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	<id>http://larpwiki.labcats.org/index.php?action=history&amp;feed=atom&amp;title=Calibration</id>
	<title>Calibration - Revision history</title>
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	<updated>2026-05-06T14:20:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4771&amp;oldid=prev</id>
		<title>Rhydian at 13:02, 5 May 2026</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4771&amp;oldid=prev"/>
		<updated>2026-05-05T13:02:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:02, 5 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Calibration&amp;#039;&amp;#039;&amp;#039; refers to &amp;quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&amp;quot;&amp;lt;ref&amp;gt;Johanna Koljonen (2020) &amp;#039;Larp Safety Design Fundamentals&amp;#039;, &amp;#039;&amp;#039;RPG学研究 2020&amp;#039;&amp;#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&amp;lt;/ref&amp;gt; The first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016 &amp;lt;ref&amp;gt;Johanna Koljonen (2016) [https://participationsafety.com/2016/09/09/toolkit-the-ok-check-in/ Toolkit: The OK Check-In], blog post, &amp;#039;&amp;#039;Participation Safety in Larp&amp;#039;&amp;#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Calibration&amp;#039;&amp;#039;&amp;#039; refers to &amp;quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&amp;quot;&amp;lt;ref&amp;gt;Johanna Koljonen (2020) &amp;#039;Larp Safety Design Fundamentals&amp;#039;, &amp;#039;&amp;#039;RPG学研究 2020&amp;#039;&amp;#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&amp;lt;/ref&amp;gt; The first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coining &lt;/ins&gt;of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, in response to Koljonen&amp;#039;s descriptions.&lt;/ins&gt;&amp;lt;ref&amp;gt;Johanna Koljonen (2016) [https://participationsafety.com/2016/09/09/toolkit-the-ok-check-in/ Toolkit: The OK Check-In], blog post, &amp;#039;&amp;#039;Participation Safety in Larp&amp;#039;&amp;#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It may refer more explicitly to a [[workshop]] or process that happens before the game and [[out-of-game|outside of it]], in which players and [[gamemaster]]s set expectations for play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;achieve some [[coherence]] of experience. This can include checking that all [[character]]s created for the game will contribute to the desired play experience; some characters may be [[pre-written characters|pre-written]] for this purpose, or otherwise go through several iterations in an approval process before participants can join the game. GMs may also at this point communicate desired philosophies and cultures of play that they wish for the game, such as encouraging [[Play to Win]] or [[Play to lose]] attitudes amongst participants, and discuss intentions around [[bleed]] and its management.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It may refer more explicitly to a [[workshop]] or process that happens before the game and [[out-of-game|outside of it]], in which players and [[gamemaster]]s set expectations for play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;achieve some [[coherence]] of experience&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Jaakko Stenros, Martin Eckhoff Andresen, Martin Nielsen (13th November, 2016) [https://analoggamestudies.org/tag/calibration/ Calibration], blog post, &amp;#039;&amp;#039;Analog Game Studies&amp;#039;&amp;#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;/ins&gt;. This can include checking that all [[character]]s created for the game will contribute to the desired play experience; some characters may be [[pre-written characters|pre-written]] for this purpose, or otherwise go through several iterations in an approval process before participants can join the game. GMs may also at this point communicate desired philosophies and cultures of play that they wish for the game, such as encouraging [[Play to Win]] or [[Play to lose]] attitudes amongst participants, and discuss intentions around [[bleed]] and its management.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During play, players may use techniques such as [[steering]] and [[plot triage]] alongside consent negotiations and safety mechanics such as the [[OK check-in]] to ensure their play behaviour and choices stay within agreed-upon boundaries of play&amp;lt;ref&amp;gt;Maury Brown (24th January, 2018) [https://www.nordiclarp.org/2018/01/24/safety-calibration-design-tools-uses/ Safety Calibration Design Tools and Their Uses], blog post, &amp;#039;&amp;#039;Nordic Larp&amp;#039;&amp;#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;. GMs may also actively step in and [[GM-adjudicated|adjudicate]] where required. Afterwards, participants may use a [[Debrief]] to compare different experiences and perspectives to reflect on the calibration of the game and how they feel about it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During play, players may use techniques such as [[steering]] and [[plot triage]] alongside consent negotiations and safety mechanics such as the [[OK check-in]] to ensure their play behaviour and choices stay within agreed-upon boundaries of play&amp;lt;ref&amp;gt;Maury Brown (24th January, 2018) [https://www.nordiclarp.org/2018/01/24/safety-calibration-design-tools-uses/ Safety Calibration Design Tools and Their Uses], blog post, &amp;#039;&amp;#039;Nordic Larp&amp;#039;&amp;#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;. GMs may also actively step in and [[GM-adjudicated|adjudicate]] where required. Afterwards, participants may use a [[Debrief]] to compare different experiences and perspectives to reflect on the calibration of the game and how they feel about it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lookdown]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lookdown]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Consent-based]] play&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Consent-based]] play&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Larp theory]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4770&amp;oldid=prev</id>
		<title>Rhydian: Created page with &quot;&#039;&#039;&#039;Calibration&#039;&#039;&#039; refers to &quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&quot;&lt;ref&gt;Johanna Koljonen (2020) &#039;Larp Safety Design Fundamentals&#039;, &#039;&#039;RPG学研究 2020&#039;&#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&lt;/ref&gt; The first use of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016 &lt;ref&gt;Johanna Ko...&quot;</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4770&amp;oldid=prev"/>
		<updated>2026-05-05T12:55:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Calibration&amp;#039;&amp;#039;&amp;#039; refers to &amp;quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&amp;quot;&amp;lt;ref&amp;gt;Johanna Koljonen (2020) &amp;#039;Larp Safety Design Fundamentals&amp;#039;, &amp;#039;&amp;#039;RPG学研究 2020&amp;#039;&amp;#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&amp;lt;/ref&amp;gt; The first use of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016 &amp;lt;ref&amp;gt;Johanna Ko...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Calibration&amp;#039;&amp;#039;&amp;#039; refers to &amp;quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&amp;quot;&amp;lt;ref&amp;gt;Johanna Koljonen (2020) &amp;#039;Larp Safety Design Fundamentals&amp;#039;, &amp;#039;&amp;#039;RPG学研究 2020&amp;#039;&amp;#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&amp;lt;/ref&amp;gt; The first use of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016 &amp;lt;ref&amp;gt;Johanna Koljonen (2016) [https://participationsafety.com/2016/09/09/toolkit-the-ok-check-in/ Toolkit: The OK Check-In], blog post, &amp;#039;&amp;#039;Participation Safety in Larp&amp;#039;&amp;#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It may refer more explicitly to a [[workshop]] or process that happens before the game and [[out-of-game|outside of it]], in which players and [[gamemaster]]s set expectations for play and achieve some [[coherence]] of experience. This can include checking that all [[character]]s created for the game will contribute to the desired play experience; some characters may be [[pre-written characters|pre-written]] for this purpose, or otherwise go through several iterations in an approval process before participants can join the game. GMs may also at this point communicate desired philosophies and cultures of play that they wish for the game, such as encouraging [[Play to Win]] or [[Play to lose]] attitudes amongst participants, and discuss intentions around [[bleed]] and its management.&lt;br /&gt;
&lt;br /&gt;
During play, players may use techniques such as [[steering]] and [[plot triage]] alongside consent negotiations and safety mechanics such as the [[OK check-in]] to ensure their play behaviour and choices stay within agreed-upon boundaries of play&amp;lt;ref&amp;gt;Maury Brown (24th January, 2018) [https://www.nordiclarp.org/2018/01/24/safety-calibration-design-tools-uses/ Safety Calibration Design Tools and Their Uses], blog post, &amp;#039;&amp;#039;Nordic Larp&amp;#039;&amp;#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;. GMs may also actively step in and [[GM-adjudicated|adjudicate]] where required. Afterwards, participants may use a [[Debrief]] to compare different experiences and perspectives to reflect on the calibration of the game and how they feel about it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[Consent-based]] play&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
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