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	<id>http://larpwiki.labcats.org/index.php?action=history&amp;feed=atom&amp;title=Brute-force_design</id>
	<title>Brute-force design - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://larpwiki.labcats.org/index.php?action=history&amp;feed=atom&amp;title=Brute-force_design"/>
	<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;action=history"/>
	<updated>2026-05-07T11:12:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2981&amp;oldid=prev</id>
		<title>IdiotSavant: plot monopolization -&gt; plot hoarding</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2981&amp;oldid=prev"/>
		<updated>2017-01-12T03:00:33Z</updated>

		<summary type="html">&lt;p&gt;plot monopolization -&amp;gt; plot hoarding&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 11 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The underlying design philosophy is &amp;quot;more is more&amp;quot;; if you put enough plot into the game then &amp;#039;&amp;#039;something&amp;#039;&amp;#039; will happen and there will always be something to do.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The underlying design philosophy is &amp;quot;more is more&amp;quot;; if you put enough plot into the game then &amp;#039;&amp;#039;something&amp;#039;&amp;#039; will happen and there will always be something to do.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strengths of the method include easy drama from conflict, resiliance due to redundant plotting, and an easy mapping to common story tropes. Weaknesses include plots being disabled by other plots, [[Aristotelian Curse]], [[plot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monopolization&lt;/del&gt;]], [[filler character]]s, and a tension between the implied [[play to win]] philosophy and playing in character.&amp;lt;ref&amp;gt;Fatland and Montola (2015).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strengths of the method include easy drama from conflict, resiliance due to redundant plotting, and an easy mapping to common story tropes. Weaknesses include plots being disabled by other plots, [[Aristotelian Curse]], [[plot &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoarding&lt;/ins&gt;]], [[filler character]]s, and a tension between the implied [[play to win]] philosophy and playing in character.&amp;lt;ref&amp;gt;Fatland and Montola (2015).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brute-force design was a target of Nordic [[larp manifesto]]s and largely fell out of use in that community, but has recently been revived and used in [[blockbuster larp]]s such as [[Monitor Celestra]], [[College of Wizardry]] and [[Fairweather Manor]]. In other larp cultures it has been further developed, mitigating many of its weaknesses.&amp;lt;ref&amp;gt;[http://www.diatribe.co.nz/viewtopic.php?f=12&amp;amp;t=10355 Improving brute force design], &amp;#039;&amp;#039;Diatribe&amp;#039;&amp;#039; thread, 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brute-force design was a target of Nordic [[larp manifesto]]s and largely fell out of use in that community, but has recently been revived and used in [[blockbuster larp]]s such as [[Monitor Celestra]], [[College of Wizardry]] and [[Fairweather Manor]]. In other larp cultures it has been further developed, mitigating many of its weaknesses.&amp;lt;ref&amp;gt;[http://www.diatribe.co.nz/viewtopic.php?f=12&amp;amp;t=10355 Improving brute force design], &amp;#039;&amp;#039;Diatribe&amp;#039;&amp;#039; thread, 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IdiotSavant</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2896&amp;oldid=prev</id>
		<title>IdiotSavant at 04:31, 8 January 2017</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2896&amp;oldid=prev"/>
		<updated>2017-01-08T04:31:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:31, 7 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strengths of the method include easy drama from conflict, resiliance due to redundant plotting, and an easy mapping to common story tropes. Weaknesses include plots being disabled by other plots, [[Aristotelian Curse]], [[plot monopolization]], [[filler character]]s, and a tension between the implied [[play to win]] philosophy and playing in character.&amp;lt;ref&amp;gt;Fatland and Montola (2015).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strengths of the method include easy drama from conflict, resiliance due to redundant plotting, and an easy mapping to common story tropes. Weaknesses include plots being disabled by other plots, [[Aristotelian Curse]], [[plot monopolization]], [[filler character]]s, and a tension between the implied [[play to win]] philosophy and playing in character.&amp;lt;ref&amp;gt;Fatland and Montola (2015).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brute-force design was a target of Nordic [[larp manifesto]]s and largely fell out of use, but has recently been revived and used in [[blockbuster larp]]s such as [[Monitor Celestra]], [[College of Wizardry]] and [[Fairweather Manor]]. In other larp cultures it has been further developed, mitigating many of its weaknesses.&amp;lt;ref&amp;gt;[http://www.diatribe.co.nz/viewtopic.php?f=12&amp;amp;t=10355 Improving brute force design], &amp;#039;&amp;#039;Diatribe&amp;#039;&amp;#039; thread, 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brute-force design was a target of Nordic [[larp manifesto]]s and largely fell out of use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in that community&lt;/ins&gt;, but has recently been revived and used in [[blockbuster larp]]s such as [[Monitor Celestra]], [[College of Wizardry]] and [[Fairweather Manor]]. In other larp cultures it has been further developed, mitigating many of its weaknesses.&amp;lt;ref&amp;gt;[http://www.diatribe.co.nz/viewtopic.php?f=12&amp;amp;t=10355 Improving brute force design], &amp;#039;&amp;#039;Diatribe&amp;#039;&amp;#039; thread, 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something like brute-force design is often used to write [[Secrets and powers game]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something like brute-force design is often used to write [[Secrets and powers game]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IdiotSavant</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2728&amp;oldid=prev</id>
		<title>IdiotSavant at 09:16, 6 February 2016</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2728&amp;oldid=prev"/>
		<updated>2016-02-06T09:16:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:16, 6 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strengths of the method include easy drama from conflict, resiliance due to redundant plotting, and an easy mapping to common story tropes. Weaknesses include plots being disabled by other plots, [[Aristotelian Curse]], [[plot monopolization]], [[filler character]]s, and a tension between the implied [[play to win]] philosophy and playing in character.&amp;lt;ref&amp;gt;Fatland and Montola (2015).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strengths of the method include easy drama from conflict, resiliance due to redundant plotting, and an easy mapping to common story tropes. Weaknesses include plots being disabled by other plots, [[Aristotelian Curse]], [[plot monopolization]], [[filler character]]s, and a tension between the implied [[play to win]] philosophy and playing in character.&amp;lt;ref&amp;gt;Fatland and Montola (2015).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brute-force design was a target of Nordic [[larp manifesto]]s and largely fell out of use, but has recently been revived and used in [[blockbuster larp]]s such as [[Monitor Celestra]], [[College of Wizardry]] and [[Fairweather Manor]]. In other larp cultures it has been further developed, mitigating many of its weaknesses.&amp;lt;ref&amp;gt;[http://www.diatribe.co.nz/viewtopic.php?f=12&amp;amp;t=10355 Improving brute force design], Diatribe thread, 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brute-force design was a target of Nordic [[larp manifesto]]s and largely fell out of use, but has recently been revived and used in [[blockbuster larp]]s such as [[Monitor Celestra]], [[College of Wizardry]] and [[Fairweather Manor]]. In other larp cultures it has been further developed, mitigating many of its weaknesses.&amp;lt;ref&amp;gt;[http://www.diatribe.co.nz/viewtopic.php?f=12&amp;amp;t=10355 Improving brute force design], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&lt;/ins&gt;Diatribe&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039; &lt;/ins&gt;thread, 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something like brute-force design is often used to write [[Secrets and powers game]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something like brute-force design is often used to write [[Secrets and powers game]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IdiotSavant</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2726&amp;oldid=prev</id>
		<title>IdiotSavant at 09:15, 6 February 2016</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2726&amp;oldid=prev"/>
		<updated>2016-02-06T09:15:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:15, 6 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The underlying design philosophy is &amp;quot;more is more&amp;quot;; if you put enough plot into the game then &amp;#039;&amp;#039;something&amp;#039;&amp;#039; will happen and there will always be something to do.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The underlying design philosophy is &amp;quot;more is more&amp;quot;; if you put enough plot into the game then &amp;#039;&amp;#039;something&amp;#039;&amp;#039; will happen and there will always be something to do.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strengths of the method include easy drama from conflict, resiliance due to redundant plotting, and an easy mapping to common story tropes. Weaknesses include plots being disabled by other plots, [[Aristotelian &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;curse&lt;/del&gt;]], [[plot monopolization]], filler &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters&lt;/del&gt;, and a tension between the implied [[play to win]] philosophy and playing in character.&amp;lt;ref&amp;gt;Fatland and Montola (2015).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strengths of the method include easy drama from conflict, resiliance due to redundant plotting, and an easy mapping to common story tropes. Weaknesses include plots being disabled by other plots, [[Aristotelian &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse&lt;/ins&gt;]], [[plot monopolization]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;filler &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character]]s&lt;/ins&gt;, and a tension between the implied [[play to win]] philosophy and playing in character.&amp;lt;ref&amp;gt;Fatland and Montola (2015).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brute-force design was a target of Nordic [[larp manifesto]]s and largely fell out of use, but has recently been revived and used in [[blockbuster larp]]s such as [[Monitor Celestra]], [[College of Wizardry]] and [[Fairweather Manor]]. In other larp cultures it has been further developed, mitigating many of its weaknesses.&amp;lt;ref&amp;gt;[http://www.diatribe.co.nz/viewtopic.php?f=12&amp;amp;t=10355 Improving brute force design], Diatribe thread, 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brute-force design was a target of Nordic [[larp manifesto]]s and largely fell out of use, but has recently been revived and used in [[blockbuster larp]]s such as [[Monitor Celestra]], [[College of Wizardry]] and [[Fairweather Manor]]. In other larp cultures it has been further developed, mitigating many of its weaknesses.&amp;lt;ref&amp;gt;[http://www.diatribe.co.nz/viewtopic.php?f=12&amp;amp;t=10355 Improving brute force design], Diatribe thread, 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IdiotSavant</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2724&amp;oldid=prev</id>
		<title>IdiotSavant at 09:13, 6 February 2016</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2724&amp;oldid=prev"/>
		<updated>2016-02-06T09:13:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:13, 6 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strengths of the method include easy drama from conflict, resiliance due to redundant plotting, and an easy mapping to common story tropes. Weaknesses include plots being disabled by other plots, [[Aristotelian curse]], [[plot monopolization]], filler characters, and a tension between the implied [[play to win]] philosophy and playing in character.&amp;lt;ref&amp;gt;Fatland and Montola (2015).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strengths of the method include easy drama from conflict, resiliance due to redundant plotting, and an easy mapping to common story tropes. Weaknesses include plots being disabled by other plots, [[Aristotelian curse]], [[plot monopolization]], filler characters, and a tension between the implied [[play to win]] philosophy and playing in character.&amp;lt;ref&amp;gt;Fatland and Montola (2015).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brute-force design was a target of Nordic [[larp &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manifestos&lt;/del&gt;]] and largely fell out of use, but has recently been revived and used in [[blockbuster larp]]s such as [[Monitor Celestra]], [[College of Wizardry]] and [[Fairweather Manor]]. In other larp cultures it has been further developed, mitigating many of its weaknesses.&amp;lt;ref&amp;gt;[http://www.diatribe.co.nz/viewtopic.php?f=12&amp;amp;t=10355 Improving brute force design], Diatribe thread, 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Brute-force design was a target of Nordic [[larp &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manifesto&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;and largely fell out of use, but has recently been revived and used in [[blockbuster larp]]s such as [[Monitor Celestra]], [[College of Wizardry]] and [[Fairweather Manor]]. In other larp cultures it has been further developed, mitigating many of its weaknesses.&amp;lt;ref&amp;gt;[http://www.diatribe.co.nz/viewtopic.php?f=12&amp;amp;t=10355 Improving brute force design], Diatribe thread, 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something like brute-force design is often used to write [[Secrets and powers game]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something like brute-force design is often used to write [[Secrets and powers game]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IdiotSavant</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2723&amp;oldid=prev</id>
		<title>IdiotSavant: Created</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Brute-force_design&amp;diff=2723&amp;oldid=prev"/>
		<updated>2016-02-06T09:12:38Z</updated>

		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Brute-force design&amp;#039;&amp;#039;&amp;#039; is a common design method in larp. The term was reportedly coined by Eirik Fatland.&amp;lt;ref&amp;gt;[http://otrolaberintodeespejos.blogspot.co.nz/2014/11/college-of-wizardry-glory-frenzy-chaos.html College of Wizardry - the glory, the frenzy, the chaos (review)], &amp;#039;&amp;#039;Otro laberinto de espejos&amp;#039;&amp;#039;, 24 November 2014. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brute-force design is characterised by simultaneous use of the following features:&amp;lt;ref&amp;gt;Eirik Fatland and Markus Montola, [http://nordiclarp.org/2015/05/06/the-blockbuster-formula-brute-force-design-in-the-monitor-celestra-and-college-of-wizardry/ The Blockbuster Formula – Brute Force Design in The Monitor Celestra and College of Wizardry]. &amp;#039;&amp;#039;NordicLarp.org&amp;#039;&amp;#039;, 6 May 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Factions, subfactions, and power hierarchies, creating easy conflict and enabling [[play to win]]&lt;br /&gt;
* Secrets and puzzles, allowing hidden narrative&lt;br /&gt;
* Run-time GMing using triggered events, surprises, and injection of outside information.&lt;br /&gt;
&lt;br /&gt;
The underlying design philosophy is &amp;quot;more is more&amp;quot;; if you put enough plot into the game then &amp;#039;&amp;#039;something&amp;#039;&amp;#039; will happen and there will always be something to do.&lt;br /&gt;
&lt;br /&gt;
Strengths of the method include easy drama from conflict, resiliance due to redundant plotting, and an easy mapping to common story tropes. Weaknesses include plots being disabled by other plots, [[Aristotelian curse]], [[plot monopolization]], filler characters, and a tension between the implied [[play to win]] philosophy and playing in character.&amp;lt;ref&amp;gt;Fatland and Montola (2015).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brute-force design was a target of Nordic [[larp manifestos]] and largely fell out of use, but has recently been revived and used in [[blockbuster larp]]s such as [[Monitor Celestra]], [[College of Wizardry]] and [[Fairweather Manor]]. In other larp cultures it has been further developed, mitigating many of its weaknesses.&amp;lt;ref&amp;gt;[http://www.diatribe.co.nz/viewtopic.php?f=12&amp;amp;t=10355 Improving brute force design], Diatribe thread, 2015. Retrieved 6 February 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Something like brute-force design is often used to write [[Secrets and powers game]]s.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>IdiotSavant</name></author>
	</entry>
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