Non Player-character (NPC): Difference between revisions

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A supporting role, NPCs are written to give the Player Characters motivation, reveal plot elements or provide needed resources. NPCs can be recurring or single-appearance characters, and might be villains, adversaries, mentors or simply peasants as the story requires.
A character in a [[larp]] who is not played by a [[player]]. NPCs typically providing supporting or adversarial roles in a larp.
 
The role of NPCs varies hugely depending on the style of game. Many [[theatre-style]] larps include no NPCs at all. Others include them as minor roles there to fulfil a specific narrative purpose (for example, to be the victim of a murder, or to push plotlines to their conclusion). In [[live-combat]] larps NPCs can be used to provide motivation or information to spark plotlines (for example, a merchant asking for help against local bandits, or a scholar revealing that an enemy can be defeated with a certain magic ritual), as well as the adversaries for those plotlines (bandits, zombies, and other "monsters"). In campaign games NPCs can be recurring allies or adversaries (a shopkeeper, mentor or enemy). In some cases NPCs may not be played at all, but exist only offstage, present only in background briefings, correspondence, or other people's conversation.


==See also==
==See also==

Revision as of 22:34, 10 January 2017

A character in a larp who is not played by a player. NPCs typically providing supporting or adversarial roles in a larp.

The role of NPCs varies hugely depending on the style of game. Many theatre-style larps include no NPCs at all. Others include them as minor roles there to fulfil a specific narrative purpose (for example, to be the victim of a murder, or to push plotlines to their conclusion). In live-combat larps NPCs can be used to provide motivation or information to spark plotlines (for example, a merchant asking for help against local bandits, or a scholar revealing that an enemy can be defeated with a certain magic ritual), as well as the adversaries for those plotlines (bandits, zombies, and other "monsters"). In campaign games NPCs can be recurring allies or adversaries (a shopkeeper, mentor or enemy). In some cases NPCs may not be played at all, but exist only offstage, present only in background briefings, correspondence, or other people's conversation.

See also