American freeform: Difference between revisions

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(Having seen it happen, added tabletop indie rpgs as one of the ancestors of American Freeform.)
 
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'''American freeform''' is a tradition of small, focused larp which evolved from [[Jeepform]], Danish freeform, [[Nordic larp]] and [[theatre-style]] larp. It differs from [[theatre-style]] in that it is only semi-live; some parts may be closer to a tabletop rpg, and it may use significant GM or player narration. It differs from [[Jeepform]] in having an emergent rather than set narrative.<ref>[https://guyintheblackhat.wordpress.com/2013/11/23/american-freeform-a-transatlantic-dialog/ American Freeform: A Transatlantic Dialog], Evan Torner, November 23, 2013. Retrieved January 31, 2016.</ref> It differs from [[Nordic larp]] and Danish freeform in that it is specifically American.<ref>[http://leavingmundania.com/2013/11/18/introducing-american-freeform/ Introducing American Freeform], ''Leaving Mundania'', November 18, 2013. Retrieved January 31, 2016.</ref>  
'''American freeform''' is a tradition of small, focused larp which evolved from [[Jeepform]], Danish freeform, [[Nordic larp]], [[theatre-style]] larp, and tabletop indie RPGs. It differs from [[theatre-style]] in that it is only semi-live; some parts may be closer to a tabletop rpg, and it may use significant GM or player narration. It differs from [[Jeepform]] in having an emergent rather than set narrative.<ref>[https://guyintheblackhat.wordpress.com/2013/11/23/american-freeform-a-transatlantic-dialog/ American Freeform: A Transatlantic Dialog], Evan Torner, November 23, 2013. Retrieved January 31, 2016.</ref> It differs from [[Nordic larp]] and Danish freeform in that it is specifically American.<ref>[http://leavingmundania.com/2013/11/18/introducing-american-freeform/ Introducing American Freeform], ''Leaving Mundania'', November 18, 2013. Retrieved January 31, 2016.</ref>  


American freeforms tend to be small and short, with between 3 and 12 players and lasting no more than four hours (with two being more typical). They tend to use scenes and [[metatechniques]]. At the edges, some American freeforms (e.g. [[JUGGERNAUT]]) are indistinguishable from theatre-style larp, while others are indistinguishable from a tabletop freeform game.
American freeforms tend to be small and short, with between 3 and 12 players and lasting no more than four hours (with two being more typical). They tend to use scenes and [[metatechnique]]s. At the edges, some American freeforms (e.g. [[JUGGERNAUT]]) are indistinguishable from theatre-style larp, while others are indistinguishable from a tabletop freeform game.


The format is supported by an annual competition, the [[Golden Cobra Challenge]].
The style was initially defined by Lizzie Stark.<ref>[http://leavingmundania.com/2013/11/18/introducing-american-freeform/ Introducing American Freeform], ''Leaving Mundania'', November 18, 2013. Retrieved January 31, 2016.</ref>  It is supported by an annual competition, the [[Golden Cobra Challenge]].


==Example games==
==Example games==
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==See also==
==See also==
* [[Pocket Guide to American Freeform]]
* [[Pocket Guide to American Freeform]]
* [[Parlour sandbox]]
* [[Parlour Sandbox]]


==References==
==References==
<references/>
<references/>
==External links==
* [http://leavingmundania.com/2013/11/18/introducing-american-freeform/ Introducing American Freeform]: the article by Lizzie Stark which defined the style.


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 20:33, 27 December 2017

American freeform is a tradition of small, focused larp which evolved from Jeepform, Danish freeform, Nordic larp, theatre-style larp, and tabletop indie RPGs. It differs from theatre-style in that it is only semi-live; some parts may be closer to a tabletop rpg, and it may use significant GM or player narration. It differs from Jeepform in having an emergent rather than set narrative.[1] It differs from Nordic larp and Danish freeform in that it is specifically American.[2]

American freeforms tend to be small and short, with between 3 and 12 players and lasting no more than four hours (with two being more typical). They tend to use scenes and metatechniques. At the edges, some American freeforms (e.g. JUGGERNAUT) are indistinguishable from theatre-style larp, while others are indistinguishable from a tabletop freeform game.

The style was initially defined by Lizzie Stark.[3] It is supported by an annual competition, the Golden Cobra Challenge.

Example games

See also

References

  1. American Freeform: A Transatlantic Dialog, Evan Torner, November 23, 2013. Retrieved January 31, 2016.
  2. Introducing American Freeform, Leaving Mundania, November 18, 2013. Retrieved January 31, 2016.
  3. Introducing American Freeform, Leaving Mundania, November 18, 2013. Retrieved January 31, 2016.