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'''Bleed''' is a term for the transfer of emotions between player and character. When emotions flow from the player to the character - for example, when inter-character interactions are shaped by the out-of-character relationships between the players - it is known as "bleed in". When they go in the other direction - for example when a player is strongly emotionally affected by in-character events after a game - it is known as "bleed out". | '''Bleed''' is a term for the transfer of emotions between player and character. When emotions flow from the player to the character - for example, when inter-character interactions are shaped by the out-of-character relationships between the players - it is known as "bleed in". When they go in the other direction - for example when a player is strongly emotionally affected by in-character events after a game - it is known as "bleed out". | ||
The term was coined by Emily Care Boss at a 2007 [[RopeCon]] presentation on romance and gender in roleplaying games.<ref>Emily Care Boss, [https://static1.squarespace.com/static/53d9a7cde4b0e6c5ed6457bd/t/547e3dd6e4b009dfcd6a704c/1417559510557/Romance+in+RPGs+ECBoss+Ropecon+2007.pdf Romance and Gender in Role Playing Games: Too hot to handle?] RopeCon presentation, 2007. Retrieved 31 January 2016.</ref> | The term was coined by Emily Care Boss at a 2007 [[RopeCon]] presentation on romance and gender in roleplaying games.<ref>Emily Care Boss, [https://static1.squarespace.com/static/53d9a7cde4b0e6c5ed6457bd/t/547e3dd6e4b009dfcd6a704c/1417559510557/Romance+in+RPGs+ECBoss+Ropecon+2007.pdf Romance and Gender in Role Playing Games: Too hot to handle?] RopeCon presentation, 2007. Retrieved 31 January 2016.</ref> | ||
==References== | ==References== | ||
Latest revision as of 01:59, 31 January 2016
Bleed is a term for the transfer of emotions between player and character. When emotions flow from the player to the character - for example, when inter-character interactions are shaped by the out-of-character relationships between the players - it is known as "bleed in". When they go in the other direction - for example when a player is strongly emotionally affected by in-character events after a game - it is known as "bleed out".
The term was coined by Emily Care Boss at a 2007 RopeCon presentation on romance and gender in roleplaying games.[1]
References
- ↑ Emily Care Boss, Romance and Gender in Role Playing Games: Too hot to handle? RopeCon presentation, 2007. Retrieved 31 January 2016.
External links
- Bleed: How Emotions Affect Role-Playing Experiences 2013 Nordic Larp Talk by Sarah Lynne Bowman.
- Bleed: The Spillover Between Player and Character at Noriclarp.org.