WyrdCon Companion Book 2014: Difference between revisions
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* "The Origins of Geek Culture: Perspectives on a parallel Intellectual Milieu" by Lars Konzack | * "The Origins of Geek Culture: Perspectives on a parallel Intellectual Milieu" by Lars Konzack | ||
* "Playing With Myth: Applying Mythic Imagination to Live Action Role-play" by Craig Page | * "Playing With Myth: Applying Mythic Imagination to Live Action Role-play" by Craig Page | ||
* "The [[Parlour Sandbox]]: Counter-Players and Ephemera in | * "The [[Parlour Sandbox]]: Counter-Players and Ephemera in American Freeform" by [[Evan Torner]] and [[Katherine Castiello Jones]] | ||
* "Entering and Leaving the 'Magic Circle' as Symbolic Acts: The Case of [[Russia]]n Field Larps" by Olga Vorobyeva | * "Entering and Leaving the 'Magic Circle' as Symbolic Acts: The Case of [[Russia]]n Field Larps" by Olga Vorobyeva | ||
* "Level Up: Guys, We Need to Talk" by [[Peter Woodworth]] | * "Level Up: Guys, We Need to Talk" by [[Peter Woodworth]] |
Revision as of 18:21, 14 January 2015
- Author
- Sarah Lynne Bowman (ed)
- Publisher
- Wyrdcon
- Year
- 2014
- Pages
- 160
The WyrdCon Companion Book 2014, edited by Sarah Lynne Bowman, was the annual book published in conjunction with Wyrdcon 2014, the fifth annual Southern California Interactive Storytelling convention.
Articles
- "The State of Amtgard" by Sarah Budai and Kristin Hammock
- "The Therapy Game: Nordic Larp, Psychotherapy, and Player Safety" by Kevin Burns
- "Culture Shock: Building a Freeform Scene in Edmonton" by Eleanora and Mikael Hellstrom
- "The Origins of Geek Culture: Perspectives on a parallel Intellectual Milieu" by Lars Konzack
- "Playing With Myth: Applying Mythic Imagination to Live Action Role-play" by Craig Page
- "The Parlour Sandbox: Counter-Players and Ephemera in American Freeform" by Evan Torner and Katherine Castiello Jones
- "Entering and Leaving the 'Magic Circle' as Symbolic Acts: The Case of Russian Field Larps" by Olga Vorobyeva
- "Level Up: Guys, We Need to Talk" by Peter Woodworth
- "Pulling the Trigger on Player Agency: how Psychological Intrusions in Larps Affect Game Play" by Maury Elizabeth Brown
- "Educational Live Action Role-playing Games: A Secondary Literature Review" by Sarah Lynne Bowman
- "Larping the Past: Research Report on High-School Edu-Larp" by Michal Mochocki
- "Lessons Learned from Larp: Promoting Social Realism in Nursing Simulation" by Anne Standiford
External links
- WyrdCon Companion Book 2014 via Dropbox