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Gamist is one of the three agendas or approaches to play in larp theories such as the Threefold Model, Three Way Model, and GNS Theory. In the gamist agenda, an rpg is approached as a game, with consequent values of fairness, challenge, and being able to succeed or "win".[1] In larp terms, this may mean solving a plot, investigating a mystery, overcoming political obstacles, or tactical combat.

Normative larp theories and larp manifestos such as Dogma 99 typically use "gamist" as a pejorative term, identifying it with "conventional" larp.[2]

See also


  1. John Kim, The Threefold Model FAQ, q3, February 14 2003. Retrieved 29 December 2017.
  2. Lars Wingård and Eirik Fatland, Dogma 99: The authors' commentary to the Vow of Chastity, 13 December 1999. Retrieved 29 December 2017.