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'''NERO''' (formally the '''New England Role playing Organization''') is a fantasy [[live-combat]] larp franchise in the [[USA]]. It is one of the oldest larp franchises in the USA and a default system. It has spawned a large number of offshoots such as [[Alliance]], [[SOLAR]], [[LAIRE]] and [[Heroic Interactive Theater]],<ref>Stark, L. (2012). ''Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games''. Chicago, IL: Chicago Review Press. pg.47</ref> and is a significant influence on US larp design.
'''NERO''' (formally the '''New England Role playing Organization''') is a fantasy [[live-combat]] [[larp franchise]] in the [[USA]]. It is one of the oldest larp franchises in the USA and a default system. It has spawned a large number of offshoots such as [[Alliance]], [[SOLAR]], [[LAIRE]] and [[Heroic Interactive Theater]],<ref>Stark, L. (2012). ''Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games''. Chicago, IL: Chicago Review Press. pg.47</ref> and is a significant influence on US larp design.


All NERO chapters share the same setting, the World of Tyrra, allowing characters to transfer between games.  
All NERO chapters share the same setting, the World of Tyrra, allowing characters to transfer between games.  

Revision as of 23:26, 21 February 2016



NERO International

LogoNeroColor-web.gif
Location
Barnesville, GA
Genre
Fantasy
Established
1989
Chapters
34
Credits
Ford Ivey
Website
NERO


NERO (formally the New England Role playing Organization) is a fantasy live-combat larp franchise in the USA. It is one of the oldest larp franchises in the USA and a default system. It has spawned a large number of offshoots such as Alliance, SOLAR, LAIRE and Heroic Interactive Theater,[1] and is a significant influence on US larp design.

All NERO chapters share the same setting, the World of Tyrra, allowing characters to transfer between games.

Rules

The rules are based heavily on the Dungeons & Dragons tabletop role-playing game. Players select a race and class, and increase in level and hit points as they gain experience. There is also a skill system, with various calls to convey effects. Combat uses live-combat with boffer weapons and packet archery. Magic is handled by spell packets and verbal calls.

History

NERO was founded in 1989 by Ford Ivey. In 1998 Joseph Valenti purchased NERO from Ivey. As of 2016, NERO has 33 chapters in the USA and one in Canada, though many chapters cover a significant area.[2]

References

  1. Stark, L. (2012). Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games. Chicago, IL: Chicago Review Press. pg.47
  2. NERO Chapter Information, NERO. Retrieved 10 February 2016.

External links