Dystopia Rising: Lone Star
Dystopia Rising: Lone Star
- Belton, TX
- Post-apocalyptic horror
- Conflict resolution system
- Light touch boffer combat
- Full Weekend
- Inaugural Event October 26-28, 2012
- Games per year
- Ryan Coogan, Sara Hart
- Participation fee
- $45.00 ($20.00 for newcomers)
- Rule system
- Custom rulebook available for download on website
- Dystopia Rising
Dystopia Rising is a role playing game that takes place in a post apocalyptic world, long after the fall of civilization to a worldwide zombie plague. This world, many generations after the Fall, takes place in a new dark age where the remains of lost cultures linger in a world without direction. No global governments survived, no armed police to serve and protect, no organized educational systems, and no guidance to pull the world out of the spiral it has fallen into. The world is a dark, dangerous place where humanity is as much of a threat to existence as the undead horde is.
There are, however, some glimmers of light in the darkness of this grim future. On occasion a person manages to hold onto their moral compass, and uses it to navigate in this hopeless world. Sometimes a small spark of humanity shows itself in the most irradiated of survivors trying to piece together the mysteries lost to he wastelands. You may fi nd a new purpose or establish a role in someone else’s life, and because of that you fi nd it hard to simply go it alone.
Dystopia Rising is a game that is not centered on the undead. It is a game that is centered on what becomes of the human condition when forced into an environment where survival could very well be your only concern. Do you decide to become a ruthless warlord, an amoral sociopath, or a monster much uglier inside than any zombie is on the outside? Perhaps you take the high road as a nameless wanderer, find higher purpose in faith, or do everything you can to force civility into a chaotic world. No one can tell you what you will do once the bombs drop and the dead rise. No one will guide you but your own conscience.
The world died many generations ago, and it is your turn to build the new world from the ashes.
The setting of our story is Bravo, a small Merican settlement bordering Lone Star. To the west is Star City and Fort Worthless, the heart of General Mustang’s empire. South is Aggieland, home to a cult of technocrats.
Bravo is a first generation settlement, built by the sons and daughters of those that survived the fall of man. It was founded by criminals, outcasts, and loners that could not, or would not, live under the law of Star City. Bravo was initially built well beyond the borders of the big city. But over the years Star City expanded and its borders grew. The second generation came to know Bravo as a border town, just outside the law of Star City but still subject to its influence. General Mustang, constantly pushing to expand the borders of his city, has been in constant conflict with the town council. At times this conflict has been cold but it has on occasion broken out into open fighting and rebellion.
Our story begins with a caravan of Survivors. Some have come from as far as Vegasia or the Lost Isles. Others from the Nor’East. They have come together for protection in an ad hoc caravan bound for the Lone Star. They have been dogged by zombies and raiders for days when a signal on the air waves promises shelter and water in the small settlement of Bravo.
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