Accelerant: Difference between revisions

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'''Accelerant''', formally known as '''nTeraction''', is a proprietary [[live-combat]] larp rules set used in the [[USA]]. It is largely used by the [[New England larp community‏‎]]. It is developed and owned by [[Robert Ciccolini]].
'''Accelerant''', formally known as '''nTeraction''', is a proprietary [[live-combat]] larp rules set used in the [[USA]]. It is largely used by the [[New England larp community‏‎]]. It is developed and owned by [[Robert Ciccolini]].


The core rules provide a framework for live-combat games, using low global [[hit points]] ("vitality") and ablative armour. They also define a broad range of verbal [[calls]] to convey effects, with the aim of providing a universal and logical schema which is useable across different settings. The core rules do not define races, classes, skills, or advancement systems; instead these are customised by different games, and their effects described through the universal effects system.
The core rules provide a framework for live-combat games, using low global [[hit points]] ("vitality") and ablative armour. They also define a broad range of verbal [[call]]s to convey effects, with the aim of providing a universal and logical schema which is useable across different settings. The core rules do not define races, classes, skills, or advancement systems; instead these are customised by different games, and their effects described through the universal effects system.


The Accelerant rules are used by more than a dozen larps across the USA, including:
The Accelerant rules are used by more than a dozen larps across the USA, including:

Revision as of 22:10, 10 June 2015

Accelerant, formally known as nTeraction, is a proprietary live-combat larp rules set used in the USA. It is largely used by the New England larp community‏‎. It is developed and owned by Robert Ciccolini.

The core rules provide a framework for live-combat games, using low global hit points ("vitality") and ablative armour. They also define a broad range of verbal calls to convey effects, with the aim of providing a universal and logical schema which is useable across different settings. The core rules do not define races, classes, skills, or advancement systems; instead these are customised by different games, and their effects described through the universal effects system.

The Accelerant rules are used by more than a dozen larps across the USA, including:

External links