Final Voyage of the Mary Celeste
- Genre
- Historical
- Number of players
- 13 - 17
- How long it runs
- 4 hour
- Credits
- Jim MacDougal
- Identifier
- ISBN 0-9708356-3-9
- Website
- RTLB version
The Final Voyage of the Mary Celeste is a theatre-style larp. It is one of the most widely-played larps, with Larp Resume listing 20 runs across the USA, UK, New Zealand, Canada and South Africa.[1]
The larp was written by Jim MacDougal and first produced in 1993. Interactivities Ink released a version for Rules to Live By in 2001. At some point, LARPA released a lower-mechanics version of the game. Ryan Paddy produced a live-combat / capgun hack for Chimera in 2009. Olivia Montoya created and ran an online version of the game in 2022 using LARP Bot, a Discord bot she created for running larps.
Summary
It is November 1872. The brigantine Mary Celeste has been at sea for 23 days en route from New York to Genoa with a cargo of 1700 casks of commercial alcohol. It is a cargo the ship's complement is unfamiliar with. The Mary Celeste lies approximately 500 miles off the island of Santa Maria in the Azores...
A week later, the ship is found, abandoned, its cargo untouched. The crew is never found. Over the years, many bizarre theories have arisen to explain what happened on that fateful night, from aliens, to sea monsters, to time travelers. But what if they were all true?
References
- ↑ Final Voyage of the Mary Celeste, Larp Resume. Retreived 6 January 2015. Note that Larp Resume listings are usually incomplete.
External links
- The Final Voyage of the Mary Celeste at Interactivities Ink
- Rules and characters for live-combat adaptation by Ryan Paddy.