List of wanted glossary terms: Difference between revisions
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* [[Props]] | * [[Props]] | ||
* [[What You See is What You Get (WYSIWYG)]] | * [[What You See is What You Get (WYSIWYG)]] | ||
* [[Out-of-game]] | * [[Out-of-game]] | ||
* [[In-game]] | * [[In-game]] | ||
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* [[Full contact]] | * [[Full contact]] | ||
* [[Brute-force design]] | * [[Brute-force design]] | ||
* [[Coherence]] | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 03:58, 4 February 2016
The following pages in the "Glossary" category are either empty or do not exist. Please add to them, then delete the item from this list when you have.
- Costuming
- Fade to black
- Fantasy larp
- Fortune system
- Game balance
- Immersion
- Indie larp
- Player vs. Environment (PvE)
- Props
- What You See is What You Get (WYSIWYG)
- Out-of-game
- In-game
- Larp money
- Nametag
- Turkuism
- Continuous play
- Crew
- Open group
- Jugger
- Modular design
- Ten day game
- Finger-flings
- White sheet
- Latex weapon
- Padded weapon
- Trollball
- Flashback
- Live-combat campaign
- Grand strategy
- Character switching
- Two week rule
- Self-adjudicating
- GM-adjudicated
- Health levels
- Pre-written characters
- Introspection game
- Larpover
- Parlour Sandbox
- Downtime
- Metatechnique
- Narrativist
- Murder Mystery Game
- Closed group
- 360 degree illusion
- Debriefing
- Lightest-touch
- Full contact
- Brute-force design
- Coherence