Bibiliography for Educational Larp Resources
Working Bibliography for Educational Larp Resources:
The following list of resources was compiled to assist scholars and educators in the fields of educational larp and other game-based learning modes. Please feel free to update this list as new resources emerge.
Books:
Game-Based Learning:
Bluemink, Johanna. Virtually Face to Face: Enriching Collaborative Learning through Multiplayer Games. Dissertation. Oulu, Finland: University of Oulu, 2001.
Henriksen, Thomas Duus. A Little More Conversation, A Little Less Action: Rethinking Learning Games for the Organisation. Ph.d. Thesis. Aarhus, Denmark: Aarhus University, 2009.
McGonigal, Jane. Reality is Broken: Why Games Make us Better and How They Can Change the World. New York: Penguin Press, 2011.
Whitton, Nicola. Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. New York: Routledge, 2009.
Whitton, Nicola and Alex Moseley, eds. Using Games to Enhance Learning and Teaching: A Beginner's Guide. New York: Routledge, 2012.
Edu-Larp:
Andreson, Martin Eckhoff, ed. Playing the Learning Game: A Practical Introduction to Educational Roleplaying. Oslo, Norway: Fantasiforbundet, 2012.
Bowman, Sarah Lynne. The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity. Jefferson, NC: McFarland & Company, Inc. 2010.
Articles:
Game-Based Learning:
Bender, Tisha. “Role playing in Online Education: A Teaching Tool to Enhance Student Engagement and Sustained Learning.” Innovate 1.4 (2005).
Crookall, David, Rebecca Oxford, and Danny Saunders. “Towards a Reconceptualization of Simulation: From Representation to Reality.” Simulation/Games for Learning 17.4 (1987): 147–171.
Harviainen, J. Tuomas, Timo Lainema, and Eeli Saarinen. “Player-reported Impediments to Game-Based Learning.” Proceedings of DiGRA Nordic 2012 Conference: Local and Global – Games in Culture and Society. 2012.
Henriksen, Thomas Duus. “Extending Experiences of Learning Games - or Why Learning Games Should Be Neither Fun, Educational or Realistic.” Extending Experiences: Structure, Analysis and Design of Computer Game Player Experience. Ed. Olli Leino, Hanna Wirman, and Amyris Fernandez. Rovaniemi, Finland: University of Lapland, 2008. 140–162.
Kirriemuir, John and Angela McFarlane. “Report 8: Literature Review in Games and Learning.” Bristol, U.K.: Futurelab. 2006.
Lisk, Timothy C., Ugur T. Kaplancali and Ronald E. Riggio. “Leadership in Multiplayer Online Gaming Environments.” Simulation & Gaming 43.1 (2012): 133–149.
Ruben, Brent. “Simulations, Games, and Experience-based Learning: The Quest for a New Paradigm for Teaching and Learning.” Simulation & Gaming 30 (1999): 498-505.
Schonmann, Shifra. “‘Master’ versus ‘Servant’: Contradictions in Drama and Theatre Education.” Journal of Aesthetic Education 39.4 (2005): 31-39.
Sellar, Gord. "Thinking Big: RPGs, Teaching in Korea, and the Subversive Idea of Agency." Wyrd Con Companion 2012. Ed. Aaron Vanek and Sarah Lynne Bowman. Wyrd Con.com. Web/PDF. 2012.
Squire, Kurt and Henry Jenkins. “Harnessing the Power of Games in Education.” InSight 3 (2003): 7-33.
Warmelink, Harald. “Towards a Playful Organization Ideal-type: Values of a Playful Organizational Culture.” Proceedings of DiGRA 2011 Conference: Think Design Play, 2011.
Edu-Larp:
Balzer, Myriel. “Immersion as a prerequisite of the didactical potential of role-playing.” International Journal of Role-playing 2 (2011): 32-43.
Blatner, Adam. “Role playing in Education.” Blatner.com. 18 Oct. 2009. Web. 18 Aug. 2012.
Brummel, Bradley J., Gunsalus, C. K., Anderson, Kerri L., & Loui, Michael C. “Development of Role-play Scenarios for Teaching Responsible Conduct of Research.” Sci Eng Ethics 16 (2010): 573-589.
Bruun, Jesper. “Pre-larp Workshops as Learning Situations – Matching Intentions with Outcome.” Think Larp: Academic Writings from KP2011. Ed. Thomas Duus Henriksen, Christian Bierlich, Kasper Friis Hansen, and Valdemar Kølle. Copenhagen, Denmark: Rollespilsakademiet, 2011. 194-215.
Bryhn, Hilde. “Experiencing History: Using LARP as education; experiences and visions.” The Book: Knutpunkt 2001. Ed. Anethe Alfsvåg, Edlend Eidsem Hansen, Ingrid Storrø, and Tommy Finsen. Oslo, Norway: Knutpunkt, 2001. 36-39.
Cherif, Abour H. and Christine H. Somervill. (1995). “Maximizing Learning: Using Role Playing in the Classroom.” The American Biology Teacher 57.1 (1995): 28-33.
Downing, Agnes. “A Critical Examination of Role Playing as a Model of Teaching.” Proceedings from the 24th Conference of the Australian Teacher Education Association, Brisbane, Queensland, Australia, July 3-6. 1994.
Giæver, Ole Peder. “LARP Can Change the World.” Imagonem.com. 27 March 2012. Web. 19 Aug. 2012.
Harder, Sanne. "Confessions of a Schoolteacher: Experiences with Role-playing in Education.” Lifelike. Ed. Jesper Donnis, Morten Gade, and Line Thorup. Copenhagen, Denmark: Projektgruppen KP07, 2007. 228-235.
Henriksen, Thomas Duus. “Games and Creativity Learning.” Role, Play, Art: Collected Experiences of Role-Playing. Ed. Thorbiörn Fritzon and Tobias Wrigstad. Stockholm: Föreningen Knutpunkt, 2006. 3–16.
-- “Moving Educational Role-Play Beyond Entertainment.” Teoría de la Educación. Educación y Cultura en la Sociedad de la Información 11.3 (2010): 226–262.
-- “On the Transmutation of Educational Role-play: A Critical Reframing to the Role-play in Order to Meet the Educational Demands.” Beyond Role and Play: Tools, Toys, and Theory for Harnessing the Imagination. Ed. Markus Montola and Jaakko Stenros. Helsinki, Finland: Ropecon ry, 2004. 107-130.
-- “Role Conceptions and Role Consequences: Investigating the Different Consequences of Different Role Conceptions.” Lifelike. Ed. Jesper Donnis, Morten Gade and Line Thorup. Copenhagen: Projektgruppen KP07, 2007. 51–74.
Heyward, Paul. “Emotional Engagement Through Drama: Strategies to Assist Learning through Role-play.” International Journal of Teaching and Learning in Higher Education 22.2 (2010): 197-203.
Hou, Huei-Tse. “Analyzing the Learning Process of an Online Role-playing Discussion Activity.” Educational Technology & Society 15.1 (2012): 211–222.
Howes, Elaine and Barbara C. Cruz. “Role-playing in science education: An effective strategy for developing multiple perspectives.” Journal of Elementary Science Education 21.3 (2009): 33-46
Hyltoft, Malik. “Four Reasons Why Edu-Larp Works.” LARP: Einblicke. Ed. Karsten Dombrowski. Braunschweig, Germany: Zauberfeder Ltd. 2010.
--“The Role-players’ School: Østerskov Efterskole.” Playground Worlds: Creating and Evaluating Experiences of Role-playing Games. Ed. Markus Montola and Jaakko Stenros. Jyvaskyla, Finland: Ropecon ry, 2008. 232-47.
Kot, Yaraslau I. "Educational Larp: Topics for Consideration." Wyrd Con Companion 2012. Ed. Aaron Vanek and Sarah Lynne Bowman. Wyrd Con.com. Web/PDF. 2012.
McDonald, Neal and Alan Kreizenbeck. "Larp in an Interdisciplinary University Course." Wyrd Con Companion 2012. Ed. Aaron Vanek and Sarah Lynne Bowman. Wyrd Con.com. Web/PDF. 2012.
Griggs, Karen. “A Role Play for Revising Style and Applying Management Theories.” Business Communications Quarterly 68.1 (2005): 60-65.
Guenthner, Joseph F. and Lori L. Moore. “Role Playing as a Leadership Development Tool.” Journal of Leadership Education 4.2 (2005): 59-65.
Kopeć, Jaroslaw. “Master of Puppets: Kids are Just Like People, but Not Really.” Playground: The New Wave in Role-playing 4 (2011): 26-29.
Larsson, Elge. “Participatory Education: What and Why.” Beyond Role and Play: Tools, Toys, and Theory for Harnessing the Imagination. Ed. Markus Montola and Jaakko Stenros. Helsinki, Finland: Ropecon ry, 2004.
Logue, Mary Ellin and Ashlee Detour. “‘You Be the Bad guy’: A New Role for Teachers in Supporting Children’s Dramatic Play.” Early Childhood Research & Practice 13.1 (2011): 1-16.
McSharry, Gabrielle and Sam Jones. “Role-play in Science Teaching and Learning.” School Science Review 82.298 (2000): 73-82.
Meriläinen, Mikko. “The Self-perceived Effects of the Role-playing Hobby on Personal Development – A Survey Report.” The International Journal of Role-Playing 3 (2012): 49-68.
Mochocki, Michał."Edu-Larp as Revision of Subject-Matter Knowledge." The International Journal of Role-Playing 4 (2013): 55-75.
Porter, Adam L. “Role-playing and Religion: Using Games to Educate Millennials.” Teaching Theology and Religion 11.4 (2008): 230-235.
Raasted, Claus. “Rollespil I Rude Skov: Changing the World One Sword at a Time.” Nordic Larp. Ed. Jaakko Stenros and Markus Montola. Stockholm, Sweden: Fëa Livia, 2010. 174-181.
Sancho, Pilar, Moreno-Ger, Pablo, Fuentes-Fernández, Rubén, and Baltasar Fernández-Manjón. “Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning.” Educational Technology & Society 12.4 (2009): 110-124.
Schick, Laurie. “Breaking Frame in a Role-play Simulation: A Language Socialization Perspective.” Simulation & Gaming 39.2 (2008): 184–197.
Utne, Torstein. “Action Role-playing, teaching through gaming.pdf Live Action Role-playing: Teaching through Gaming.” Unpublished term paper. University of Bergen, Norway. 2001.
Videos:
Game-Based Learning:
McGonigal, Jane. “Gaming Can Make a Better World.” TED Talks. Feb 2010. Web. 19 Aug. 2012.
Sturrock, Ian. "Games and Education: Reward Mechanisms, Framing Mechanisms, and Identities (Part I of II)." YouTube. 21 Jun 2012. Web. 12 Dec. 2013.
Sturrock, Ian. "Games and Education: Reward Mechanisms, Framing Mechanisms, and Identities (Part II of II)." YouTube. 21 Jun 2012. Web. 12 Dec. 2013.
Edu-Larp:
Harviainen, J. Tuomas. “The Narrative Frame of Larping.” Learning in Innovative Science Environment Seminar 2011, Otava Opisto, Finland. Pelipeda.ning.com. 1 Dec. 2011. Web. 19 Aug. 2012.
Harder, Sanne. “Role-playing as a Teaching Method.” Nordic Larp Talks Copenhagen 2011. Nordiclarptalks.org. 19 Jan. 2012. Web. 19 Aug. 2012.
Meriläinen, Mikko. “Heuruka’s Larp.” Learning in Innovative Science Environment Seminar 2011. Otava Opisto, Finland. Pelipeda.ning.com. 1 Dec. 2011. Web. 19 Aug. 2012.