If you can you can: Difference between revisions

From LarpWiki
Jump to navigation Jump to search
mNo edit summary
m (cat)
Line 11: Line 11:
==External links==
==External links==
* [http://www.larpwiki.de/Regeln/DKWDK Du Kannst Was Du Kannst] on German LarpWiki (in German; [http://translate.google.co.nz/translate?hl=en&sl=de&u=http://www.larpwiki.de/Regeln/DKWDK translation])
* [http://www.larpwiki.de/Regeln/DKWDK Du Kannst Was Du Kannst] on German LarpWiki (in German; [http://translate.google.co.nz/translate?hl=en&sl=de&u=http://www.larpwiki.de/Regeln/DKWDK translation])
[[Category:Glossary]]
[[Category:Mechanics]]
[[Category:Germany]]
[[Category:Denmark]]
[[Category:Nordic larp]]

Revision as of 05:54, 9 January 2015

If you can you can (also Kan man så kan man (KMSKM) (Danish)), Du Kannst Was Du Kannst (DKWDK) (German)) is a system used in some German and Nordic larps. Characters can do only what their players can do. For example, rather than using a "pick locks" skill to open a locked door, a player must actually pick the lock. An important caveat is that actions must be able to be performed safely, and this rules out many plausible actions such as difficult climbs, burning down buildings, or breaking down doors when you cannot pick the lock.

As players cannot perform magic, supernatural effects cannot be represented in this system. In Denmark, this was a driver for its spread: to prevent those playing magic-using characters from being advantaged by the rules.[1]

See also

References

  1. "Three Basic Concepts for Larp Organizers" by Rune Lippert. In As Larp Grows Up, Line Thorup, Mikkel Sander and Morten Gade (eds), (Knudepunkt, 2003), p. 160 - 165.

External links