Shades of Venaya
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Shades of Venya
- Location
- Southern California
- Genre
- dark fantasy
- Conflict resolution system
- medium boffer combat, packet based spells
- Duration
- weekend events
- Established
- 2007
- Games per year
- 3-4
- Credits
- Created by Andrew Rowe
- Participation fee
- cost to play the game
- Rule system
- Arbiter Rules System
- Website
- http://shadesofvenaya.com/
Shades of Venaya is a Live Combat, World Course style game. It takes place in a dark fantasy setting and utilizes uses the Arbiter System rules set.
Our current story arc, Echoes of Deicide, involves an army from the continent of Artinia Dyer Tal invading the country of Mythralis. The Artinian army seeks to eradicate all intelligent, non-human life, based on the teachings of their local gods.
All Shades of Venaya games to date have been chapters of Live Effects.
Setting
Shades of Venaya is a dark fantasy game set on the world of Venaya. Venaya is a deadly world where sorcery is a science, feared by many, understood by few. Corrupt politicians seek to control numerous lands and kingdoms, while in the shadows, servants of terrible gods bind creatures of nightmares to do their bidding.
The four main areas of Venaya are Mythralis, Tyrenia, Vashen and Vylin Tor
http://shadesofvenaya.com/2012/06/03/mythralis-regional-guide/
http://shadesofvenaya.com/2012/06/04/tyrenia-regional-guide/
http://shadesofvenaya.com/2012/06/03/vashen-regional-guide/
http://shadesofvenaya.com/2012/06/03/vylin-tor-regional-guide/
Rules
Players in Shades of Venaya create their characters using the Arbiter System. They can choose from hundreds of possible skills at character creation, and discover more as their characters grows and learns secret lore and ancient techniques. Warriors can train in unique, visually distinct combat styles indigenous to the game’s many regions. Sorcerers can choose to wield power from dozens of different Dominions – including traditional sources of power like Fire and Life, or more esoteric choices such as Metal, Sight, and Sound. There are no character classes – all players can customize their characters, blending swordplay with sorcery, subterfuge, and sanctity – or specializing if they choose.
Game history
Three Campaigns have been run in the Shades of Venaya setting to date. Beyond the Veil ran from October 2007 to February of 2010, leading into Shades of Ruin in March of 2010. Shades of Ruin concluded in July of 2011 and was followed by Echoes of Deicide, which is ongoing.
External links
The Arbiter Rules system is available online at http://shadesofvenaya.com/2012/06/04/the-arbiter-system/