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	<title>Threefold Model - Revision history</title>
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	<updated>2026-05-06T12:30:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://larpwiki.labcats.org/index.php?title=Threefold_Model&amp;diff=3136&amp;oldid=prev</id>
		<title>IdiotSavant: Created</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Threefold_Model&amp;diff=3136&amp;oldid=prev"/>
		<updated>2017-12-28T10:34:27Z</updated>

		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Threefold Model&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;GDS Theory&amp;#039;&amp;#039;&amp;#039; is an early theory of roleplaying games that has been used to analyse larps. It identifies three different and competing agendas or styles in role-playing games: [[Gamist]], [[Dramatist]], and [[Simulationist]]. The theory is descriptive rather than normative, and does not advocate for any particular style.&amp;lt;ref&amp;gt;John Kim, [http://www.darkshire.net/~jhkim/rpg/theory/threefold/faq_v1.html The Threefold Model FAQ], q2, February 14 2003. Retrieved 28 December 2017.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The agendas are:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Game&amp;#039;&amp;#039;&amp;#039; approaches the rpg &amp;#039;&amp;#039;as a game&amp;#039;&amp;#039;, with consequent values of fairness, challenge, and being able to succeed or &amp;quot;win&amp;quot;. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Drama&amp;#039;&amp;#039;&amp;#039; approaches the rpg &amp;#039;&amp;#039;as a story&amp;#039;&amp;#039;, and values creating a satisfying storyline for the participants.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Simulation&amp;#039;&amp;#039;&amp;#039; approaches the rpg &amp;#039;&amp;#039;as a simulation&amp;#039;&amp;#039;, and values internal consistency and the truth of the setting.&lt;br /&gt;
&lt;br /&gt;
The three styles can be visualised as the vertices of an equilateral triangle, with each game (and each player&amp;#039;s preferences) falling somewhere within the defined space in its combination of agendas.&lt;br /&gt;
&lt;br /&gt;
The threefold model provided the foundation for the later [[GNS Theory]], and for the larp-specific [[Three Way Model]], which highlighted [[Immersion]] by replacing the Simulationist agenda with an [[Immersionist]] one.&amp;lt;ref&amp;gt;Petter Bøckman, [http://www.darkshire.net/~jhkim/rpg/theory/threefold/faq_larp.html The Three Way Model: Revision of the Threefold Model for Scandinavian LARP]. April 2002. Retrieved 10 February 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Larp theory]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.darkshire.net/~jhkim/rpg/theory/threefold/ The Threefold Model]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Threefold_Model Threefold Model] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>IdiotSavant</name></author>
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