Final Voyage of the Mary Celeste

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The Final Voyage of the Mary Celeste

MaryCelesteCover.jpg
Genre
Historical
Number of players
13 - 17
How long it runs
4 hour
Credits
Jim MacDougal
Identifier
ISBN 0-9708356-3-9
Website
RTLB version


The Final Voyage of the Mary Celeste is a theatre-style larp. It is one of the most widely-played larps, with Larp Resume listing 19 runs across the USA, UK, New Zealand and South Africa.[1]

The larp was written by Jim MacDougal and first produced in 1992. Interactivities, Ink released a version for Rules to Live By in 2001. Ryan Paddy produced a live-combat / capgun hack for Chimera in 2009.

Summary

It is November 1872. The brigantine Mary Celeste has been at sea for 23 days en route from New York to Genoa with a cargo of 1700 casks of commercial alcohol. It is a cargo the ship's complement is unfamiliar with. The Mary Celeste lies approximately 500 miles off the island of Santa Maria in the Azores...

A week later, the ship is found, abandoned, its cargo untouched. The crew is never found. Over the years, many bizarre theories have arisen to explain what happened on that fateful night, from aliens, to sea monsters, to time travelers. But what if they were all true?

References

  1. Final Voyage of the Mary Celeste, Larp Resume. Retreived 6 January 2015. Note that Larp Resume listings are usually incomplete.

External links