360 degree illusion

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The 360 degree illusion is a design ideal in larp of making the physical setting of play completely real, a "what you see is what you get" (WYSIWYG) physical environment. The term was coined by Nordic larper Johanna Koljonen.[1] While originally seen as undermining character immersion, such physical immersion is now widely accepted as enhancing it.[2] As a result, the 360 degree illusion has become a widely shared design ideal, both in Nordic larps and internationally.


  1. Johanna Koljonen, "Eye-witness to the illusion: an essay on the impossibility of 360° role-playing". In Jesper Donnis, Morten Gade, Line Thorup (eds), Lifelike. Knudepunkt 2007, p. 175-187.
  2. Lauri Lukka, "The Psychology of Immersion: Individual Differences and Psychological Phenomena Relating to Immersion". In Jon Back (ed), The Cutting Edge of Nordic Larp, Knutpunkt 2014, p 87.