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	<id>http://larpwiki.labcats.org/index.php?action=history&amp;feed=atom&amp;title=Consent-based_play</id>
	<title>Consent-based play - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://larpwiki.labcats.org/index.php?action=history&amp;feed=atom&amp;title=Consent-based_play"/>
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	<updated>2026-06-22T12:20:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4782&amp;oldid=prev</id>
		<title>Rhydian at 13:08, 4 June 2026</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4782&amp;oldid=prev"/>
		<updated>2026-06-04T13:08:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:08, 4 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&amp;#039;&amp;#039;&amp;quot;By setting standards of behavior, immersive works receive the added benefit of letting the audience know what is and isn’t permitted. Audience members won’t be trapped by the uncertainty of what they are and are not allowed to do. Instead, they can focus on discovering the intricacies of what is allowed within clear boundaries. For boundaries to be explored, boundaries must first be set, and we can hope that by setting certain standards, we can build a more concrete environment in which people can explore safely.&amp;quot;&amp;#039;&amp;#039; - Leah Ableson&amp;lt;ref&amp;gt;Leah Ableson (2018) [https://www.noproscenium.com/constructing-consent-in-immersive/ Constructing Consent in Immersive] &amp;#039;&amp;#039;No Proscenium&amp;#039;&amp;#039; website. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&amp;#039;&amp;#039;&amp;quot;By setting standards of behavior, immersive works receive the added benefit of letting the audience know what is and isn’t permitted. Audience members won’t be trapped by the uncertainty of what they are and are not allowed to do. Instead, they can focus on discovering the intricacies of what is allowed within clear boundaries. For boundaries to be explored, boundaries must first be set, and we can hope that by setting certain standards, we can build a more concrete environment in which people can explore safely.&amp;quot;&amp;#039;&amp;#039; - Leah Ableson&amp;lt;ref&amp;gt;Leah Ableson (2018) [https://www.noproscenium.com/constructing-consent-in-immersive/ Constructing Consent in Immersive] &amp;#039;&amp;#039;No Proscenium&amp;#039;&amp;#039; website. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though used across many styles of roleplaying, consent-based negotiations can nonetheless be complex to establish, as no two people inhabit the exact same cross-sections of perspective, identity, and experience. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A great deal &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;literature has been produced to explore&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explain&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or advocate&lt;/del&gt;&amp;lt;ref&amp;gt;Maury Brown (2017) [https://www.nordiclarp.org/2017/03/24/the-consent-and-community-safety-manifesto/ The Consent and Community Safety Manifesto], blog post, Nordic Larp website, retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Sean K. Reynolds &amp;amp; Shanna Germain (2019) [https://www.montecookgames.com/consent-in-gaming/ Consent in Gaming], Monte Cook Games LLC. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt; for shared understandings &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to create &lt;/del&gt;starting grounds on which consent can be built within roleplaying contexts. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern &lt;/del&gt;consent culture, as a practice of building senses of safety and well-being within any community, can be traced back to queer movements in the 1960&amp;#039;s, learning to manage the impacts of violence on community participation&amp;lt;ref&amp;gt; Laura Rikard &amp;amp; Amanda Rose Villarreal (2023) &amp;#039;Focus on Impact, Not Intention: Moving from &amp;#039;Safe&amp;#039; Spaces to Spaces of Acceptable Risk&amp;#039;, &amp;#039;&amp;#039;The Journal of Consent Based Performance&amp;#039;&amp;#039;, vol. 2, issue 1. DOI: https://doi.org/10.46787/jcbp.v2i1.3646. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though used across many styles of roleplaying, consent-based negotiations can nonetheless be complex to establish, as no two people inhabit the exact same cross-sections of perspective, identity, and experience. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some have critiqued consent-based negotiation on the basis &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concerns around players &amp;quot;revoking consent&amp;quot; upon character death or other negative game experiences, perceived as removing themselves from equitable consequences of play&amp;lt;ref&amp;gt;Cody Page (2024) &amp;#039;Role-ing The Dice: Identity, Intimacy &amp;amp; Consent in Table-Top Role Playing&amp;#039;, &amp;#039;&amp;#039;Journal of Consent-Based Performance&amp;#039;&amp;#039;, vol. 3&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issue 1. DOI: https://doi.org/10.46787/jcbp.v3i1.3640 Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;. Other advocates argue that it creates greater equity and satisfaction in play outcomes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and offer different&lt;/ins&gt;&amp;lt;ref&amp;gt;Maury Brown (2017) [https://www.nordiclarp.org/2017/03/24/the-consent-and-community-safety-manifesto/ The Consent and Community Safety Manifesto], blog post, Nordic Larp website, retrieved 4th June 2026.&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; methods&lt;/ins&gt;&amp;lt;ref&amp;gt;Sean K. Reynolds &amp;amp; Shanna Germain (2019) [https://www.montecookgames.com/consent-in-gaming/ Consent in Gaming], Monte Cook Games LLC. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt; for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creating &lt;/ins&gt;shared understandings &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;starting grounds on which consent can be built within roleplaying contexts. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These expressions of modern &lt;/ins&gt;consent culture, as a practice of building senses of safety and well-being within any community, can be traced back to queer movements in the 1960&amp;#039;s, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/ins&gt;learning to manage the impacts of violence on community participation&amp;lt;ref&amp;gt; Laura Rikard &amp;amp; Amanda Rose Villarreal (2023) &amp;#039;Focus on Impact, Not Intention: Moving from &amp;#039;Safe&amp;#039; Spaces to Spaces of Acceptable Risk&amp;#039;, &amp;#039;&amp;#039;The Journal of Consent Based Performance&amp;#039;&amp;#039;, vol. 2, issue 1. DOI: https://doi.org/10.46787/jcbp.v2i1.3646. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4780&amp;oldid=prev</id>
		<title>Rhydian at 12:47, 4 June 2026</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4780&amp;oldid=prev"/>
		<updated>2026-06-04T12:47:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:47, 4 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Consent-based play&amp;#039;&amp;#039;&amp;#039; in roleplaying is when outcomes within a larp [[in-game]] are mediated between players through [[out-of-character]] mutual agreement.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Consent-based play&amp;#039;&amp;#039;&amp;#039; in roleplaying is when outcomes within a larp [[in-game]] are mediated between players through [[out-of-character]] mutual agreement.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This may exist alongside other mechanics within a larp, allowing players to alternate between chance-based mechanics or consent negotiations as they feel appropriate, or it can be the only method through which a game is determined. Some players prefer consent negotiations specifically to reduce interaction with chance-based mechanics, &lt;/del&gt;and&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/or to increase a sense of social cohesion &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the story that is happening, or reduce negative [[bleed]] from disagreements. Agreement &lt;/del&gt;may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;explicit or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;implicit throughout play&lt;/del&gt;, and use other tools such the [[OK check-in]], pre-game [[calibration]], and [[debriefing]] to assist in reaching agreement and ensure play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;staying on track.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demonstrating &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acting &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consent &lt;/ins&gt;may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;involve &lt;/ins&gt;explicit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discussions &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;implied behaviours&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;other tools such the [[OK check-in]], pre-game [[calibration]], and [[debriefing]] to assist in reaching agreement and ensure &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agreements on &lt;/ins&gt;play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and interpretations of consent are &lt;/ins&gt;staying on track &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and reduce negative [[bleed]] from disagreements. Participants may express consent by opting in and/or opting out of certain interactions or dynamics&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Explicit negotiation for consent can have benefits of not just creating a sense of direction between players, but also confidence from participants in that direction, as has been observed in the immersive theatre as well:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though used across many styles of roleplaying, consent-based negotiations can nonetheless be complex to establish, as no two people inhabit the exact same cross-sections of perspective, identity, and experience. A great deal of literature has been produced to explore, explain, or advocate&amp;lt;ref&amp;gt;Maury Brown (2017) [https://www.nordiclarp.org/2017/03/24/the-consent-and-community-safety-manifesto/ The Consent and Community Safety Manifesto], blog post, Nordic Larp website, retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Sean K. Reynolds &amp;amp; Shanna Germain (2019) [https://www.montecookgames.com/consent-in-gaming/ Consent in Gaming], Monte Cook Games LLC. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt; for shared understandings to create starting grounds on which consent can be built within roleplaying contexts.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::&amp;#039;&amp;#039;&amp;quot;By setting standards of behavior, immersive works receive the added benefit of letting the audience know what is and isn’t permitted. Audience members won’t be trapped by the uncertainty of what they are and are not allowed to do. Instead, they can focus on discovering the intricacies of what is allowed within clear boundaries. For boundaries to be explored, boundaries must first be set, and we can hope that by setting certain standards, we can build a more concrete environment in which people can explore safely.&amp;quot;&amp;#039;&amp;#039; - Leah Ableson&amp;lt;ref&amp;gt;Leah Ableson (2018) [https://www.noproscenium.com/constructing-consent-in-immersive/ Constructing Consent in Immersive] &amp;#039;&amp;#039;No Proscenium&amp;#039;&amp;#039; website. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though used across many styles of roleplaying, consent-based negotiations can nonetheless be complex to establish, as no two people inhabit the exact same cross-sections of perspective, identity, and experience. A great deal of literature has been produced to explore, explain, or advocate&amp;lt;ref&amp;gt;Maury Brown (2017) [https://www.nordiclarp.org/2017/03/24/the-consent-and-community-safety-manifesto/ The Consent and Community Safety Manifesto], blog post, Nordic Larp website, retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Sean K. Reynolds &amp;amp; Shanna Germain (2019) [https://www.montecookgames.com/consent-in-gaming/ Consent in Gaming], Monte Cook Games LLC. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt; for shared understandings to create starting grounds on which consent can be built within roleplaying contexts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Modern consent culture, as a practice of building senses of safety and well-being within any community, can be traced back to queer movements in the 1960&amp;#039;s, learning to manage the impacts of violence on community participation&amp;lt;ref&amp;gt; Laura Rikard &amp;amp; Amanda Rose Villarreal (2023) &amp;#039;Focus on Impact, Not Intention: Moving from &amp;#039;Safe&amp;#039; Spaces to Spaces of Acceptable Risk&amp;#039;, &amp;#039;&amp;#039;The Journal of Consent Based Performance&amp;#039;&amp;#039;, vol. 2, issue 1. DOI: https://doi.org/10.46787/jcbp.v2i1.3646. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Theatre-style]] roleplaying&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Theatre-style]] roleplaying&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Nordic larp]]  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Nordic larp]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4779&amp;oldid=prev</id>
		<title>Rhydian: Created page with &quot;&#039;&#039;&#039;Consent-based play&#039;&#039;&#039; in roleplaying is when outcomes within a larp in-game are mediated between players through out-of-character mutual agreement.   This may exist alongside other mechanics within a larp, allowing players to alternate between chance-based mechanics or consent negotiations as they feel appropriate, or it can be the only method through which a game is determined. Some players prefer consent negotiations specifically to reduce interaction with c...&quot;</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4779&amp;oldid=prev"/>
		<updated>2026-06-04T11:02:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Consent-based play&amp;#039;&amp;#039;&amp;#039; in roleplaying is when outcomes within a larp &lt;a href=&quot;/index.php?title=In-game&quot; title=&quot;In-game&quot;&gt;in-game&lt;/a&gt; are mediated between players through &lt;a href=&quot;/index.php?title=Out-of-character&quot; title=&quot;Out-of-character&quot;&gt;out-of-character&lt;/a&gt; mutual agreement.   This may exist alongside other mechanics within a larp, allowing players to alternate between chance-based mechanics or consent negotiations as they feel appropriate, or it can be the only method through which a game is determined. Some players prefer consent negotiations specifically to reduce interaction with c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Consent-based play&amp;#039;&amp;#039;&amp;#039; in roleplaying is when outcomes within a larp [[in-game]] are mediated between players through [[out-of-character]] mutual agreement. &lt;br /&gt;
&lt;br /&gt;
This may exist alongside other mechanics within a larp, allowing players to alternate between chance-based mechanics or consent negotiations as they feel appropriate, or it can be the only method through which a game is determined. Some players prefer consent negotiations specifically to reduce interaction with chance-based mechanics, and/or to increase a sense of social cohesion on the story that is happening, or reduce negative [[bleed]] from disagreements. Agreement may be explicit or implicit throughout play, and use other tools such the [[OK check-in]], pre-game [[calibration]], and [[debriefing]] to assist in reaching agreement and ensure play is staying on track.&lt;br /&gt;
&lt;br /&gt;
Though used across many styles of roleplaying, consent-based negotiations can nonetheless be complex to establish, as no two people inhabit the exact same cross-sections of perspective, identity, and experience. A great deal of literature has been produced to explore, explain, or advocate&amp;lt;ref&amp;gt;Maury Brown (2017) [https://www.nordiclarp.org/2017/03/24/the-consent-and-community-safety-manifesto/ The Consent and Community Safety Manifesto], blog post, Nordic Larp website, retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Sean K. Reynolds &amp;amp; Shanna Germain (2019) [https://www.montecookgames.com/consent-in-gaming/ Consent in Gaming], Monte Cook Games LLC. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt; for shared understandings to create starting grounds on which consent can be built within roleplaying contexts. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Theatre-style]] roleplaying&lt;br /&gt;
* [[Nordic larp]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Freeform_role-playing_game Freeform roleplaying on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
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