Character packet: Difference between revisions

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Inthe [[New England larp community]], a '''character packet''' is an envelope containing the material required to play a character during a [[theatre-style]] larp. This includes the [[character sheet]], rules, background material or [[blue sheet]]s, [[nametag]], [[ability cards]], [[item cards]], [[larp money]], prop documents, and sometimes small [[props]]. For example:
In the [[New England larp community]], a '''character packet''' is an envelope containing the material required to play a character during a [[theatre-style]] larp. This includes the [[character sheet]], rules, background material or [[blue sheet]]s, [[nametag]], [[ability cards]], [[item cards]], [[larp money]], prop documents, and sometimes small [[props]]. For example:
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A typical game packet contains a great many things. There is a cover sheet, announcing the title of the game, "RMS TITANIC". Next, an introduction sheet welcomes the player to the game and briefly outlines the scenario. A fairly thick, stapled document is identified as a set of rules. Several sheets of text provide background information on a variety of topics. These data sheets, often called "blue sheets", give information specific to various groups of people in the game. Members of Titanic's crew, for example, would have certain sheets explaining ship matters, while first class passengers would have different sheets. Some blue sheets might have information that would pertain to all players, such as information on etiquette of the Edwardian period.
A typical game packet contains a great many things. There is a cover sheet, announcing the title of the game, "RMS TITANIC". Next, an introduction sheet welcomes the player to the game and briefly outlines the scenario. A fairly thick, stapled document is identified as a set of rules. Several sheets of text provide background information on a variety of topics. These data sheets, often called "blue sheets", give information specific to various groups of people in the game. Members of Titanic's crew, for example, would have certain sheets explaining ship matters, while first class passengers would have different sheets. Some blue sheets might have information that would pertain to all players, such as information on etiquette of the Edwardian period.

Latest revision as of 16:05, 21 January 2015

In the New England larp community, a character packet is an envelope containing the material required to play a character during a theatre-style larp. This includes the character sheet, rules, background material or blue sheets, nametag, ability cards, item cards, larp money, prop documents, and sometimes small props. For example:

A typical game packet contains a great many things. There is a cover sheet, announcing the title of the game, "RMS TITANIC". Next, an introduction sheet welcomes the player to the game and briefly outlines the scenario. A fairly thick, stapled document is identified as a set of rules. Several sheets of text provide background information on a variety of topics. These data sheets, often called "blue sheets", give information specific to various groups of people in the game. Members of Titanic's crew, for example, would have certain sheets explaining ship matters, while first class passengers would have different sheets. Some blue sheets might have information that would pertain to all players, such as information on etiquette of the Edwardian period.

The game packet may contain other, more vague sheets of paper, such as maps and diagrams, and lists of names, places, items, or dates. But the packet definitely contains one special piece of paper, the last in the stack but the most important of the group: the character sheet.

...

At the bottom of the packet are some loose odds and ends. There are several 3x5 cards and a number of slips of colored paper. The index cards represent physical objects; the gamemasters print text onto the cards which describes the item being represented. The slips of colored paper simulate money, drawn up by the gamemasters, xeroxed onto colored paper, and cut to the proper sizes. Lastly, the packet contains a pinback button (which the person will wear to identify him as a player), and also a small notebook, and a pen.[1]

Assembling the character packets is known as stuffing.

References

  1. On Weekends, I'm Somebody Else, Andrew Looney, 1998. Retreived 22 January 2015.