Battle Gaming: The New American Sport: Difference between revisions
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{{ | {{Book | ||
|image= | |image= | ||
|name=Battle Gaming: The New American Sport | |name=Battle Gaming: The New American Sport | ||
| | |year=2010 | ||
|author=David W. Graham | |||
|publisher= | |||
| | |ISBN=978-0984483402 | ||
| | |pages= | ||
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}} | }} | ||
==Summary== | ==Summary== | ||
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* [http://www.amazon.com/Battle-Gaming-The-American-Sport/dp/0984483403 "Battle Gaming: The New American Sport"] on Amazon.com | * [http://www.amazon.com/Battle-Gaming-The-American-Sport/dp/0984483403 "Battle Gaming: The New American Sport"] on Amazon.com | ||
[[category:rulesets]] | [[category:rulesets]] |
Latest revision as of 22:06, 11 June 2015
Battle Gaming: The New American Sport
- Author
- David W. Graham
- Year
- 2010
Summary
This book goes into a detailed description of "the uniquely American sport of battle gaming", including a description of the sport, rules of play, game scenarios, safety guidelines, battle field strategies, combat techniques, how to make a new player kit, history of the sport, and organization profiles. The Warrior Code Open Battle Gaming System, a live-combat rules system, is described and the book shows how it can be easily translated to other, similar, live-combat systems, such as Amtgard. The book also has information comparing different rules systems and guidelines for building battle game weapons.
External links
- Official website for the book, including links to other games and information
- "Battle Gaming: The New American Sport" on Amazon.com