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  • |combat_system=[[Live-combat]] ...' or the '''CARPS: Ironguard Campaign''' is a fantasy [[live-combat]] larp campaign in Michigan, [[USA]].
    775 bytes (102 words) - 22:36, 27 June 2015
  • |combat_system=[[Live-combat]] '''Realms of Conflict''' is a dark fantasy [[live-combat]] larp campaign in California. It runs both full weekend and day games.
    826 bytes (114 words) - 04:31, 22 June 2015
  • |combat_system=Lightest-touch [[live-combat]] '''Kanar (Knights and Nobles and Rogues)''' is a fantasy [[live-combat]] larp campaign in Michigan, [[USA]]. It is run by Kanar Gaming Enterprises, Inc, a non-pro
    1 KB (144 words) - 16:11, 26 July 2015
  • |combat_system=[[Live-combat]] '''Shadow Realms''' is a fantasy [[live-combat]] campaign in [[Canada]]. It runs a mix of day-long and full weekend events throughout
    763 bytes (95 words) - 05:42, 27 July 2015
  • |combat_system=[[Live-combat]] '''Lost Colonies''' is a fantasy [[live-combat]] campaign in Maryland. It uses an original live combat system, but also includes saf
    2 KB (219 words) - 12:39, 8 July 2019
  • '''Crossover''' is a [[live-combat]] Live Action Roleplaying Game produced by Black Crayon Games, and run with [[Category:Campaign larps]]
    878 bytes (119 words) - 19:53, 18 February 2017
  • ...ic larp, "Zombie Fire". There is no information on plotting, character, or campaign structures. The book does include a sample player agreement.
    662 bytes (107 words) - 21:08, 10 May 2017
  • |subject=[[:Category:Campaign larps|campaign larp]]
    2 KB (318 words) - 21:17, 7 January 2015
  • '''Madrigal''' is a [[live-combat]] fantasy campaign larp run in the [[USA]]. It uses two campsites in Connecticut and New Hamps
    894 bytes (115 words) - 22:30, 10 June 2015
  • |subject=[[:Category:Campaign larps|campaign larp]]
    2 KB (239 words) - 21:18, 7 January 2015
  • '''Numina''' is a high fantasy [[live-combat]] larp in Virginia, [[USA]]. It is produced by [[Crimson Hero Games]] using The core themes of the campaign are exploration, conflict, and intrigue.
    830 bytes (108 words) - 22:43, 10 June 2015
  • }}'''Spite''' is a [[live-combat]] science fiction larp campaign in the [[USA]]. The game is set in the not-too-distant future after an alie ...up" (class) dictating some initial skill purchases. Combat is handled with live-combat using [[latex weapons]] and nerf guns. Skills grant various special abiliti
    1 KB (185 words) - 05:32, 10 January 2017
  • |subject=[[:Category:Campaign larps|campaign larp]]
    3 KB (415 words) - 21:53, 7 January 2015
  • |subject=[[:Category:Campaign larps|campaign larp]]
    2 KB (274 words) - 21:17, 7 January 2015
  • '''Alliance''' is a fantasy [[live-combat]] [[larp franchise]] based in the [[USA]]. It has 15 chapters in the USA an [[Category:Campaign larps]]
    804 bytes (100 words) - 17:13, 14 January 2017
  • }}'''33AR''' was a post-apocalyptic steampunk larp campaign which ran from 2012 - 2015 in [[New Zealand]]. It consisted of six weekend- ...over the course of the game was handled by a similar method. Combat used [[live-combat]] with [[latex weapon]]s and nerf guns, and a simple global hit point syste
    2 KB (314 words) - 03:39, 4 April 2015
  • '''Dystopia Rising''' is a post-apocalyptic [[live-combat]] [[larp franchise]] based in the [[USA]]. It has thirteen chapters across Combat uses [[lightest-touch]] [[live-combat]] with [[latex weapon]]s. Missile weapons are represented by nerf guns and
    3 KB (415 words) - 17:13, 14 January 2017
  • ...ombat is often seen as defining a style of larp (usually the [[live-combat campaign]] game), it is simply a mechanic, and is used in some [[theatre-style]] gam ...ariety of mechanical approaches used in live combat games. In the earliest live-combat larps (e.g. [[Treasure Trap]]), the mechanics were based heavily on tableto
    3 KB (480 words) - 22:43, 6 January 2017
  • '''Starship Valkyrie''' is a theater-style LARP campaign set on the eponymous space ship and in and around its associated science fi ...s of the Earth Republic Star Navy. Most events take place in a continuing campaign history.
    2 KB (212 words) - 05:38, 10 January 2017
  • '''Messina''' is a cross-world [[live-combat]] campaign in California, [[USA]]. It is supported by [[Live Effects]]. ...ormat. Messina ran events approximately three times a year until the first campaign arc, "Land of Forgotten Fairy Tales", ended after 13 episodes in June 2014.
    4 KB (572 words) - 05:33, 29 June 2015
  • '''Treasure Trap''' was the first [[live-combat]] campaign larp in the [[UK]]. It ran from 1982 to 1984 and has had a significant infl
    2 KB (354 words) - 22:49, 10 June 2015
  • * campaign larps, whether using [[live-combat]] or abstract rules such as [[Mind's Eye Theatre]], telling an ongoing stor
    3 KB (432 words) - 23:36, 10 January 2017
  • There is a simple experience system for campaign play.
    2 KB (296 words) - 23:59, 9 June 2015
  • ...(September 2007), and ''[[The Seal of the Dragon]]'' (September 2008). The campaign follows on from ''The Moorstepper'' to tell a new story about the history o
    1 KB (169 words) - 21:54, 14 June 2015
  • ...f games and to share the assets and knowledge built up during the Mordavia campaign.<ref>[http://diatribe.co.nz/viewtopic.php?f=21&t=33 Minutes of first meetin ...ams in the Witch House]] (2011 - 13), [[Musketeers]] (2016-), [[Saga (larp campaign)|Saga]] (2017-), and various [[Mind's Eye Theatre]] campaigns, as well as [
    3 KB (397 words) - 21:08, 12 May 2017
  • |subject=[[:Category:Campaign larps|campaign larp]]
    4 KB (572 words) - 21:17, 7 January 2015
  • |combat_system=[[Live-combat]] '''Bicolline''' is a [[live-combat]] fantasy larp campaign in [[Canada]]. The larp takes place at a 140 Hectare purpose-built venue, t
    6 KB (944 words) - 07:22, 30 June 2019
  • ...versaries for those plotlines (bandits, zombies, and other "monsters"). In campaign games NPCs can be recurring allies or adversaries (a shopkeeper, mentor or
    1 KB (204 words) - 23:29, 10 January 2017
  • |subject=[[:Category:Campaign larps|campaign larp]]
    3 KB (525 words) - 21:40, 7 January 2015
  • ...pes of characters while systematically excluding others (for example, in a live-combat larp, whether it caters primarily to combatants and leaves non-combatants w
    2 KB (301 words) - 22:05, 27 December 2017
  • '''Shadowvale''' is an epic high fantasy [[live-combat]] larp in Massachusetts, [[USA]] starting in Spring 2017. It uses [[Acceler [[Category:Campaign larps]]
    3 KB (450 words) - 19:32, 18 February 2017
  • '''Dying Kingdoms''' is a fantasy [[live-combat]] larp campaign in California. It has run since 2004, with a combination of weekend- and da ...and skill-based, with advantages and disadvantages. Combat is handled by [[live-combat]] and a location-based wound system - any hit to a limb disables it. Armour
    5 KB (752 words) - 04:53, 22 June 2015
  • * [[Live-combat]] games will often expect more costuming than [[parlor larp]] games -- beca * [[Campaign larps]], because the same character is played over multiple sessions, month
    3 KB (553 words) - 21:04, 27 December 2017
  • ...the greater Los Angeles area, as well as the ongoing [[Starship Valkyrie]] campaign. LGL attempts to present a diverse range of genres, including historical, s
    4 KB (535 words) - 22:54, 28 June 2015
  • * The campaign for LRP not larp (Leah Tardivel, Mark Nichols, and Thomas E Hancocks)
    2 KB (312 words) - 22:19, 4 January 2018
  • ...World Magischola's initial run of four events was funded via a Kickstarter campaign in January 2016.<ref>[https://www.kickstarter.com/projects/nwmagischola/new
    4 KB (502 words) - 20:05, 11 January 2017
  • ...s a fantasy game and we do not allow characters from other genres into the campaign. Although within that type of story, environment, and campaign. This does not mean you can only run characters with a
    16 KB (2,778 words) - 21:30, 7 January 2015
  • ...ve as full-length LARP was becoming less popular, while a number of strong campaign LARPs had swept the Baltimore area, reducing the player base for an Interco
    7 KB (965 words) - 14:48, 1 January 2016
  • ...rections were performed. On the third day of Corporal Locklain’s Keldpazen campaign his battle for attrition saved Varnhardt from destruction. For helping save Months passed by since the Keldpazen campaign in the northern mountains of Naringal. Corporal Locklain was promoted to Se
    29 KB (5,124 words) - 21:41, 7 January 2015