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  • ==Mechanics== [[category:Mechanics]]
    2 KB (308 words) - 16:18, 26 July 2015
  • ==Mechanics== ...bat games. In the earliest live-combat larps (e.g. [[Treasure Trap]]), the mechanics were based heavily on tabletop roleplaying games, and required [[battleboar
    3 KB (480 words) - 22:43, 6 January 2017
  • ...4. p. 287</ref> Many of the defining features of Nordic larp - the lack of mechanics, the shift away from traditional story forms, and the [[360 degree illusion
    2 KB (216 words) - 22:00, 28 December 2017
  • A '''Combat bubble''' is a localised time-out in a larp to resolve mechanics, typically [[simulated combat]], while the rest of the game continues norma
    489 bytes (58 words) - 04:12, 2 February 2015
  • [[Category:Mechanics]]
    382 bytes (65 words) - 22:21, 27 June 2015
  • ...d paper and included in the [[character packet]], explaining one or more [[mechanics]], both the [[out-of-game]] steps necessary to enact a particular mechanic
    435 bytes (57 words) - 04:27, 28 January 2015
  • '''Five larp minutes''' is a time unit sometimes used in larp [[mechanics]]. It is defined in [[Slash]] as "a nebulous amount of time that is about 2
    351 bytes (58 words) - 02:27, 8 January 2017
  • ...rs on playing, running and writing freeforms, as well as simple dice-based mechanics. All three games use the dice-based mechanics featured earlier in the book.
    2 KB (253 words) - 20:28, 10 January 2017
  • ...larly important in [[Player vs. Player (PvP)]] larps. In larps which offer mechanics-based [[Player vs. Environment (PvE)]] play, whether the characters can suc
    2 KB (301 words) - 22:05, 27 December 2017
  • [[Category:Mechanics]]
    522 bytes (75 words) - 16:09, 26 July 2015
  • == Mechanics Axis == ...s shooting bolts of fire out of one's hands). These are simulated by game mechanics.
    7 KB (1,152 words) - 20:02, 13 January 2017
  • [[category:Mechanics]]
    551 bytes (66 words) - 18:06, 27 June 2015
  • [[Category:Mechanics]]
    569 bytes (87 words) - 18:00, 27 June 2015
  • The game used dice-based mechanics, though the later ''Gamemaster's Toolkit'' provided dice-free rules.
    564 bytes (78 words) - 05:18, 23 June 2015
  • ...tre-style larp mechanics. Some games, such as [[Ubi Sunt]], simply use the mechanics wholesale. ...uiem'' and its successor games led to another revision from 2005. The same mechanics were retained, but material was updated to reflect the new setting. The cor
    3 KB (436 words) - 18:56, 6 January 2017
  • [[Category:Mechanics]]
    655 bytes (89 words) - 00:10, 2 February 2015
  • [[Category:Mechanics]]
    727 bytes (113 words) - 03:25, 31 January 2016
  • [[Category:Mechanics]]
    689 bytes (102 words) - 19:01, 6 January 2017
  • [[Category:Mechanics]]
    700 bytes (104 words) - 04:34, 11 June 2015
  • ...ay - Marketing and Communications Director, Mike Rowe - Communications and Mechanics Development Director, Benji Hughes - World Development Director The game system has mechanics for playing outside of the "assigned" game-space and allowing bystanders to
    2 KB (348 words) - 21:08, 7 January 2015
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