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	<id>http://larpwiki.labcats.org/index.php?action=history&amp;feed=atom&amp;title=Health_levels</id>
	<title>Health levels - Revision history</title>
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	<updated>2026-05-06T12:31:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://larpwiki.labcats.org/index.php?title=Health_levels&amp;diff=2873&amp;oldid=prev</id>
		<title>IdiotSavant: Created</title>
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		<updated>2017-01-07T02:01:13Z</updated>

		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Health levels&amp;#039;&amp;#039;&amp;#039; are a mechanic commonly used in larp combat systems, particularly in [[Theatre-style|theatre-style]] games. The system is used in [[Mind&amp;#039;s Eye Theatre]] games.&lt;br /&gt;
&lt;br /&gt;
Each character has a number of health levels, which are typically named in order of increasing severity e.g. OK, bruised, wounded, crippled, dead. Being damaged in combat inflicts one or more &amp;quot;levels&amp;quot; of damage. The difference from a hit point system is that each level inflicts some mechanical disadvantage - for example, not being able to use abilities or initiate combat.&lt;br /&gt;
&lt;br /&gt;
A similar, non-heirachical system is [[Health status]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hit points]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>IdiotSavant</name></author>
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