<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://larpwiki.labcats.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhydian</id>
	<title>LarpWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://larpwiki.labcats.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhydian"/>
	<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Special:Contributions/Rhydian"/>
	<updated>2026-06-22T10:19:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Murder_Mystery&amp;diff=4798</id>
		<title>Murder Mystery</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Murder_Mystery&amp;diff=4798"/>
		<updated>2026-06-17T22:57:38Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Murder Mystery&#039;&#039;&#039; is a genre of games or theatrical events in which the primary story centres on the investigation of a murder. The stories are highly structured, often with the central murder taking place at the start of the game or before it begins; with the reveal of the murderer taking place at the end. In between, participants collaborate or compete to discover clues and solve the puzzle of what happened.&lt;br /&gt;
&lt;br /&gt;
Murder mysteries may typically take place over 2-3 hours. Though they vary in size, certain characters are required as a bare minimum to create the story:&lt;br /&gt;
* The murder victim&lt;br /&gt;
* The murderer&lt;br /&gt;
* The detective(s)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
While stories of crime and mystery are in general much older, the modern murder mystery genre took shape in the 19th and 20th centuries through works such as &#039;&#039;The Murders in the Rue Morgue&#039;&#039; (1841) by Edgar Allen Poe; and more famously, through Sir Arthur Conan Doyle&#039;s character &#039;&#039;Sherlock Holmes&#039;&#039;, and Agatha Christie&#039;s &#039;&#039;Hercule Poirot&#039;&#039; and &#039;&#039;Miss Marple&#039;&#039; series in the 1920&#039;s&amp;lt;ref&amp;gt;Masters of Mystery (2025) [https://mastersofmystery.com/blogs/latest/1875-to-2025-150-years-of-murder-mystery-how-it-began-and-why-it-became-popular 1875 to 2025: 150 Years of Murder Mystery, How It Began and Why It Became Popular], blog post, Masters of Mystery website. Retrieved 17th June 2026.&amp;lt;/ref&amp;gt;. In 1949, this genre was adapted into social deduction game format for the first time via &#039;&#039;&#039;Cluedo&#039;&#039;&#039; (aka &#039;&#039;&#039;Clue&#039;&#039;&#039; in North America), though this was still a tabletop experience.&lt;br /&gt;
&lt;br /&gt;
The first adaptation into an interactive theatrical event is credited to [[Joy Swift]] in England, who organized weekend-long interactive mysteries beginning in 1981.&amp;lt;ref&amp;gt;Harviainen, J.T. et. al. (2024) &amp;quot;Live-Action Role-Playing Games&amp;quot; in Zagal, J.P., &amp;amp; Deterding, S. (Eds.) &#039;&#039;The Routledge Handbook of Role-Playing Game Studies&#039;&#039; (1st ed.). Routledge. https://doi.org/10.4324/9781003298045-7&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Swift, J., and C. Livesey (2007) [https://archive.org/details/joyofmurder0000swif/page/n5/mode/2up The Joy of Murder]. London: Trinity Mirror Sport Media. ISBN 9781905266364.&amp;lt;/ref&amp;gt;  After establishing in the UK, murder mystery events spread to the US, and then further to China in 2013&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Jubensha Jubensha on Wikipedia]&amp;lt;/ref&amp;gt;where they became known as &#039;&#039;Jubensha&#039;&#039; and took off in popularity, developing a playful sub-culture and format expectations of its own. &lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* Pervasive Clue - a Murder Mystery game based on the murder mystery board game, Clue.&amp;lt;ref&amp;gt;Schneider, Jay; Kortuem, Gerd (2001). &amp;quot;[https://www.researchgate.net/profile/Gerd-Kortuem/publication/228745353_How_to_Host_a_Pervasive_Game-Supporting_Face-to-Face_Interactions_in_Live-Action_Roleplaying/links/02bfe51076ebb4d87b000000/How-to-Host-a-Pervasive-Game-Supporting-Face-to-Face-Interactions-in-Live-Action-Roleplaying.pdf?origin=scientificContributions How to Host a Pervasive Game: Supporting Face-to-Face Interactions in Live-Action Roleplaying]&amp;quot;. ​&#039;&#039;Designing Ubiquitous Computing Games Workshop at UbiComp (position paper)&#039;&#039;. Atlanta, Georgia, USA. pp. 1–6.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Rock Band Murder Mystery]] by [[Live Game Labs]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Theatre-style]] &lt;br /&gt;
* [[Jubensha]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Murder_mystery_game Murder Mystery Game] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4797</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4797"/>
		<updated>2026-06-17T22:30:22Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Pages which need to be created */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Jubensha]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Murder_Mystery&amp;diff=4796</id>
		<title>Murder Mystery</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Murder_Mystery&amp;diff=4796"/>
		<updated>2026-06-17T12:29:09Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Murder Mystery&amp;#039;&amp;#039;&amp;#039; is a genre of games or theatrical events in which the primary story centres on the investigation of a murder. The stories are highly structured, often with the central murder taking place at the start of the game or before it begins; with the reveal of the murderer taking place at the end. In between, participants collaborate or compete to discover clues and solve the puzzle of what happened.  Murder mysteries may typically take place over 2-3 hour...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Murder Mystery&#039;&#039;&#039; is a genre of games or theatrical events in which the primary story centres on the investigation of a murder. The stories are highly structured, often with the central murder taking place at the start of the game or before it begins; with the reveal of the murderer taking place at the end. In between, participants collaborate or compete to discover clues and solve the puzzle of what happened.&lt;br /&gt;
&lt;br /&gt;
Murder mysteries may typically take place over 2-3 hours. Though they vary in size, certain characters are required as a bare minimum to create the story:&lt;br /&gt;
* The murder victim&lt;br /&gt;
* The murderer&lt;br /&gt;
* The detective(s)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
While stories of crime and mystery are in general much older, the modern murder mystery genre took shape in the 19th and 20th centuries through works such as &#039;&#039;The Murders in the Rue Morgue&#039;&#039; (1841) by Edgar Allen Poe; and more famously, through Sir Arthur Conan Doyle&#039;s character &#039;&#039;Sherlock Holmes&#039;&#039;, and Agatha Christie&#039;s &#039;&#039;Hercule Poirot&#039;&#039; and &#039;&#039;Miss Marple&#039;&#039; series in the 1920&#039;s&amp;lt;ref&amp;gt;Masters of Mystery (2025) [https://mastersofmystery.com/blogs/latest/1875-to-2025-150-years-of-murder-mystery-how-it-began-and-why-it-became-popular 1875 to 2025: 150 Years of Murder Mystery, How It Began and Why It Became Popular], blog post, Masters of Mystery website. Retrieved 17th June 2026.&amp;lt;/ref&amp;gt;. In 1949, this genre was adapted into social deduction game format for the first time via &#039;&#039;&#039;Cluedo&#039;&#039;&#039; (aka &#039;&#039;&#039;Clue&#039;&#039;&#039; in North America), though this was still a tabletop experience.&lt;br /&gt;
&lt;br /&gt;
The first adaptation into an interactive theatrical event is credited to [[Joy Swift]] in England, who organized weekend-long interactive mysteries beginning in 1981.&amp;lt;ref&amp;gt;Harviainen, J.T. et. al. (2024) &amp;quot;Live-Action Role-Playing Games&amp;quot; in Zagal, J.P., &amp;amp; Deterding, S. (Eds.) &#039;&#039;The Routledge Handbook of Role-Playing Game Studies&#039;&#039; (1st ed.). Routledge. https://doi.org/10.4324/9781003298045-7&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Swift, J., and C. Livesey (2007) [https://archive.org/details/joyofmurder0000swif/page/n5/mode/2up The Joy of Murder]. London: Trinity Mirror Sport Media. ISBN 9781905266364.&amp;lt;/ref&amp;gt;  After establishing in the UK, murder mystery events spread to the US, and then further to China in 2013&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Jubensha Jubensha on Wikipedia]&amp;lt;/ref&amp;gt;where they became known as &#039;&#039;Jubensha&#039;&#039; and took off in popularity, developing a playful sub-culture and format expectations of its own. &lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* Pervasive Clue - a Murder Mystery game based on the murder mystery board game, Clue.&amp;lt;ref&amp;gt;Schneider, Jay; Kortuem, Gerd (2001). &amp;quot;[https://www.researchgate.net/profile/Gerd-Kortuem/publication/228745353_How_to_Host_a_Pervasive_Game-Supporting_Face-to-Face_Interactions_in_Live-Action_Roleplaying/links/02bfe51076ebb4d87b000000/How-to-Host-a-Pervasive-Game-Supporting-Face-to-Face-Interactions-in-Live-Action-Roleplaying.pdf?origin=scientificContributions How to Host a Pervasive Game: Supporting Face-to-Face Interactions in Live-Action Roleplaying]&amp;quot;. ​&#039;&#039;Designing Ubiquitous Computing Games Workshop at UbiComp (position paper)&#039;&#039;. Atlanta, Georgia, USA. pp. 1–6.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Rock Band Murder Mystery]] by [[Live Game Labs]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Theatre-style]] &lt;br /&gt;
* [[Jubensha]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [ URL description] - e.g. on Wikipedia, Nordic larp wiki, German larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Beyond_the_Sunset&amp;diff=4795</id>
		<title>Beyond the Sunset</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Beyond_the_Sunset&amp;diff=4795"/>
		<updated>2026-06-15T13:15:59Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Chapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=&lt;br /&gt;
|name=Beyond the Sunset&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Australia&lt;br /&gt;
|genre=Urban dark fantasy&lt;br /&gt;
|established=1996&lt;br /&gt;
|chapters=8&lt;br /&gt;
|full_credits=&lt;br /&gt;
|homepage_url=https://beyondthesunset.org.au&lt;br /&gt;
|homepage_link_text=Website (discontinued)&lt;br /&gt;
}}&lt;br /&gt;
Previously known as the Camarilla Australia, Beyond the Sunset was a [[Theatre-style]] LARP group dedicated to the World of Darkness and Chronicles of Darkness settings for an 18+ audience, particularly well known for their Vampire: the Requiem campaigns, especially in their later years. &lt;br /&gt;
&lt;br /&gt;
Aside from ongoing monthly campaigns held in most major cities across [[Australia]], they also held regular bi-annual major plot and social events that took place over a full weekend, rotating host cities for each event. These events were known as &amp;quot;Noctis Personae&amp;quot; and &amp;quot;Conclave&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Beyond the Sunset is an Australian social organisation based on the shared passion of a modern gothic-horror setting published by White Wolf. Established in 1996, we have groups in 8 cities across the continent, sharing members, stories, fun and philanthropy together.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Established 1996.&lt;br /&gt;
&lt;br /&gt;
In 2006, the first Noctis Personae event was held in Melbourne, then opened to bid status, allowing other cities to host.&lt;br /&gt;
&lt;br /&gt;
In 2007, a splinter group from the Melbourne chapter formed [[Caligo Mundi]].&lt;br /&gt;
&lt;br /&gt;
The national group parted ways with the global [[Camarilla Fan Club]] when they changed names around 2015. &lt;br /&gt;
&lt;br /&gt;
The last Noctis Personae event ceased in 2017 due to attendance and cost challenges, whilst the last Conclave took place in 2019 in Perth.&lt;br /&gt;
&lt;br /&gt;
In 2020, Conclave was rescheduled due to the covid-19 pandemic, kicking off the beginning impacts of lockdowns on BtS. Most activities for the following two years shifted to Southern Cross Online, the online-only chapter.&lt;br /&gt;
&lt;br /&gt;
The position holders of the national organisation as of 2020 included:&lt;br /&gt;
*National Coordinator --- Kyle Brooks&lt;br /&gt;
*Deputy National Coordinator --- Mary Tyler&lt;br /&gt;
*National Membership Coordinator --- Caleb Prince Brotherton&lt;br /&gt;
*National Rewards Coordinator --- Kristine Hertel&lt;br /&gt;
*National Communications Coordinator --- Lauren Webb&lt;br /&gt;
*National Finance Coordinator --- Marie Gilders&lt;br /&gt;
*National Promotions Coordinator --- Ali Lawrie&lt;br /&gt;
*National Storyteller --- Brad Hardwicke&lt;br /&gt;
*Deputy National Storyteller --- Claire Atwell&lt;br /&gt;
&lt;br /&gt;
In 2021 they launched a new chronicle, Riot in the Blood, and made efforts to resume regular activity as lockdown restrictions lifted.&lt;br /&gt;
&lt;br /&gt;
As of 2022, BtS is no longer publicly active, with the main website domain discontinued in January 2025. Many chapters folded one by one due to inactivity or other running difficulties; such as lingering backlash against V5&amp;lt;ref&amp;gt;Charlie Hall, 2018, &#039;&#039;[https://www.polygon.com/2018/7/13/17565898/vampire-the-masquerade-white-wolf-neo-nazi-accusations/ VtM maker responds to accusations it caters to neo-Nazi groups]&#039;&#039;, Polygon news, retrieved 7th March 2026.&amp;lt;/ref&amp;gt; and the impacts of covid-19 lockdowns&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/COVID-19_pandemic_in_Victoria Covid-19 Pandemic in Victoria]&amp;lt;/ref&amp;gt; on recruitment and member retention. &lt;br /&gt;
&lt;br /&gt;
However, the final nail in the coffin for the organisation as a whole was a civil court case in Western Australia, &#039;&#039;2021 Rovere v White Wolf Fan Club Australia Incorporated&#039;&#039;, regarding a dispute over a Code of Conduct ruling made during 2021. Ultimately, although the club was only required to pay $1 to the complainant, the remaining volunteers made the decision to disperse as a national organisation.&lt;br /&gt;
&lt;br /&gt;
Since then, many past BtS members and volunteers have continued to be active contributors to other groups in the local roleplaying scene.&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* Adelaide&lt;br /&gt;
* Armidale - folded around 2018.&lt;br /&gt;
* Brisbane - ceased operations in 2020.&lt;br /&gt;
* Canberra - Carpe Civitas&lt;br /&gt;
*Melbourne - revival led by Roman in 2019 after a long break, folded in 2021.&lt;br /&gt;
*Perth - after closure in 2021, local members were absorbed by [[LarpWest]] in Western Australia, which now runs a Vampire campaign titled &amp;quot;Perth by Night&amp;quot;.&lt;br /&gt;
*Southern Cross Online&lt;br /&gt;
*Sydney&lt;br /&gt;
*Toowoomba&lt;br /&gt;
&lt;br /&gt;
===Canberra domain: Carpe Civitas===&lt;br /&gt;
Known to be active as early as September 2001, the Carpe Civitas domain had multiple chapters or games within it.&amp;lt;ref&amp;gt;Carpe Civitas Games (2002) on [https://web.archive.org/web/20020805092045/http://www.elder-gods.net/cancam/games/index.php the Wayback Machine], retrieved 15th June 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::It is called the city with no soul&lt;br /&gt;
::It is said that no one lives here&lt;br /&gt;
::But they do live here&lt;br /&gt;
::And each day their number grows&lt;br /&gt;
&lt;br /&gt;
::The hawks and the doves,&lt;br /&gt;
::the landed and the landless,&lt;br /&gt;
::the believers and the unbelievers,&lt;br /&gt;
::the conservatives and the liberals,&lt;br /&gt;
::the traditionalists and the anarchs&lt;br /&gt;
&lt;br /&gt;
::All find their way here ...&lt;br /&gt;
::to find the soul or feed the soulless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Imagine Canberra as a city of half a million souls: a place where decay and growth strive for dominance in the shadow of a decadent bureaucracy; a place that sucks hungrily at the Sydney metropolis from its isolation; a place where the thin veneer of order conceals sheer anarchy; a place where the privileged squander precious resources while the rest fight over scraps; and a place where hunger and thirst are never far from mind. Now imagine the sound of night terrors and the silence of anticipation, and what strange bedfellows they make. Imagine the supernatural denizens of such a place -- vampires, werewolves, mages, ghosts and faeries -- listening and watching for the unknown that stirs in the night -- the thirsty night -- to stalk illusions with the truth. Then picture yourself among them -- in Canberra -- in Aranea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Canberra is known to vampires in the World of Darkness as a troubled city, rife with Anarch and more unsavoury activity. Its history is clouded in violence and darkness. Some say that it was the private estate of a Ventrue elder -- perhaps the well-known ex-prince of Sydney, Timarius. Some say that the city has been home to several courts, all decimated by misdeed or misfortune -- perhaps a victim of Anarchs, perhaps a victim of the whispered Culling or perhaps a victim of something worse. The city has attracted mystics and opportunists of all persuasions. Strict rules of Domain apply throughout the city and harsh penalties are dealt out to those fail to show respect while the city&#039;s air/fastrail link with Sydney offers hourly access defended against rural threats and tempting access to greener pastures. These are lean dark times in which the city&#039;s supernatural denizens stalk the night settling old scores in the shadows of dead treaties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Fae-Mused====&lt;br /&gt;
The Canberra Changeling campaign, using Mind’s-Eye Theatre’s &#039;&#039;The Shining Host&#039;&#039; rules (mostly). Took place on the Fourth Sunday of every month at Australian National University, Copeland.&lt;br /&gt;
* Storyteller: Marissa Harris&lt;br /&gt;
* Narrators: Mark Bruckard, Xole, Mike Walker (Occasional Special Guest Narrator)&lt;br /&gt;
* Assistants: David James (website) Andrew Smith (website and art), Pixie (photography, art, makeup and costuming, props), Michael Cornell (downtimes and other paperwork, news articles), Mark Bruckard (props).&lt;br /&gt;
&lt;br /&gt;
====Shadows in the Dark====&lt;br /&gt;
* Genre: Sabbat Vampire&lt;br /&gt;
* Meetings: 7.00pm, 2nd Saturday of each month&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a Sabbat genre, the themes are most certainly 18+ and emphasise tense horror. This is created by the characters themselves and by the antagonists in the game. The roleplaying emphasis is on being creatures who stalk the night, not mindless killing machines. Players are encouraged to be as cinematic as possible in the creation of scenes. The themes of the game revolve around monsters who rule the night, the horror of the beast and vampire nature, and the nature of fanatic sects and the lengths they will go to in achieving their goals.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Et Siccus Nox====&lt;br /&gt;
&#039;&#039;Aranea is predominantly a Camarilla game, dealing with the activities of various ancilla, the secret machinations of the Ventrue Elder referred to as the Founder (most swear he exists but none claim with any conviction to have met him) and his bloodline (which is rumoured to include the notorious Carnarvon of Sydney), their allies and their enemies. Basic themes are the Hunger of the Beast, the loss of Humanity and the search for all things lost, both physical and metaphysical.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Also split into an Anarch game by the title of &#039;&#039;Motley Krewes&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Devil&#039;s Peak Sept====&lt;br /&gt;
* Genre: Werewolf&lt;br /&gt;
* Meetings: 2.00pm, 1st Saturday of each month&lt;br /&gt;
* Chapter: Monkey&#039;s Paw&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two main threads running through the Garou&#039;s World of Darkness in Canberra. One is the struggle to find the joy in the darkness, the thing that makes the fight worth fighting. Knowing joy, even for a moment, makes the darkness more bearable. But when that joy is taken away, often violently, the darkness is darker, and it&#039;s not just around you but in your heart as well. The other thread is the thread of duplicity and confusion. Not everything is as it seems. The Wyrm in Canberra has more of an affiliation with the Defiler than the Eater of Souls or the Beast of War. Our enemies are cunning, and they could be anywhere. But then, is our real enemy the Wyrm or the insane Weaver, and how do we defend the Wyld when the native spirits attack us? Is the pitiful child beggar on the street corner a victim of our world or a violent killer looking for his next meal? And what do we do if we have to work with our enemies or die?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.facebook.com/people/Beyond-The-Sunset/100080326024941/ BtS Facebook page]&lt;br /&gt;
* [https://www.instagram.com/beyond.the.sunset.larp/ BtS Instagram]&lt;br /&gt;
* [https://ofscienceandswords.com.au/of-science-swords-blog/beyond-the-sunset Beyond the Sunset club listing] on the &#039;&#039;&#039;Of Science &amp;amp; Swords&#039;&#039;&#039; blog.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Camarilla Fan Club]]&lt;br /&gt;
[[Category:Australia]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Phenomenon&amp;diff=4794</id>
		<title>Phenomenon</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Phenomenon&amp;diff=4794"/>
		<updated>2026-06-15T12:46:44Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Added missing years plus some extra history bits gathered from booklets. There&amp;#039;s more history information that could be added including lists of organisers. Shadowkin becoming clearer as a separate club or organisation worth adding to the wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseCon&lt;br /&gt;
|image=&lt;br /&gt;
|name=Phenomenon&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Canberra, [[Australia]]&lt;br /&gt;
|focus=Tabletop roleplaying and [[Australian freeform]]&lt;br /&gt;
|established=1994&lt;br /&gt;
|full_credits=&lt;br /&gt;
|attendance=&lt;br /&gt;
|homepage_url=http://pheno.org.au/&lt;br /&gt;
|homepage_link_text=Phenomenon&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phenomenon&#039;&#039;&#039; is a roleplaying convention in [[Australia]]. It runs every Queens Birthday weekend (early June) in Canberra. While the core of the convention is table top roleplaying, it has a strong [[Australian freeform]] / [[theatre-style]] larp component. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first Phenomenon was run in 1994. Seed funding was donated from the earnings of Necromonicon conventions I-V&amp;lt;ref&amp;gt;[https://www.pheno.org.au/phenoscans/Pheno94.pdf Pheno 1994 Entry Booklet].&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
While intended to be a Canberra convention, due to venue costs it was held over the border at Karabar High School in New South Wales.&amp;lt;ref&amp;gt;[http://pheno.org.au/2014/about.html About Pheno], &#039;&#039;Phenomenon 2014&#039;&#039;, 2014. Retrieved 24 January 2015.&amp;lt;/ref&amp;gt; In 1996 during a collaboration with ANURPS (Australian National University Role Playing Society), the convention shifted to ANU (Australian National University) in Canberra, and has stayed in the city ever since. &lt;br /&gt;
&lt;br /&gt;
In 1997, the New Designers&#039; Award was introduced, to encourage new writers with innovative and experimental writing.&lt;br /&gt;
&lt;br /&gt;
In 1999, rather than hosting a single Phenomenon event as usual, two collaborations were run. One was held with Canberra Games Society at their annual event Cancon, 22nd-26th January at EPIC (Canberra Showgrounds in Mitchell)&amp;lt;ref&amp;gt;Canberra Games Society &amp;amp; Phenomenon (1999) [https://www.pheno.org.au/phenoscans/Pheno1999-Cancon21.pdf CanCon 21 (Phenomenon 1999) Entry booklet] Retrieved 15th June 2026.&amp;lt;/ref&amp;gt;. This allowed Cancon organisers to focus on wargaming, whilst Phenomenon organisers focussed on organising the roleplaying side of the convention. Despite it being a Cancon event first and foremost, it eventually became known as &#039;&#039;&amp;quot;The Year Pheno Ate CanCon&amp;quot; (And NOT the other way round...)&#039;&#039; due to the fact that after their collaboration with Phenomenon, Cancon ceased to run roleplaying games, electing to keep their focus on wargaming. The second 1999 event was &#039;&#039;&#039;Recon&#039;&#039;&#039;, held in collaboration with ANURPS on August the 20th-22nd at ANU campus. In the year 2000, Phenomenon returned to their titular annual event.&lt;br /&gt;
&lt;br /&gt;
After some shifting around in the calendar, from 2003 it ran consistently at Queens Birthday weekend in early June at Daramalan College.&lt;br /&gt;
&lt;br /&gt;
In 2018 it changed to run on the Labour Day weekend (ACT calendar) in early October.&lt;br /&gt;
&lt;br /&gt;
==Games run==&lt;br /&gt;
===Larps run at Phenomenon 2025: Living Large!!===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Broken Promises || Australia || Random Jones&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk 2097: Buying the Future || Australia || Sean Allsop &amp;amp; David James&lt;br /&gt;
|-&lt;br /&gt;
| The Dreaming of Daramalan || Australia || Kristine Hertel &amp;amp; Jake Fischer &lt;br /&gt;
|-&lt;br /&gt;
| The Finding of Ilwuz || Australia || Aaron Holding&lt;br /&gt;
|-&lt;br /&gt;
| Reclaiming Home || Australia || Ingrid Bean &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2024: Pearl===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Annual May Day Party || Australia || Jason Cebalo&lt;br /&gt;
|-&lt;br /&gt;
| August Time Machine || Australia || Jo Rocke &lt;br /&gt;
|-&lt;br /&gt;
| The Bonds of Ascension || Australia || James Woodman&lt;br /&gt;
|-&lt;br /&gt;
| Carnival of the Midnight Sun || Australia || Ben Taylor &lt;br /&gt;
|-&lt;br /&gt;
| Mx Universe 2999 || Australia || Stephen Justice&lt;br /&gt;
|-&lt;br /&gt;
| Ravenloft: Before the Avalanche || Australia || Joe McNamara&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek: Fading Dreams || Australia || Sean Allsop&lt;br /&gt;
|-&lt;br /&gt;
| The Time of My Life || Australia || Random Jones, Adrian Overbury, Bek Grayden &amp;amp; Aaron Holding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2023: Mystery===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Banquet of Extraordinary Experiences || Australia ||  Ali Lawrie &lt;br /&gt;
|-&lt;br /&gt;
| Lights Out! || Australia || Fi McConachie&lt;br /&gt;
|-&lt;br /&gt;
| Rava&#039;s Final Journey || Australia || Stephen Justice&lt;br /&gt;
|-&lt;br /&gt;
| Tauris 2077 || Australia || Xole Karman &amp;amp; Andrew Smith&lt;br /&gt;
|-&lt;br /&gt;
| The Tribunal of Scattered Seas || Australia || Paul ‘Polly’ Stephenson &lt;br /&gt;
|-&lt;br /&gt;
| The War of Fae and Flowers || Australia || Bianca Schloeffel &amp;amp; Kristine Hertel &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2022: Arrival===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Babylon 5: In Valen’s Name || Australia || Gavin Lucan&lt;br /&gt;
|-&lt;br /&gt;
| Paper Jubilee || Australia || Random Jones (with assistance from Maz Weaver and Loki Carbis)&lt;br /&gt;
|-&lt;br /&gt;
| Balance of Power || Australia || Jason Cebalo&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonshine]] || Australia || Penny Sullivan, Charlie Tornatore, and Jason Chappel, with editing by Melody Watson&lt;br /&gt;
|-&lt;br /&gt;
| Mysteries of Atalantum — Airship of Death || Australia || Eliza Eaton&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Pheno was unable to run during 2020 and 2021 due to covid-19 lockdowns. The intended theme for 2020 was Journey, postponed to 2021; when restrictions lifted, the theme was changed to &#039;&#039;Arrival&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2019: Silver===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Crossroads under a Silvermoon || Australia || Steven Doyle &lt;br /&gt;
|-&lt;br /&gt;
| The Family Jewels || Australia || Selphie Corke &lt;br /&gt;
|-&lt;br /&gt;
| Peace In Our Time || Australia || Daniel Ryan, Willow Lucas-Smith, Amanda Norton&lt;br /&gt;
|-&lt;br /&gt;
| PERFĬCĬO GLŌRĬA || Australia || Sean Allsop and Georgia Johnston &lt;br /&gt;
|-&lt;br /&gt;
| Pride and Extreme Prejudice: Party! At the Duke’s || Australia || Rhydian&lt;br /&gt;
|-&lt;br /&gt;
| Sliver Chord || Australia || Evan Paliatseas, Kyla Ward, Michael Christie, and Belinda Kelly&lt;br /&gt;
|-&lt;br /&gt;
| Silverton || Australia || Xole Karman&lt;br /&gt;
|-&lt;br /&gt;
| Sunset || Australia || Joe McNamara&lt;br /&gt;
|-&lt;br /&gt;
| When the Rivers Run Dry...  || Australia || Fi McConachie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2018: Phenomenon Royalty===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| B.Y.O.B. || Australia || Nastia Sinitsyna, Alisa Matavilava &amp;amp; Jenia Siadova &lt;br /&gt;
|-&lt;br /&gt;
| The Death of Hope || Australia || Stephen Justice&lt;br /&gt;
|-&lt;br /&gt;
| The Monster Mash || Australia || Penny O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| Save The Date || Australia || Jimbles&lt;br /&gt;
|-&lt;br /&gt;
| Thermopylae || Australia || Jason Chappel&lt;br /&gt;
|-&lt;br /&gt;
| Threefold Blessings || Australia || Penny Sullivan &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2017: Pheno Storm!===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Farscape: The Nebari Who Sold The World || Australia || Penny Sullivan&lt;br /&gt;
|-&lt;br /&gt;
|The Fall of the House of Atreus || Australia || Xole Karman &lt;br /&gt;
|-&lt;br /&gt;
|Deathless || Australia || Cassandra Williams, Jenny Mason and David James&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek: Justice &amp;amp; Loss || Australia || David Hollingworth &lt;br /&gt;
|-&lt;br /&gt;
| The Emperor Wants a Wife || Australia || Ben Dawson&lt;br /&gt;
|-&lt;br /&gt;
| Truth or Dare || Australia || Fi McConachie&lt;br /&gt;
|-&lt;br /&gt;
| Red Sisters, Black Skies || Australia || Melody Watson &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2016: Reunion===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Big Cheese: Geek Edition || Australia || Jeremy Broom and Alexi Kenney&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Hotel California&amp;quot; or Five Adventurers walk into a Bar || Australia || Jon Lowe&lt;br /&gt;
|-&lt;br /&gt;
| In Remembrance of the King || Australia || Mark Bruckard and David James&lt;br /&gt;
|-&lt;br /&gt;
| Slayercon || Australia || Mike Walker and Dan Connor&lt;br /&gt;
|-&lt;br /&gt;
| Tragedia Rusticana || Australia || Joe MacNamara&lt;br /&gt;
|-&lt;br /&gt;
| Tranquillity Springs || Australia || Ryan d&#039;Argeavel &lt;br /&gt;
|-&lt;br /&gt;
| Unions and Intersections || Australia || Random&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2015: Pheno by Firelight===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| A Weekend in the Country || Australia || Sandra d&#039;Argeavel, David James&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrunner || Australia || Xole Karman, Andrew Smith&lt;br /&gt;
|-&lt;br /&gt;
| Gasteranthus Atratus Nobilis || Australia || Stephen Justice, Kane Edwards&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek: Crisis and Opportunity || Australia || David Hollingworth, James Riley&lt;br /&gt;
|-&lt;br /&gt;
| The Day the Earth Stood Up || Australia || Robbie Matthews, Barbara Kearins, Rod Kearins and Stuart Barrow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2014: Phenomenon – In Space!===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Citius, Altius, Forius || Australia || Fi McConachie&lt;br /&gt;
|-&lt;br /&gt;
| Gone Native || Australia || Ryan d&#039;Argeavel&lt;br /&gt;
|-&lt;br /&gt;
| Paranoia Live: Recreational Event in ACT Sector || Australia || Daniel Ryan, Penny O&#039;Rance, Barry Dismorr&lt;br /&gt;
|-&lt;br /&gt;
| Vampire: Bat Country || Australia || Joe McNamara&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2013: Pheno turns 21!===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Black Feather Shrine || Australia || Joe McNamara&lt;br /&gt;
|-&lt;br /&gt;
| [[A Game of Suns]] || Australia || Xole Karman and Andrew Smith &lt;br /&gt;
|-&lt;br /&gt;
| It’s the end of the World... Or I feel fine || Australia || David Woodruff and Jon Lowe&lt;br /&gt;
|-&lt;br /&gt;
| Remembrance and Remains || Australia || Jacinta Smith and Michael Hitchens&lt;br /&gt;
|-&lt;br /&gt;
| What do you do with a problem like Dresden? || Australia || David James&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2012: The Phenopocalypse===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| A Joining of Equals || Australia || &lt;br /&gt;
|-&lt;br /&gt;
| Catch Me, I&#039;m Falling || Australia || Emily Jackman and Travis Hall&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Market || Australia || Penny Sullivan&lt;br /&gt;
|-&lt;br /&gt;
| Holiday at World&#039;s End || Australia || Dan Connor and Terence Janssen&lt;br /&gt;
|-&lt;br /&gt;
| Libretto || Australia || Andrew Smith &lt;br /&gt;
|-&lt;br /&gt;
| Messages From Earth || Australia || Barb Kearins, Rod Kearins and Robbie Matthews  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2011: Phenopalooza!===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Community || Australia || Mark Kramarzewski&lt;br /&gt;
|-&lt;br /&gt;
| Crisis of Infinite Batman || Australia || Evan Paliatseas &lt;br /&gt;
|-&lt;br /&gt;
| A Darkened World || Australia || &lt;br /&gt;
|-&lt;br /&gt;
| A Feast of Kobolds || Australia || Stephen Justice&lt;br /&gt;
|-&lt;br /&gt;
| The Fine Art of Politics || Australia || Jason Chappel and Penny Sullivan&lt;br /&gt;
|-&lt;br /&gt;
| Min Min || Australia || Fi McConachie &lt;br /&gt;
|-&lt;br /&gt;
| Ravenloft: Holy Land || Australia || Joe McNamara &lt;br /&gt;
|-&lt;br /&gt;
| [[Tales from the City: Exogenesis]] || Australia || Simon Boot and Alicia Cameron&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2010: Pheno 2010,000 BC===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Billingate || Australia || Stephen Justice &lt;br /&gt;
|-&lt;br /&gt;
| A Colder War — Eve of Destruction || Australia || Nick Irving, Shaun Tabone, Matthew Cramsie, Mark Kramerzewski, Benj Davis&lt;br /&gt;
|-&lt;br /&gt;
| A Darkened World || Australia || &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Know Where, Don&#039;t Know When || Australia || Barbara Kearins, Rod Kearins, Stuart Barrow and Robbie Matthews&lt;br /&gt;
|-&lt;br /&gt;
| Et in Arcadia Ego || Australia || Xole Karman&lt;br /&gt;
|-&lt;br /&gt;
| Innocence Proves Nothing || Australia || Matt Archer &lt;br /&gt;
|-&lt;br /&gt;
| This Party Tonight... || Australia || Mike Walker and Sandra d’Argeavel &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2009: Phenobition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| By a Dark River || Australia || Travis Hall and Sarah Western&lt;br /&gt;
|-&lt;br /&gt;
| Canberra: The Big Divi || Australia || Lawrence Flower &lt;br /&gt;
|-&lt;br /&gt;
| [[The Erebus Incident]] || Australia || Xole Karman, David Hollingworth and Andrew Smith &lt;br /&gt;
|-&lt;br /&gt;
| The Queen of Love and Beauty || Australia || Belinda Kelly &lt;br /&gt;
|-&lt;br /&gt;
| Regency Revels || Australia || Philippa Borland &lt;br /&gt;
|-&lt;br /&gt;
| The Retreat || Australia || David James and Nadina Geary &lt;br /&gt;
|-&lt;br /&gt;
| Singles&#039; Night || Australia || Alicia Cameron and James Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[Tales from the City: Exogenesis]] || Australia || Simon Boot and Alicia Cameron &lt;br /&gt;
|-&lt;br /&gt;
| A Tangled Web We Weave || Australia || Marissa Harris &lt;br /&gt;
|-&lt;br /&gt;
| 100 Years Ago Today... || Australia || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2008: Glorious Phenomenon revolution===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Auto Da Fe || Australia || Joe McNamara &lt;br /&gt;
|-&lt;br /&gt;
| [[Ball of Dreams]] || Australia || &lt;br /&gt;
|-&lt;br /&gt;
| The Heron&#039;s Revenge || Australia || Stacey L Payne&lt;br /&gt;
|-&lt;br /&gt;
| Project Eden || Australia || &lt;br /&gt;
|-&lt;br /&gt;
| Star Explorers || Australia || Mike Walker &lt;br /&gt;
|-&lt;br /&gt;
| Undeadwood || Australia || Xole Karman and Andrew Smith&lt;br /&gt;
|-&lt;br /&gt;
| The Wake || Australia || Travis Hall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2007: 200% More Fun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| [[12/1]] || Australia || &lt;br /&gt;
|-&lt;br /&gt;
| Dread Legacy || Australia || Tim Smith and Robert Barbetti &lt;br /&gt;
|-&lt;br /&gt;
| The Heron&#039;s Reason || Australia || Stacey L Payne&lt;br /&gt;
|-&lt;br /&gt;
| Olympus 2020 || Australia || Xole Karman &lt;br /&gt;
|-&lt;br /&gt;
| Pack || Australia || Stuart Barrow &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2006: Unwritten Earths===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| A Night to Remember, A Night to Forget || Australia || Angela and Ben Kemp&lt;br /&gt;
|-&lt;br /&gt;
| A Personal Apocalypse || Australia || David James and Xole Karman&lt;br /&gt;
|-&lt;br /&gt;
| Faenor – The Freeform || Australia || Sim Lauren&lt;br /&gt;
|-&lt;br /&gt;
| Gilbert &amp;amp; Sullivan: The Trial  || Australia || Liz Waldock &lt;br /&gt;
|-&lt;br /&gt;
| Lost the Plot? || Australia || Eric Henry and James Walker &lt;br /&gt;
|-&lt;br /&gt;
| The Heron&#039;s Riddle || Australia || Stacey L Payne&lt;br /&gt;
|-&lt;br /&gt;
| The Princess&#039;s Pleasure || Australia || Fi McConnachie &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: Overtures of Peace || Australia || Laurie Flower &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2005: Dickensian Duality===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| [[Eden&#039;s Daughters]] || Australia || Ingrid Bean &lt;br /&gt;
|-&lt;br /&gt;
| [[Of Cards and Convenience]] || Australia || Fi McConachie and Renee&lt;br /&gt;
|-&lt;br /&gt;
| The Unicorn&#039;s Lance || Australia || Fi McConachie&lt;br /&gt;
|-&lt;br /&gt;
| Familiar || Australia || Xole Karman&lt;br /&gt;
|-&lt;br /&gt;
| Jerry Does Canberra! || Australia ||  Andrew McClennan&lt;br /&gt;
|-&lt;br /&gt;
| Beaker: Sky Marshalls — the Free Form! || Australia || Robbie and Stephanie Matthews&lt;br /&gt;
|-&lt;br /&gt;
| An Arthurian Idyll || Australia || James Walker and Eric Henry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2004: Weird Science===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Dark Cambridge || Australia || Jason Cebalo&lt;br /&gt;
|- &lt;br /&gt;
| Deblessing a Princess || Australia || Barbara Kearins&lt;br /&gt;
|-&lt;br /&gt;
| Diamond&#039;s Dream || Australia || Marissa Harris &lt;br /&gt;
|-&lt;br /&gt;
| Mirrordark || Australia || David James + Xole Karman &lt;br /&gt;
|-&lt;br /&gt;
| The Sable Throne || Australia || Rob Barbetti &lt;br /&gt;
|-&lt;br /&gt;
| The Trial || Australia || Liz Waldock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2003: Noir===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| A night to be remembered || Australia ||  Marissa Harris, with Mark Bruckard, Mike Walker &amp;amp; Xole. In association with [[Beyond the Sunset|the Camarilla Australia]], Canberra domain.&lt;br /&gt;
|-&lt;br /&gt;
| A superstitious, cowardly lot || Australia || Eric Henry &amp;amp; James Walker&lt;br /&gt;
|-&lt;br /&gt;
| Argo 2020 || Australia ||  Xole&lt;br /&gt;
|-&lt;br /&gt;
| Atlantis || Australia || Robert Barbetti&lt;br /&gt;
|-&lt;br /&gt;
| Shadows dawning || Australia ||  Ali Lawrie, Jason McIntyre, Cassandra Vuksa &amp;amp; Peter Wass. In association with [[Beyond the Sunset|the Camarilla Australia]], Canberra domain.&lt;br /&gt;
|-&lt;br /&gt;
| Wild wild space: when two worlds collide || Australia ||  Liz Argall &amp;amp; Mike(y)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2002: Mirroring the Fun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Seek || Australia || David &amp;amp; Xole&lt;br /&gt;
|-&lt;br /&gt;
| Muppet Movie: The Afterparty || Australia || Ian Whitchurch and Lauren Roche &lt;br /&gt;
|-&lt;br /&gt;
| The Unknown World || Australia || Ali Lawrie &lt;br /&gt;
|}&lt;br /&gt;
* Muppet Movie previously run at Cancon 2002.&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2001: A Gaming Odyssey===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| ILIAD 2020 || Australia || an Unshelled Turtle production. Xole&lt;br /&gt;
|-&lt;br /&gt;
| Bigger Than Ben-Hur  || Australia || by James Walker and Eric Henry&lt;br /&gt;
|-&lt;br /&gt;
| Welcoming Chaos || Australia || A Pegasus Unlimited Production. Mike&lt;br /&gt;
|-&lt;br /&gt;
| An Evening with Honor || Australia || Barbara Kearins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 2000 (Olympics)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Bad Reception || Australia || Emma Coen and Peter Eisler&lt;br /&gt;
|-&lt;br /&gt;
| One night in Baghdad || Australia || Emma Coen and Peter Eisler&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon? Outta Here! || Australia ||  Jessica Brisbane and a Pack of Idiots.&lt;br /&gt;
|-&lt;br /&gt;
| All things Great and Small || Australia || Greg Rickards, Robert Prior and Antony Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| Return to Hanging Rock || Australia ||  Ali Lawrie&lt;br /&gt;
|-&lt;br /&gt;
| Hoist the Jolly Roger  || Australia || Eric Henry and Larry&lt;br /&gt;
|-&lt;br /&gt;
| Blood is thicker than Water || Australia || [[Beyond the Sunset|the Camarilla Australia]]&lt;br /&gt;
|}&lt;br /&gt;
* Bad Reception previously run at Sydcon &#039;99 and by invitation at Newcastle University Gaming Society.&lt;br /&gt;
* Hoist the Jolly Roger was part of a continuing fantasy series since Pheno #2, though prior plot knowledge not required.&lt;br /&gt;
&lt;br /&gt;
===Larps run at &amp;lt;s&amp;gt;Phenomenon 1999&amp;lt;/s&amp;gt; Cancon 21===&lt;br /&gt;
&#039;&#039;Retroactively known as &amp;quot;The Year Pheno Ate CanCon&amp;quot;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Making of: The Eye of Argon: The Movie (The Freeform) || Australia || Director: Mel the Redcap. Assistant script editor: Robert Barbetti&lt;br /&gt;
|-&lt;br /&gt;
| Blazing Guns and Schoolmarms || Australia || Robert Prior&lt;br /&gt;
|-&lt;br /&gt;
| Apartment Block B5 || Australia || Jim Vinton&lt;br /&gt;
|-&lt;br /&gt;
| The Hunt for Pink July - the Director&#039;s Cut || Australia || Jessica Brisbane &amp;amp; a Pack of Idiots [sic]&lt;br /&gt;
|-&lt;br /&gt;
| To Fly with Honour - Part 2 || Australia || Barbara Kearins&lt;br /&gt;
|-&lt;br /&gt;
| The Downcast Fiance || Australia || Leanne Dempsey &amp;amp; Victoria Leaver&lt;br /&gt;
|-&lt;br /&gt;
| By a Riverbank, Waiting || Australia || Eric Henry &amp;amp; Larry. Sponsored by Dee&#039;s Comic Shop&lt;br /&gt;
|-&lt;br /&gt;
| For Whom the Wedding Bell Tolls || Australia || a Wyvern&#039;s Lair Production. Richard Dennis&lt;br /&gt;
|-&lt;br /&gt;
| This Space Intentionally Left Blank || Australia || SHAL Production, contacts Ali Lawrie &amp;amp; Susan Hryckiewicz. Playtested by Shadowkin&lt;br /&gt;
|-&lt;br /&gt;
| The Last Resort || Australia || a Wyvern&#039;s Lair Production. Organised by Richard Dennis&lt;br /&gt;
|- &lt;br /&gt;
| Split Infinity || Australia || Mike Walker&lt;br /&gt;
|-&lt;br /&gt;
| The Muppet Murder Mystery || Australia || &amp;quot;Four Rat Bastards&amp;quot; (Adrian Regan, Andrew Smith, Graham Ramsay &amp;amp; Robert Young.)&lt;br /&gt;
|-&lt;br /&gt;
| RoboRally: The Annihilation || Australia || Conceptual design: ChaosBot XZ-121. Facilitation &amp;amp; programming: PeteBot 120Y (Peter Chen)&lt;br /&gt;
|}&lt;br /&gt;
* For Whom the Wedding Bell Tolls was previously run at [[Conquest]] 1998.&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 1998: In Nominae Morpheus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Slumbering Dragon || Australia || Eric Henry &amp;amp; Larry&lt;br /&gt;
|-&lt;br /&gt;
| History in the Making || Australia || Jim Vinton&lt;br /&gt;
|-&lt;br /&gt;
| Matrimony, Magic, and Murder || Australia || Richard Dennis&lt;br /&gt;
|-&lt;br /&gt;
|  Split Infinity || Australia || Mike Walker&lt;br /&gt;
|-&lt;br /&gt;
| Bananas in Pyjamas || Australia || Geoff McInnes&lt;br /&gt;
|-&lt;br /&gt;
| The Court of Prince Vladimir || Australia || Helen Hryckiewicz, Presented by Shadowkin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 1997: The Embraced===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Rogues&#039; Gallery || Australia || Eric Henry&lt;br /&gt;
|-&lt;br /&gt;
| Rolling Stock || Australia || Garry Cross&lt;br /&gt;
|-&lt;br /&gt;
| What Happened to Mr. Hong || Australia || Madi&lt;br /&gt;
|-&lt;br /&gt;
| Black Death: Through the Looking Glass || Australia || a Wyvern&#039;s Lair Production. Richard Dennis&lt;br /&gt;
|-&lt;br /&gt;
| Wings of Blazing Silver || Australia || Larry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 1996===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| de Medici || Australia || Antti Roppola&lt;br /&gt;
|-&lt;br /&gt;
| Holidays at Willowsmere || Australia || an Infinite Realities production. Richard Dennis&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Decay: Black Death III || Australia || Richard Canning &amp;amp; Richard Dennis&lt;br /&gt;
|-&lt;br /&gt;
| Rose of Chivalry || Australia || Eric Henry &amp;amp; Larry&lt;br /&gt;
|-&lt;br /&gt;
| Toys Ain&#039;t Us || Australia || Helen Whitchurch&lt;br /&gt;
|-&lt;br /&gt;
| In the Bleak Midwinter || Australia || Hunters of Chaos Design Group (HOCDG) including Sharon and Simon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 1995===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| A Very Gentle Man || Australia || Eric Henry &amp;amp; Larry&lt;br /&gt;
|-&lt;br /&gt;
| Black Death II: The Night of the Comet || Australia || Richard Canning &amp;amp; Richard Dennis&lt;br /&gt;
|-&lt;br /&gt;
| Communist Party Party || Australia || Nick Prosser&lt;br /&gt;
|-&lt;br /&gt;
| Friends of the Family || Australia || &lt;br /&gt;
|-&lt;br /&gt;
| Little Wudlow || Australia || Leife Shallcross, Kirsten Jakobsen &amp;amp; Victoria Leaver.&lt;br /&gt;
|-&lt;br /&gt;
| The Masked Ball &#039;&#039;or&#039;&#039; A Night at the Myras Court || Australia || Lighthouse Games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Phenomenon 1994===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Redemption || Australia || Glenn O&#039;Brien&lt;br /&gt;
|-&lt;br /&gt;
| Bridge of Dawn || Australia || Michael Hitchens and Ingrid Jakobsen.&lt;br /&gt;
|-&lt;br /&gt;
| Black Death || Australia || by R2CD. Richard Canning. Sanctioned by RPGA Network. &lt;br /&gt;
|-&lt;br /&gt;
| Reunions: Claxton-Jones || Australia || Diane Leithhead&lt;br /&gt;
|}&lt;br /&gt;
* This event also included &#039;&#039;Trollball&#039;&#039;, a &amp;quot;Live Action Role-Sport&amp;quot; based on Greg Stafford&#039;s &#039;&#039;Runequest&#039;&#039;.&lt;br /&gt;
* Roleplaying Theatre games and storytelling workshops also held at this event.&lt;br /&gt;
* Redemption previously run at Macquariecon X.&lt;br /&gt;
* Black Death previously run at Arcanacon XI 1993.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://pheno.org.au/ Official site]&lt;br /&gt;
* [https://www.facebook.com/groups/24014890393/ Facebook group]&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Adelaide_Roleplaying_Community&amp;diff=4793</id>
		<title>Adelaide Roleplaying Community</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Adelaide_Roleplaying_Community&amp;diff=4793"/>
		<updated>2026-06-15T09:42:52Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Mission statement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=ARC-adelaide-logo.jpg&lt;br /&gt;
|name=Adelaide Roleplaying Community&lt;br /&gt;
|motto=LARPS are cool!&lt;br /&gt;
|location=Adelaide, South Australia&lt;br /&gt;
|genre= Multi-genre, changes every campaign&lt;br /&gt;
|established=September 2014&lt;br /&gt;
|chapters=1&lt;br /&gt;
|full_credits=&lt;br /&gt;
|homepage_url= https://arc-adelaide.com.au/&lt;br /&gt;
|homepage_link_text= ARC website&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adelaide Roleplaying Community Inc.&#039;&#039;&#039; (ARC) is a non-profit organization and roleplaying community in Adelaide. ARC supports both [[Live-combat|Live Combat]] LARPs and [[Theatre-style|Parlour LARPS]] - campaign type, length, and style all vary depending on the team behind each unique campaign or project. Teams are made up of volunteers from within the community, and both participation and volunteering is based on holding organisation membership.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
:&#039;&#039;The Adelaide Roleplaying Community Inc. is a non-profit organization entirely run by volunteers that offers a diverse range of roleplaying events in the Adelaide region for both members and the general public. Our events include tabletop days, murder mysteries, social events, and Live Action Role Playing events. Our mission is to encourage and promote roleplaying games, provide support and education to the community on organizing roleplaying events, and facilitate roleplaying games, particularly Live Action Role Play events, by offering advice and access to resources.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;We also aim to foster a positive and inclusive community for members regardless of sexuality, gender, race, or disability and to take a zero tolerance approach to harassment, discrimination, bullying, and illegal actions that present a threat to the safety and wellbeing of members, guests, and the community. Additionally, we support those who want to organize their own events by providing assistance with sourcing volunteers, props, resource materials, and promotional items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Adelaide Roleplaying Community Inc. (ARC) was founded in September 2014 at an Inaugural General Meeting that had seven attendees. The first gameline was a &#039;&#039;Vampire: the Requiem&#039;&#039; game called &#039;&#039;&#039;The Dark Before Dawn&#039;&#039;&#039; and it was primarily ran out of the Game Master&#039;s home for two years with four of the more important sessions at Tranmere Sea Scouts. There were sixteen attendees during this campaign. &lt;br /&gt;
&lt;br /&gt;
In late 2015, a local LARPCraft subsidiary pivoted and became &#039;&#039;&#039;Southern Wilds&#039;&#039;&#039; which later sought to join ARC and became its second gameline. By 2017 there was a tradition of having two monthly games each year alongside an annual weekend event. ARC has run games in a variety of genres ranging from science fiction to post-apocalyptic, fantasy to historical horror, urban fantasy to modern horror. ARC also runs a variety of game styles including live combat (both foam blaster and foam sword), political parlour and full investigation games. &lt;br /&gt;
&lt;br /&gt;
Thus far there have been over twenty gamelines ranging from weekenders to monthly campaigns to once off events.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
As of 2026 there are two monthly campaigns running in ARC nearing completion. A &#039;&#039;Mage: the Awakening&#039;&#039; game set in modern Canada and a &#039;&#039;Demon: the Fallen&#039;&#039; game set against the backdrop of the British Home Front in World War II.&lt;br /&gt;
&lt;br /&gt;
Recent and upcoming games include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Meditations on Betrayal&#039;&#039;&#039; runs on the October 2026 long weekend in a house in the middle of the woods. It is a slow-burn horror game where you take part as either a cult leader in it for the money, enthusiastic new member, cynical new member, or one of three hikers in the wrong place at the wrong time. It follows the events of a spiritual retreat that begins with the usual sort of activities and ends with a fight for your (character’s) life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Time Traveller’s Paradox&#039;&#039;&#039; is a monthly parlour game that follows Time Travellers who exist at the end of time, either sent into the future or brought here the Last Day when time stood still. They are tasked with a mission: kill the source of the frozen day, whether the source be DIVINE or mortal. If they can bleed; they can die.&lt;br /&gt;
&lt;br /&gt;
* In 2027: &#039;&#039;&#039;Legends of Nightfall Island&#039;&#039;&#039;, is a monthly parlour game set in a fantasy world where those who have recently settled a small island off the coast of the mainland have to contend with the threats of their mysterious island shortly after the long causeway to the mainland collapses during some seemingly natural event.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://discord.gg/Tx5z79GRgc Adelaide Roleplaying Community Discord]&lt;br /&gt;
* [https://www.instagram.com/arc_adelaide/ Club Instagram page]&lt;br /&gt;
* [https://www.facebook.com/adelaideroleplaying Club Facebook page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Adelaide_Roleplaying_Community&amp;diff=4792</id>
		<title>Adelaide Roleplaying Community</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Adelaide_Roleplaying_Community&amp;diff=4792"/>
		<updated>2026-06-15T09:12:57Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;{{BaseOrg |image=ARC-adelaide-logo.jpg |name=Adelaide Roleplaying Community |motto=LARPS are cool! |location=Adelaide, South Australia |genre= Multi-genre, changes every campaign |established=September 2014 |chapters=1 |full_credits= |homepage_url= https://arc-adelaide.com.au/ |homepage_link_text= ARC website }} The &amp;#039;&amp;#039;&amp;#039;Adelaide Roleplaying Community Inc.&amp;#039;&amp;#039;&amp;#039; (ARC) is a non-profit organization and roleplaying community in Adelaide. ARC supports both Live-combat|Live Comb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=ARC-adelaide-logo.jpg&lt;br /&gt;
|name=Adelaide Roleplaying Community&lt;br /&gt;
|motto=LARPS are cool!&lt;br /&gt;
|location=Adelaide, South Australia&lt;br /&gt;
|genre= Multi-genre, changes every campaign&lt;br /&gt;
|established=September 2014&lt;br /&gt;
|chapters=1&lt;br /&gt;
|full_credits=&lt;br /&gt;
|homepage_url= https://arc-adelaide.com.au/&lt;br /&gt;
|homepage_link_text= ARC website&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adelaide Roleplaying Community Inc.&#039;&#039;&#039; (ARC) is a non-profit organization and roleplaying community in Adelaide. ARC supports both [[Live-combat|Live Combat]] LARPs and [[Theatre-style|Parlour LARPS]] - campaign type, length, and style all vary depending on the team behind each unique campaign or project. Teams are made up of volunteers from within the community, and both participation and volunteering is based on holding organisation membership.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
:The Adelaide Roleplaying Community Inc. is a non-profit organization entirely run by volunteers that offers a diverse range of roleplaying events in the Adelaide region for both members and the general public. Our events include tabletop days, murder mysteries, social events, and Live Action Role Playing events. Our mission is to encourage and promote roleplaying games, provide support and education to the community on organizing roleplaying events, and facilitate roleplaying games, particularly Live Action Role Play events, by offering advice and access to resources. &lt;br /&gt;
&lt;br /&gt;
:We also aim to foster a positive and inclusive community for members regardless of sexuality, gender, race, or disability and to take a zero tolerance approach to harassment, discrimination, bullying, and illegal actions that present a threat to the safety and wellbeing of members, guests, and the community. Additionally, we support those who want to organize their own events by providing assistance with sourcing volunteers, props, resource materials, and promotional items.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Adelaide Roleplaying Community Inc. (ARC) was founded in September 2014 at an Inaugural General Meeting that had seven attendees. The first gameline was a &#039;&#039;Vampire: the Requiem&#039;&#039; game called &#039;&#039;&#039;The Dark Before Dawn&#039;&#039;&#039; and it was primarily ran out of the Game Master&#039;s home for two years with four of the more important sessions at Tranmere Sea Scouts. There were sixteen attendees during this campaign. &lt;br /&gt;
&lt;br /&gt;
In late 2015, a local LARPCraft subsidiary pivoted and became &#039;&#039;&#039;Southern Wilds&#039;&#039;&#039; which later sought to join ARC and became its second gameline. By 2017 there was a tradition of having two monthly games each year alongside an annual weekend event. ARC has run games in a variety of genres ranging from science fiction to post-apocalyptic, fantasy to historical horror, urban fantasy to modern horror. ARC also runs a variety of game styles including live combat (both foam blaster and foam sword), political parlour and full investigation games. &lt;br /&gt;
&lt;br /&gt;
Thus far there have been over twenty gamelines ranging from weekenders to monthly campaigns to once off events.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
As of 2026 there are two monthly campaigns running in ARC nearing completion. A &#039;&#039;Mage: the Awakening&#039;&#039; game set in modern Canada and a &#039;&#039;Demon: the Fallen&#039;&#039; game set against the backdrop of the British Home Front in World War II.&lt;br /&gt;
&lt;br /&gt;
Recent and upcoming games include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Meditations on Betrayal&#039;&#039;&#039; runs on the October 2026 long weekend in a house in the middle of the woods. It is a slow-burn horror game where you take part as either a cult leader in it for the money, enthusiastic new member, cynical new member, or one of three hikers in the wrong place at the wrong time. It follows the events of a spiritual retreat that begins with the usual sort of activities and ends with a fight for your (character’s) life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Time Traveller’s Paradox&#039;&#039;&#039; is a monthly parlour game that follows Time Travellers who exist at the end of time, either sent into the future or brought here the Last Day when time stood still. They are tasked with a mission: kill the source of the frozen day, whether the source be DIVINE or mortal. If they can bleed; they can die.&lt;br /&gt;
&lt;br /&gt;
* In 2027: &#039;&#039;&#039;Legends of Nightfall Island&#039;&#039;&#039;, is a monthly parlour game set in a fantasy world where those who have recently settled a small island off the coast of the mainland have to contend with the threats of their mysterious island shortly after the long causeway to the mainland collapses during some seemingly natural event.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://discord.gg/Tx5z79GRgc Adelaide Roleplaying Community Discord]&lt;br /&gt;
* [https://www.instagram.com/arc_adelaide/ Club Instagram page]&lt;br /&gt;
* [https://www.facebook.com/adelaideroleplaying Club Facebook page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:ARC-adelaide-logo.jpg&amp;diff=4791</id>
		<title>File:ARC-adelaide-logo.jpg</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:ARC-adelaide-logo.jpg&amp;diff=4791"/>
		<updated>2026-06-15T08:25:51Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Logo from Adelaide Roleplaying Community&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo from [[Adelaide Roleplaying Community]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Pervasive_game&amp;diff=4790</id>
		<title>Pervasive game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Pervasive_game&amp;diff=4790"/>
		<updated>2026-06-13T07:30:24Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;&#039;Pervasive games&#039;&#039;&#039;&amp;quot; are games which are spread across a space or time which exposes the game and its participants to the &amp;quot;real world&amp;quot;, expanding or blurring boundaries of play. This may be used to increase a player&#039;s feeling of [[immersion]] in a game. The very first definition and development of the term came from the mixture of LARP with pervasive computing;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;a LARP (Live action role-playing game) game that is augmented with computing and communication technology in a way that combines the physical and digital space together.&amp;quot;&#039;&#039;&amp;lt;ref name=&amp;quot;HowtoHost&amp;quot;&amp;gt;Schneider, Jay; Kortuem, Gerd (2001). &amp;quot;[https://www.researchgate.net/profile/Gerd-Kortuem/publication/228745353_How_to_Host_a_Pervasive_Game-Supporting_Face-to-Face_Interactions_in_Live-Action_Roleplaying/links/02bfe51076ebb4d87b000000/How-to-Host-a-Pervasive-Game-Supporting-Face-to-Face-Interactions-in-Live-Action-Roleplaying.pdf?origin=scientificContributions How to Host a Pervasive Game: Supporting Face-to-Face Interactions in Live-Action Roleplaying]&amp;quot;. ​&#039;&#039;Designing Ubiquitous Computing Games Workshop at UbiComp (position paper)&#039;&#039;. Atlanta, Georgia, USA. pp. 1–6.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over time, a spectrum of definitions continue to be used, ranging between those who would define it only as games which are based on ubiquitous computing&amp;lt;ref&amp;gt;Hinske, Steven; Lampe, Matthias; Magerkurth, Carsten; Röcker, Carsten (2007) &amp;quot;[https://www.th-owl.de/files/webs/iat/fachgebiete/hci/publications/2007/PerGames_2007a.pdf Classifying Pervasive Games: On Pervasive Computing and Mixed Reality]&amp;quot; &#039;&#039;Institute for Pervasive Computing&#039;&#039;, ETH Zurich, Switzerland. Retrieved 12 June 2026.&amp;lt;/ref&amp;gt; and those who would expand the definition to include those games which also use social contexts to blur the boundaries of the game world. &lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* Pervasive Clue - the very first game devised to be a pervasive game, a [[Murder Mystery]] which used short-range radio frequency (RF) PDA devices to enhance the experience.&amp;lt;ref name=&amp;quot;HowtoHost&amp;quot; /&amp;gt;&lt;br /&gt;
* Prosopopeia&amp;lt;ref&amp;gt;Jonsson, Staffan; Montola, Markus; Waern, Annika; Ericsson, Martin (2006) &amp;quot;[https://doi.org/10.1145/1178823.1178850 Prosopopeia: Experiences from a Pervasive Larp]&amp;quot; conference proceedings, &#039;&#039;Association for Computing Machinery&#039;&#039;. DOI: 10.1145/1178823.1178850 . Retrieved 12 June 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Camarilla]] - many Camarilla games across the world used the urban landscape or real goth clubs as game environments, allowing participants and non-participants to mingle in the same space and blur the boundaries of play.&lt;br /&gt;
* Neonhämärä (&amp;quot;Neon Twilight&amp;quot;)&amp;lt;ref&amp;gt;Stenros (2009)[https://pervasivegames.wordpress.com/2009/08/04/rock-n-troll/ &amp;quot;Rock &#039;n&#039; Troll&amp;quot;], blog post, &#039;&#039;Pervasive Games&#039;&#039; website. Retrieved 12 June 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Montola (2009) [https://pervasivegames.wordpress.com/2009/09/23/rock-%e2%80%98n%e2%80%99-troll-neonhamara-debrief/ &amp;quot;Rock &#039;n&#039; Troll: Neonhämärä debrief&amp;quot;], blog post, &#039;&#039;Pervasive Games&#039;&#039;. Retrieved 12 June 2026.&amp;lt;/ref&amp;gt; - an urban fantasy game that played in public space, like the Camarilla and other games before it.&lt;br /&gt;
* [[Caligo Mundi#Generation X|Gen X]] - campaign larp which allowed text roleplay via facebook group comments. This enabled players to experience the social world of the game outside of the usual allotted time and space of the larp, using social media to create a sense of social connection and immersion into the game and its characters. Although intended as a [[multiform]] rather than a pervasive game, the near-ubiquitous nature of the roleplaying that took place does fit definitions of pervasive as well.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Alternate Reality Game|ARGs]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pervasive_game Pervasive Games on Wikipedia]&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Pervasive Pervasive on Nordic Larp Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Pervasive_game&amp;diff=4789</id>
		<title>Pervasive game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Pervasive_game&amp;diff=4789"/>
		<updated>2026-06-13T07:21:58Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: depending on how much people want to add the page or discuss definitions, potentially worth two separate sections for the stricter &amp;#039;ubiquitous computing&amp;#039; related examples and the broader socially pervasive games...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;&#039;Pervasive games&#039;&#039;&#039;&amp;quot; are games which are spread across a space or time which exposes the game and its participants to the &amp;quot;real world&amp;quot;, expanding or blurring boundaries of play. This may be used to increase a player&#039;s feeling of [[immersion]] in a game. The very first definition and development of the term came from the mixture of LARP with pervasive computing;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;a LARP (Live action role-playing game) game that is augmented with computing and communication technology in a way that combines the physical and digital space together.&amp;quot;&#039;&#039;&amp;lt;ref name=&amp;quot;HowtoHost&amp;quot;&amp;gt;Schneider, Jay; Kortuem, Gerd (2001). &amp;quot;[https://www.researchgate.net/profile/Gerd-Kortuem/publication/228745353_How_to_Host_a_Pervasive_Game-Supporting_Face-to-Face_Interactions_in_Live-Action_Roleplaying/links/02bfe51076ebb4d87b000000/How-to-Host-a-Pervasive-Game-Supporting-Face-to-Face-Interactions-in-Live-Action-Roleplaying.pdf?origin=scientificContributions How to Host a Pervasive Game: Supporting Face-to-Face Interactions in Live-Action Roleplaying]&amp;quot;. ​&#039;&#039;Designing Ubiquitous Computing Games Workshop at UbiComp (position paper)&#039;&#039;. Atlanta, Georgia, USA. pp. 1–6.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over time, a spectrum of definitions continue to be used, ranging between those who would define it only as games which are based on ubiquitous computing&amp;lt;ref&amp;gt;Hinske, Steven; Lampe, Matthias; Magerkurth, Carsten; Röcker, Carsten (2007) &amp;quot;[https://www.th-owl.de/files/webs/iat/fachgebiete/hci/publications/2007/PerGames_2007a.pdf Classifying Pervasive Games: On Pervasive Computing and Mixed Reality]&amp;quot; &#039;&#039;Institute for Pervasive Computing&#039;&#039;, ETH Zurich, Switzerland. Retrieved 12 June 2026.&amp;lt;/ref&amp;gt; and those who would expand the definition to include those games which also use social contexts to blur the boundaries of the game world. &lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* Pervasive Clue - the very first game devised to be a pervasive game, a [[Murder Mystery]] which used short-range radio frequency (RF) PDA devices to enhance the experience.&amp;lt;ref name=&amp;quot;HowtoHost&amp;quot; /&amp;gt;&lt;br /&gt;
* Prosopopeia&amp;lt;ref&amp;gt;Jonsson, Staffan; Montola, Markus; Waern, Annika; Ericsson, Martin (2006) &amp;quot;[https://doi.org/10.1145/1178823.1178850 Prosopopeia: Experiences from a Pervasive Larp]&amp;quot; conference proceedings, &#039;&#039;Association for Computing Machinery&#039;&#039;. DOI: 10.1145/1178823.1178850 . Retrieved 12 June 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Camarilla]] - many Camarilla games across the world used the urban landscape or real goth clubs as game environments, allowing participants and non-participants to mingle in the same space and blur the boundaries of play.&lt;br /&gt;
* Neonhämärä (&amp;quot;Neon Twilight&amp;quot;)&amp;lt;ref&amp;gt;Stenros (2009)[https://pervasivegames.wordpress.com/2009/08/04/rock-n-troll/ &amp;quot;Rock &#039;n&#039; Troll&amp;quot;], blog post, &#039;&#039;Pervasive Games&#039;&#039; website. Retrieved 12 June 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Montola (2009) [https://pervasivegames.wordpress.com/2009/09/23/rock-%e2%80%98n%e2%80%99-troll-neonhamara-debrief/ &amp;quot;Rock &#039;n&#039; Troll: Neonhämärä debrief&amp;quot;], blog post, &#039;&#039;Pervasive Games&#039;&#039;. Retrieved 12 June 2026.&amp;lt;/ref&amp;gt; - an urban fantasy game that played in public space, like the Camarilla and other games before it.&lt;br /&gt;
* [[Caligo Mundi#Generation X|Gen X]] - campaign larp which allowed text roleplay via facebook group comments. This enabled players to experience the social world of the game outside of the usual allotted time and space of the larp, using social media to create a sense of social connection and immersion into the game and its characters. Although intended as a [[multiform]] rather than a pervasive game, the near-ubiquitous nature of the roleplaying that took place does fit definitions of pervasive as well.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Alternate Reality Game|ARGs]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Pervasive_game Pervasive Games on Wikipedia]&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Railroad&amp;diff=4788</id>
		<title>Railroad</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Railroad&amp;diff=4788"/>
		<updated>2026-06-10T12:12:02Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Railroad&amp;#039;&amp;#039;&amp;#039; is used to describe plots in roleplaying games where players experience a series of linear events as set out by the GMs in advance.   Due to the complex nature of storytelling and player management for roleplaying games, there is frequently - if not always - some amount of pre-prepared material for player experience, to control for a desired outcome. But when plans are rigid, or enacted in a way that seems to block off alternative pathways...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Railroad&#039;&#039;&#039; is used to describe plots in roleplaying games where players experience a series of linear events as set out by the [[Gamemaster|GMs]] in advance. &lt;br /&gt;
&lt;br /&gt;
Due to the complex nature of storytelling and player management for roleplaying games, there is frequently - if not always - some amount of pre-prepared material for player experience, to control for a desired outcome. But when plans are rigid, or enacted in a way that seems to block off alternative pathways, they can have the consequence of limiting player&#039;s feelings of freedom or [[agency]] and increasing their frustration or loss of faith in the GM&#039;s abilities. Thus this term has negative connotations.&lt;br /&gt;
&lt;br /&gt;
Some roleplayers refer to a railroad, or use railroading as a verb, to describe any linear or pre-determined plot design both good and bad.&amp;lt;ref&amp;gt;Kevin Mason (2024) [https://www.jackmonkeygames.com/2024/07/17/reverse-railroading-gm-technique/ Reverse Railroading GM technique], blog post, &#039;&#039;Jack Monkey Games&#039;&#039; website. Retrieved 10th June 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;@vestige (2012) [https://rpggeek.com/blog/1361/blogpost/10319/hot-topic-1-railroading-what-does-it-mean-and-shou Railroading What Does it Mean and Should it Be Used or Avoided?] blog post, RPG Geek. Retrieved 10th June 2026.&amp;lt;/ref&amp;gt; One definition specifically narrows it down to when a GM &#039;&#039;&amp;quot;negates a player’s choice to enforce a preconceived outcome&amp;quot;&#039;&#039;.&amp;lt;ref&amp;gt;Justin Alexander (2015) [https://thealexandrian.net/wordpress/36900/roleplaying-games/the-railroading-manifesto The Railroading Manifesto] blog post, &#039;&#039;The Alexandrian&#039;&#039; website. Retrieved 10th June 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Plot train]]&lt;br /&gt;
* [[Steering]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://muds.fandom.com/wiki/Railroading Railroading on the MUD wiki] &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4787</id>
		<title>Caligo Mundi</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4787"/>
		<updated>2026-06-08T03:34:45Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=Calogo_Mundi.png&lt;br /&gt;
|name=Caligo Mundi&lt;br /&gt;
|motto=A Melbourne LARP community&lt;br /&gt;
|location=Melbourne, Victoria, Australia. &lt;br /&gt;
|genre=Pan-genre club. Campaigns, one-shot freeforms, and other experimental formats.&lt;br /&gt;
|established=17th July 2007&lt;br /&gt;
|full_credits=&lt;br /&gt;
|homepage_url=https://caligomundi.com/&lt;br /&gt;
|homepage_link_text=Caligo Mundi website&lt;br /&gt;
}}&lt;br /&gt;
An [[Australia|Australian]] LARP group based in Melbourne. Games cycle between different campaigns and oneshots of all genres, primarily a blend of social or theatrical roleplaying, [[Multiform|multiforms]] and [[Australian freeform|Australian freeforms]]. Attendance anywhere between 10-60 players per game, every month.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
Caligo Mundi is a non-profit volunteer organisation, run by its members, for members. Limited by guarantee and registered under the Corporations Act 2001. Dedicated to the running of role-playing events, board game days, and other social gaming activities for adults, 18 years old and over.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The official start of the club is in 2007, but the club draws many stylistic and historical influences from the local history of roleplaying prior to this point. Many founding members were involved in the [[Australian freeform |Australian freeform scene]] which began in the early 80&#039;s, and draw its beginnings and style influences to back then. Later, in 1996, a US World of Darkness LARP group and official fan club of White Wolf – known then as the Camarilla – established an Australian branch, including a chapter in Melbourne, which drew in many of these seasoned convention roleplayers.&lt;br /&gt;
&lt;br /&gt;
Then in July 2007, part of the Melbourne chapter broke away from the international Camarilla organisation in pursuit of more creative freedom in telling stories, and founded this club. &lt;br /&gt;
&lt;br /&gt;
At the time, the club dedicated itself to an expanded World of Darkness campaign, and this is reflected in the club&#039;s chosen name (Latin for &amp;quot;world of shadows/mist&amp;quot; or other connotations, depending on your translation source.) But over the years, the shape of the club has changed. &lt;br /&gt;
&lt;br /&gt;
Player ties to local roleplaying convention culture were strengthened through the promotion of the club at [[Unicon]] with a oneshot in 2009. Then since the hosting of the first &amp;quot;Caligo Presents&amp;quot; in 2010 at Northcote Town Hall in Melbourne - a &#039;taster&#039; of different one-shots in the style of Australian freeforms - the club expanded to other genres and styles and became a home for games that many locals couldn&#039;t find anywhere else (simulated combat excepted). Each month Caligo played host to between 1-3 ongoing campaigns, spanning usually anywhere between 4 sessions long to 2 years long before different storyteller teams took breaks to rest and consider what they wanted to run next. Many of these games were [[Multiform|multiforms]], combining social roleplaying with text roleplaying elements, board games, wargames, or in one case a phone app designed specially by one of the storytellers to interface with players as a &#039;ship computer&#039; in a sci-fi game. In 2015 these experiments led to the club&#039;s first weekend camp event. This was inspired by a popular ongoing campaign that sought to expand beyond its usual format, and then became another home for one-shots in a new setting. The camp continued on annually for another 4 years until the Melbourne lockdowns put a pause on all larping activity.&lt;br /&gt;
&lt;br /&gt;
Since resuming, the club has returned to running two campaign larps each month.&lt;br /&gt;
&lt;br /&gt;
Volunteer GMs can be found by looking through the [https://caligomundi.com/w/index.php/Archived%20Games archive] or [https://caligomundi.com/w/index.php/Past%20Events other special events]. &lt;br /&gt;
Current list of board volunteers is on the [https://caligomundi.com/index.php/about/position-holders/ Position Holders] page.&lt;br /&gt;
&lt;br /&gt;
==Games and Events==&lt;br /&gt;
While some earlier dates are unknown due to the loss of the Caligo Mundi yahoo forums in 2009, the club has kept extensive record of campaigns and other games and events run across the decades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game !! Type !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| nWoD Games 2007 || Campaign || July 2007 || Late 2012 &lt;br /&gt;
|-&lt;br /&gt;
| Changeling: The Lost || Campaign || Late 2007 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Buccaneers Blade|| Campaign || January 2008 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| Deadlands || Campaign || 2010 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Frieberg || Campaign || January 2009 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Downtime || Campaign || July 2008 || April 2009&lt;br /&gt;
|-&lt;br /&gt;
| Houses of the Blooded || Campaign || 2012? || 2013?  &lt;br /&gt;
|-&lt;br /&gt;
| Vampire: The Masquerade || Campaign || February 2012 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Firefly || Campaign || March 2012 || March 2013 &lt;br /&gt;
|-&lt;br /&gt;
| Imperium Bel Canto || Campaign || January 2013 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| WoD 2013 || Campaign || March 2013 || Late 2014 &lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea (2013) || Campaign || October 2013 || March 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Obsidian Council || Campaign || January 2015 || Early 2016 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Ashen Empire || Campaign || February 2012??? || June 2013?? &lt;br /&gt;
|-&lt;br /&gt;
| Cadwallon || Campaign || July 2012 || May 2013 &lt;br /&gt;
|-&lt;br /&gt;
| The Imperial Society || Campaign || January 2013 || October 2013 &lt;br /&gt;
|-&lt;br /&gt;
| For Queen and Empire || Freeform || 12th December 2014 || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Oni&#039;s Smile || Campaign || January 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Dollhouse: Puppets and Masters || Campaign || February 2014 || July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Libretto || Freeform || August 2012 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caligo_Mundi#Generation_X|Generation X: Tomorrow’s Heroes]] || Campaign || April 2014 || July 2015&lt;br /&gt;
|-&lt;br /&gt;
| Game of Thrones || Campaign || April 2015 || April 2016&lt;br /&gt;
|-&lt;br /&gt;
| Laundry Files: The Vespertine Amendments || Campaign || July 2015 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Dragon&#039;s Path || Campaign || February 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Planescape: The Lady&#039;s Sigil || Campaign || March 2016 || February 2017&lt;br /&gt;
|-&lt;br /&gt;
| Mage 20th: Ascension Training || Campaign || August 2016 || September 2016&lt;br /&gt;
|-&lt;br /&gt;
| Colony: Antares &amp;amp; Antares: Prequel || Campaign || December 2016 || May 2017&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: A Great Star Falls || Campaign || July 2016 || June 2017&lt;br /&gt;
|-&lt;br /&gt;
| Snapshots || Freeform One Shots || July 2017 || November 2017&lt;br /&gt;
|-&lt;br /&gt;
| Vampire: Sangfroid || Campaign || October 2017 || August 2019&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: Threehold || &amp;quot;Nordic-style&amp;quot; One-shot || June 2018 || -&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: 12 Nights in the Garden || Campaign || July 2018 || March 2019&lt;br /&gt;
|-&lt;br /&gt;
| Altais: Seasons of Ash || Campaign || June 2019 || October 2020&lt;br /&gt;
|-&lt;br /&gt;
| Four Nights in Alexandria / Typemooniverse || Campaign || November 2019 || November 2020&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Melbourne Freestate || Campaign || July 2021 || November 2023&lt;br /&gt;
|-&lt;br /&gt;
| Manafont University || Campaign || January 2023 || August 2023&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: The Kings Court || Campaign || October 2023 || May 2024&lt;br /&gt;
|-&lt;br /&gt;
| Babylon 4: Journey in the Dark || Campaign || February 2024 || December 2025&lt;br /&gt;
|-&lt;br /&gt;
| Tavern Tales || Freeform || April 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Usurper! || Freeform || May 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Vaesen: The Heirs of Harkaway Hunt || Campaign || May 2024 || July 2025 &lt;br /&gt;
|-&lt;br /&gt;
| Eastward Ho! || Freeform || June 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Pride and Extreme Prejudice || Freeform || August 2025 || -&lt;br /&gt;
|-&lt;br /&gt;
| Revenant&#039;s End || Campaign || August 2025 || July 2026&lt;br /&gt;
|-&lt;br /&gt;
| Spire: The Masks We Wear || Freeform || February 2026 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other special events include:&lt;br /&gt;
*Caligo Presents 2026&lt;br /&gt;
*Caligo Presents 2021&lt;br /&gt;
*Camp Caligo 2019&lt;br /&gt;
*Camp Caligo 2018&lt;br /&gt;
*Camp Caligo 2017&lt;br /&gt;
*Camp Caligo 2016&lt;br /&gt;
*Camp Caligo 2015&lt;br /&gt;
*Caligo Presents 2014&lt;br /&gt;
*Caligo Mundi Presents (2013)&lt;br /&gt;
*Caligo Mundi Presents (2012)&lt;br /&gt;
*Caligo Mundi Presents (2011) - Held at the Rendevous Hotel&lt;br /&gt;
*Caligo Mundi Presents (2010) - Held at Northcote Town Hall&lt;br /&gt;
These events primarily acted as showcases of Australian freeform by local writers, as well as more casual events in ongoing campaigns that allowed new people to try them in a more accessible format and special setting.&lt;br /&gt;
&lt;br /&gt;
===Significant events===&lt;br /&gt;
====7th Sea: Buccaneers Blade====&lt;br /&gt;
The first game run by the club outside of the World of Darkness setting, run by Fi. This began to establish the club as something with more to offer than just being a splinter group from the Camarilla.&lt;br /&gt;
&lt;br /&gt;
====Generation X====&lt;br /&gt;
A campaign set in the X-Men comic universe, at Xavier&#039;s School for Gifted Youngsters, revolving around all the students of the school. This became the largest campaign that Caligo Mundi had ever run up until that point, with approximately 60 players signing up. Once that limit was reached, no new players were accepted, and late applicants were encouraged to join the game as &amp;quot;Teachers&amp;quot; who had partial duties of crowd-management, moderation, and storytelling, to assist the main storytellers deliver the game to as many people as possible. Regular numbers of attendees fluctuated, but stayed relatively high compared to the number of GMs. By the final event, approximately 43 players attended.&lt;br /&gt;
&lt;br /&gt;
The main Storytelling team included:&lt;br /&gt;
*Richard S - took a step down at the end of episode 3.&lt;br /&gt;
*Nat R&lt;br /&gt;
*Paul S&lt;br /&gt;
*Aaron Fenwick&lt;br /&gt;
&lt;br /&gt;
Originally intended for only a 3-episode run by creator Richard S, the popularity of the campaign led to other storytellers stepping up to take over the campaign and extend it for longer. In the end it ran for 2 years and was considered a [[Multiform]] due to the combination of regular theatrical larp events as well as an ongoing text role-play portion, which took place over Facebook groups and comment threads. This game also spawned the beginning of the Camp Caligo full weekend events; as the first one was pitched and organised by Simon (one of the players, character name &amp;quot;Click&amp;quot;) as a &#039;school camp&#039; for the superhero teens to relax and bond at. Several &amp;quot;RTR&amp;quot; or &#039;real time roleplay&#039; (mini-session) events were also run, which offered social events in-character with less or no GM-driven plot; as well as an in-character &amp;quot;prom&amp;quot; with photography, as a special event.&lt;br /&gt;
&lt;br /&gt;
Gen X has also for many years been referred to by past players of the game as &#039;&#039;&amp;quot;The War&amp;quot;&#039;&#039;, due to complex experiences of the game and community around it: particularly regarding the intensity of the text roleplaying, which was sometimes taking place nearly 24/7, and management of mature content. Text roleplay was considered &amp;quot;canon&amp;quot; within certain bounds - for example, mainly text scenes revolved around social day-to-day interaction, as any significant development of powers and plot had to take place in-session. Often, the frequency of roleplaying was considered inaccessible to players who did not have the same amount of time and energy to engage, difficult to moderate, and created more polarised experiences of inclusion in the game and story. Storytellers had to create a rule against being contacted between the hours of 12am-8am to minimise disruption to their personal lives. Player-character [[bleed]] ran high, with some friendships, romantic relationships, and enmity [[in-character]] noticeably affecting [[out-of-character]] relationships, both for good and ill. &lt;br /&gt;
&lt;br /&gt;
As a result of these experiences, in 2015 the Code of Conduct was updated. Caligo Mundi games for many years avoided including any text roleplay as part of games, as well as games where significant numbers of adults were cast as teenagers or children in school settings, as this was perceived as a cause of negative bleed experiences. Despite the negative experiences that did occur, some consider this game to have been an important learning experience for many roleplayers, and something that significantly shaped the community through reflective discussions and friendships that emerged from this game.&lt;br /&gt;
&lt;br /&gt;
====Changeling: Threehold====&lt;br /&gt;
In 2018, Penny Sullivan and Jason Chappel travelled to Melbourne to run a one-shot offered to introduce &amp;quot;Nordic-style negotiation&amp;quot; to the club, to allow for reflection, discussion, and learning about different styles of games.&amp;lt;ref&amp;gt;Sevenbe (Jun 13, 2018) [https://medium.com/roleplaying-games/threehold-2-the-wash-up-326a3263dc82 Threehold 2: The Wash Up], &#039;&#039;Medium&#039;&#039; article. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; This game was preceded by a 1.5–2 hour [[workshop]], which allowed players a chance to try the specific style of negotiation using &amp;quot;[[out-of-game|Off-game]]&amp;quot; signals, and abilities that used the code phrase, &amp;quot;I really &#039;&#039;really&#039;&#039; (do something magical)&amp;quot; to indicate special effects without requiring players to break character.&lt;br /&gt;
&lt;br /&gt;
While some players were unsure of there being significant benefits of using a different negotiation system from the local play culture, the community was very happy to have a guest share their experiences and ideas gathered from other places across Australia and the world, and Penny&#039;s ideas in particular have continued to linger and influence storytellers in the club as they experiment with game format and framing.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Caligo Mundi mentioned in the [https://www.smh.com.au/culture/theatre/fancy-a-night-in-shining-armour-there-s-a-place-for-people-like-you-20230123-p5cepm.html Sydney Morning Herald], a local newspaper, on January 26, 2023.&lt;br /&gt;
* [https://ofscienceandswords.com.au/of-science-swords-blog/caligo-mundi Caligo Mundi] on the &#039;&#039;&#039;Of Science and Swords&#039;&#039;&#039; blog&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Theater Style Game]][[Category:Australian Freeform]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4786</id>
		<title>Caligo Mundi</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4786"/>
		<updated>2026-06-08T03:28:49Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Generation X */ forgot that the original run was only meant to be 3 episodes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=Calogo_Mundi.png&lt;br /&gt;
|name=Caligo Mundi&lt;br /&gt;
|motto=A Melbourne LARP community&lt;br /&gt;
|location=Melbourne, Victoria, Australia. &lt;br /&gt;
|genre=Pan-genre club. Campaigns, one-shot freeforms, and other experimental formats.&lt;br /&gt;
|established=17th July 2007&lt;br /&gt;
|full_credits=&lt;br /&gt;
|homepage_url=https://caligomundi.com/&lt;br /&gt;
|homepage_link_text=Caligo Mundi website&lt;br /&gt;
}}&lt;br /&gt;
An [[Australia|Australian]] LARP group based in Melbourne. Games cycle between different campaigns and oneshots of all genres, primarily a blend of social or theatrical roleplaying, [[Multiform|multiforms]] and [[Australian freeform|Australian freeforms]]. Attendance anywhere between 10-60 players per game, every month.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
Caligo Mundi is a non-profit volunteer organisation, run by its members, for members. Limited by guarantee and registered under the Corporations Act 2001. Dedicated to the running of role-playing events, board game days, and other social gaming activities for adults, 18 years old and over.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The official start of the club is in 2007, but the club draws many stylistic and historical influences from the local history of roleplaying prior to this point. Many founding members were involved in the [[Australian freeform |Australian freeform scene]] which began in the early 80&#039;s, and draw its beginnings and style influences to back then. Later, in 1996, a US World of Darkness LARP group and official fan club of White Wolf – known then as the Camarilla – established an Australian branch, including a chapter in Melbourne, which drew in many of these seasoned convention roleplayers. &lt;br /&gt;
&lt;br /&gt;
Then in July 2007, part of the Melbourne chapter broke away from the international Camarilla organisation in pursuit of more creative freedom in telling stories, and founded this club. &lt;br /&gt;
&lt;br /&gt;
At the time, the club dedicated itself to an expanded World of Darkness campaign, and this is reflected in the club&#039;s chosen name (Latin for &amp;quot;world of shadows/mist&amp;quot; or other connotations, depending on your translation source.) But over the years, the shape of the club has changed.&lt;br /&gt;
&lt;br /&gt;
Since the hosting of the first &amp;quot;Caligo Presents&amp;quot; in 2010 at Northcote Town Hall in Melbourne - a &#039;taster&#039; of different one-shots in the style of Australian freeforms - the club expanded to other genres and styles and became a home for games that many locals couldn&#039;t find anywhere else (simulated combat excepted). Each month Caligo played host to between 1-3 ongoing campaigns, spanning usually anywhere between 4 sessions long to 2 years long before different storyteller teams took breaks to rest and consider what they wanted to run next. Many of these games were [[Multiform|multiforms]], combining social roleplaying with text roleplaying elements, board games, wargames, or in one case a phone app designed specially by one of the storytellers to interface with players as a &#039;ship computer&#039; in a sci-fi game. In 2015 these experiments led to the club&#039;s first weekend camp event. This was inspired by a popular ongoing campaign that sought to expand beyond its usual format, and then became another home for one-shots in a new setting. The camp continued on annually for another 4 years until the Melbourne lockdowns put a pause on all larping activity.&lt;br /&gt;
&lt;br /&gt;
Since resuming, the club has returned to running two campaign larps each month.&lt;br /&gt;
&lt;br /&gt;
Volunteer GMs can be found by looking through the [https://caligomundi.com/w/index.php/Archived%20Games archive] or [https://caligomundi.com/w/index.php/Past%20Events other special events]. &lt;br /&gt;
Current list of board volunteers is on the [https://caligomundi.com/index.php/about/position-holders/ Position Holders] page.&lt;br /&gt;
&lt;br /&gt;
==Games and Events==&lt;br /&gt;
While some earlier dates are unknown due to the loss of the Caligo Mundi yahoo forums in 2009, the club has kept extensive record of campaigns and other games and events run across the decades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game !! Type !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| nWoD Games 2007 || Campaign || July 2007 || Late 2012 &lt;br /&gt;
|-&lt;br /&gt;
| Changeling: The Lost || Campaign || Late 2007 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Buccaneers Blade|| Campaign || January 2008 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| Deadlands || Campaign || 2010 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Frieberg || Campaign || January 2009 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Downtime || Campaign || July 2008 || April 2009&lt;br /&gt;
|-&lt;br /&gt;
| Houses of the Blooded || Campaign || 2012? || 2013?  &lt;br /&gt;
|-&lt;br /&gt;
| Vampire: The Masquerade || Campaign || February 2012 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Firefly || Campaign || March 2012 || March 2013 &lt;br /&gt;
|-&lt;br /&gt;
| Imperium Bel Canto || Campaign || January 2013 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| WoD 2013 || Campaign || March 2013 || Late 2014 &lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea (2013) || Campaign || October 2013 || March 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Obsidian Council || Campaign || January 2015 || Early 2016 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Ashen Empire || Campaign || February 2012??? || June 2013?? &lt;br /&gt;
|-&lt;br /&gt;
| Cadwallon || Campaign || July 2012 || May 2013 &lt;br /&gt;
|-&lt;br /&gt;
| The Imperial Society || Campaign || January 2013 || October 2013 &lt;br /&gt;
|-&lt;br /&gt;
| For Queen and Empire || Freeform || 12th December 2014 || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Oni&#039;s Smile || Campaign || January 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Dollhouse: Puppets and Masters || Campaign || February 2014 || July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Libretto || Freeform || August 2012 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caligo_Mundi#Generation_X|Generation X: Tomorrow’s Heroes]] || Campaign || April 2014 || July 2015&lt;br /&gt;
|-&lt;br /&gt;
| Game of Thrones || Campaign || April 2015 || April 2016&lt;br /&gt;
|-&lt;br /&gt;
| Laundry Files: The Vespertine Amendments || Campaign || July 2015 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Dragon&#039;s Path || Campaign || February 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Planescape: The Lady&#039;s Sigil || Campaign || March 2016 || February 2017&lt;br /&gt;
|-&lt;br /&gt;
| Mage 20th: Ascension Training || Campaign || August 2016 || September 2016&lt;br /&gt;
|-&lt;br /&gt;
| Colony: Antares &amp;amp; Antares: Prequel || Campaign || December 2016 || May 2017&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: A Great Star Falls || Campaign || July 2016 || June 2017&lt;br /&gt;
|-&lt;br /&gt;
| Snapshots || Freeform One Shots || July 2017 || November 2017&lt;br /&gt;
|-&lt;br /&gt;
| Vampire: Sangfroid || Campaign || October 2017 || August 2019&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: Threehold || &amp;quot;Nordic-style&amp;quot; One-shot || June 2018 || -&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: 12 Nights in the Garden || Campaign || July 2018 || March 2019&lt;br /&gt;
|-&lt;br /&gt;
| Altais: Seasons of Ash || Campaign || June 2019 || October 2020&lt;br /&gt;
|-&lt;br /&gt;
| Four Nights in Alexandria / Typemooniverse || Campaign || November 2019 || November 2020&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Melbourne Freestate || Campaign || July 2021 || November 2023&lt;br /&gt;
|-&lt;br /&gt;
| Manafont University || Campaign || January 2023 || August 2023&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: The Kings Court || Campaign || October 2023 || May 2024&lt;br /&gt;
|-&lt;br /&gt;
| Babylon 4: Journey in the Dark || Campaign || February 2024 || December 2025&lt;br /&gt;
|-&lt;br /&gt;
| Tavern Tales || Freeform || April 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Usurper! || Freeform || May 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Vaesen: The Heirs of Harkaway Hunt || Campaign || May 2024 || July 2025 &lt;br /&gt;
|-&lt;br /&gt;
| Eastward Ho! || Freeform || June 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Pride and Extreme Prejudice || Freeform || August 2025 || -&lt;br /&gt;
|-&lt;br /&gt;
| Revenant&#039;s End || Campaign || August 2025 || July 2026&lt;br /&gt;
|-&lt;br /&gt;
| Spire: The Masks We Wear || Freeform || February 2026 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other special events include:&lt;br /&gt;
*Caligo Presents 2026&lt;br /&gt;
*Caligo Presents 2021&lt;br /&gt;
*Camp Caligo 2019&lt;br /&gt;
*Camp Caligo 2018&lt;br /&gt;
*Camp Caligo 2017&lt;br /&gt;
*Camp Caligo 2016&lt;br /&gt;
*Camp Caligo 2015&lt;br /&gt;
*Caligo Presents 2014&lt;br /&gt;
*Caligo Mundi Presents (2013)&lt;br /&gt;
*Caligo Mundi Presents (2012)&lt;br /&gt;
*Caligo Mundi Presents (2011) - Held at the Rendevous Hotel&lt;br /&gt;
*Caligo Mundi Presents (2010) - Held at Northcote Town Hall&lt;br /&gt;
These events primarily acted as showcases of Australian freeform by local writers, as well as more casual events in ongoing campaigns that allowed new people to try them in a more accessible format and special setting.&lt;br /&gt;
&lt;br /&gt;
===Significant events===&lt;br /&gt;
====7th Sea: Buccaneers Blade====&lt;br /&gt;
The first game run by the club outside of the World of Darkness setting, run by Fi. This began to establish the club as something with more to offer than just being a splinter group from the Camarilla.&lt;br /&gt;
&lt;br /&gt;
====Generation X====&lt;br /&gt;
A campaign set in the X-Men comic universe, at Xavier&#039;s School for Gifted Youngsters, revolving around all the students of the school. This became the largest campaign that Caligo Mundi had ever run up until that point, with approximately 60 players signing up. Once that limit was reached, no new players were accepted, and late applicants were encouraged to join the game as &amp;quot;Teachers&amp;quot; who had partial duties of crowd-management, moderation, and storytelling, to assist the main storytellers deliver the game to as many people as possible. Regular numbers of attendees fluctuated, but stayed relatively high compared to the number of GMs. By the final event, approximately 43 players attended.&lt;br /&gt;
&lt;br /&gt;
The main Storytelling team included:&lt;br /&gt;
*Richard S - took a step down at the end of episode 3.&lt;br /&gt;
*Nat R&lt;br /&gt;
*Paul S&lt;br /&gt;
*Aaron Fenwick&lt;br /&gt;
&lt;br /&gt;
Originally intended for only a 3-episode run by creator Richard S, the popularity of the campaign led to other storytellers stepping up to take over the campaign and extend it for longer. In the end it ran for 2 years and was considered a [[Multiform]] due to the combination of regular theatrical larp events as well as an ongoing text role-play portion, which took place over Facebook groups and comment threads. This game also spawned the beginning of the Camp Caligo full weekend events; as the first one was pitched and organised by Simon (one of the players, character name &amp;quot;Click&amp;quot;) as a &#039;school camp&#039; for the superhero teens to relax and bond at. Several &amp;quot;RTR&amp;quot; or &#039;real time roleplay&#039; (mini-session) events were also run, which offered social events in-character with less or no GM-driven plot; as well as an in-character &amp;quot;prom&amp;quot; with photography, as a special event.&lt;br /&gt;
&lt;br /&gt;
Gen X has also for many years been referred to by past players of the game as &#039;&#039;&amp;quot;The War&amp;quot;&#039;&#039;, due to complex experiences of the game and community around it: particularly regarding the intensity of the text roleplaying, which was sometimes taking place nearly 24/7, and management of mature content. Text roleplay was considered &amp;quot;canon&amp;quot; within certain bounds - for example, mainly text scenes revolved around social day-to-day interaction, as any significant development of powers and plot had to take place in-session. Often, the frequency of roleplaying was considered inaccessible to players who did not have the same amount of time and energy to engage, difficult to moderate, and created more polarised experiences of inclusion in the game and story. Storytellers had to create a rule against being contacted between the hours of 12am-8am to minimise disruption to their personal lives. Player-character [[bleed]] ran high, with some friendships, romantic relationships, and enmity [[in-character]] noticeably affecting [[out-of-character]] relationships, both for good and ill. &lt;br /&gt;
&lt;br /&gt;
As a result of these experiences, in 2015 the Code of Conduct was updated. Caligo Mundi games for many years avoided including any text roleplay as part of games, as well as games where significant numbers of adults were cast as teenagers or children in school settings, as this was perceived as a cause of negative bleed experiences. Despite the negative experiences that did occur, some consider this game to have been an important learning experience for many roleplayers, and something that significantly shaped the community through reflective discussions and friendships that emerged from this game.&lt;br /&gt;
&lt;br /&gt;
====Changeling: Threehold====&lt;br /&gt;
In 2018, Penny Sullivan and Jason Chappel travelled to Melbourne to run a one-shot offered to introduce &amp;quot;Nordic-style negotiation&amp;quot; to the club, to allow for reflection, discussion, and learning about different styles of games.&amp;lt;ref&amp;gt;Sevenbe (Jun 13, 2018) [https://medium.com/roleplaying-games/threehold-2-the-wash-up-326a3263dc82 Threehold 2: The Wash Up], &#039;&#039;Medium&#039;&#039; article. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; This game was preceded by a 1.5–2 hour [[workshop]], which allowed players a chance to try the specific style of negotiation using &amp;quot;[[out-of-game|Off-game]]&amp;quot; signals, and abilities that used the code phrase, &amp;quot;I really &#039;&#039;really&#039;&#039; (do something magical)&amp;quot; to indicate special effects without requiring players to break character.&lt;br /&gt;
&lt;br /&gt;
While some players were unsure of there being significant benefits of using a different negotiation system from the local play culture, the community was very happy to have a guest share their experiences and ideas gathered from other places across Australia and the world, and Penny&#039;s ideas in particular have continued to linger and influence storytellers in the club as they experiment with game format and framing.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Caligo Mundi mentioned in the [https://www.smh.com.au/culture/theatre/fancy-a-night-in-shining-armour-there-s-a-place-for-people-like-you-20230123-p5cepm.html Sydney Morning Herald], a local newspaper, on January 26, 2023.&lt;br /&gt;
* [https://ofscienceandswords.com.au/of-science-swords-blog/caligo-mundi Caligo Mundi] on the &#039;&#039;&#039;Of Science and Swords&#039;&#039;&#039; blog&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Theater Style Game]][[Category:Australian Freeform]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Swordcraft&amp;diff=4785</id>
		<title>Swordcraft</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Swordcraft&amp;diff=4785"/>
		<updated>2026-06-08T03:20:17Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: formatting references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=Swordcraft logo.jpg&lt;br /&gt;
|name=Swordcraft&lt;br /&gt;
|motto=Swordcraft is Australia&#039;s largest medieval battle game and live action roleplaying game. &lt;br /&gt;
|location=Melbourne, Victoria, Australia&lt;br /&gt;
|genre=Medieval fantasy&lt;br /&gt;
|established=2011&lt;br /&gt;
|chapters=11&lt;br /&gt;
|full_credits=Jeffrey Kenneth, Nelson, Phill&lt;br /&gt;
|homepage_url=https://www.swordcraft.com.au/&lt;br /&gt;
|homepage_link_text=Swordcraft website&lt;br /&gt;
}}&lt;br /&gt;
An Australian battlegame and medieval fantasy LARP organisation, running weekly battle games on Friday nights, and annual week-long roleplaying camp events.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
&amp;quot;Our vision is to develop a massive LARPing and battle-gaming community in Victoria and Australia, through a game that is fun to play, regular, welcomes players from different backgrounds and has the potential to grow in scale up to an enormous number of players.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
From the website: &amp;quot;Since Swordcraft&#039;s inception in 2011, we have seen our community grow into Australia&#039;s largest Live Action Roleplay and Battle Gaming event, consisting of thousands of players all over Australia. What was once a simple Friday-night biff between friends has slowly grown into a community of diverse, talented and skilled individuals who love to geek out over all things LARP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Melbourne chapter is the oldest and largest group. Originally located at Princes Park, Melbourne; now moved to the Western Oval in Parkville, a short walk from its original location&amp;lt;ref&amp;gt;City of Melbourne (2026) [https://www.melbourne.vic.gov.au/sports-activities/swordcraft-limited Swordcraft Limited], City of Melbourne website, retrieved 8th June 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In 2018, a small splinter group left the Melbourne Swordcraft chapter and formed another organisation named [[Exodus]].&lt;br /&gt;
&lt;br /&gt;
===Swordcraft and Weapon Laws===&lt;br /&gt;
During Swordcraft&#039;s establishing years, police presence at events was a common sight. Local police were often called to Princes Park with reports of people in the park with weapons. Although local community and police familiarity with larp as an activity has reduced general alarm over time, with strict Australian and Victorian legal regulations and culture against possession of weapons&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Gun_laws_of_Australia Gun Laws of Australia on Wikipedia]&amp;lt;/ref&amp;gt;, these reports are taken seriously and investigated regularly; making legal literacy around weapon law crucial for safe operation of local [[boffer]] larps. &lt;br /&gt;
&lt;br /&gt;
Under Victorian law, particularly the Control of Weapons Act 1990 - Section 5AB, it is a criminal offence to possess, use or carry an imitation firearm without an exemption under section 8B or an approval under section 8C; the penalty for which is 240 penalty units or imprisonment for 2 years&amp;lt;ref&amp;gt;[https://classic.austlii.edu.au/au/legis/vic/consol_act/cowa1990216/s5ab.html Control of Weapons Act 1990 Section 5AB]&amp;lt;/ref&amp;gt;. While most foam weapons and body armour are able to fall under exceptions, and larp-safe bows are a common sight on the field, bandguns in particular have become strictly regulated in order to comply with these laws&amp;lt;ref&amp;gt;Victoria Police (2022) [https://www.police.vic.gov.au/sites/default/files/2022-04/Quick%20Guide%20-%20Imitations%20toys%20and%20other%20themed%20paraphernalia_1.pdf Quick Guide: Imitation Toys and Other Themed Paraphenalia] Retrieved 8th June 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Swordcraft (2023) [https://www.swordcraft.com.au/legal Legal], Swordcraft website, retrieved 8th June 2026&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
One weapon in particular has been vanishingly rare to nonexistent on the field due to its difficulty in meeting these requirements. Crossbows are considered a prohibited weapon in Victoria. Both due to their appearance and likelihood of being mistaken as a real weapon by police, and their potential to be modified to meet the legal definition of a firearm, they cannot meet the requirements to fall under &amp;quot;imitation&amp;quot; weapon exceptions. As a result crossbows are restricted completely without the bearer being in possession of their own firearms licence, and with appropriate modifications made.&lt;br /&gt;
&lt;br /&gt;
Due to the comprehensive nature of Swordcraft rules, ensuring their players&#039; gear consistently meets local weapon law requirements as well as safety requirements for insurance across all chapters in the country, in the past some other Australian larps have based their own standards for boffer equipment on whether or not it is &#039;&#039;&amp;quot;Swordcraft legal&amp;quot;&#039;&#039;. &#039;Swordcraft legal&#039; rules have thus had an influence not just on other larps but also on the popularity and importation of different larp equipment brands within Australia.&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* Adelaide &amp;amp; Iron Triangle&lt;br /&gt;
* Ballarat&lt;br /&gt;
* Bendigo&lt;br /&gt;
* Brisbane&lt;br /&gt;
* Melbourne &lt;br /&gt;
* Cairns&lt;br /&gt;
* Geelong&lt;br /&gt;
* Gippsland&lt;br /&gt;
* Mildura&lt;br /&gt;
* Newcastle&lt;br /&gt;
* Townsville&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.facebook.com/groups/swordcraft/ SC Facebook]&lt;br /&gt;
&lt;br /&gt;
[https://www.instagram.com/swordcraft%20larp SC Instagram]&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Battle Games]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Swordcraft&amp;diff=4784</id>
		<title>Swordcraft</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Swordcraft&amp;diff=4784"/>
		<updated>2026-06-08T03:19:25Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Added information about &amp;#039;swordcraft legal&amp;#039; boffer weapon history as it has influenced Australian live combat larps and conversations around weapon use significantly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=Swordcraft logo.jpg&lt;br /&gt;
|name=Swordcraft&lt;br /&gt;
|motto=Swordcraft is Australia&#039;s largest medieval battle game and live action roleplaying game. &lt;br /&gt;
|location=Melbourne, Victoria, Australia&lt;br /&gt;
|genre=Medieval fantasy&lt;br /&gt;
|established=2011&lt;br /&gt;
|chapters=11&lt;br /&gt;
|full_credits=Jeffrey Kenneth, Nelson, Phill&lt;br /&gt;
|homepage_url=https://www.swordcraft.com.au/&lt;br /&gt;
|homepage_link_text=Swordcraft website&lt;br /&gt;
}}&lt;br /&gt;
An Australian battlegame and medieval fantasy LARP organisation, running weekly battle games on Friday nights, and annual week-long roleplaying camp events.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
&amp;quot;Our vision is to develop a massive LARPing and battle-gaming community in Victoria and Australia, through a game that is fun to play, regular, welcomes players from different backgrounds and has the potential to grow in scale up to an enormous number of players.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
From the website: &amp;quot;Since Swordcraft&#039;s inception in 2011, we have seen our community grow into Australia&#039;s largest Live Action Roleplay and Battle Gaming event, consisting of thousands of players all over Australia. What was once a simple Friday-night biff between friends has slowly grown into a community of diverse, talented and skilled individuals who love to geek out over all things LARP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Melbourne chapter is the oldest and largest group. Originally located at Princes Park, Melbourne; now moved to the Western Oval in Parkville, a short walk from its original location&amp;lt;ref&amp;gt;City of Melbourne (2026) [https://www.melbourne.vic.gov.au/sports-activities/swordcraft-limited Swordcraft Limited], City of Melbourne website, retrieved 8th June 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In 2018, a small splinter group left the Melbourne Swordcraft chapter and formed another organisation named [[Exodus]].&lt;br /&gt;
&lt;br /&gt;
===Swordcraft and Weapon Laws===&lt;br /&gt;
During Swordcraft&#039;s establishing years, police presence at events was a common sight. Local police were often called to Princes Park with reports of people in the park with weapons. Although local community and police familiarity with larp as an activity has reduced general alarm over time, with strict Australian and Victorian legal regulations and culture against possession of weapons&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Gun_laws_of_Australia Gun Laws of Australia on Wikipedia]&amp;lt;/ref&amp;gt;, these reports are taken seriously and investigated regularly; making legal literacy around weapon law crucial for safe operation of local [[boffer]] larps. &lt;br /&gt;
&lt;br /&gt;
Under Victorian law, particularly the Control of Weapons Act 1990 - Section 5AB, it is a criminal offence to possess, use or carry an imitation firearm without an exemption under section 8B or an approval under section 8C; the penalty for which is 240 penalty units or imprisonment for 2 years&amp;lt;ref&amp;gt;[https://classic.austlii.edu.au/au/legis/vic/consol_act/cowa1990216/s5ab.html Control of Weapons Act 1990 Section 5AB]&amp;lt;/ref&amp;gt;. While most foam weapons and body armour are able to fall under exceptions, and larp-safe bows are a common sight on the field, bandguns in particular have become strictly regulated in order to comply with these laws&amp;lt;ref&amp;gt;Victoria Police (2022) [https://www.police.vic.gov.au/sites/default/files/2022-04/Quick%20Guide%20-%20Imitations%20toys%20and%20other%20themed%20paraphernalia_1.pdf Quick Guide: Imitation Toys and Other Themed Paraphenalia] Retrieved 8th June 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Swordcraft (2023) [https://www.swordcraft.com.au/legal Legal], Swordcraft website, retrieved 8th June 2026&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
One weapon in particular has been vanishingly rare to nonexistent on the field due to its difficulty in meeting these requirements. Crossbows are considered a prohibited weapon in Victoria. Both due to their appearance and likelihood of being mistaken as a real weapon by police, and their potential to be modified to meet the legal definition of a firearm, they cannot meet the requirements to fall under &amp;quot;imitation&amp;quot; weapon exceptions. As a result crossbows are restricted completely without the bearer being in possession of their own firearms licence, and with appropriate modifications made.&lt;br /&gt;
&lt;br /&gt;
Due to the comprehensive nature of Swordcraft rules, ensuring their players&#039; gear consistently meets local weapon law requirements as well as safety requirements for insurance across all chapters in the country, in the past some other Australian larps have based their own standards for boffer equipment on whether or not it is &#039;&#039;&amp;quot;Swordcraft legal&amp;quot;&#039;&#039;. &#039;Swordcraft legal&#039; rules have thus had an influence not just on other larps but also on the popularity and importation of different larp equipment brands within Australia.&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* Adelaide &amp;amp; Iron Triangle&lt;br /&gt;
* Ballarat&lt;br /&gt;
* Bendigo&lt;br /&gt;
* Brisbane&lt;br /&gt;
* Melbourne &lt;br /&gt;
* Cairns&lt;br /&gt;
* Geelong&lt;br /&gt;
* Gippsland&lt;br /&gt;
* Mildura&lt;br /&gt;
* Newcastle&lt;br /&gt;
* Townsville&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.facebook.com/groups/swordcraft/ SC Facebook]&lt;br /&gt;
&lt;br /&gt;
[https://www.instagram.com/swordcraft%20larp SC Instagram]&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Battle Games]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4783</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4783"/>
		<updated>2026-06-04T13:09:35Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Pages which need to be created */ completed consent-based play&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Murder Mystery Game]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Pervasive game]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4782</id>
		<title>Consent-based play</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4782"/>
		<updated>2026-06-04T13:08:13Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Consent-based play&#039;&#039;&#039; in roleplaying is when outcomes within a larp [[in-game]] are mediated between players through [[out-of-character]] mutual agreement. &lt;br /&gt;
&lt;br /&gt;
Demonstrating and acting on consent may involve explicit discussions or implied behaviours, and the use of other tools such the [[OK check-in]], pre-game [[calibration]], and [[debriefing]] to assist in reaching agreement and ensure agreements on play and interpretations of consent are staying on track and reduce negative [[bleed]] from disagreements. Participants may express consent by opting in and/or opting out of certain interactions or dynamics. Explicit negotiation for consent can have benefits of not just creating a sense of direction between players, but also confidence from participants in that direction, as has been observed in the immersive theatre as well:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;By setting standards of behavior, immersive works receive the added benefit of letting the audience know what is and isn’t permitted. Audience members won’t be trapped by the uncertainty of what they are and are not allowed to do. Instead, they can focus on discovering the intricacies of what is allowed within clear boundaries. For boundaries to be explored, boundaries must first be set, and we can hope that by setting certain standards, we can build a more concrete environment in which people can explore safely.&amp;quot;&#039;&#039; - Leah Ableson&amp;lt;ref&amp;gt;Leah Ableson (2018) [https://www.noproscenium.com/constructing-consent-in-immersive/ Constructing Consent in Immersive] &#039;&#039;No Proscenium&#039;&#039; website. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though used across many styles of roleplaying, consent-based negotiations can nonetheless be complex to establish, as no two people inhabit the exact same cross-sections of perspective, identity, and experience. Some have critiqued consent-based negotiation on the basis of concerns around players &amp;quot;revoking consent&amp;quot; upon character death or other negative game experiences, perceived as removing themselves from equitable consequences of play&amp;lt;ref&amp;gt;Cody Page (2024) &#039;Role-ing The Dice: Identity, Intimacy &amp;amp; Consent in Table-Top Role Playing&#039;, &#039;&#039;Journal of Consent-Based Performance&#039;&#039;, vol. 3, issue 1. DOI: https://doi.org/10.46787/jcbp.v3i1.3640 Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;. Other advocates argue that it creates greater equity and satisfaction in play outcomes, and offer different&amp;lt;ref&amp;gt;Maury Brown (2017) [https://www.nordiclarp.org/2017/03/24/the-consent-and-community-safety-manifesto/ The Consent and Community Safety Manifesto], blog post, Nordic Larp website, retrieved 4th June 2026.&amp;lt;/ref&amp;gt;  methods&amp;lt;ref&amp;gt;Sean K. Reynolds &amp;amp; Shanna Germain (2019) [https://www.montecookgames.com/consent-in-gaming/ Consent in Gaming], Monte Cook Games LLC. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt; for creating shared understandings and starting grounds on which consent can be built within roleplaying contexts. These expressions of modern consent culture, as a practice of building senses of safety and well-being within any community, can be traced back to queer movements in the 1960&#039;s, from learning to manage the impacts of violence on community participation&amp;lt;ref&amp;gt; Laura Rikard &amp;amp; Amanda Rose Villarreal (2023) &#039;Focus on Impact, Not Intention: Moving from &#039;Safe&#039; Spaces to Spaces of Acceptable Risk&#039;, &#039;&#039;The Journal of Consent Based Performance&#039;&#039;, vol. 2, issue 1. DOI: https://doi.org/10.46787/jcbp.v2i1.3646. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Theatre-style]] roleplaying&lt;br /&gt;
* [[Nordic larp]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Freeform_role-playing_game Freeform roleplaying on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4781</id>
		<title>Calibration</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4781"/>
		<updated>2026-06-04T12:48:18Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Calibration&#039;&#039;&#039; refers to &amp;quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&amp;quot;&amp;lt;ref&amp;gt;Johanna Koljonen (2020) &#039;Larp Safety Design Fundamentals&#039;, &#039;&#039;RPG学研究 2020&#039;&#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&amp;lt;/ref&amp;gt; The first coining of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016, in response to Koljonen&#039;s descriptions.&amp;lt;ref&amp;gt;Johanna Koljonen (2016) [https://participationsafety.com/2016/09/09/toolkit-the-ok-check-in/ Toolkit: The OK Check-In], blog post, &#039;&#039;Participation Safety in Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It may refer more explicitly to a [[workshop]] or process that happens before the game and [[out-of-game|outside of it]], in which players and [[gamemaster]]s set expectations for play to achieve some [[coherence]] of experience&amp;lt;ref&amp;gt;Jaakko Stenros, Martin Eckhoff Andresen, Martin Nielsen (13th November, 2016) [https://analoggamestudies.org/tag/calibration/ Calibration], blog post, &#039;&#039;Analog Game Studies&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;. This can include checking that all [[character]]s created for the game will contribute to the desired play experience; some characters may be [[pre-written characters|pre-written]] for this purpose, or otherwise go through several iterations in an approval process before participants can join the game. GMs may also at this point communicate desired philosophies and cultures of play that they wish for the game, such as encouraging [[Play to Win]] or [[Play to lose]] attitudes amongst participants, and discuss intentions around [[bleed]] and its management.&lt;br /&gt;
&lt;br /&gt;
During play, players may use techniques such as [[steering]] and [[plot triage]] alongside consent negotiations and safety mechanics such as the [[OK check-in]] to ensure their play behaviour and choices stay within agreed-upon boundaries of play&amp;lt;ref&amp;gt;Maury Brown (24th January, 2018) [https://www.nordiclarp.org/2018/01/24/safety-calibration-design-tools-uses/ Safety Calibration Design Tools and Their Uses], blog post, &#039;&#039;Nordic Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;. GMs may also actively step in and [[GM-adjudicated|adjudicate]] where required. Afterwards, participants may use a [[Debrief]] to compare different experiences and perspectives to reflect on the calibration of the game and how they feel about it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[Consent-based play]]&lt;br /&gt;
* [[Larp theory]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4780</id>
		<title>Consent-based play</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4780"/>
		<updated>2026-06-04T12:47:40Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Consent-based play&#039;&#039;&#039; in roleplaying is when outcomes within a larp [[in-game]] are mediated between players through [[out-of-character]] mutual agreement. &lt;br /&gt;
&lt;br /&gt;
Demonstrating and acting on consent may involve explicit discussions or implied behaviours, and the use of other tools such the [[OK check-in]], pre-game [[calibration]], and [[debriefing]] to assist in reaching agreement and ensure agreements on play and interpretations of consent are staying on track and reduce negative [[bleed]] from disagreements. Participants may express consent by opting in and/or opting out of certain interactions or dynamics. Explicit negotiation for consent can have benefits of not just creating a sense of direction between players, but also confidence from participants in that direction, as has been observed in the immersive theatre as well:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;By setting standards of behavior, immersive works receive the added benefit of letting the audience know what is and isn’t permitted. Audience members won’t be trapped by the uncertainty of what they are and are not allowed to do. Instead, they can focus on discovering the intricacies of what is allowed within clear boundaries. For boundaries to be explored, boundaries must first be set, and we can hope that by setting certain standards, we can build a more concrete environment in which people can explore safely.&amp;quot;&#039;&#039; - Leah Ableson&amp;lt;ref&amp;gt;Leah Ableson (2018) [https://www.noproscenium.com/constructing-consent-in-immersive/ Constructing Consent in Immersive] &#039;&#039;No Proscenium&#039;&#039; website. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though used across many styles of roleplaying, consent-based negotiations can nonetheless be complex to establish, as no two people inhabit the exact same cross-sections of perspective, identity, and experience. A great deal of literature has been produced to explore, explain, or advocate&amp;lt;ref&amp;gt;Maury Brown (2017) [https://www.nordiclarp.org/2017/03/24/the-consent-and-community-safety-manifesto/ The Consent and Community Safety Manifesto], blog post, Nordic Larp website, retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Sean K. Reynolds &amp;amp; Shanna Germain (2019) [https://www.montecookgames.com/consent-in-gaming/ Consent in Gaming], Monte Cook Games LLC. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt; for shared understandings to create starting grounds on which consent can be built within roleplaying contexts. Modern consent culture, as a practice of building senses of safety and well-being within any community, can be traced back to queer movements in the 1960&#039;s, learning to manage the impacts of violence on community participation&amp;lt;ref&amp;gt; Laura Rikard &amp;amp; Amanda Rose Villarreal (2023) &#039;Focus on Impact, Not Intention: Moving from &#039;Safe&#039; Spaces to Spaces of Acceptable Risk&#039;, &#039;&#039;The Journal of Consent Based Performance&#039;&#039;, vol. 2, issue 1. DOI: https://doi.org/10.46787/jcbp.v2i1.3646. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Theatre-style]] roleplaying&lt;br /&gt;
* [[Nordic larp]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Freeform_role-playing_game Freeform roleplaying on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4779</id>
		<title>Consent-based play</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Consent-based_play&amp;diff=4779"/>
		<updated>2026-06-04T11:02:08Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Consent-based play&amp;#039;&amp;#039;&amp;#039; in roleplaying is when outcomes within a larp in-game are mediated between players through out-of-character mutual agreement.   This may exist alongside other mechanics within a larp, allowing players to alternate between chance-based mechanics or consent negotiations as they feel appropriate, or it can be the only method through which a game is determined. Some players prefer consent negotiations specifically to reduce interaction with c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Consent-based play&#039;&#039;&#039; in roleplaying is when outcomes within a larp [[in-game]] are mediated between players through [[out-of-character]] mutual agreement. &lt;br /&gt;
&lt;br /&gt;
This may exist alongside other mechanics within a larp, allowing players to alternate between chance-based mechanics or consent negotiations as they feel appropriate, or it can be the only method through which a game is determined. Some players prefer consent negotiations specifically to reduce interaction with chance-based mechanics, and/or to increase a sense of social cohesion on the story that is happening, or reduce negative [[bleed]] from disagreements. Agreement may be explicit or implicit throughout play, and use other tools such the [[OK check-in]], pre-game [[calibration]], and [[debriefing]] to assist in reaching agreement and ensure play is staying on track.&lt;br /&gt;
&lt;br /&gt;
Though used across many styles of roleplaying, consent-based negotiations can nonetheless be complex to establish, as no two people inhabit the exact same cross-sections of perspective, identity, and experience. A great deal of literature has been produced to explore, explain, or advocate&amp;lt;ref&amp;gt;Maury Brown (2017) [https://www.nordiclarp.org/2017/03/24/the-consent-and-community-safety-manifesto/ The Consent and Community Safety Manifesto], blog post, Nordic Larp website, retrieved 4th June 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Sean K. Reynolds &amp;amp; Shanna Germain (2019) [https://www.montecookgames.com/consent-in-gaming/ Consent in Gaming], Monte Cook Games LLC. Retrieved 4th June 2026.&amp;lt;/ref&amp;gt; for shared understandings to create starting grounds on which consent can be built within roleplaying contexts. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Theatre-style]] roleplaying&lt;br /&gt;
* [[Nordic larp]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Freeform_role-playing_game Freeform roleplaying on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4777</id>
		<title>Caligo Mundi</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4777"/>
		<updated>2026-05-13T02:36:59Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Changeling: Threehold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=Calogo_Mundi.png&lt;br /&gt;
|name=Caligo Mundi&lt;br /&gt;
|motto=A Melbourne LARP community&lt;br /&gt;
|location=Melbourne, Victoria, Australia. &lt;br /&gt;
|genre=Pan-genre club. Campaigns, one-shot freeforms, and other experimental formats.&lt;br /&gt;
|established=17th July 2007&lt;br /&gt;
|full_credits=&lt;br /&gt;
|homepage_url=https://caligomundi.com/&lt;br /&gt;
|homepage_link_text=Caligo Mundi website&lt;br /&gt;
}}&lt;br /&gt;
An [[Australia|Australian]] LARP group based in Melbourne. Games cycle between different campaigns and oneshots of all genres, primarily a blend of social or theatrical roleplaying, [[Multiform|multiforms]] and [[Australian freeform|Australian freeforms]]. Attendance anywhere between 10-60 players per game, every month.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
Caligo Mundi is a non-profit volunteer organisation, run by its members, for members. Limited by guarantee and registered under the Corporations Act 2001. Dedicated to the running of role-playing events, board game days, and other social gaming activities for adults, 18 years old and over.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The official start of the club is in 2007, but the club draws many stylistic and historical influences from the local history of roleplaying prior to this point. Many founding members were involved in the [[Australian freeform |Australian freeform scene]] which began in the early 80&#039;s, and draw its beginnings and style influences to back then. Later, in 1996, a US World of Darkness LARP group and official fan club of White Wolf – known then as the Camarilla – established an Australian branch, including a chapter in Melbourne, which drew in many of these seasoned convention roleplayers. &lt;br /&gt;
&lt;br /&gt;
Then in July 2007, part of the Melbourne chapter broke away from the international Camarilla organisation in pursuit of more creative freedom in telling stories, and founded this club. &lt;br /&gt;
&lt;br /&gt;
At the time, the club dedicated itself to an expanded World of Darkness campaign, and this is reflected in the club&#039;s chosen name (Latin for &amp;quot;world of shadows/mist&amp;quot; or other connotations, depending on your translation source.) But over the years, the shape of the club has changed.&lt;br /&gt;
&lt;br /&gt;
Since the hosting of the first &amp;quot;Caligo Presents&amp;quot; in 2010 at Northcote Town Hall in Melbourne - a &#039;taster&#039; of different one-shots in the style of Australian freeforms - the club expanded to other genres and styles and became a home for games that many locals couldn&#039;t find anywhere else (simulated combat excepted). Each month Caligo played host to between 1-3 ongoing campaigns, spanning usually anywhere between 4 sessions long to 2 years long before different storyteller teams took breaks to rest and consider what they wanted to run next. Many of these games were [[Multiform|multiforms]], combining social roleplaying with text roleplaying elements, board games, wargames, or in one case a phone app designed specially by one of the storytellers to interface with players as a &#039;ship computer&#039; in a sci-fi game. In 2015 these experiments led to the club&#039;s first weekend camp event. This was inspired by a popular ongoing campaign that sought to expand beyond its usual format, and then became another home for one-shots in a new setting. The camp continued on annually for another 4 years until the Melbourne lockdowns put a pause on all larping activity.&lt;br /&gt;
&lt;br /&gt;
Since resuming, the club has returned to running two campaign larps each month.&lt;br /&gt;
&lt;br /&gt;
Volunteer GMs can be found by looking through the [https://caligomundi.com/w/index.php/Archived%20Games archive] or [https://caligomundi.com/w/index.php/Past%20Events other special events]. &lt;br /&gt;
Current list of board volunteers is on the [https://caligomundi.com/index.php/about/position-holders/ Position Holders] page.&lt;br /&gt;
&lt;br /&gt;
==Games and Events==&lt;br /&gt;
While some earlier dates are unknown due to the loss of the Caligo Mundi yahoo forums in 2009, the club has kept extensive record of campaigns and other games and events run across the decades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game !! Type !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| nWoD Games 2007 || Campaign || July 2007 || Late 2012 &lt;br /&gt;
|-&lt;br /&gt;
| Changeling: The Lost || Campaign || Late 2007 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Buccaneers Blade|| Campaign || January 2008 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| Deadlands || Campaign || 2010 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Frieberg || Campaign || January 2009 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Downtime || Campaign || July 2008 || April 2009&lt;br /&gt;
|-&lt;br /&gt;
| Houses of the Blooded || Campaign || 2012? || 2013?  &lt;br /&gt;
|-&lt;br /&gt;
| Vampire: The Masquerade || Campaign || February 2012 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Firefly || Campaign || March 2012 || March 2013 &lt;br /&gt;
|-&lt;br /&gt;
| Imperium Bel Canto || Campaign || January 2013 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| WoD 2013 || Campaign || March 2013 || Late 2014 &lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea (2013) || Campaign || October 2013 || March 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Obsidian Council || Campaign || January 2015 || Early 2016 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Ashen Empire || Campaign || February 2012??? || June 2013?? &lt;br /&gt;
|-&lt;br /&gt;
| Cadwallon || Campaign || July 2012 || May 2013 &lt;br /&gt;
|-&lt;br /&gt;
| The Imperial Society || Campaign || January 2013 || October 2013 &lt;br /&gt;
|-&lt;br /&gt;
| For Queen and Empire || Freeform || 12th December 2014 || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Oni&#039;s Smile || Campaign || January 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Dollhouse: Puppets and Masters || Campaign || February 2014 || July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Libretto || Freeform || August 2012 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caligo_Mundi#Generation_X|Generation X: Tomorrow’s Heroes]] || Campaign || April 2014 || July 2015&lt;br /&gt;
|-&lt;br /&gt;
| Game of Thrones || Campaign || April 2015 || April 2016&lt;br /&gt;
|-&lt;br /&gt;
| Laundry Files: The Vespertine Amendments || Campaign || July 2015 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Dragon&#039;s Path || Campaign || February 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Planescape: The Lady&#039;s Sigil || Campaign || March 2016 || February 2017&lt;br /&gt;
|-&lt;br /&gt;
| Mage 20th: Ascension Training || Campaign || August 2016 || September 2016&lt;br /&gt;
|-&lt;br /&gt;
| Colony: Antares &amp;amp; Antares: Prequel || Campaign || December 2016 || May 2017&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: A Great Star Falls || Campaign || July 2016 || June 2017&lt;br /&gt;
|-&lt;br /&gt;
| Snapshots || Freeform One Shots || July 2017 || November 2017&lt;br /&gt;
|-&lt;br /&gt;
| Vampire: Sangfroid || Campaign || October 2017 || August 2019&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: Threehold || &amp;quot;Nordic-style&amp;quot; One-shot || June 2018 || -&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: 12 Nights in the Garden || Campaign || July 2018 || March 2019&lt;br /&gt;
|-&lt;br /&gt;
| Altais: Seasons of Ash || Campaign || June 2019 || October 2020&lt;br /&gt;
|-&lt;br /&gt;
| Four Nights in Alexandria / Typemooniverse || Campaign || November 2019 || November 2020&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Melbourne Freestate || Campaign || July 2021 || November 2023&lt;br /&gt;
|-&lt;br /&gt;
| Manafont University || Campaign || January 2023 || August 2023&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: The Kings Court || Campaign || October 2023 || May 2024&lt;br /&gt;
|-&lt;br /&gt;
| Babylon 4: Journey in the Dark || Campaign || February 2024 || December 2025&lt;br /&gt;
|-&lt;br /&gt;
| Tavern Tales || Freeform || April 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Usurper! || Freeform || May 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Vaesen: The Heirs of Harkaway Hunt || Campaign || May 2024 || July 2025 &lt;br /&gt;
|-&lt;br /&gt;
| Eastward Ho! || Freeform || June 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Pride and Extreme Prejudice || Freeform || August 2025 || -&lt;br /&gt;
|-&lt;br /&gt;
| Revenant&#039;s End || Campaign || August 2025 || July 2026&lt;br /&gt;
|-&lt;br /&gt;
| Spire: The Masks We Wear || Freeform || February 2026 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other special events include:&lt;br /&gt;
*Caligo Presents 2026&lt;br /&gt;
*Caligo Presents 2021&lt;br /&gt;
*Camp Caligo 2019&lt;br /&gt;
*Camp Caligo 2018&lt;br /&gt;
*Camp Caligo 2017&lt;br /&gt;
*Camp Caligo 2016&lt;br /&gt;
*Camp Caligo 2015&lt;br /&gt;
*Caligo Presents 2014&lt;br /&gt;
*Caligo Mundi Presents (2013)&lt;br /&gt;
*Caligo Mundi Presents (2012)&lt;br /&gt;
*Caligo Mundi Presents (2011) - Held at the Rendevous Hotel&lt;br /&gt;
*Caligo Mundi Presents (2010) - Held at Northcote Town Hall&lt;br /&gt;
These events primarily acted as showcases of Australian freeform by local writers, as well as more casual events in ongoing campaigns that allowed new people to try them in a more accessible format and special setting.&lt;br /&gt;
&lt;br /&gt;
===Significant events===&lt;br /&gt;
====7th Sea: Buccaneers Blade====&lt;br /&gt;
The first game run by the club outside of the World of Darkness setting, run by Fi. This began to establish the club as something with more to offer than just being a splinter group from the Camarilla.&lt;br /&gt;
&lt;br /&gt;
====Generation X====&lt;br /&gt;
A campaign set in the X-Men comic universe, at Xavier&#039;s School for Gifted Youngsters, revolving around all the students of the school. This became the largest campaign that Caligo Mundi had ever run up until that point, with approximately 60 players signing up. Once that limit was reached, no new players were accepted, and late applicants were encouraged to join the game as &amp;quot;Teachers&amp;quot; who had partial duties of crowd-management, moderation, and storytelling, to assist the main storytellers deliver the game to as many people as possible. Regular numbers of attendees fluctuated, but stayed relatively high compared to the number of GMs. By the final event, approximately 43 players attended.&lt;br /&gt;
&lt;br /&gt;
The main Storytelling team included:&lt;br /&gt;
*Richard S - took a step down at the end of Season 1.&lt;br /&gt;
*Nat R&lt;br /&gt;
*Paul S&lt;br /&gt;
*Aaron Fenwick&lt;br /&gt;
&lt;br /&gt;
It ran for two &amp;quot;seasons&amp;quot; (approximately 2 years) and was considered a [[Multiform]] due to the combination of regular theatrical larp events as well as an ongoing text role-play portion, which took place over Facebook groups and comment threads. This game also spawned the beginning of the Camp Caligo full weekend events; as the first one was pitched and organised by Simon (one of the players, character name &amp;quot;Click&amp;quot;) as a &#039;school camp&#039; for the superhero teens to relax and bond at. Several &amp;quot;RTR&amp;quot; or &#039;real time roleplay&#039; (mini-session) events were also run, which offered social events in-character with less or no GM-driven plot; as well as an in-character &amp;quot;prom&amp;quot; with photography, as a special event.&lt;br /&gt;
&lt;br /&gt;
Gen X has also for many years been referred to by past players of the game as &#039;&#039;&amp;quot;The War&amp;quot;&#039;&#039;, due to complex experiences of the game and community around it: particularly regarding the intensity of the text roleplaying, which was sometimes taking place nearly 24/7, and management of mature content. Text roleplay was considered &amp;quot;canon&amp;quot; within certain bounds - for example, mainly text scenes revolved around social day-to-day interaction, as any significant development of powers and plot had to take place in-session. Often, the frequency of roleplaying was considered inaccessible to players who did not have the same amount of time and energy to engage, difficult to moderate, and created more polarised experiences of inclusion in the game and story. Storytellers had to create a rule against being contacted between the hours of 12am-8am to minimise disruption to their personal lives. Player-character [[bleed]] ran high, with some friendships, romantic relationships, and enmity [[in-character]] noticeably affecting [[out-of-character]] relationships, both for good and ill. &lt;br /&gt;
&lt;br /&gt;
As a result of these experiences, in 2015 the Code of Conduct was updated. Caligo Mundi games for many years avoided including any text roleplay as part of games, as well as games where significant numbers of adults were cast as teenagers or children in school settings, as this was perceived as a cause of negative bleed experiences. Despite the negative experiences that did occur, many consider this game to have been an important learning experience for many roleplayers, and something that significantly shaped the community through reflective discussions and friendships that emerged from this game.&lt;br /&gt;
&lt;br /&gt;
====Changeling: Threehold====&lt;br /&gt;
In 2018, Penny Sullivan and Jason Chappel travelled to Melbourne to run a one-shot offered to introduce &amp;quot;Nordic-style negotiation&amp;quot; to the club, to allow for reflection, discussion, and learning about different styles of games.&amp;lt;ref&amp;gt;Sevenbe (Jun 13, 2018) [https://medium.com/roleplaying-games/threehold-2-the-wash-up-326a3263dc82 Threehold 2: The Wash Up], &#039;&#039;Medium&#039;&#039; article. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; This game was preceded by a 1.5–2 hour [[workshop]], which allowed players a chance to try the specific style of negotiation using &amp;quot;[[out-of-game|Off-game]]&amp;quot; signals, and abilities that used the code phrase, &amp;quot;I really &#039;&#039;really&#039;&#039; (do something magical)&amp;quot; to indicate special effects without requiring players to break character.&lt;br /&gt;
&lt;br /&gt;
While some players were unsure of there being significant benefits of using a different negotiation system from the local play culture, the community was very happy to have a guest share their experiences and ideas gathered from other places across Australia and the world, and Penny&#039;s ideas in particular have continued to linger and influence storytellers in the club as they experiment with game format and framing.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Caligo Mundi mentioned in the [https://www.smh.com.au/culture/theatre/fancy-a-night-in-shining-armour-there-s-a-place-for-people-like-you-20230123-p5cepm.html Sydney Morning Herald], a local newspaper, on January 26, 2023.&lt;br /&gt;
* [https://ofscienceandswords.com.au/of-science-swords-blog/caligo-mundi Caligo Mundi] on the &#039;&#039;&#039;Of Science and Swords&#039;&#039;&#039; blog&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Theater Style Game]][[Category:Australian Freeform]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4774</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4774"/>
		<updated>2026-05-05T14:02:41Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Pages which need to be created */ Completed calibration, ok check-in and lookdown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Murder Mystery Game]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Pervasive game]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Consent-based play]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Lookdown&amp;diff=4773</id>
		<title>Lookdown</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Lookdown&amp;diff=4773"/>
		<updated>2026-05-05T14:01:50Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Lookdown&amp;#039;&amp;#039;&amp;#039; is an out-of-character hand signal used to enter or exit a room or scene within an active larp. It was developed to enable movement in and out of scenes whilst minimising disruption to play or immersion.  To use this signal: # Player 1 shields their eyes with one hand, and walks into or out of the room. # Player 2 (and all other players) continue play as usual.  Players who continue play as normal may employ steering techniques to ensure a play...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lookdown&#039;&#039;&#039; is an [[out-of-character]] hand signal used to enter or exit a room or scene within an active larp. It was developed to enable movement in and out of scenes whilst minimising disruption to play or [[immersion]].&lt;br /&gt;
&lt;br /&gt;
To use this signal:&lt;br /&gt;
# Player 1 shields their eyes with one hand, and walks into or out of the room.&lt;br /&gt;
# Player 2 (and all other players) continue play as usual.&lt;br /&gt;
&lt;br /&gt;
Players who continue play as normal may employ [[steering]] techniques to ensure a player who has joined the scene becomes involved in the narrative without questioning how they got there [[in-character]], to facilitate player inclusion.&lt;br /&gt;
&lt;br /&gt;
This signal is not universal to all larps, but may be agreed on and taught to players prior to a game to enable its use.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[College of Wizardry]] use this technique.&amp;lt;ref&amp;gt;Sarah Lynne Bowman, Maury Brown, Johanna Koljonen (2017) [https://nordiclarp.org/wp-content/uploads/2017/02/Safety-Calibration-in-Larps-Knutepunkt-2017.pdf Safety Calibration in Larps], presentation slides, Nordic Larp website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Calibration]] &lt;br /&gt;
* [[out-of-game]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=OK_check-in&amp;diff=4772</id>
		<title>OK check-in</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=OK_check-in&amp;diff=4772"/>
		<updated>2026-05-05T13:41:05Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;OK check-in&amp;#039;&amp;#039;&amp;#039; is a technique used during games to promote player safety by giving participants a quick way to determine a player&amp;#039;s emotional state without significantly breaking the flow of a game or player immersion.  These techniques were developed around 2016 to help answer the question of whether a participant was acting out distress as an expression of their character in-game, or if something in the game had upset them out-of-game. It begins...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;OK check-in&#039;&#039;&#039; is a technique used during games to promote player safety by giving participants a quick way to determine a player&#039;s emotional state without significantly breaking the flow of a game or player [[immersion]].&lt;br /&gt;
&lt;br /&gt;
These techniques were developed around 2016 to help answer the question of whether a participant was acting out distress as an expression of their [[character]] [[in-game]], or if something in the game had upset them [[out-of-game]]. It begins using a similar hand signal as used in scuba-diving&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=yDYA8dVgrfg Ok Sign: Scuba Diving Hand Signal]&amp;lt;/ref&amp;gt;. The steps of the OK-check in system are as follows:&lt;br /&gt;
&lt;br /&gt;
# The person enquiring makes an &amp;quot;OK&amp;quot; symbol with their hand, touching the thumb and index finger together to create an &amp;quot;O&amp;quot; and leaving remaining fingers splayed out; and ensuring that the other person can see it. This means: &#039;&#039;&#039;&amp;quot;Are You Okay?&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
# The other person responds in one of three ways: thumbs up for &#039;&#039;&#039;&amp;quot;Yes&amp;quot;&#039;&#039;&#039;, thumbs down for &#039;&#039;&#039;&amp;quot;No&amp;quot;&#039;&#039;&#039;, and a wavering flat hand (parallel to ground) for &amp;quot;&#039;&#039;&#039;I am not sure&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
# If &amp;quot;yes&amp;quot;, play continues as normal.&lt;br /&gt;
# If &amp;quot;no&amp;quot; or &amp;quot;I&#039;m not sure&amp;quot;, participants are to then pause play and discuss further, potentially using a script, GM assistance, or other tools agreed upon prior to play to look out for the affected player.&lt;br /&gt;
&lt;br /&gt;
The exact details of this procedure may vary between larp groups and countries. In particular, roleplayers are advised to substitute with a different signal when in Italy, due to the OK hand sign being seen as offensive in that cultural context.&amp;lt;ref name=&amp;quot;slides&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Dystopia Rising]]&amp;lt;ref name=&amp;quot;slides&amp;quot;&amp;gt;Sarah Lynne Bowman, Maury Brown, Johanna Koljonen (2017) [https://nordiclarp.org/wp-content/uploads/2017/02/Safety-Calibration-in-Larps-Knutepunkt-2017.pdf Safety Calibration in Larps], presentation slides, &#039;&#039;Nordic Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[Calibration]]&lt;br /&gt;
* [[Bleed]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Check-in Check-ins] on the Nordic larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4771</id>
		<title>Calibration</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4771"/>
		<updated>2026-05-05T13:02:58Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Calibration&#039;&#039;&#039; refers to &amp;quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&amp;quot;&amp;lt;ref&amp;gt;Johanna Koljonen (2020) &#039;Larp Safety Design Fundamentals&#039;, &#039;&#039;RPG学研究 2020&#039;&#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&amp;lt;/ref&amp;gt; The first coining of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016, in response to Koljonen&#039;s descriptions.&amp;lt;ref&amp;gt;Johanna Koljonen (2016) [https://participationsafety.com/2016/09/09/toolkit-the-ok-check-in/ Toolkit: The OK Check-In], blog post, &#039;&#039;Participation Safety in Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It may refer more explicitly to a [[workshop]] or process that happens before the game and [[out-of-game|outside of it]], in which players and [[gamemaster]]s set expectations for play to achieve some [[coherence]] of experience&amp;lt;ref&amp;gt;Jaakko Stenros, Martin Eckhoff Andresen, Martin Nielsen (13th November, 2016) [https://analoggamestudies.org/tag/calibration/ Calibration], blog post, &#039;&#039;Analog Game Studies&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;. This can include checking that all [[character]]s created for the game will contribute to the desired play experience; some characters may be [[pre-written characters|pre-written]] for this purpose, or otherwise go through several iterations in an approval process before participants can join the game. GMs may also at this point communicate desired philosophies and cultures of play that they wish for the game, such as encouraging [[Play to Win]] or [[Play to lose]] attitudes amongst participants, and discuss intentions around [[bleed]] and its management.&lt;br /&gt;
&lt;br /&gt;
During play, players may use techniques such as [[steering]] and [[plot triage]] alongside consent negotiations and safety mechanics such as the [[OK check-in]] to ensure their play behaviour and choices stay within agreed-upon boundaries of play&amp;lt;ref&amp;gt;Maury Brown (24th January, 2018) [https://www.nordiclarp.org/2018/01/24/safety-calibration-design-tools-uses/ Safety Calibration Design Tools and Their Uses], blog post, &#039;&#039;Nordic Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;. GMs may also actively step in and [[GM-adjudicated|adjudicate]] where required. Afterwards, participants may use a [[Debrief]] to compare different experiences and perspectives to reflect on the calibration of the game and how they feel about it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[Consent-based]] play&lt;br /&gt;
* [[Larp theory]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4770</id>
		<title>Calibration</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4770"/>
		<updated>2026-05-05T12:55:47Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Calibration&amp;#039;&amp;#039;&amp;#039; refers to &amp;quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&amp;quot;&amp;lt;ref&amp;gt;Johanna Koljonen (2020) &amp;#039;Larp Safety Design Fundamentals&amp;#039;, &amp;#039;&amp;#039;RPG学研究 2020&amp;#039;&amp;#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&amp;lt;/ref&amp;gt; The first use of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016 &amp;lt;ref&amp;gt;Johanna Ko...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Calibration&#039;&#039;&#039; refers to &amp;quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&amp;quot;&amp;lt;ref&amp;gt;Johanna Koljonen (2020) &#039;Larp Safety Design Fundamentals&#039;, &#039;&#039;RPG学研究 2020&#039;&#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&amp;lt;/ref&amp;gt; The first use of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016 &amp;lt;ref&amp;gt;Johanna Koljonen (2016) [https://participationsafety.com/2016/09/09/toolkit-the-ok-check-in/ Toolkit: The OK Check-In], blog post, &#039;&#039;Participation Safety in Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It may refer more explicitly to a [[workshop]] or process that happens before the game and [[out-of-game|outside of it]], in which players and [[gamemaster]]s set expectations for play and achieve some [[coherence]] of experience. This can include checking that all [[character]]s created for the game will contribute to the desired play experience; some characters may be [[pre-written characters|pre-written]] for this purpose, or otherwise go through several iterations in an approval process before participants can join the game. GMs may also at this point communicate desired philosophies and cultures of play that they wish for the game, such as encouraging [[Play to Win]] or [[Play to lose]] attitudes amongst participants, and discuss intentions around [[bleed]] and its management.&lt;br /&gt;
&lt;br /&gt;
During play, players may use techniques such as [[steering]] and [[plot triage]] alongside consent negotiations and safety mechanics such as the [[OK check-in]] to ensure their play behaviour and choices stay within agreed-upon boundaries of play&amp;lt;ref&amp;gt;Maury Brown (24th January, 2018) [https://www.nordiclarp.org/2018/01/24/safety-calibration-design-tools-uses/ Safety Calibration Design Tools and Their Uses], blog post, &#039;&#039;Nordic Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;. GMs may also actively step in and [[GM-adjudicated|adjudicate]] where required. Afterwards, participants may use a [[Debrief]] to compare different experiences and perspectives to reflect on the calibration of the game and how they feel about it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[Consent-based]] play&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4769</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4769"/>
		<updated>2026-05-05T11:43:10Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Pages which need to be created */ completed GM and self-adjudicating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Murder Mystery Game]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Pervasive game]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Consent-based play]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Calibration]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Self-adjudicating&amp;diff=4768</id>
		<title>Self-adjudicating</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Self-adjudicating&amp;diff=4768"/>
		<updated>2026-05-05T11:41:16Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;A larp is &amp;#039;&amp;#039;&amp;#039;self-adjudicating&amp;#039;&amp;#039;&amp;#039; when the players are able to resolve in-game conflict between each other&amp;#039;s characters through an out-of-game method, without the assistance of a gamemaster or any other kind of referee.  This might involve consent-based negotiation/play, using other mechanics such as paper-scissors-rock, or comparing character sheets to determine which characters&amp;#039; skills should succeed in a head-on contest.  Many larps use self-ad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A larp is &#039;&#039;&#039;self-adjudicating&#039;&#039;&#039; when the players are able to resolve [[in-game]] conflict between each other&#039;s characters through an [[out-of-game]] method, without the assistance of a [[gamemaster]] or any other kind of referee.&lt;br /&gt;
&lt;br /&gt;
This might involve [[consent-based]] negotiation/play, using other mechanics such as [[paper-scissors-rock]], or comparing [[character sheet]]s to determine which characters&#039; skills should succeed in a head-on contest.&lt;br /&gt;
&lt;br /&gt;
Many larps use self-adjudication as a first port-of-call for players to reduce the need for GMs to supervise play everywhere that it happens, giving players some amount of trust and ability to tell stories independently of the GM. But due to conflict that can arise from challenges in [[game balance]] or interpersonal differences, many larps use both self-adjudicating methods as well as GM-adjudicated ones at the same time. In those games, players who are unable to agree on an outcome are usually encouraged to raise the matter with an organiser, either within the duration of the larp in which the conflict took place, or shortly after.&amp;lt;ref&amp;gt;Bryan &amp;quot;Polare&amp;quot; Gregory (23rd May, 2013) [https://alliancelarp.com/forum/threads/adjudications-and-you.16611/ Adjudications and You], forum post, &#039;&#039;Alliance Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[GM-adjudicated]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=GM-adjudicated&amp;diff=4763</id>
		<title>GM-adjudicated</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=GM-adjudicated&amp;diff=4763"/>
		<updated>2026-05-01T09:18:06Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;GM-adjudicated&amp;#039;&amp;#039;&amp;#039; refers to moments or mechanics in larp which require the assistance of game master to navigate and resolve. The GM may make card draws, paper-scissors-rock, or some other mechanic out-of-game to add an element of chance, and then narrate the results and how they affect the player characters and the environment in-game.  The assistance of a GM may be intentionally designed as part of the larp experience, or called for by...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM-adjudicated&#039;&#039;&#039; refers to moments or mechanics in larp which require the assistance of [[gamemaster|game master]] to navigate and resolve. The GM may make [[card draw]]s, [[paper-scissors-rock]], or some other mechanic [[out-of-game]] to add an element of chance, and then narrate the results and how they affect the player characters and the environment [[in-game]].&lt;br /&gt;
&lt;br /&gt;
The assistance of a GM may be intentionally designed as part of the larp experience, or called for by players. This can serve purposes of adding more flavour to the game via GM interaction, or create a sense of fairness between players in conflict, by reducing the risks of [[metagaming]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Gamemaster]] &lt;br /&gt;
* [[Self-adjudicating]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4762</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4762"/>
		<updated>2026-05-01T03:59:17Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: completed latex weapon, in-game, out-of-game, and larp money&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Self-adjudicating]]&lt;br /&gt;
* [[GM-adjudicated]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Murder Mystery Game]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Pervasive game]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Consent-based play]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Calibration]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=In-game&amp;diff=4761</id>
		<title>In-game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=In-game&amp;diff=4761"/>
		<updated>2026-05-01T03:58:16Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;In-game&#039;&#039;&#039; refers to any knowledge, actions, events, conversations, or other phenomena, which exist within the scope and play space of a given larp. &lt;br /&gt;
&lt;br /&gt;
It may be used by people in combination with hand signals to help delineate between what is happening within the game, versus what is happening outside of it, by alternating between this phrase and [[Out-of-game]] or &amp;quot;off-game&amp;quot;. It might be used as well to help signify which actions or words are a character&#039;s behaviours and beliefs, and when they are distinct from a player&#039;s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[In-character]] &lt;br /&gt;
* [[Out-of-character]]‎&lt;br /&gt;
* [[The Magic Circle]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/In-game In-game] definition on the Nordic larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=In-game&amp;diff=4760</id>
		<title>In-game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=In-game&amp;diff=4760"/>
		<updated>2026-05-01T03:58:04Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;In-game&amp;#039;&amp;#039;&amp;#039; refers to any knowledge, actions, events, conversations, or other phenomena, which exist within the scope and play space of a given larp.   It may be used by people in combination with hand signals to help delineate between what is happening within the game, versus what is happening outside of it, by alternating between this phrase and Out-of-game or &amp;quot;off-game&amp;quot;. It might be used as well to help signify which actions or words are a character&amp;#039;s behaviours...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;In-game&#039;&#039;&#039; refers to any knowledge, actions, events, conversations, or other phenomena, which exist within the scope and play space of a given larp. &lt;br /&gt;
&lt;br /&gt;
It may be used by people in combination with hand signals to help delineate between what is happening within the game, versus what is happening outside of it, by alternating between this phrase and [[Out-of-game]] or &amp;quot;off-game&amp;quot;. It might be used as well to help signify which actions or words are a character&#039;s behaviours and beliefs, and when they are distinct from a player&#039;s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[In-character]] &lt;br /&gt;
* [[Out-of-character]]‎&lt;br /&gt;
* [[The Magic Circle]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/In-game In-game] definition on the Nordic larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Out-of-game&amp;diff=4759</id>
		<title>Out-of-game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Out-of-game&amp;diff=4759"/>
		<updated>2026-04-30T15:01:06Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Out-of-game&amp;#039;&amp;#039;&amp;#039; refers to any knowledge, actions, events, or other phenomena which do not exist within a given larp, or are otherwise irrelevant to play. In a Nordic larp context this may also be referred to as &amp;quot;off-game&amp;quot;.  In the context of an active running larp, this term will often be used to indicate which areas adjacent to the play space are not included in play, allowing players to step out-of-character, usually to attend to personal needs. It may also be us...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Out-of-game&#039;&#039;&#039; refers to any knowledge, actions, events, or other phenomena which do not exist within a given larp, or are otherwise irrelevant to play. In a Nordic larp context this may also be referred to as &amp;quot;off-game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the context of an active running larp, this term will often be used to indicate which areas adjacent to the play space are not included in play, allowing players to step [[out-of-character]], usually to attend to personal needs. It may also be used alongside other signals to ask questions or negotiate out-of-character, by prefacing any questions with &amp;quot;Out-of-game...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-game&#039;&#039; is its inverse. The &amp;quot;magic circle&amp;quot; is sometimes used to refer to an invisible membrane or container around a game, which separates what is inside from what is out, which may include both physical play spaces and more metaphysical states of mind.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Out-of-character]]&lt;br /&gt;
* [[In-game‏‎]] &lt;br /&gt;
* [[The Magic Circle]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Off-game Off-game] on the Nordic larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:TaiwanInteractivedramaslogo.webp&amp;diff=4758</id>
		<title>File:TaiwanInteractivedramaslogo.webp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:TaiwanInteractivedramaslogo.webp&amp;diff=4758"/>
		<updated>2026-04-30T14:41:27Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Rhydian uploaded a new version of File:TaiwanInteractivedramaslogo.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo for the [[Taiwan Interactive Theatre Society]].&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Taiwan_Interactive_Theatre_Society&amp;diff=4757</id>
		<title>Taiwan Interactive Theatre Society</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Taiwan_Interactive_Theatre_Society&amp;diff=4757"/>
		<updated>2026-04-30T14:35:30Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=TaiwanInteractivedramaslogo.webp&lt;br /&gt;
|name=Taiwan Interactive Theatre Society&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Taipei, Taiwan&lt;br /&gt;
|genre=Scenario-Based Theatre-Style Interactive Drama Freeform LARPS&lt;br /&gt;
|established=1991&lt;br /&gt;
|chapters=1&lt;br /&gt;
|full_credits=Brian David Phillips, Michael Cheng, Lorraine (Law) Phillips, Tom Mullen&lt;br /&gt;
|homepage_url=https://interactivedramas.info&lt;br /&gt;
|homepage_link_text=the Society website&lt;br /&gt;
}}&lt;br /&gt;
Taiwan Interactive Theatre Society is a [[theatre-style]] focussed organisation based in Taipei that runs and documents larps. &lt;br /&gt;
&lt;br /&gt;
Through their website they publish the &#039;&#039;Journal of Interactive Drama&#039;&#039;, which curates peer-reviewed papers on [[larp theory]], design, and practice. They also maintain a &#039;&#039;Scenario Archive&#039;&#039;, where many freeform larps are published and available for free download. Alongside the work of the Society founder Brian David Phillips, the archive includes notable contributions from [[Australian freeform]] writers including Robert Prior, James O&#039;Rance, and Scott Beattie; and Irish writer Nick Huggins.&lt;br /&gt;
&lt;br /&gt;
Attendees are required to have fluency in English to participate, due to many written scenario materials being in English; but live play is inclusive of multiple spoken languages.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
:&#039;&#039;The purpose of the group is to provide entertainment for the members. If we can do a little advocacy for interactive drama and other forms of improvisational theatre-style live roleplay on the way, then great, but our main goal is to have a good time. In that regard we will focus mostly on self-contained or &amp;quot;stand-alone&amp;quot; scenarios rather than series or &amp;quot;chronicle&amp;quot; systems as we&#039;d like to have a chance to play in as many different genres, situations, and portray as many wild and crazy characters as we can.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Taiwan Interactive Theatre Society is a direct descendant of the Taipei Interactive Theatre Society which came out of the Taipei RolePlayers table top roleplaying game hobby group founded by Brian David Phillips, Michael Cheng, Lorraine (Law) Phillips, Tom Mullen, and a like-minded group of RPG enthusiasts in 1991. Over the years, the group changed membership several times but managed to keep a core of hardcore players. A few of these core players are now with T.I.T.S. while others have moved on to other pastures (many of the expatriate members have returned to their home countries while new ones have joined the group).&lt;br /&gt;
&lt;br /&gt;
At one point Brian was actually running games for the main TRP group, a group of students at National Chengchi University interested in the hobby, his RPG class at NCCU, and a few conversational English classes.&lt;br /&gt;
&lt;br /&gt;
Both Brian and Michael have used interactive drama freeform live roleplaying games in their English Conversation classes at National Chengchi University for a number of years. Brian also runs the Interactive Dramas scenarios and information archive on the web as well as editing the Journal of Interactive Drama. In addition, Brian&#039;s doctoral dissertation in comparative literature is a critical analysis of scenario structures for interactive dramas.&lt;br /&gt;
&lt;br /&gt;
All this led eventually to someone saying, &#039;&#039;&amp;quot;Hey, this stuff is really fun, why don&#039;t we do it for real!&amp;quot;&#039;&#039; The result is the T.I.T.S. troupe, a hodgepodge group of Chinese and expatriates in Taiwan dedicated to having a good time playing out their fantasies via scenario-based interactive drama live roleplays. &lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.facebook.com/groups/taiwaninteractivedrama Taiwan Freeform LARP Facebook page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taiwan]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:TaiwanInteractivedramaslogo.webp&amp;diff=4756</id>
		<title>File:TaiwanInteractivedramaslogo.webp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:TaiwanInteractivedramaslogo.webp&amp;diff=4756"/>
		<updated>2026-04-30T14:35:10Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Logo for the Taiwan Interactive Theatre Society.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo for the [[Taiwan Interactive Theatre Society]].&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Taiwan_Interactive_Theatre_Society&amp;diff=4755</id>
		<title>Taiwan Interactive Theatre Society</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Taiwan_Interactive_Theatre_Society&amp;diff=4755"/>
		<updated>2026-04-30T14:33:25Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;{{BaseOrg |image= |name=Taiwan Interactive Theatre Society |motto= |location=Taipei, Taiwan |genre=Scenario-Based Theatre-Style Interactive Drama Freeform LARPS |established=1991 |chapters=1 |full_credits=Brian David Phillips, Michael Cheng, Lorraine (Law) Phillips, Tom Mullen |homepage_url=https://interactivedramas.info |homepage_link_text=the Society website }} Taiwan Interactive Theatre Society is a theatre-style focussed organisation based in Taipei that runs and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=&lt;br /&gt;
|name=Taiwan Interactive Theatre Society&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Taipei, Taiwan&lt;br /&gt;
|genre=Scenario-Based Theatre-Style Interactive Drama Freeform LARPS&lt;br /&gt;
|established=1991&lt;br /&gt;
|chapters=1&lt;br /&gt;
|full_credits=Brian David Phillips, Michael Cheng, Lorraine (Law) Phillips, Tom Mullen&lt;br /&gt;
|homepage_url=https://interactivedramas.info&lt;br /&gt;
|homepage_link_text=the Society website&lt;br /&gt;
}}&lt;br /&gt;
Taiwan Interactive Theatre Society is a [[theatre-style]] focussed organisation based in Taipei that runs and documents larps. &lt;br /&gt;
&lt;br /&gt;
Through their website they publish the &#039;&#039;Journal of Interactive Drama&#039;&#039;, which curates peer-reviewed papers on [[larp theory]], design, and practice. They also maintain a &#039;&#039;Scenario Archive&#039;&#039;, where many freeform larps are published and available for free download. Alongside the work of the Society founder Brian David Phillips, the archive includes notable contributions from [[Australian freeform]] writers including Robert Prior, James O&#039;Rance, and Scott Beattie; and Irish writer Nick Huggins.&lt;br /&gt;
&lt;br /&gt;
Attendees are required to have fluency in English to participate, due to many written scenario materials being in English; but live play is inclusive of multiple spoken languages.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
::&#039;&#039;The purpose of the group is to provide entertainment for the members. If we can do a little advocacy for interactive drama and other forms of improvisational theatre-style live roleplay on the way, then great, but our main goal is to have a good time. In that regard we will focus mostly on self-contained or &amp;quot;stand-alone&amp;quot; scenarios rather than series or &amp;quot;chronicle&amp;quot; systems as we&#039;d like to have a chance to play in as many different genres, situations, and portray as many wild and crazy characters as we can.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Taiwan Interactive Theatre Society is a direct descendant of the Taipei Interactive Theatre Society which came out of the Taipei RolePlayers table top roleplaying game hobby group founded by Brian David Phillips, Michael Cheng, Lorraine (Law) Phillips, Tom Mullen, and a like-minded group of RPG enthusiasts in 1991. Over the years, the group changed membership several times but managed to keep a core of hardcore players. A few of these core players are now with T.I.T.S. while others have moved on to other pastures (many of the expatriate members have returned to their home countries while new ones have joined the group).&lt;br /&gt;
&lt;br /&gt;
At one point Brian was actually running games for the main TRP group, a group of students at National Chengchi University interested in the hobby, his RPG class at NCCU, and a few conversational English classes.&lt;br /&gt;
&lt;br /&gt;
Both Brian and Michael have used interactive drama freeform live roleplaying games in their English Conversation classes at National Chengchi University for a number of years. Brian also runs the Interactive Dramas scenarios and information archive on the web as well as editing the Journal of Interactive Drama. In addition, Brian&#039;s doctoral dissertation in comparative literature is a critical analysis of scenario structures for interactive dramas.&lt;br /&gt;
&lt;br /&gt;
All this led eventually to someone saying, &#039;&#039;&amp;quot;Hey, this stuff is really fun, why don&#039;t we do it for real!&amp;quot;&#039;&#039; The result is the T.I.T.S. troupe, a hodgepodge group of Chinese and expatriates in Taiwan dedicated to having a good time playing out their fantasies via scenario-based interactive drama live roleplays. &lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.facebook.com/groups/taiwaninteractivedrama Taiwan Freeform LARP Facebook page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taiwan]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_larp_organizations&amp;diff=4754</id>
		<title>List of larp organizations</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_larp_organizations&amp;diff=4754"/>
		<updated>2026-04-30T14:01:57Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Organizations which need pages:&lt;br /&gt;
&lt;br /&gt;
* [[Mortalis Games]]&lt;br /&gt;
* [[OURS]]&lt;br /&gt;
* [[SAGA]]&lt;br /&gt;
* [[Apocalypse Productions]]&lt;br /&gt;
* [[Tall Tale Events]]&lt;br /&gt;
* [[Freeforms Unlimited]]&lt;br /&gt;
* [[Curious Pastimes]]&lt;br /&gt;
* [[UK Freeforms]]&lt;br /&gt;
* [[Belegarth Medieval Combat Society]]&lt;br /&gt;
* [[Darkon Wargaming Club]]&lt;br /&gt;
* [[Society for Interactive Literature]]&lt;br /&gt;
* [[Learn Larp, LLC]]&lt;br /&gt;
* [[Glass-Free* Games]]&lt;br /&gt;
* [[Espionage Party]]&lt;br /&gt;
* [[Flying Monkeys]]&lt;br /&gt;
* [[Luminary Roleplay Society]]&lt;br /&gt;
* [[Taiwan Interactive Theatre Society]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Latex_weapon&amp;diff=4753</id>
		<title>Latex weapon</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Latex_weapon&amp;diff=4753"/>
		<updated>2026-04-30T13:56:04Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most common form of larp weapon [[props]] used for [[Live-combat]] games are made from foam sculpted around a fibreglass or composite core. A &#039;&#039;&#039;Latex weapon&#039;&#039;&#039; is one such creation, usually of EVA foam, with a layer of latex varnishing the outside.&amp;lt;ref&amp;gt;Les Artisans d&#039;Azure (30th August, 2021) [https://artisansdazure.com/blogs/blogs/what-are-the-different-types-of-larp-weapons-1 What are the Different Types of Larp Weapons?], blog post, retrieved 30th April 2026.&amp;lt;/ref&amp;gt; The name is sometimes used interchangeably with &amp;quot;Foam weapon&amp;quot;, although not all foam weapons use latex. The latex serves to protect foam from abrasion, as well as to decorate it and make it look more stylistic and thematic. Latex weapons require their own care and maintenance to extend their lifespans.&lt;br /&gt;
&lt;br /&gt;
They are most prevalent in medieval fantasy [[boffer]] or [[battlegame]] larp genres, and easier access to them can increase the number of games people run in a style that suits using them. They are moulded into many different shapes of weaponry, including swords, shields, daggers, and other specialist weapons. &lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Swordcraft]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Boffer]] &lt;br /&gt;
* [[Battle game]]&lt;br /&gt;
* [[Player vs. Player (PvP)]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://wiki.uklarp.org/index.php?title=Weapons Larp Weapons] on the UK Larp Wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Boffer&amp;diff=4752</id>
		<title>Boffer</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Boffer&amp;diff=4752"/>
		<updated>2026-04-30T13:54:27Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. A larp which uses [[live-combat]] e.g. &amp;quot;boffer larp&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. An early style of [[boffer weapon construction| larp weapon]], traditionally constructed of PVC pipe, foam, and duct-tape.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Latex weapon]] &lt;br /&gt;
* [[Player vs. Player (PvP)]]&lt;br /&gt;
&lt;br /&gt;
[[category: Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Latex_weapon&amp;diff=4751</id>
		<title>Latex weapon</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Latex_weapon&amp;diff=4751"/>
		<updated>2026-04-30T13:52:37Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;The most common form of larp weapon props used for Live-combat games are made from foam sculpted around a fibreglass or composite core. A &amp;#039;&amp;#039;&amp;#039;Latex weapon&amp;#039;&amp;#039;&amp;#039; is one such creation, usually of EVA foam, with a layer of latex varnishing the outside.&amp;lt;ref&amp;gt;Les Artisans d&amp;#039;Azure (30th August, 2021) [https://artisansdazure.com/blogs/blogs/what-are-the-different-types-of-larp-weapons-1 What are the Different Types of Larp Weapons?], blog post, retrieved 30th April 2026.&amp;lt;/re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most common form of larp weapon [[props]] used for [[Live-combat]] games are made from foam sculpted around a fibreglass or composite core. A &#039;&#039;&#039;Latex weapon&#039;&#039;&#039; is one such creation, usually of EVA foam, with a layer of latex varnishing the outside.&amp;lt;ref&amp;gt;Les Artisans d&#039;Azure (30th August, 2021) [https://artisansdazure.com/blogs/blogs/what-are-the-different-types-of-larp-weapons-1 What are the Different Types of Larp Weapons?], blog post, retrieved 30th April 2026.&amp;lt;/ref&amp;gt; The name is sometimes used interchangeably with &amp;quot;Foam weapon&amp;quot;, although not all foam weapons use latex. The latex serves to protect foam from abrasion, as well as to decorate it and make it look more stylistic and thematic. Latex weapons require their own care and maintenance to extend their lifespans.&lt;br /&gt;
&lt;br /&gt;
They are most prevalent in medieval fantasy [[boffer]] or [[battlegame]] larp genres, and easier access to them can increase the number of games people run in a style that suits using them. They are moulded into many different shapes of weaponry, including swords, shields, daggers, and other specialist weapons. &lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Swordcraft]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[boffer]] &lt;br /&gt;
* [[battlegame]]&lt;br /&gt;
* [[Player vs. Player (PvP)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://wiki.uklarp.org/index.php?title=Weapons Larp Weapons] on the UK Larp Wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Larp_money&amp;diff=4750</id>
		<title>Larp money</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Larp_money&amp;diff=4750"/>
		<updated>2026-04-30T07:47:25Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Larp money&amp;#039;&amp;#039;&amp;#039; refers to fictional currency used within a game to simulate wealth or an economy. This can include paper money, coins, or other tokens of value.  The term is often used online to find or advertise coins created and sold for the sole purpose of being used in a larp. Due to the popularity of high fantasy as a genre, many coins have a well-worn fantasy design to them.  ==Example games== * Dance of Ribbons - used flat steel washers from local hardware st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Larp money&#039;&#039;&#039; refers to fictional currency used within a game to simulate wealth or an economy. This can include paper money, coins, or other tokens of value.&lt;br /&gt;
&lt;br /&gt;
The term is often used online to find or advertise coins created and sold for the sole purpose of being used in a larp. Due to the popularity of high fantasy as a genre, many coins have a well-worn fantasy design to them.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Dance of Ribbons]] - used flat steel washers from local hardware stores to represent their currency. While this did create the risk that players could purchase their own washers and cheat the in-game economy by flooding it with more coin than was sustainable, it was also a very affordable and accessible solution for the organisers.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Character packet]] &lt;br /&gt;
* [[Props]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Play_money Play money] - on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4749</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4749"/>
		<updated>2026-04-30T06:43:52Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Pages which need to be created */ completed and removed: Workshop, Character, Event, black box larp, &amp;amp; pre-written characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Latex weapon]]&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Out-of-game‏‎]]&lt;br /&gt;
* [[In-game‏‎]]&lt;br /&gt;
* [[Larp money]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Self-adjudicating]]&lt;br /&gt;
* [[GM-adjudicated]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Murder Mystery Game]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Pervasive game]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Consent-based play]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Calibration]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Event&amp;diff=4748</id>
		<title>Event</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Event&amp;diff=4748"/>
		<updated>2026-04-30T06:41:08Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;An &amp;#039;&amp;#039;&amp;#039;Event&amp;#039;&amp;#039;&amp;#039; in the context of larp can refer to either: * a game as a whole, or  * an organised gathering such as a convention at which games are played or talked about, or  * to a significant timed or scripted moment within a game.  As a moment within a game, according to Tychsen et al. (2006) events are one of the 5 basic functions through which a larp is created and controlled&amp;lt;ref&amp;gt;Anders Tychsen, Michael Hitchens, Thea Brolund, &amp;amp; Manolya Kavakli (2006) &amp;#039;Live Action...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;Event&#039;&#039;&#039; in the context of larp can refer to either:&lt;br /&gt;
* a game as a whole, or &lt;br /&gt;
* an organised gathering such as a convention at which games are played or talked about, or &lt;br /&gt;
* to a significant timed or scripted moment within a game.&lt;br /&gt;
&lt;br /&gt;
As a moment within a game, according to Tychsen et al. (2006) events are one of the 5 basic functions through which a larp is created and controlled&amp;lt;ref&amp;gt;Anders Tychsen, Michael Hitchens, Thea Brolund, &amp;amp; Manolya Kavakli (2006) &#039;Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities&#039;, &#039;&#039;Games and Culture&#039;&#039; vol 1, issue 3. DOI: 10.1177/1555412006290445 .&amp;lt;/ref&amp;gt;. Events can either be player-generated, planned by organisers, or improvised, to create significant moments within the game; they are combined with temporal control, character creation, objectives, and formal rules/setting information to produce the overall desired narrative experience.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Character]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Event Event (disambiguation)] - on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Character&amp;diff=4747</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Character&amp;diff=4747"/>
		<updated>2026-04-30T05:57:27Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Character&#039;&#039;&#039; is one of the core elements of a larp&amp;lt;ref&amp;gt;Kamm, B.O., Becker, J. (2016). &#039;Live-Action Role-Play or the Performance of Realities.&#039; In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) &#039;&#039;Simulation and Gaming in the Network Society&#039;&#039;. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_4 .&amp;lt;/ref&amp;gt;. It is often the persona adopted by various actors within a larp and performed in order to inhabit the story. They are fictional constructs with distinct personalities and relationships from the players, that are written to help tell an interesting story. Some characters may not appear in the game, but exist as relationships or agents in the backstories of other characters, creating the impression of a fictitious larger social world beyond the game.&lt;br /&gt;
&lt;br /&gt;
They are written either by players, organisers, or as a collaboration between the two. Players will sometimes then wear costumes to help bring the character they are playing to life. Some characters may develop and change over time during the course of a story.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Character sheet]]&lt;br /&gt;
* [[Pre-written characters]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Character Character] - on the Nordic larp wiki&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Character Character] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Character&amp;diff=4746</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Character&amp;diff=4746"/>
		<updated>2026-04-30T05:56:13Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Character&amp;#039;&amp;#039;&amp;#039; is one of the core elements of a larp&amp;lt;ref&amp;gt;Kamm, B.O., Becker, J. (2016). &amp;#039;Live-Action Role-Play or the Performance of Realities.&amp;#039; In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) &amp;#039;&amp;#039;Simulation and Gaming in the Network Society&amp;#039;&amp;#039;. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_4 .&amp;lt;/ref&amp;gt;. It is often the persona adopted by various actors within a larp and performed in order to inhabit the story...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Character&#039;&#039;&#039; is one of the core elements of a larp&amp;lt;ref&amp;gt;Kamm, B.O., Becker, J. (2016). &#039;Live-Action Role-Play or the Performance of Realities.&#039; In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) &#039;&#039;Simulation and Gaming in the Network Society&#039;&#039;. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_4 .&amp;lt;/ref&amp;gt;. It is often the persona adopted by various actors within a larp and performed in order to inhabit the story. They are fictional constructs with distinct personalities and relationships from the players, that are written to help tell an interesting story. Some characters may not appear in the game, but exist as relationships or agents in the backstories of other characters, creating the impression of a fictitious larger social world beyond the game.&lt;br /&gt;
&lt;br /&gt;
They are written either by players, organisers, or as a collaboration between the two. Players will sometimes then wear costumes to help bring the character they are playing to life. Some characters may develop and change over time during the course of a story.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Character sheet]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Character Character] - on the Nordic larp wiki&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Character Character] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Black_box_larp&amp;diff=4745</id>
		<title>Black box larp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Black_box_larp&amp;diff=4745"/>
		<updated>2026-04-30T05:38:05Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Black box larp&amp;#039;&amp;#039;&amp;#039; is typically a theatre-style or chamber larp, usually refer to the 2-6 hours long for anywhere between 4-30 players, that takes place within a black box with minimal preparations.   A black box is a specific room designed for theatre with black walls, roof, flooring, no windows or furniture&amp;lt;ref name=&amp;quot;black box&amp;quot;&amp;gt;[https://www.nordiclarp.org/wiki/Black_Box Black Box], Nordic larp wiki, retrieved 30th April 2026.&amp;lt;/ref&amp;gt;. A black box can either b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Black box larp&#039;&#039;&#039; is typically a [[theatre-style]] or [[chamber larp]], usually refer to the 2-6 hours long for anywhere between 4-30 players, that takes place within a black box with minimal preparations. &lt;br /&gt;
&lt;br /&gt;
A black box is a specific room designed for theatre with black walls, roof, flooring, no windows or furniture&amp;lt;ref name=&amp;quot;black box&amp;quot;&amp;gt;[https://www.nordiclarp.org/wiki/Black_Box Black Box], Nordic larp wiki, retrieved 30th April 2026.&amp;lt;/ref&amp;gt;. A black box can either be used to create a meta space in which players can reflect or play differently to the main game whilst staying in character, or a venue for the entire larp.&lt;br /&gt;
&lt;br /&gt;
The earliest known use of black box rooms for larp was in &#039;&#039;A Nice Evening with the Family&#039;&#039;, which took place in Sweden, 2007&amp;lt;ref name=&amp;quot;black box&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;Nordic Larp Wiki (2024) [https://www.nordiclarp.org/wiki/En_stilla_middag_med_familjen En stilla middag med familjen], retrieved 30th April 2026.&amp;lt;/ref&amp;gt;. The game deliberately sought to associate itself with theatrical hallmarks and techniques to appeal to a broader audience.&amp;lt;ref&amp;gt;Anna Westerling (2008) &amp;quot;Producing a Nice Evening&amp;quot; pp. 53-63 &#039;&#039;in&#039;&#039; Markus Montola, Jaakko Stenros (eds) &#039;&#039;Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games&#039;&#039;, Ropecon ry, Finland. ISBN 978-952-92-3580-3.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[A Nice Evening with the Family]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Chamber larp]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Black_Box_Larp Black Box Larp] on the Nordic larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Workshop&amp;diff=4744</id>
		<title>Workshop</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Workshop&amp;diff=4744"/>
		<updated>2026-04-30T04:58:14Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Workshop&amp;#039;&amp;#039;&amp;#039; is a structured event to share and explore techniques or ideas that will be used within the larp to improve or somehow shape the experience and how people play and engage with it. They are usually held before a larp, but can also be run throughout the year in ongoing campaigns or after a game to offer reflective opportunities. These events can also benefit the community by building trust and familiarity between players, allowing them to create more intim...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Workshop&#039;&#039;&#039; is a structured event to share and explore techniques or ideas that will be used within the larp to improve or somehow shape the experience and how people play and engage with it. They are usually held before a larp, but can also be run throughout the year in ongoing campaigns or after a game to offer reflective opportunities. These events can also benefit the community by building trust and familiarity between players, allowing them to create more intimate plotlines between their characters, or [[Debriefing‏‎|debrief]] and exit games together&amp;lt;ref&amp;gt;Björn-Ole Kamm (n.d.) [https://www.larpwright.eu/structure/workshops/ Workshops], website page, retrieved 30th April 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Writing or organisational workshops may also be offered by organisations to support organisers gaining the skills to run complex events, or costume workshops to help players create outfits for an upcoming event.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Dance of Ribbons]] - each game was preceded by 2-3 workshops, each offering character and faction-building activities, as well as other theatrical exercises to help players build a community culture and prepare for significant moments in the game. This included activities such as singing and consent negotiation practice.&lt;br /&gt;
* [[Caligo_Mundi#Changeling:_Threehold|Changeling: Freehold]] offered a workshop prior to practice specific consent-based negotiation techniques, particularly for initiating physical contact.&lt;br /&gt;
* [[LarpWest]] regularly offers workshops for character and improvisational skills.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Nordic larp]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Pre-larp_Workshop Pre-larp Workshop] on the Nordic larp wiki&lt;br /&gt;
* [https://workshophandbook.wordpress.com/ Workshop Handbook] blog on larp workshops&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Acting_workshop Acting Workshops] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Training_workshop Training workshops] on Wikipedia, which may be more similar to the sharing of non-acting related larp skills, such as costume workshops or larp organizing workshops&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4743</id>
		<title>Caligo Mundi</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4743"/>
		<updated>2026-04-30T04:08:11Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Games and Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=Calogo_Mundi.png&lt;br /&gt;
|name=Caligo Mundi&lt;br /&gt;
|motto=A Melbourne LARP community&lt;br /&gt;
|location=Melbourne, Victoria, Australia. &lt;br /&gt;
|genre=Pan-genre club. Campaigns, one-shot freeforms, and other experimental formats.&lt;br /&gt;
|established=17th July 2007&lt;br /&gt;
|full_credits=&lt;br /&gt;
|homepage_url=https://caligomundi.com/&lt;br /&gt;
|homepage_link_text=Caligo Mundi website&lt;br /&gt;
}}&lt;br /&gt;
An [[Australia|Australian]] LARP group based in Melbourne. Games cycle between different campaigns and oneshots of all genres, primarily a blend of social or theatrical roleplaying, [[Multiform|multiforms]] and [[Australian freeform|Australian freeforms]]. Attendance anywhere between 10-60 players per game, every month.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
Caligo Mundi is a non-profit volunteer organisation, run by its members, for members. Limited by guarantee and registered under the Corporations Act 2001. Dedicated to the running of role-playing events, board game days, and other social gaming activities for adults, 18 years old and over.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The official start of the club is in 2007, but the club draws many stylistic and historical influences from the local history of roleplaying prior to this point. Many founding members were involved in the [[Australian freeform |Australian freeform scene]] which began in the early 80&#039;s, and draw its beginnings and style influences to back then. Later, in 1996, a US World of Darkness LARP group and official fan club of White Wolf – known then as the Camarilla – established an Australian branch, including a chapter in Melbourne, which drew in many of these seasoned convention roleplayers. &lt;br /&gt;
&lt;br /&gt;
Then in July 2007, part of the Melbourne chapter broke away from the international Camarilla organisation in pursuit of more creative freedom in telling stories, and founded this club. &lt;br /&gt;
&lt;br /&gt;
At the time, the club dedicated itself to an expanded World of Darkness campaign, and this is reflected in the club&#039;s chosen name (Latin for &amp;quot;world of shadows/mist&amp;quot; or other connotations, depending on your translation source.) But over the years, the shape of the club has changed.&lt;br /&gt;
&lt;br /&gt;
Since the hosting of the first &amp;quot;Caligo Presents&amp;quot; in 2010 at Northcote Town Hall in Melbourne - a &#039;taster&#039; of different one-shots in the style of Australian freeforms - the club expanded to other genres and styles and became a home for games that many locals couldn&#039;t find anywhere else (simulated combat excepted). Each month Caligo played host to between 1-3 ongoing campaigns, spanning usually anywhere between 4 sessions long to 2 years long before different storyteller teams took breaks to rest and consider what they wanted to run next. Many of these games were [[Multiform|multiforms]], combining social roleplaying with text roleplaying elements, board games, wargames, or in one case a phone app designed specially by one of the storytellers to interface with players as a &#039;ship computer&#039; in a sci-fi game. In 2015 these experiments led to the club&#039;s first weekend camp event. This was inspired by a popular ongoing campaign that sought to expand beyond its usual format, and then became another home for one-shots in a new setting. The camp continued on annually for another 4 years until the Melbourne lockdowns put a pause on all larping activity.&lt;br /&gt;
&lt;br /&gt;
Since resuming, the club has returned to running two campaign larps each month.&lt;br /&gt;
&lt;br /&gt;
Volunteer GMs can be found by looking through the [https://caligomundi.com/w/index.php/Archived%20Games archive] or [https://caligomundi.com/w/index.php/Past%20Events other special events]. &lt;br /&gt;
Current list of board volunteers is on the [https://caligomundi.com/index.php/about/position-holders/ Position Holders] page.&lt;br /&gt;
&lt;br /&gt;
==Games and Events==&lt;br /&gt;
While some earlier dates are unknown due to the loss of the Caligo Mundi yahoo forums in 2009, the club has kept extensive record of campaigns and other games and events run across the decades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game !! Type !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| nWoD Games 2007 || Campaign || July 2007 || Late 2012 &lt;br /&gt;
|-&lt;br /&gt;
| Changeling: The Lost || Campaign || Late 2007 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Buccaneers Blade|| Campaign || January 2008 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| Deadlands || Campaign || 2010 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Frieberg || Campaign || January 2009 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Downtime || Campaign || July 2008 || April 2009&lt;br /&gt;
|-&lt;br /&gt;
| Houses of the Blooded || Campaign || 2012? || 2013?  &lt;br /&gt;
|-&lt;br /&gt;
| Vampire: The Masquerade || Campaign || February 2012 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Firefly || Campaign || March 2012 || March 2013 &lt;br /&gt;
|-&lt;br /&gt;
| Imperium Bel Canto || Campaign || January 2013 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| WoD 2013 || Campaign || March 2013 || Late 2014 &lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea (2013) || Campaign || October 2013 || March 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Obsidian Council || Campaign || January 2015 || Early 2016 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Ashen Empire || Campaign || February 2012??? || June 2013?? &lt;br /&gt;
|-&lt;br /&gt;
| Cadwallon || Campaign || July 2012 || May 2013 &lt;br /&gt;
|-&lt;br /&gt;
| The Imperial Society || Campaign || January 2013 || October 2013 &lt;br /&gt;
|-&lt;br /&gt;
| For Queen and Empire || Freeform || 12th December 2014 || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Oni&#039;s Smile || Campaign || January 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Dollhouse: Puppets and Masters || Campaign || February 2014 || July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Libretto || Freeform || August 2012 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caligo_Mundi#Generation_X|Generation X: Tomorrow’s Heroes]] || Campaign || April 2014 || July 2015&lt;br /&gt;
|-&lt;br /&gt;
| Game of Thrones || Campaign || April 2015 || April 2016&lt;br /&gt;
|-&lt;br /&gt;
| Laundry Files: The Vespertine Amendments || Campaign || July 2015 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Dragon&#039;s Path || Campaign || February 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Planescape: The Lady&#039;s Sigil || Campaign || March 2016 || February 2017&lt;br /&gt;
|-&lt;br /&gt;
| Mage 20th: Ascension Training || Campaign || August 2016 || September 2016&lt;br /&gt;
|-&lt;br /&gt;
| Colony: Antares &amp;amp; Antares: Prequel || Campaign || December 2016 || May 2017&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: A Great Star Falls || Campaign || July 2016 || June 2017&lt;br /&gt;
|-&lt;br /&gt;
| Snapshots || Freeform One Shots || July 2017 || November 2017&lt;br /&gt;
|-&lt;br /&gt;
| Vampire: Sangfroid || Campaign || October 2017 || August 2019&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: Threehold || &amp;quot;Nordic-style&amp;quot; One-shot || June 2018 || -&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: 12 Nights in the Garden || Campaign || July 2018 || March 2019&lt;br /&gt;
|-&lt;br /&gt;
| Altais: Seasons of Ash || Campaign || June 2019 || October 2020&lt;br /&gt;
|-&lt;br /&gt;
| Four Nights in Alexandria / Typemooniverse || Campaign || November 2019 || November 2020&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Melbourne Freestate || Campaign || July 2021 || November 2023&lt;br /&gt;
|-&lt;br /&gt;
| Manafont University || Campaign || January 2023 || August 2023&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: The Kings Court || Campaign || October 2023 || May 2024&lt;br /&gt;
|-&lt;br /&gt;
| Babylon 4: Journey in the Dark || Campaign || February 2024 || December 2025&lt;br /&gt;
|-&lt;br /&gt;
| Tavern Tales || Freeform || April 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Usurper! || Freeform || May 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Vaesen: The Heirs of Harkaway Hunt || Campaign || May 2024 || July 2025 &lt;br /&gt;
|-&lt;br /&gt;
| Eastward Ho! || Freeform || June 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Pride and Extreme Prejudice || Freeform || August 2025 || -&lt;br /&gt;
|-&lt;br /&gt;
| Revenant&#039;s End || Campaign || August 2025 || July 2026&lt;br /&gt;
|-&lt;br /&gt;
| Spire: The Masks We Wear || Freeform || February 2026 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other special events include:&lt;br /&gt;
*Caligo Presents 2026&lt;br /&gt;
*Caligo Presents 2021&lt;br /&gt;
*Camp Caligo 2019&lt;br /&gt;
*Camp Caligo 2018&lt;br /&gt;
*Camp Caligo 2017&lt;br /&gt;
*Camp Caligo 2016&lt;br /&gt;
*Camp Caligo 2015&lt;br /&gt;
*Caligo Presents 2014&lt;br /&gt;
*Caligo Mundi Presents (2013)&lt;br /&gt;
*Caligo Mundi Presents (2012)&lt;br /&gt;
*Caligo Mundi Presents (2011) - Held at the Rendevous Hotel&lt;br /&gt;
*Caligo Mundi Presents (2010) - Held at Northcote Town Hall&lt;br /&gt;
These events primarily acted as showcases of Australian freeform by local writers, as well as more casual events in ongoing campaigns that allowed new people to try them in a more accessible format and special setting.&lt;br /&gt;
&lt;br /&gt;
===Significant events===&lt;br /&gt;
====7th Sea: Buccaneers Blade====&lt;br /&gt;
The first game run by the club outside of the World of Darkness setting, run by Fi. This began to establish the club as something with more to offer than just being a splinter group from the Camarilla.&lt;br /&gt;
&lt;br /&gt;
====Generation X====&lt;br /&gt;
A campaign set in the X-Men comic universe, at Xavier&#039;s School for Gifted Youngsters, revolving around all the students of the school. This became the largest campaign that Caligo Mundi had ever run up until that point, with approximately 60 players signing up. Once that limit was reached, no new players were accepted, and late applicants were encouraged to join the game as &amp;quot;Teachers&amp;quot; who had partial duties of crowd-management, moderation, and storytelling, to assist the main storytellers deliver the game to as many people as possible. Regular numbers of attendees fluctuated, but stayed relatively high compared to the number of GMs. By the final event, approximately 43 players attended.&lt;br /&gt;
&lt;br /&gt;
The main Storytelling team included:&lt;br /&gt;
*Richard S - took a step down at the end of Season 1.&lt;br /&gt;
*Nat R&lt;br /&gt;
*Paul S&lt;br /&gt;
*Aaron Fenwick&lt;br /&gt;
&lt;br /&gt;
It ran for two &amp;quot;seasons&amp;quot; (approximately 2 years) and was considered a [[Multiform]] due to the combination of regular theatrical larp events as well as an ongoing text role-play portion, which took place over Facebook groups and comment threads. This game also spawned the beginning of the Camp Caligo full weekend events; as the first one was pitched and organised by Simon (one of the players, character name &amp;quot;Click&amp;quot;) as a &#039;school camp&#039; for the superhero teens to relax and bond at. Several &amp;quot;RTR&amp;quot; or &#039;real time roleplay&#039; (mini-session) events were also run, which offered social events in-character with less or no GM-driven plot; as well as an in-character &amp;quot;prom&amp;quot; with photography, as a special event.&lt;br /&gt;
&lt;br /&gt;
Gen X has also for many years been referred to by past players of the game as &#039;&#039;&amp;quot;The War&amp;quot;&#039;&#039;, due to complex experiences of the game and community around it: particularly regarding the intensity of the text roleplaying, which was sometimes taking place nearly 24/7, and management of mature content. Text roleplay was considered &amp;quot;canon&amp;quot; within certain bounds - for example, mainly text scenes revolved around social day-to-day interaction, as any significant development of powers and plot had to take place in-session. Often, the frequency of roleplaying was considered inaccessible to players who did not have the same amount of time and energy to engage, difficult to moderate, and created more polarised experiences of inclusion in the game and story. Storytellers had to create a rule against being contacted between the hours of 12am-8am to minimise disruption to their personal lives. Player-character [[bleed]] ran high, with some friendships, romantic relationships, and enmity [[in-character]] noticeably affecting [[out-of-character]] relationships, both for good and ill. &lt;br /&gt;
&lt;br /&gt;
As a result of these experiences, in 2015 the Code of Conduct was updated. Caligo Mundi games for many years avoided including any text roleplay as part of games, as well as games where significant numbers of adults were cast as teenagers or children in school settings, as this was perceived as a cause of negative bleed experiences. Despite the negative experiences that did occur, many consider this game to have been an important learning experience for many roleplayers, and something that significantly shaped the community through reflective discussions and friendships that emerged from this game.&lt;br /&gt;
&lt;br /&gt;
====Changeling: Threehold====&lt;br /&gt;
In 2018, Penny Sullivan and Jason Chappel travelled to Melbourne to run a one-shot offered to introduce &amp;quot;Nordic-style negotiation&amp;quot; to the club, to allow for reflection, discussion, and learning about different styles of games.&amp;lt;ref&amp;gt;Sevenbe (Jun 13, 2018) [https://medium.com/roleplaying-games/threehold-2-the-wash-up-326a3263dc82 Threehold 2: The Wash Up], &#039;&#039;Medium&#039;&#039; article. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; This game was preceded by a 1.5–2 hour workshop, which allowed players a chance to try the specific style of negotiation using &amp;quot;Off-game&amp;quot; signals, and abilities that used the code phrase, &amp;quot;I really &#039;&#039;really&#039;&#039; (do something magical)&amp;quot; to indicate special effects without requiring players to break character.&lt;br /&gt;
&lt;br /&gt;
While some players were unsure of there being significant benefits of using a different negotiation system from the local play culture, the community was very happy to have a guest share their experiences and ideas gathered from other places across Australia and the world, and Penny&#039;s ideas in particular have continued to linger and influence storytellers in the club as they experiment with game format and framing.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Caligo Mundi mentioned in the [https://www.smh.com.au/culture/theatre/fancy-a-night-in-shining-armour-there-s-a-place-for-people-like-you-20230123-p5cepm.html Sydney Morning Herald], a local newspaper, on January 26, 2023.&lt;br /&gt;
* [https://ofscienceandswords.com.au/of-science-swords-blog/caligo-mundi Caligo Mundi] on the &#039;&#039;&#039;Of Science and Swords&#039;&#039;&#039; blog&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Theater Style Game]][[Category:Australian Freeform]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4742</id>
		<title>Caligo Mundi</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4742"/>
		<updated>2026-04-30T04:07:39Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Games and Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=Calogo_Mundi.png&lt;br /&gt;
|name=Caligo Mundi&lt;br /&gt;
|motto=A Melbourne LARP community&lt;br /&gt;
|location=Melbourne, Victoria, Australia. &lt;br /&gt;
|genre=Pan-genre club. Campaigns, one-shot freeforms, and other experimental formats.&lt;br /&gt;
|established=17th July 2007&lt;br /&gt;
|full_credits=&lt;br /&gt;
|homepage_url=https://caligomundi.com/&lt;br /&gt;
|homepage_link_text=Caligo Mundi website&lt;br /&gt;
}}&lt;br /&gt;
An [[Australia|Australian]] LARP group based in Melbourne. Games cycle between different campaigns and oneshots of all genres, primarily a blend of social or theatrical roleplaying, [[Multiform|multiforms]] and [[Australian freeform|Australian freeforms]]. Attendance anywhere between 10-60 players per game, every month.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
Caligo Mundi is a non-profit volunteer organisation, run by its members, for members. Limited by guarantee and registered under the Corporations Act 2001. Dedicated to the running of role-playing events, board game days, and other social gaming activities for adults, 18 years old and over.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The official start of the club is in 2007, but the club draws many stylistic and historical influences from the local history of roleplaying prior to this point. Many founding members were involved in the [[Australian freeform |Australian freeform scene]] which began in the early 80&#039;s, and draw its beginnings and style influences to back then. Later, in 1996, a US World of Darkness LARP group and official fan club of White Wolf – known then as the Camarilla – established an Australian branch, including a chapter in Melbourne, which drew in many of these seasoned convention roleplayers. &lt;br /&gt;
&lt;br /&gt;
Then in July 2007, part of the Melbourne chapter broke away from the international Camarilla organisation in pursuit of more creative freedom in telling stories, and founded this club. &lt;br /&gt;
&lt;br /&gt;
At the time, the club dedicated itself to an expanded World of Darkness campaign, and this is reflected in the club&#039;s chosen name (Latin for &amp;quot;world of shadows/mist&amp;quot; or other connotations, depending on your translation source.) But over the years, the shape of the club has changed.&lt;br /&gt;
&lt;br /&gt;
Since the hosting of the first &amp;quot;Caligo Presents&amp;quot; in 2010 at Northcote Town Hall in Melbourne - a &#039;taster&#039; of different one-shots in the style of Australian freeforms - the club expanded to other genres and styles and became a home for games that many locals couldn&#039;t find anywhere else (simulated combat excepted). Each month Caligo played host to between 1-3 ongoing campaigns, spanning usually anywhere between 4 sessions long to 2 years long before different storyteller teams took breaks to rest and consider what they wanted to run next. Many of these games were [[Multiform|multiforms]], combining social roleplaying with text roleplaying elements, board games, wargames, or in one case a phone app designed specially by one of the storytellers to interface with players as a &#039;ship computer&#039; in a sci-fi game. In 2015 these experiments led to the club&#039;s first weekend camp event. This was inspired by a popular ongoing campaign that sought to expand beyond its usual format, and then became another home for one-shots in a new setting. The camp continued on annually for another 4 years until the Melbourne lockdowns put a pause on all larping activity.&lt;br /&gt;
&lt;br /&gt;
Since resuming, the club has returned to running two campaign larps each month.&lt;br /&gt;
&lt;br /&gt;
Volunteer GMs can be found by looking through the [https://caligomundi.com/w/index.php/Archived%20Games archive] or [https://caligomundi.com/w/index.php/Past%20Events other special events]. &lt;br /&gt;
Current list of board volunteers is on the [https://caligomundi.com/index.php/about/position-holders/ Position Holders] page.&lt;br /&gt;
&lt;br /&gt;
==Games and Events==&lt;br /&gt;
While some earlier dates are unknown due to the loss of the Caligo Mundi yahoo forums in 2009, the club has kept extensive record of campaigns and other games and events run across the decades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game !! Type !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| nWoD Games 2007 || Campaign || July 2007 || Late 2012 &lt;br /&gt;
|-&lt;br /&gt;
| Changeling: The Lost || Campaign || Late 2007 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Buccaneers Blade|| Campaign || January 2008 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| Deadlands || Campaign || 2010 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Frieberg || Campaign || January 2009 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Downtime || Campaign || July 2008 || April 2009&lt;br /&gt;
|-&lt;br /&gt;
| Houses of the Blooded || Campaign || 2012? || 2013?  &lt;br /&gt;
|-&lt;br /&gt;
| Vampire: The Masquerade || Campaign || February 2012 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Firefly || Campaign || March 2012 || March 2013 &lt;br /&gt;
|-&lt;br /&gt;
| Imperium Bel Canto || Campaign || January 2013 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| WoD 2013 || Campaign || March 2013 || Late 2014 &lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea (2013) || Campaign || October 2013 || March 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Obsidian Council || Campaign || January 2015 || Early 2016 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Ashen Empire || Campaign || February 2012??? || June 2013?? &lt;br /&gt;
|-&lt;br /&gt;
| Cadwallon || Campaign || July 2012 || May 2013 &lt;br /&gt;
|-&lt;br /&gt;
| The Imperial Society || Campaign || January 2013 || October 2013 &lt;br /&gt;
|-&lt;br /&gt;
| For Queen and Empire || Freeform || 12th December 2014 || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Oni&#039;s Smile || Campaign || January 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Dollhouse: Puppets and Masters || Campaign || February 2014 || July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Libretto || Freeform || August 2012 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caligo_Mundi#Generation_X|Generation X: Tomorrow’s Heroes]] || Campaign || April 2014 || July 2015&lt;br /&gt;
|-&lt;br /&gt;
| Game of Thrones || Campaign || April 2015 || April 2016&lt;br /&gt;
|-&lt;br /&gt;
| Laundry Files: The Vespertine Amendments || Campaign || July 2015 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Dragon&#039;s Path || Campaign || February 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Planescape: The Lady&#039;s Sigil || Campaign || March 2016 || February 2017&lt;br /&gt;
|-&lt;br /&gt;
| Mage 20th: Ascension Training || Campaign || August 2016 || September 2016&lt;br /&gt;
|-&lt;br /&gt;
| Colony: Antares &amp;amp; Antares: Prequel || Campaign || December 2016 || May 2017&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: A Great Star Falls]] || Campaign || July 2016 || June 2017&lt;br /&gt;
|-&lt;br /&gt;
| Snapshots || Freeform One Shots || July 2017 || November 2017&lt;br /&gt;
|-&lt;br /&gt;
| Vampire: Sangfroid || Campaign || October 2017 || August 2019&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: Threehold || &amp;quot;Nordic-style&amp;quot; One-shot || June 2018 || -&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: 12 Nights in the Garden || Campaign || July 2018 || March 2019&lt;br /&gt;
|-&lt;br /&gt;
| Altais: Seasons of Ash || Campaign || June 2019 || October 2020&lt;br /&gt;
|-&lt;br /&gt;
| Four Nights in Alexandria / Typemooniverse || Campaign || November 2019 || November 2020&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Melbourne Freestate || Campaign || July 2021 || November 2023&lt;br /&gt;
|-&lt;br /&gt;
| Manafont University || Campaign || January 2023 || August 2023&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: The Kings Court || Campaign || October 2023 || May 2024&lt;br /&gt;
|-&lt;br /&gt;
| Babylon 4: Journey in the Dark || Campaign || February 2024 || December 2025&lt;br /&gt;
|-&lt;br /&gt;
| Tavern Tales || Freeform || April 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Usurper! || Freeform || May 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Vaesen: The Heirs of Harkaway Hunt || Campaign || May 2024 || July 2025 &lt;br /&gt;
|-&lt;br /&gt;
| Eastward Ho! || Freeform || June 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Pride and Extreme Prejudice || Freeform || August 2025 || -&lt;br /&gt;
|-&lt;br /&gt;
| Revenant&#039;s End || Campaign || August 2025 || July 2026&lt;br /&gt;
|-&lt;br /&gt;
| Spire: The Masks We Wear || Freeform || February 2026 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other special events include:&lt;br /&gt;
*Caligo Presents 2026&lt;br /&gt;
*Caligo Presents 2021&lt;br /&gt;
*Camp Caligo 2019&lt;br /&gt;
*Camp Caligo 2018&lt;br /&gt;
*Camp Caligo 2017&lt;br /&gt;
*Camp Caligo 2016&lt;br /&gt;
*Camp Caligo 2015&lt;br /&gt;
*Caligo Presents 2014&lt;br /&gt;
*Caligo Mundi Presents (2013)&lt;br /&gt;
*Caligo Mundi Presents (2012)&lt;br /&gt;
*Caligo Mundi Presents (2011) - Held at the Rendevous Hotel&lt;br /&gt;
*Caligo Mundi Presents (2010) - Held at Northcote Town Hall&lt;br /&gt;
These events primarily acted as showcases of Australian freeform by local writers, as well as more casual events in ongoing campaigns that allowed new people to try them in a more accessible format and special setting.&lt;br /&gt;
&lt;br /&gt;
===Significant events===&lt;br /&gt;
====7th Sea: Buccaneers Blade====&lt;br /&gt;
The first game run by the club outside of the World of Darkness setting, run by Fi. This began to establish the club as something with more to offer than just being a splinter group from the Camarilla.&lt;br /&gt;
&lt;br /&gt;
====Generation X====&lt;br /&gt;
A campaign set in the X-Men comic universe, at Xavier&#039;s School for Gifted Youngsters, revolving around all the students of the school. This became the largest campaign that Caligo Mundi had ever run up until that point, with approximately 60 players signing up. Once that limit was reached, no new players were accepted, and late applicants were encouraged to join the game as &amp;quot;Teachers&amp;quot; who had partial duties of crowd-management, moderation, and storytelling, to assist the main storytellers deliver the game to as many people as possible. Regular numbers of attendees fluctuated, but stayed relatively high compared to the number of GMs. By the final event, approximately 43 players attended.&lt;br /&gt;
&lt;br /&gt;
The main Storytelling team included:&lt;br /&gt;
*Richard S - took a step down at the end of Season 1.&lt;br /&gt;
*Nat R&lt;br /&gt;
*Paul S&lt;br /&gt;
*Aaron Fenwick&lt;br /&gt;
&lt;br /&gt;
It ran for two &amp;quot;seasons&amp;quot; (approximately 2 years) and was considered a [[Multiform]] due to the combination of regular theatrical larp events as well as an ongoing text role-play portion, which took place over Facebook groups and comment threads. This game also spawned the beginning of the Camp Caligo full weekend events; as the first one was pitched and organised by Simon (one of the players, character name &amp;quot;Click&amp;quot;) as a &#039;school camp&#039; for the superhero teens to relax and bond at. Several &amp;quot;RTR&amp;quot; or &#039;real time roleplay&#039; (mini-session) events were also run, which offered social events in-character with less or no GM-driven plot; as well as an in-character &amp;quot;prom&amp;quot; with photography, as a special event.&lt;br /&gt;
&lt;br /&gt;
Gen X has also for many years been referred to by past players of the game as &#039;&#039;&amp;quot;The War&amp;quot;&#039;&#039;, due to complex experiences of the game and community around it: particularly regarding the intensity of the text roleplaying, which was sometimes taking place nearly 24/7, and management of mature content. Text roleplay was considered &amp;quot;canon&amp;quot; within certain bounds - for example, mainly text scenes revolved around social day-to-day interaction, as any significant development of powers and plot had to take place in-session. Often, the frequency of roleplaying was considered inaccessible to players who did not have the same amount of time and energy to engage, difficult to moderate, and created more polarised experiences of inclusion in the game and story. Storytellers had to create a rule against being contacted between the hours of 12am-8am to minimise disruption to their personal lives. Player-character [[bleed]] ran high, with some friendships, romantic relationships, and enmity [[in-character]] noticeably affecting [[out-of-character]] relationships, both for good and ill. &lt;br /&gt;
&lt;br /&gt;
As a result of these experiences, in 2015 the Code of Conduct was updated. Caligo Mundi games for many years avoided including any text roleplay as part of games, as well as games where significant numbers of adults were cast as teenagers or children in school settings, as this was perceived as a cause of negative bleed experiences. Despite the negative experiences that did occur, many consider this game to have been an important learning experience for many roleplayers, and something that significantly shaped the community through reflective discussions and friendships that emerged from this game.&lt;br /&gt;
&lt;br /&gt;
====Changeling: Threehold====&lt;br /&gt;
In 2018, Penny Sullivan and Jason Chappel travelled to Melbourne to run a one-shot offered to introduce &amp;quot;Nordic-style negotiation&amp;quot; to the club, to allow for reflection, discussion, and learning about different styles of games.&amp;lt;ref&amp;gt;Sevenbe (Jun 13, 2018) [https://medium.com/roleplaying-games/threehold-2-the-wash-up-326a3263dc82 Threehold 2: The Wash Up], &#039;&#039;Medium&#039;&#039; article. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; This game was preceded by a 1.5–2 hour workshop, which allowed players a chance to try the specific style of negotiation using &amp;quot;Off-game&amp;quot; signals, and abilities that used the code phrase, &amp;quot;I really &#039;&#039;really&#039;&#039; (do something magical)&amp;quot; to indicate special effects without requiring players to break character.&lt;br /&gt;
&lt;br /&gt;
While some players were unsure of there being significant benefits of using a different negotiation system from the local play culture, the community was very happy to have a guest share their experiences and ideas gathered from other places across Australia and the world, and Penny&#039;s ideas in particular have continued to linger and influence storytellers in the club as they experiment with game format and framing.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Caligo Mundi mentioned in the [https://www.smh.com.au/culture/theatre/fancy-a-night-in-shining-armour-there-s-a-place-for-people-like-you-20230123-p5cepm.html Sydney Morning Herald], a local newspaper, on January 26, 2023.&lt;br /&gt;
* [https://ofscienceandswords.com.au/of-science-swords-blog/caligo-mundi Caligo Mundi] on the &#039;&#039;&#039;Of Science and Swords&#039;&#039;&#039; blog&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Theater Style Game]][[Category:Australian Freeform]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
</feed>