Amnesia game: Difference between revisions

From LarpWiki
Jump to navigation Jump to search
(Created page with "An '''Amnesia game''' is a larp where the character starts out missing memories. This may be a true tabula rasa, where the players start out with, at most, a short descriptio...")
 
m (cat)
Line 1: Line 1:
An '''Amnesia game''' is a larp where the character starts out missing memories.  This may be a true tabula rasa, where the players start out with, at most, a short description of their character's general affect -- or the characters may be incomplete (possibly even seeming complete, at first), with holes or false memories replacing the missing memories at first.
An '''Amnesia game''' is a larp where the character starts out missing memories.  This may be a true ''tabula rasa'', where the players start out with, at most, a short description of their character's general affect -- or the characters may be incomplete (possibly even seeming complete, at first), with holes or false memories replacing the missing memories at first.


Some (including the first, [[Tabula Rasa]]) amnesia games feature fully-written character sheets that are re-accquired over the course of the game
Some (including the first, [[Tabula Rasa]]) amnesia games feature fully-written character sheets that are re-accquired over the course of the game
Line 5: Line 5:
However, this is not the only possible mechanism.  A game where [[workshop]] techniques are used to fill in missing memories over the course of the game, allowing the players to build on the starting emptiness rather than discover it would still be considered an amnesia game.
However, this is not the only possible mechanism.  A game where [[workshop]] techniques are used to fill in missing memories over the course of the game, allowing the players to build on the starting emptiness rather than discover it would still be considered an amnesia game.


Any game where characters acquire new memories via a diegetic technique might be considered loosely an amnesia game as well -- for instance, a game where the characters acquire past life memories over the course of the game, or even memories of future or parallel lives can be considered an amnesia game even though the characters' memories are technically complete at the game's start.
Any game where characters acquire new memories via a [[diegetic]] technique might be considered loosely an amnesia game as well -- for instance, a game where the characters acquire past life memories over the course of the game, or even memories of future or parallel lives can be considered an amnesia game even though the characters' memories are technically complete at the game's start.
 
[[Category:Glossary]]
[[Category:Theater Style Game]]

Revision as of 22:14, 27 December 2017

An Amnesia game is a larp where the character starts out missing memories. This may be a true tabula rasa, where the players start out with, at most, a short description of their character's general affect -- or the characters may be incomplete (possibly even seeming complete, at first), with holes or false memories replacing the missing memories at first.

Some (including the first, Tabula Rasa) amnesia games feature fully-written character sheets that are re-accquired over the course of the game

However, this is not the only possible mechanism. A game where workshop techniques are used to fill in missing memories over the course of the game, allowing the players to build on the starting emptiness rather than discover it would still be considered an amnesia game.

Any game where characters acquire new memories via a diegetic technique might be considered loosely an amnesia game as well -- for instance, a game where the characters acquire past life memories over the course of the game, or even memories of future or parallel lives can be considered an amnesia game even though the characters' memories are technically complete at the game's start.