Downtime: Difference between revisions
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==Example games== | ==Example games== | ||
* [[Caligo Mundi]] campaigns often have ''downtime actions'' aka ''downtimes'' between games, allowing players to indicate what their characters are up to during time skips, often by email to the GMs. | * [[Caligo Mundi]] campaigns often have ''downtime actions'' aka ''downtimes'' between games, allowing players to indicate what their characters are up to during time skips, often by email to the GMs. | ||
* [[Mind's Eye Theatre]] uses ''downtime actions'' that allow character to influence the world between games within a campaign. | |||
==See also== | ==See also== | ||
Latest revision as of 20:48, 9 March 2026
A term that can be used to describe inactive time between games, or during games when play is suspended and players are Out-of-character.
Some larp groups may have particular expectations of behaviour, including check-in or action systems to explain what’s happening in the time gap between games. This word can also refer to such systems.[1] These check-ins can improve a player's sense of agency, story continuity, and engagement throughout time-skips or portions of the game which the GMs have decided not to narrate or play out.
Example games
- Caligo Mundi campaigns often have downtime actions aka downtimes between games, allowing players to indicate what their characters are up to during time skips, often by email to the GMs.
- Mind's Eye Theatre uses downtime actions that allow character to influence the world between games within a campaign.
See also
- Downtime(s) may take place during an Act break.