Bleed: Difference between revisions

From LarpWiki
Jump to navigation Jump to search
(Created)
mNo edit summary
 
Line 1: Line 1:
'''Bleed''' is a term for the transfer of emotions between player and character. When emotions flow from the player to the character - for example, when inter-character interactions are shaped by the out-of-character relationships between the players - it is known as "bleed in". When they go in the other direction - for example when a player is strongly emotionally affected by in-character events after a game - it is known as "bleed out".
'''Bleed''' is a term for the transfer of emotions between player and character. When emotions flow from the player to the character - for example, when inter-character interactions are shaped by the out-of-character relationships between the players - it is known as "bleed in". When they go in the other direction - for example when a player is strongly emotionally affected by in-character events after a game - it is known as "bleed out".


The term was coined by Emily Care Boss at a 2007 [[RopeCon]] presentation on romance and gender in roleplaying games.<ref>Emily Care Boss, [https://static1.squarespace.com/static/53d9a7cde4b0e6c5ed6457bd/t/547e3dd6e4b009dfcd6a704c/1417559510557/Romance+in+RPGs+ECBoss+Ropecon+2007.pdf Romance and Gender in Role Playing Games: Too hot to handle?] RopeCon presentation, 2007. Retrieved 31 January 2016.</ref> It is contrasted with [[differentiation]].
The term was coined by Emily Care Boss at a 2007 [[RopeCon]] presentation on romance and gender in roleplaying games.<ref>Emily Care Boss, [https://static1.squarespace.com/static/53d9a7cde4b0e6c5ed6457bd/t/547e3dd6e4b009dfcd6a704c/1417559510557/Romance+in+RPGs+ECBoss+Ropecon+2007.pdf Romance and Gender in Role Playing Games: Too hot to handle?] RopeCon presentation, 2007. Retrieved 31 January 2016.</ref>  


==References==
==References==

Latest revision as of 01:59, 31 January 2016

Bleed is a term for the transfer of emotions between player and character. When emotions flow from the player to the character - for example, when inter-character interactions are shaped by the out-of-character relationships between the players - it is known as "bleed in". When they go in the other direction - for example when a player is strongly emotionally affected by in-character events after a game - it is known as "bleed out".

The term was coined by Emily Care Boss at a 2007 RopeCon presentation on romance and gender in roleplaying games.[1]

References

  1. Emily Care Boss, Romance and Gender in Role Playing Games: Too hot to handle? RopeCon presentation, 2007. Retrieved 31 January 2016.

External links