Hit points: Difference between revisions
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'''Hit points'' (also '''body points, life points''' etc) are a mechanic commonly used in larp combat systems, both [[theatre-style]] and [[live-combat]]. In theatre-style games, they are typicly global for simplicity. In live-combat games, locational hit points are sometime used. Damage is deducted from hit points, and when they reach zero the location is unuseable or (in the case of global hit point systems) the character begins dying. | '''Hit points''' (also '''body points, life points''' etc) are a mechanic commonly used in larp combat systems, both [[theatre-style]] and [[live-combat]]. In theatre-style games, they are typicly global for simplicity. In live-combat games, locational hit points are sometime used. Damage is deducted from hit points, and when they reach zero the location is unuseable or (in the case of global hit point systems) the character begins dying. | ||
==See also== | |||
* [[Health levels]] | |||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Latest revision as of 16:09, 26 July 2015
Hit points (also body points, life points etc) are a mechanic commonly used in larp combat systems, both theatre-style and live-combat. In theatre-style games, they are typicly global for simplicity. In live-combat games, locational hit points are sometime used. Damage is deducted from hit points, and when they reach zero the location is unuseable or (in the case of global hit point systems) the character begins dying.