Leaving Mundania: Difference between revisions
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{{Book |image=LeavingMundaniaCover.jpg |name=Leaving Mundania |year=2012 |author=[[Lizzie Stark]] |publisher=Chicago Review Press |isbn=1-56976-605-7 |pages=258 }} | {{Book |image=LeavingMundaniaCover.jpg |name=Leaving Mundania |year=2012 |author=[[Lizzie Stark]] |publisher=Chicago Review Press |isbn=1-56976-605-7 |pages=258 }} | ||
'''Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games''' is a journalistic account of American larp. It alternates chapters about contemporary American larp and historical material. Larping material is focused on the Mid-Atlantic scene and includes [[Knight Realms]], [[ | '''Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games''' is a journalistic account of American larp. It alternates chapters about contemporary American larp and historical material. Larping material is focused on the Mid-Atlantic scene and includes [[Knight Realms]], [[DexCon]] and the [[Avatar]] system, and [[Cthulhu Live]]. It also covers historical reenactment, military simulations and Nordic larp. | ||
[[Category:USA]] | [[Category:USA]] | ||
Latest revision as of 03:06, 5 February 2015
- Author
- Lizzie Stark
- Publisher
- Chicago Review Press
- Year
- 2012
- ISBN
- 1-56976-605-7
- Pages
- 258
Leaving Mundania: Inside the Transformative World of Live Action Role-playing Games is a journalistic account of American larp. It alternates chapters about contemporary American larp and historical material. Larping material is focused on the Mid-Atlantic scene and includes Knight Realms, DexCon and the Avatar system, and Cthulhu Live. It also covers historical reenactment, military simulations and Nordic larp.