Downtime
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A term that can be used to describe inactive time between games, or during games when play is suspended and players are Out-of-character.
Some larp groups may have particular expectations of behaviour, including check-in or action systems to explain what’s happening in the time gap between games. This word can also refer to such systems.[1] These check-ins can improve a player's sense of agency, story continuity, and engagement throughout time-skips or portions of the game which the GMs have decided not to narrate or play out.
Example games
- Caligo Mundi campaigns often have downtime actions aka downtimes between games, allowing players to indicate what their characters are up to during time skips, often by email to the GMs.
See also
- Downtime(s) may take place during an Act break.
References
External links
- Merriam-Webster dictionary
- [ URL description] - e.g. on Wikipedia, Nordic larp wiki, German larp wiki