http://larpwiki.labcats.org/index.php?title=Simulated_combat&feed=atom&action=history
Simulated combat - Revision history
2024-03-28T09:35:11Z
Revision history for this page on the wiki
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http://larpwiki.labcats.org/index.php?title=Simulated_combat&diff=2556&oldid=prev
IdiotSavant: /* Mechanics */
2015-07-26T23:18:12Z
<p><span dir="auto"><span class="autocomment">Mechanics</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:18, 26 July 2015</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Combat can be [[self-adjudicating]] or [[GM-adjudicated]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Combat can be [[self-adjudicating]] or [[GM-adjudicated]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It may use [[hit points]], or a single test to resolve victory and defeat.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It may use [[hit points]], or a single test to resolve victory and defeat.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* It may be deterministic - A always beats B - or use random resolution using a [[card draw]], [[finger flings]], [[paper-scissors-rock]], [[bidding]], flipping a coin, or even dice.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* It may be deterministic - A always beats B - or use random resolution using a [[card draw]], [[finger<ins style="font-weight: bold; text-decoration: none;">-</ins>flings]], [[paper-scissors-rock]], [[bidding]], flipping a coin, or even dice.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ties may be resolved in favour of the attacker or defender, to encourage or discourage combat.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ties may be resolved in favour of the attacker or defender, to encourage or discourage combat.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Information about characters' relative combat abilities may be open, or kept secret to create uncertainty.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Information about characters' relative combat abilities may be open, or kept secret to create uncertainty.</div></td></tr>
</table>
IdiotSavant
http://larpwiki.labcats.org/index.php?title=Simulated_combat&diff=2323&oldid=prev
IdiotSavant: /* Mechanics */
2015-06-15T11:07:28Z
<p><span dir="auto"><span class="autocomment">Mechanics</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:07, 15 June 2015</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Combat can be [[self-adjudicating]] or [[GM-adjudicated]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Combat can be [[self-adjudicating]] or [[GM-adjudicated]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It may use [[hit points]], or a single test to resolve victory and defeat.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It may use [[hit points]], or a single test to resolve victory and defeat.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* It may be deterministic - A always beats B - or use random resolution using a [[card draw]], [[finger flings]], [[paper-scissors-rock]], flipping a coin, or even dice.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* It may be deterministic - A always beats B - or use random resolution using a [[card draw]], [[finger flings]], [[paper-scissors-rock<ins style="font-weight: bold; text-decoration: none;">]], [[bidding</ins>]], flipping a coin, or even dice.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ties may be resolved in favour of the attacker or defender, to encourage or discourage combat.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ties may be resolved in favour of the attacker or defender, to encourage or discourage combat.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Information about characters' relative combat abilities may be open, or kept secret to create uncertainty.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Information about characters' relative combat abilities may be open, or kept secret to create uncertainty.</div></td></tr>
</table>
IdiotSavant
http://larpwiki.labcats.org/index.php?title=Simulated_combat&diff=2118&oldid=prev
IdiotSavant: /* See also */
2015-02-02T11:17:24Z
<p><span dir="auto"><span class="autocomment">See also</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:17, 2 February 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22">Line 22:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Combat bubble]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Combat bubble]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Combat number]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td></tr>
</table>
IdiotSavant
http://larpwiki.labcats.org/index.php?title=Simulated_combat&diff=2117&oldid=prev
IdiotSavant: /* Mechanics */
2015-02-02T11:17:05Z
<p><span dir="auto"><span class="autocomment">Mechanics</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:17, 2 February 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11">Line 11:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It may be deterministic - A always beats B - or use random resolution using a [[card draw]], [[finger flings]], [[paper-scissors-rock]], flipping a coin, or even dice.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* It may be deterministic - A always beats B - or use random resolution using a [[card draw]], [[finger flings]], [[paper-scissors-rock]], flipping a coin, or even dice.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ties may be resolved in favour of the attacker or defender, to encourage or discourage combat.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ties may be resolved in favour of the attacker or defender, to encourage or discourage combat.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Information about <del style="font-weight: bold; text-decoration: none;">character</del>'<del style="font-weight: bold; text-decoration: none;">s </del>relative combat abilities may be open, or kept secret to create uncertainty.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Information about <ins style="font-weight: bold; text-decoration: none;">characters</ins>' relative combat abilities may be open, or kept secret to create uncertainty.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Specific examples==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Specific examples==</div></td></tr>
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IdiotSavant
http://larpwiki.labcats.org/index.php?title=Simulated_combat&diff=2110&oldid=prev
IdiotSavant: Created
2015-02-02T10:29:42Z
<p>Created</p>
<p><b>New page</b></p><div>'''Simulated, Abstract''' or '''Representational combat''' is a mechanic used in some larps, in which the participants resolve combat by abstract methods rather than hitting one another with weapons. It is typically contrasted with [[live-combat]].<br />
<br />
Use of simulated combat is often seen as a defining characteristic of [[theatre-style]] games.<ref>[http://www.larping.org/larp-articles/all-about-parlor-larps/ All About Parlor Larps], ''larping.org'', 28 October 2013. Retreived 2 February 2015.</ref> <br />
<br />
==Mechanics==<br />
There are a wide variety of mechanical approaches used for simulating combat. Some examples:<br />
* Combat can be restricted to certain characters (for example by using [[ability cards]]), or be something anyone can engage in.<br />
* Items and skills may provide bonuses.<br />
* Combat can be [[self-adjudicating]] or [[GM-adjudicated]].<br />
* It may use [[hit points]], or a single test to resolve victory and defeat.<br />
* It may be deterministic - A always beats B - or use random resolution using a [[card draw]], [[finger flings]], [[paper-scissors-rock]], flipping a coin, or even dice.<br />
* Ties may be resolved in favour of the attacker or defender, to encourage or discourage combat.<br />
* Information about character's relative combat abilities may be open, or kept secret to create uncertainty.<br />
<br />
==Specific examples==<br />
* ''[[The Freeform Book]]'' uses single-use assassination cards, with the defender rolling a saving throw on 3d6 to survive.<ref>Morgana Cowling, ''The Freeform Book'' (TAGG, 1989), p. 14.</ref> Some later [[Australian freeform]]s use single-use "bullet cards", countered by "dodge cards".<ref>Michael Wenman, "No Dice, No Table". ''Playground'' #3, p 51-58</ref><br />
* [[Rules to Live By]] uses skills and dice, like a tabletop rpg.<br />
* [[Mind's Eye Theatre]] uses [[paper-scissors-rock]] or a [[card draw]], with skills providing retests or bonuses.<br />
* [[Kickarse]] uses a single [[paper-scissors-rock]] test to determine victory and defeat.<br />
* In [[Time Travel Review Board]], anyone starting a fight is immediately dragged away and shot by the NPC guards.<br />
<br />
==See also==<br />
* [[Combat bubble]]<br />
<br />
==References==<br />
<references/><br />
<br />
[[Category:Glossary]]<br />
[[category:Mechanics]]</div>
IdiotSavant