Larp theory: Difference between revisions
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* The definition of larp, and the relationship between larp and larp-like activities such as (Danish) freeform gaming, pervasive games, [[Alternate Reality Game]]s, theatre, and educational simulation; | * The definition of larp, and the relationship between larp and larp-like activities such as (Danish) freeform gaming, pervasive games, [[Alternate Reality Game]]s, theatre, and educational simulation; | ||
* Whether larp can be art; | * Whether larp can be art; | ||
* | * Identification and analysis of key concepts of larp, such as [[immersion]], [[bleed]] and [[steering]]; | ||
* Study and comparison of different styles of larp and different larp cultures; | * Study and comparison of different styles of larp and different larp cultures; | ||
* Ways of classifying larp; | * Ways of classifying larp; |
Latest revision as of 23:08, 27 December 2017
Larp theory is the study of live-action roleplaying games as a social or artistic phenomenon. It is a subfield of role-playing game theory.
Early analysis of larp used John Kim's Threefold Model, which postulated three competing creative agendas: Gamist, Dramatist, and Simulationist.[1] This was later adopted into a larp-specific Three Way Model, which highlighted Immersion by replacing the Simulationist agenda with an Immersionist one.[2] An alternative was the Focus of Interaction theory, which divided larps using a two-axis model of interaction and mechanics.[3] Normative theories also emerged, in the form of the anti-gamist Dogma 99 manifesto, and the pro-Immersion Manifesto of the Turku School.
Later works of larp theory moved on from analysing and arguing about larp's creative agendas to a broader set of questions, such as:
- The definition of larp, and the relationship between larp and larp-like activities such as (Danish) freeform gaming, pervasive games, Alternate Reality Games, theatre, and educational simulation;
- Whether larp can be art;
- Identification and analysis of key concepts of larp, such as immersion, bleed and steering;
- Study and comparison of different styles of larp and different larp cultures;
- Ways of classifying larp;
- The formation and dynamics of larp communities;
- Ethics of larp, both in play and organisation;
Larp theory is studied both as part of academic games studies courses, and at specific conferences such as NELCO, Knutepunkt, Living Games, KOLA and Wyrdcon.
See also
References
- ↑ John Kim, The Threefold Model FAQ. October 16, 1998. Retrieved 10 February 2016.
- ↑ Petter Bøckman, The Three Way Model: Revision of the Threefold Model for Scandinavian LARP. April 2002. Retrieved 10 February 2016.
- ↑ Mike Young (2003), "The Spectrum of LARP". In The Book of LARP, Interactivities, Ink, 2003.
External links
- Role-playing game theory at Wikipedia