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	<title>OK check-in - Revision history</title>
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	<updated>2026-05-06T15:21:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://larpwiki.labcats.org/index.php?title=OK_check-in&amp;diff=4772&amp;oldid=prev</id>
		<title>Rhydian: Created page with &quot;The &#039;&#039;&#039;OK check-in&#039;&#039;&#039; is a technique used during games to promote player safety by giving participants a quick way to determine a player&#039;s emotional state without significantly breaking the flow of a game or player immersion.  These techniques were developed around 2016 to help answer the question of whether a participant was acting out distress as an expression of their character in-game, or if something in the game had upset them out-of-game. It begins...&quot;</title>
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		<updated>2026-05-05T13:41:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;OK check-in&amp;#039;&amp;#039;&amp;#039; is a technique used during games to promote player safety by giving participants a quick way to determine a player&amp;#039;s emotional state without significantly breaking the flow of a game or player &lt;a href=&quot;/index.php?title=Immersion&quot; title=&quot;Immersion&quot;&gt;immersion&lt;/a&gt;.  These techniques were developed around 2016 to help answer the question of whether a participant was acting out distress as an expression of their &lt;a href=&quot;/index.php?title=Character&quot; title=&quot;Character&quot;&gt;character&lt;/a&gt; &lt;a href=&quot;/index.php?title=In-game&quot; title=&quot;In-game&quot;&gt;in-game&lt;/a&gt;, or if something in the game had upset them &lt;a href=&quot;/index.php?title=Out-of-game&quot; title=&quot;Out-of-game&quot;&gt;out-of-game&lt;/a&gt;. It begins...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;OK check-in&amp;#039;&amp;#039;&amp;#039; is a technique used during games to promote player safety by giving participants a quick way to determine a player&amp;#039;s emotional state without significantly breaking the flow of a game or player [[immersion]].&lt;br /&gt;
&lt;br /&gt;
These techniques were developed around 2016 to help answer the question of whether a participant was acting out distress as an expression of their [[character]] [[in-game]], or if something in the game had upset them [[out-of-game]]. It begins using a similar hand signal as used in scuba-diving&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=yDYA8dVgrfg Ok Sign: Scuba Diving Hand Signal]&amp;lt;/ref&amp;gt;. The steps of the OK-check in system are as follows:&lt;br /&gt;
&lt;br /&gt;
# The person enquiring makes an &amp;quot;OK&amp;quot; symbol with their hand, touching the thumb and index finger together to create an &amp;quot;O&amp;quot; and leaving remaining fingers splayed out; and ensuring that the other person can see it. This means: &amp;#039;&amp;#039;&amp;#039;&amp;quot;Are You Okay?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
# The other person responds in one of three ways: thumbs up for &amp;#039;&amp;#039;&amp;#039;&amp;quot;Yes&amp;quot;&amp;#039;&amp;#039;&amp;#039;, thumbs down for &amp;#039;&amp;#039;&amp;#039;&amp;quot;No&amp;quot;&amp;#039;&amp;#039;&amp;#039;, and a wavering flat hand (parallel to ground) for &amp;quot;&amp;#039;&amp;#039;&amp;#039;I am not sure&amp;#039;&amp;#039;&amp;#039;&amp;quot;.&lt;br /&gt;
# If &amp;quot;yes&amp;quot;, play continues as normal.&lt;br /&gt;
# If &amp;quot;no&amp;quot; or &amp;quot;I&amp;#039;m not sure&amp;quot;, participants are to then pause play and discuss further, potentially using a script, GM assistance, or other tools agreed upon prior to play to look out for the affected player.&lt;br /&gt;
&lt;br /&gt;
The exact details of this procedure may vary between larp groups and countries. In particular, roleplayers are advised to substitute with a different signal when in Italy, due to the OK hand sign being seen as offensive in that cultural context.&amp;lt;ref name=&amp;quot;slides&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Dystopia Rising]]&amp;lt;ref name=&amp;quot;slides&amp;quot;&amp;gt;Sarah Lynne Bowman, Maury Brown, Johanna Koljonen (2017) [https://nordiclarp.org/wp-content/uploads/2017/02/Safety-Calibration-in-Larps-Knutepunkt-2017.pdf Safety Calibration in Larps], presentation slides, &amp;#039;&amp;#039;Nordic Larp&amp;#039;&amp;#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[Calibration]]&lt;br /&gt;
* [[Bleed]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Check-in Check-ins] on the Nordic larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
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