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Bleed is a term for the transfer of emotions between player and character. When emotions flow from the player to the character - for example, when inter-character interactions are shaped by the out-of-character relationships between the players - it is known as "bleed in". When they go in the other direction - for example when a player is strongly emotionally affected by in-character events after a game - it is known as "bleed out".

The term was coined by Emily Care Boss at a 2007 RopeCon presentation on romance and gender in roleplaying games.[1]


  1. Emily Care Boss, Romance and Gender in Role Playing Games: Too hot to handle? RopeCon presentation, 2007. Retrieved 31 January 2016.

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