MIT Assassins' Guild: Difference between revisions

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{{BaseOrg
{{BaseOrg
|established=1982?
|established=1982
|location=Cambridge, MA
|location=Cambridge, MA
|name=MIT Assassins' Guild
|name=MIT Assassins' Guild
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|homepage_link_text=MIT Assassins' Guild
|homepage_link_text=MIT Assassins' Guild
}}
}}
The '''MIT Assassins' Guild''' is one of the oldest larping organisations in the world. Organised in 1982 out of an informal circle of players of [[Killer]] style assassin games, the group went on to develop broader genres of LARP, in both [[theatre-style]] and a unique [[ten day game‏‎]] format.


==History==
The Assassin's Guild has a well-developed larp infrastructure and has generated several tools for GMs, including
Formally created as an official campus organization in 1982, the [http://web.mit.edu/assassin/www/home.html MIT Assassins' Guild] grew out of an informal circle of players of [[Killer]] style assassin games. The group went on to develop broader genres of LARP and continues to produce LARP events.
* [[GameTeX]], a specialised version of laTeX for writing larps;
* A set of [http://web.mit.edu/jemorris/Rules/standard-rules.pdf Standard Rules] (including multiple combat options)
* A [http://web.mit.edu/foley/Public/Mech/mechanicomicon.pdf Mechanicomicon] of commonly used mechanics
* A [http://web.mit.edu/foley/Public/Mech/gamewriting.pdf Gamewriting guide] focusing on common design issues and logistics
 
==External links==
* [http://web.mit.edu/assassin/www/home.html Official site]
* [http://web.mit.edu/assassin/www/past.html Past MIT Assassins' Guild larps]
* [http://web.mit.edu/foley/Public/Mech/ The Mechanicomicon Project], a compilation of information about MIT larps


[[Category:Organizations]]
[[Category:Organizations]]
[[Category:USA]]

Revision as of 06:37, 30 July 2015



MIT Assassins' Guild

To err is human... To forgive is not our policy.

Location
Cambridge, MA
Established
1982
Website
MIT Assassins' Guild


The MIT Assassins' Guild is one of the oldest larping organisations in the world. Organised in 1982 out of an informal circle of players of Killer style assassin games, the group went on to develop broader genres of LARP, in both theatre-style and a unique ten day game‏‎ format.

The Assassin's Guild has a well-developed larp infrastructure and has generated several tools for GMs, including

External links