Leaving Mundania: Difference between revisions
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'''Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games''' is a journalistic account of American larp. It alternates chapters about contemporary American larp and historical material. Larping material is focused on the Mid-Atlantic scene and includes [[Knight Realms]], [[DexCon]] and the [[Avatar]] system, and [[Cthulhu Live]]. It also covers historical reenactment, military simulations and Nordic larp. | '''Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games''' is a journalistic account of American larp. It alternates chapters about contemporary American larp and historical material. Larping material is focused on the Mid-Atlantic scene and includes [[Knight Realms]], [[DexCon]] and the [[Avatar]] system, and [[Cthulhu Live]]. It also covers historical reenactment, military simulations and Nordic larp. | ||
[[Category:USA]] | [[Category:USA]] |
Latest revision as of 03:06, 5 February 2015
- Author
- Lizzie Stark
- Publisher
- Chicago Review Press
- Year
- 2012
- ISBN
- 1-56976-605-7
- Pages
- 258
Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games is a journalistic account of American larp. It alternates chapters about contemporary American larp and historical material. Larping material is focused on the Mid-Atlantic scene and includes Knight Realms, DexCon and the Avatar system, and Cthulhu Live. It also covers historical reenactment, military simulations and Nordic larp.