Cthulhu Live: Difference between revisions

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{{TopStub2
{{Book
|subject=[[:Category:Rulesets|rulesets]]
|image=Cthulhu_Live,_3rd_Edition.jpg
|category=Rulesets Stubs
|name=Cthulhu Live
|year=1997, 1999, 2006
|author=[[Robert McLaughlin]]
|editor=
|publisher=[[Skirmisher Publishing]]
|isbn=ISBN 0-9777211-0-8
|pages=208
}}
}}
'''Cthulhu Live''' is a set of [[theatre-style]] larp rules for telling tales of the Cthulhu Mythos. It is based heavily on the ''Call of Cthulhu'' tabletop rpg.


==History==
The first edition of ''Cthulhu Live'' was published by [[Chaosium]] in 1997. A second edition from [[Fantasy Flight Games]] followed in 1999, and this was supported with four supplements:
* [[Cthulhu Live Player's Companion]] (1999)
* [[Cthulhu Live: Shades of Gray]] (1999), covering pulp fiction and film noir
* [[Cthulhu Live: Lost Souls]] (2000), containing information on playing cultists
* [[Cthulhu Live: Delta Green]] (2001), for modern adventures using the ''Delta Green'' setting


''Cthulhu Live'' was first published in 1997 by Chaosium as a LARP supplement for its Call of Cthulhu RPG. Later editions have been published by Fantasy Flight Games and Skirmisher Publishing.
The current 3rd edition was released in 2006 by [[Skirmisher Publishing]]. It has been supported with a companion CD and a range of one-shot scenarios:
* [[House of Pain]] (2007)
* [[The Green Fairy]] (2008)
* [[Murder at Miskatonic]] (2008)
* [[The Old Man of Damascus]] (2008)
* [[Sight Unseen]] (2008)
* [[Arcanum Imperii]] (2009)
* [[Witchfinder]] (2009)
* [[Muerte al Chupacabras!]] (2010)
* [[The Island]] (2011)


The 3rd edition is available for sale as a PDF download at [http://www.skirmisher.com/catalog/73 Skirmisher Publishing].
==Rules==
The rules are heavily based on the ''Call of Cthulhu'' tabletop rpg. Characters are generated by purchasing statistics, advantages and disadvantages, and skills. Cthulhu Live is unusual in that there is no random element to resolution. Skill tests are resolved with an absolute test of stat x skill against a hidden difficulty number. Sanity tests are resolved by comparing the character's sanity level to the threat, and dropping them a level if required. Combat is resolved abstractly, and automatically inflicts damage unless countered by an appropriate skill.


A number of separate LARP 'scripts' for Cthulhu Live have been published:
There is a simple experience system for campaign play.


* The Island
==External links==
* Muerte al Chupacabras!
* [http://www.drivethrurpg.com/product/56207/Cthulhu-Live-3rd-Edition-LARP Cthulhu Live 3rd edition] at DriveThruRPG
* Witchfinder
* [http://www.rpg.net/reviews/archive/classic/rev_2457.phtml Review] of 1st edition at rpg.net
* Arcanum Imperii
* Sight Unseen
* The Green Fairy
* Mysteries of the Mythos: Murder at Miskatonic
* House of Pain
* Old Man of Damascus


[[Category:Rulesets]]
[[Category:Rulesets]]
[[Category:Cthulhu larps]]

Latest revision as of 22:59, 9 June 2015



Cthulhu Live

Cthulhu Live, 3rd Edition.jpg
Author
Robert McLaughlin
Publisher
Skirmisher Publishing
Year
1997, 1999, 2006
ISBN
ISBN 0-9777211-0-8
Pages
208


Cthulhu Live is a set of theatre-style larp rules for telling tales of the Cthulhu Mythos. It is based heavily on the Call of Cthulhu tabletop rpg.

History

The first edition of Cthulhu Live was published by Chaosium in 1997. A second edition from Fantasy Flight Games followed in 1999, and this was supported with four supplements:

The current 3rd edition was released in 2006 by Skirmisher Publishing. It has been supported with a companion CD and a range of one-shot scenarios:

Rules

The rules are heavily based on the Call of Cthulhu tabletop rpg. Characters are generated by purchasing statistics, advantages and disadvantages, and skills. Cthulhu Live is unusual in that there is no random element to resolution. Skill tests are resolved with an absolute test of stat x skill against a hidden difficulty number. Sanity tests are resolved by comparing the character's sanity level to the threat, and dropping them a level if required. Combat is resolved abstractly, and automatically inflicts damage unless countered by an appropriate skill.

There is a simple experience system for campaign play.

External links