Leaving Mundania: Difference between revisions

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{{Book |image=LeavingMundaniaCover.jpg |name=Leaving Mundania |year=2012 |author=[[Lizzie Stark]] |publisher=Chicago Review Press |isbn=1-56976-605-7 |pages=258 }}
{{Book |image=LeavingMundaniaCover.jpg |name=Leaving Mundania |year=2012 |author=[[Lizzie Stark]] |publisher=Chicago Review Press |isbn=1-56976-605-7 |pages=258 }}
'''Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games''' is a journalistic account of American larp. It alternates chapters about contemporary American larp and historical material. Larping material is focused on the Mid-Atlantic scene and includes [[Knight Realms]], [[Dexcon]] and the [[Avatar]] system, and [[Cthulhu Live]]. It also covers historical reenactment, military simulations and Nordic larp.
'''Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games''' is a journalistic account of American larp. It alternates chapters about contemporary American larp and historical material. Larping material is focused on the Mid-Atlantic scene and includes [[Knight Realms]], [[DexCon]] and the [[Avatar]] system, and [[Cthulhu Live]]. It also covers historical reenactment, military simulations and Nordic larp.


[[Category:Media]]  
[[Category:Media]]  

Revision as of 16:12, 5 January 2015



Leaving Mundania

LeavingMundaniaCover.jpg
Author
Lizzie Stark
Publisher
Chicago Review Press
Year
2012
ISBN
1-56976-605-7
Pages
258


Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games is a journalistic account of American larp. It alternates chapters about contemporary American larp and historical material. Larping material is focused on the Mid-Atlantic scene and includes Knight Realms, DexCon and the Avatar system, and Cthulhu Live. It also covers historical reenactment, military simulations and Nordic larp.