- Peckforton Castle, Cheshire, UK
- Conflict resolution system
- Boffer combat
- Peter Carey, John Carey, Robert Donaldson
Treasure Trap first advertised in White Dwarf in Dec/Jan 1981/82, using the slogan of "You've Fantasy Role Played on the Table... NOW PLAY FOR REAL!" and began running in April 1982. It received a positive review in White Dwarf later that year. The adventures were short linear adventures, lasting two to three hours, in which the player characters would pursue a set goal such as rescuing a princess. Mechanically, the game used live combat and boffer weapons, with a location-based system of hit points and armour based on Runequest. Monsters "would fall down 'dead' if they felt a weapon hit any critical part of their bodies," while monster weapons and claws were marked with dye, allowing hits to be counted after each fight (battleboarding). Spells were represented with thrown tennis-balls or dye-filled eggshells.
- Durham University Treasure Trap
- Cambridge Larp Society
- Birmingham University Treasure Trap
- Nathan Hook, "The Children of Treasure Trap: History and Trends of British Live Action Role-Play". In Playground Worlds: Creating and Evaluating Experiences of Role-Playing Games, Solmukohta (2008), p 70.
- White Dwarf, #28, p. 6.
- Ian Livingstone, "Treasure Trap". White Dwarf #31, p. 25.