360 degree illusion
The 360 degree illusion is a design ideal in larp of making the physical setting of play completely real, a "what you see is what you get" (WYSIWYG) physical environment. The term was coined by Nordic larper Johanna Koljonen. While originally seen as undermining character immersion, such physical immersion is now widely accepted as enhancing it. As a result, the 360 degree illusion has become a widely shared design ideal, both in Nordic larps and internationally.
- Johanna Koljonen, "Eye-witness to the illusion: an essay on the impossibility of 360° role-playing". In Jesper Donnis, Morten Gade, Line Thorup (eds), Lifelike. Knudepunkt 2007, p. 175-187.
- Lauri Lukka, "The Psychology of Immersion: Individual Differences and Psychological Phenomena Relating to Immersion". In Jon Back (ed), The Cutting Edge of Nordic Larp, Knutpunkt 2014, p 87.