<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://larpwiki.labcats.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhydian</id>
	<title>LarpWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://larpwiki.labcats.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhydian"/>
	<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Special:Contributions/Rhydian"/>
	<updated>2026-05-07T11:10:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4774</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4774"/>
		<updated>2026-05-05T14:02:41Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Pages which need to be created */ Completed calibration, ok check-in and lookdown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Murder Mystery Game]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Pervasive game]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Consent-based play]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Lookdown&amp;diff=4773</id>
		<title>Lookdown</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Lookdown&amp;diff=4773"/>
		<updated>2026-05-05T14:01:50Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Lookdown&amp;#039;&amp;#039;&amp;#039; is an out-of-character hand signal used to enter or exit a room or scene within an active larp. It was developed to enable movement in and out of scenes whilst minimising disruption to play or immersion.  To use this signal: # Player 1 shields their eyes with one hand, and walks into or out of the room. # Player 2 (and all other players) continue play as usual.  Players who continue play as normal may employ steering techniques to ensure a play...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lookdown&#039;&#039;&#039; is an [[out-of-character]] hand signal used to enter or exit a room or scene within an active larp. It was developed to enable movement in and out of scenes whilst minimising disruption to play or [[immersion]].&lt;br /&gt;
&lt;br /&gt;
To use this signal:&lt;br /&gt;
# Player 1 shields their eyes with one hand, and walks into or out of the room.&lt;br /&gt;
# Player 2 (and all other players) continue play as usual.&lt;br /&gt;
&lt;br /&gt;
Players who continue play as normal may employ [[steering]] techniques to ensure a player who has joined the scene becomes involved in the narrative without questioning how they got there [[in-character]], to facilitate player inclusion.&lt;br /&gt;
&lt;br /&gt;
This signal is not universal to all larps, but may be agreed on and taught to players prior to a game to enable its use.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[College of Wizardry]] use this technique.&amp;lt;ref&amp;gt;Sarah Lynne Bowman, Maury Brown, Johanna Koljonen (2017) [https://nordiclarp.org/wp-content/uploads/2017/02/Safety-Calibration-in-Larps-Knutepunkt-2017.pdf Safety Calibration in Larps], presentation slides, Nordic Larp website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Calibration]] &lt;br /&gt;
* [[out-of-game]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=OK_check-in&amp;diff=4772</id>
		<title>OK check-in</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=OK_check-in&amp;diff=4772"/>
		<updated>2026-05-05T13:41:05Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;OK check-in&amp;#039;&amp;#039;&amp;#039; is a technique used during games to promote player safety by giving participants a quick way to determine a player&amp;#039;s emotional state without significantly breaking the flow of a game or player immersion.  These techniques were developed around 2016 to help answer the question of whether a participant was acting out distress as an expression of their character in-game, or if something in the game had upset them out-of-game. It begins...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;OK check-in&#039;&#039;&#039; is a technique used during games to promote player safety by giving participants a quick way to determine a player&#039;s emotional state without significantly breaking the flow of a game or player [[immersion]].&lt;br /&gt;
&lt;br /&gt;
These techniques were developed around 2016 to help answer the question of whether a participant was acting out distress as an expression of their [[character]] [[in-game]], or if something in the game had upset them [[out-of-game]]. It begins using a similar hand signal as used in scuba-diving&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=yDYA8dVgrfg Ok Sign: Scuba Diving Hand Signal]&amp;lt;/ref&amp;gt;. The steps of the OK-check in system are as follows:&lt;br /&gt;
&lt;br /&gt;
# The person enquiring makes an &amp;quot;OK&amp;quot; symbol with their hand, touching the thumb and index finger together to create an &amp;quot;O&amp;quot; and leaving remaining fingers splayed out; and ensuring that the other person can see it. This means: &#039;&#039;&#039;&amp;quot;Are You Okay?&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
# The other person responds in one of three ways: thumbs up for &#039;&#039;&#039;&amp;quot;Yes&amp;quot;&#039;&#039;&#039;, thumbs down for &#039;&#039;&#039;&amp;quot;No&amp;quot;&#039;&#039;&#039;, and a wavering flat hand (parallel to ground) for &amp;quot;&#039;&#039;&#039;I am not sure&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
# If &amp;quot;yes&amp;quot;, play continues as normal.&lt;br /&gt;
# If &amp;quot;no&amp;quot; or &amp;quot;I&#039;m not sure&amp;quot;, participants are to then pause play and discuss further, potentially using a script, GM assistance, or other tools agreed upon prior to play to look out for the affected player.&lt;br /&gt;
&lt;br /&gt;
The exact details of this procedure may vary between larp groups and countries. In particular, roleplayers are advised to substitute with a different signal when in Italy, due to the OK hand sign being seen as offensive in that cultural context.&amp;lt;ref name=&amp;quot;slides&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Dystopia Rising]]&amp;lt;ref name=&amp;quot;slides&amp;quot;&amp;gt;Sarah Lynne Bowman, Maury Brown, Johanna Koljonen (2017) [https://nordiclarp.org/wp-content/uploads/2017/02/Safety-Calibration-in-Larps-Knutepunkt-2017.pdf Safety Calibration in Larps], presentation slides, &#039;&#039;Nordic Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[Calibration]]&lt;br /&gt;
* [[Bleed]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Check-in Check-ins] on the Nordic larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4771</id>
		<title>Calibration</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4771"/>
		<updated>2026-05-05T13:02:58Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Calibration&#039;&#039;&#039; refers to &amp;quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&amp;quot;&amp;lt;ref&amp;gt;Johanna Koljonen (2020) &#039;Larp Safety Design Fundamentals&#039;, &#039;&#039;RPG学研究 2020&#039;&#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&amp;lt;/ref&amp;gt; The first coining of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016, in response to Koljonen&#039;s descriptions.&amp;lt;ref&amp;gt;Johanna Koljonen (2016) [https://participationsafety.com/2016/09/09/toolkit-the-ok-check-in/ Toolkit: The OK Check-In], blog post, &#039;&#039;Participation Safety in Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It may refer more explicitly to a [[workshop]] or process that happens before the game and [[out-of-game|outside of it]], in which players and [[gamemaster]]s set expectations for play to achieve some [[coherence]] of experience&amp;lt;ref&amp;gt;Jaakko Stenros, Martin Eckhoff Andresen, Martin Nielsen (13th November, 2016) [https://analoggamestudies.org/tag/calibration/ Calibration], blog post, &#039;&#039;Analog Game Studies&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;. This can include checking that all [[character]]s created for the game will contribute to the desired play experience; some characters may be [[pre-written characters|pre-written]] for this purpose, or otherwise go through several iterations in an approval process before participants can join the game. GMs may also at this point communicate desired philosophies and cultures of play that they wish for the game, such as encouraging [[Play to Win]] or [[Play to lose]] attitudes amongst participants, and discuss intentions around [[bleed]] and its management.&lt;br /&gt;
&lt;br /&gt;
During play, players may use techniques such as [[steering]] and [[plot triage]] alongside consent negotiations and safety mechanics such as the [[OK check-in]] to ensure their play behaviour and choices stay within agreed-upon boundaries of play&amp;lt;ref&amp;gt;Maury Brown (24th January, 2018) [https://www.nordiclarp.org/2018/01/24/safety-calibration-design-tools-uses/ Safety Calibration Design Tools and Their Uses], blog post, &#039;&#039;Nordic Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;. GMs may also actively step in and [[GM-adjudicated|adjudicate]] where required. Afterwards, participants may use a [[Debrief]] to compare different experiences and perspectives to reflect on the calibration of the game and how they feel about it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[Consent-based]] play&lt;br /&gt;
* [[Larp theory]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4770</id>
		<title>Calibration</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Calibration&amp;diff=4770"/>
		<updated>2026-05-05T12:55:47Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Calibration&amp;#039;&amp;#039;&amp;#039; refers to &amp;quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&amp;quot;&amp;lt;ref&amp;gt;Johanna Koljonen (2020) &amp;#039;Larp Safety Design Fundamentals&amp;#039;, &amp;#039;&amp;#039;RPG学研究 2020&amp;#039;&amp;#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&amp;lt;/ref&amp;gt; The first use of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016 &amp;lt;ref&amp;gt;Johanna Ko...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Calibration&#039;&#039;&#039; refers to &amp;quot;...the many explicit and implicit ways that players have to negotiate the style of play, its physical or psychological intensity, and sometimes things like genre, tone, and pacing.&amp;quot;&amp;lt;ref&amp;gt;Johanna Koljonen (2020) &#039;Larp Safety Design Fundamentals&#039;, &#039;&#039;RPG学研究 2020&#039;&#039;, vol 1: pg 3e-19e. DOI: https://doi.org/10.14989/jarps_1_03e&amp;lt;/ref&amp;gt; The first use of this term to describe this phenomenon is credited to Kristoffer Thurøe in 2016 &amp;lt;ref&amp;gt;Johanna Koljonen (2016) [https://participationsafety.com/2016/09/09/toolkit-the-ok-check-in/ Toolkit: The OK Check-In], blog post, &#039;&#039;Participation Safety in Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It may refer more explicitly to a [[workshop]] or process that happens before the game and [[out-of-game|outside of it]], in which players and [[gamemaster]]s set expectations for play and achieve some [[coherence]] of experience. This can include checking that all [[character]]s created for the game will contribute to the desired play experience; some characters may be [[pre-written characters|pre-written]] for this purpose, or otherwise go through several iterations in an approval process before participants can join the game. GMs may also at this point communicate desired philosophies and cultures of play that they wish for the game, such as encouraging [[Play to Win]] or [[Play to lose]] attitudes amongst participants, and discuss intentions around [[bleed]] and its management.&lt;br /&gt;
&lt;br /&gt;
During play, players may use techniques such as [[steering]] and [[plot triage]] alongside consent negotiations and safety mechanics such as the [[OK check-in]] to ensure their play behaviour and choices stay within agreed-upon boundaries of play&amp;lt;ref&amp;gt;Maury Brown (24th January, 2018) [https://www.nordiclarp.org/2018/01/24/safety-calibration-design-tools-uses/ Safety Calibration Design Tools and Their Uses], blog post, &#039;&#039;Nordic Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;. GMs may also actively step in and [[GM-adjudicated|adjudicate]] where required. Afterwards, participants may use a [[Debrief]] to compare different experiences and perspectives to reflect on the calibration of the game and how they feel about it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[Consent-based]] play&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4769</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4769"/>
		<updated>2026-05-05T11:43:10Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Pages which need to be created */ completed GM and self-adjudicating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Murder Mystery Game]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Pervasive game]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Consent-based play]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Calibration]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Self-adjudicating&amp;diff=4768</id>
		<title>Self-adjudicating</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Self-adjudicating&amp;diff=4768"/>
		<updated>2026-05-05T11:41:16Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;A larp is &amp;#039;&amp;#039;&amp;#039;self-adjudicating&amp;#039;&amp;#039;&amp;#039; when the players are able to resolve in-game conflict between each other&amp;#039;s characters through an out-of-game method, without the assistance of a gamemaster or any other kind of referee.  This might involve consent-based negotiation/play, using other mechanics such as paper-scissors-rock, or comparing character sheets to determine which characters&amp;#039; skills should succeed in a head-on contest.  Many larps use self-ad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A larp is &#039;&#039;&#039;self-adjudicating&#039;&#039;&#039; when the players are able to resolve [[in-game]] conflict between each other&#039;s characters through an [[out-of-game]] method, without the assistance of a [[gamemaster]] or any other kind of referee.&lt;br /&gt;
&lt;br /&gt;
This might involve [[consent-based]] negotiation/play, using other mechanics such as [[paper-scissors-rock]], or comparing [[character sheet]]s to determine which characters&#039; skills should succeed in a head-on contest.&lt;br /&gt;
&lt;br /&gt;
Many larps use self-adjudication as a first port-of-call for players to reduce the need for GMs to supervise play everywhere that it happens, giving players some amount of trust and ability to tell stories independently of the GM. But due to conflict that can arise from challenges in [[game balance]] or interpersonal differences, many larps use both self-adjudicating methods as well as GM-adjudicated ones at the same time. In those games, players who are unable to agree on an outcome are usually encouraged to raise the matter with an organiser, either within the duration of the larp in which the conflict took place, or shortly after.&amp;lt;ref&amp;gt;Bryan &amp;quot;Polare&amp;quot; Gregory (23rd May, 2013) [https://alliancelarp.com/forum/threads/adjudications-and-you.16611/ Adjudications and You], forum post, &#039;&#039;Alliance Larp&#039;&#039; website, retrieved 5th May 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[GM-adjudicated]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=GM-adjudicated&amp;diff=4763</id>
		<title>GM-adjudicated</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=GM-adjudicated&amp;diff=4763"/>
		<updated>2026-05-01T09:18:06Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;GM-adjudicated&amp;#039;&amp;#039;&amp;#039; refers to moments or mechanics in larp which require the assistance of game master to navigate and resolve. The GM may make card draws, paper-scissors-rock, or some other mechanic out-of-game to add an element of chance, and then narrate the results and how they affect the player characters and the environment in-game.  The assistance of a GM may be intentionally designed as part of the larp experience, or called for by...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM-adjudicated&#039;&#039;&#039; refers to moments or mechanics in larp which require the assistance of [[gamemaster|game master]] to navigate and resolve. The GM may make [[card draw]]s, [[paper-scissors-rock]], or some other mechanic [[out-of-game]] to add an element of chance, and then narrate the results and how they affect the player characters and the environment [[in-game]].&lt;br /&gt;
&lt;br /&gt;
The assistance of a GM may be intentionally designed as part of the larp experience, or called for by players. This can serve purposes of adding more flavour to the game via GM interaction, or create a sense of fairness between players in conflict, by reducing the risks of [[metagaming]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Gamemaster]] &lt;br /&gt;
* [[Self-adjudicating]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4762</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4762"/>
		<updated>2026-05-01T03:59:17Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: completed latex weapon, in-game, out-of-game, and larp money&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Self-adjudicating]]&lt;br /&gt;
* [[GM-adjudicated]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Murder Mystery Game]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Pervasive game]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Consent-based play]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Calibration]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=In-game&amp;diff=4761</id>
		<title>In-game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=In-game&amp;diff=4761"/>
		<updated>2026-05-01T03:58:16Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;In-game&#039;&#039;&#039; refers to any knowledge, actions, events, conversations, or other phenomena, which exist within the scope and play space of a given larp. &lt;br /&gt;
&lt;br /&gt;
It may be used by people in combination with hand signals to help delineate between what is happening within the game, versus what is happening outside of it, by alternating between this phrase and [[Out-of-game]] or &amp;quot;off-game&amp;quot;. It might be used as well to help signify which actions or words are a character&#039;s behaviours and beliefs, and when they are distinct from a player&#039;s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[In-character]] &lt;br /&gt;
* [[Out-of-character]]‎&lt;br /&gt;
* [[The Magic Circle]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/In-game In-game] definition on the Nordic larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=In-game&amp;diff=4760</id>
		<title>In-game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=In-game&amp;diff=4760"/>
		<updated>2026-05-01T03:58:04Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;In-game&amp;#039;&amp;#039;&amp;#039; refers to any knowledge, actions, events, conversations, or other phenomena, which exist within the scope and play space of a given larp.   It may be used by people in combination with hand signals to help delineate between what is happening within the game, versus what is happening outside of it, by alternating between this phrase and Out-of-game or &amp;quot;off-game&amp;quot;. It might be used as well to help signify which actions or words are a character&amp;#039;s behaviours...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;In-game&#039;&#039;&#039; refers to any knowledge, actions, events, conversations, or other phenomena, which exist within the scope and play space of a given larp. &lt;br /&gt;
&lt;br /&gt;
It may be used by people in combination with hand signals to help delineate between what is happening within the game, versus what is happening outside of it, by alternating between this phrase and [[Out-of-game]] or &amp;quot;off-game&amp;quot;. It might be used as well to help signify which actions or words are a character&#039;s behaviours and beliefs, and when they are distinct from a player&#039;s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[In-character]] &lt;br /&gt;
* [[Out-of-character]]‎&lt;br /&gt;
* [[The Magic Circle]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/In-game In-game] definition on the Nordic larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Out-of-game&amp;diff=4759</id>
		<title>Out-of-game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Out-of-game&amp;diff=4759"/>
		<updated>2026-04-30T15:01:06Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Out-of-game&amp;#039;&amp;#039;&amp;#039; refers to any knowledge, actions, events, or other phenomena which do not exist within a given larp, or are otherwise irrelevant to play. In a Nordic larp context this may also be referred to as &amp;quot;off-game&amp;quot;.  In the context of an active running larp, this term will often be used to indicate which areas adjacent to the play space are not included in play, allowing players to step out-of-character, usually to attend to personal needs. It may also be us...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Out-of-game&#039;&#039;&#039; refers to any knowledge, actions, events, or other phenomena which do not exist within a given larp, or are otherwise irrelevant to play. In a Nordic larp context this may also be referred to as &amp;quot;off-game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the context of an active running larp, this term will often be used to indicate which areas adjacent to the play space are not included in play, allowing players to step [[out-of-character]], usually to attend to personal needs. It may also be used alongside other signals to ask questions or negotiate out-of-character, by prefacing any questions with &amp;quot;Out-of-game...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-game&#039;&#039; is its inverse. The &amp;quot;magic circle&amp;quot; is sometimes used to refer to an invisible membrane or container around a game, which separates what is inside from what is out, which may include both physical play spaces and more metaphysical states of mind.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Out-of-character]]&lt;br /&gt;
* [[In-game‏‎]] &lt;br /&gt;
* [[The Magic Circle]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Off-game Off-game] on the Nordic larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:TaiwanInteractivedramaslogo.webp&amp;diff=4758</id>
		<title>File:TaiwanInteractivedramaslogo.webp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:TaiwanInteractivedramaslogo.webp&amp;diff=4758"/>
		<updated>2026-04-30T14:41:27Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Rhydian uploaded a new version of File:TaiwanInteractivedramaslogo.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo for the [[Taiwan Interactive Theatre Society]].&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Taiwan_Interactive_Theatre_Society&amp;diff=4757</id>
		<title>Taiwan Interactive Theatre Society</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Taiwan_Interactive_Theatre_Society&amp;diff=4757"/>
		<updated>2026-04-30T14:35:30Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=TaiwanInteractivedramaslogo.webp&lt;br /&gt;
|name=Taiwan Interactive Theatre Society&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Taipei, Taiwan&lt;br /&gt;
|genre=Scenario-Based Theatre-Style Interactive Drama Freeform LARPS&lt;br /&gt;
|established=1991&lt;br /&gt;
|chapters=1&lt;br /&gt;
|full_credits=Brian David Phillips, Michael Cheng, Lorraine (Law) Phillips, Tom Mullen&lt;br /&gt;
|homepage_url=https://interactivedramas.info&lt;br /&gt;
|homepage_link_text=the Society website&lt;br /&gt;
}}&lt;br /&gt;
Taiwan Interactive Theatre Society is a [[theatre-style]] focussed organisation based in Taipei that runs and documents larps. &lt;br /&gt;
&lt;br /&gt;
Through their website they publish the &#039;&#039;Journal of Interactive Drama&#039;&#039;, which curates peer-reviewed papers on [[larp theory]], design, and practice. They also maintain a &#039;&#039;Scenario Archive&#039;&#039;, where many freeform larps are published and available for free download. Alongside the work of the Society founder Brian David Phillips, the archive includes notable contributions from [[Australian freeform]] writers including Robert Prior, James O&#039;Rance, and Scott Beattie; and Irish writer Nick Huggins.&lt;br /&gt;
&lt;br /&gt;
Attendees are required to have fluency in English to participate, due to many written scenario materials being in English; but live play is inclusive of multiple spoken languages.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
:&#039;&#039;The purpose of the group is to provide entertainment for the members. If we can do a little advocacy for interactive drama and other forms of improvisational theatre-style live roleplay on the way, then great, but our main goal is to have a good time. In that regard we will focus mostly on self-contained or &amp;quot;stand-alone&amp;quot; scenarios rather than series or &amp;quot;chronicle&amp;quot; systems as we&#039;d like to have a chance to play in as many different genres, situations, and portray as many wild and crazy characters as we can.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Taiwan Interactive Theatre Society is a direct descendant of the Taipei Interactive Theatre Society which came out of the Taipei RolePlayers table top roleplaying game hobby group founded by Brian David Phillips, Michael Cheng, Lorraine (Law) Phillips, Tom Mullen, and a like-minded group of RPG enthusiasts in 1991. Over the years, the group changed membership several times but managed to keep a core of hardcore players. A few of these core players are now with T.I.T.S. while others have moved on to other pastures (many of the expatriate members have returned to their home countries while new ones have joined the group).&lt;br /&gt;
&lt;br /&gt;
At one point Brian was actually running games for the main TRP group, a group of students at National Chengchi University interested in the hobby, his RPG class at NCCU, and a few conversational English classes.&lt;br /&gt;
&lt;br /&gt;
Both Brian and Michael have used interactive drama freeform live roleplaying games in their English Conversation classes at National Chengchi University for a number of years. Brian also runs the Interactive Dramas scenarios and information archive on the web as well as editing the Journal of Interactive Drama. In addition, Brian&#039;s doctoral dissertation in comparative literature is a critical analysis of scenario structures for interactive dramas.&lt;br /&gt;
&lt;br /&gt;
All this led eventually to someone saying, &#039;&#039;&amp;quot;Hey, this stuff is really fun, why don&#039;t we do it for real!&amp;quot;&#039;&#039; The result is the T.I.T.S. troupe, a hodgepodge group of Chinese and expatriates in Taiwan dedicated to having a good time playing out their fantasies via scenario-based interactive drama live roleplays. &lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.facebook.com/groups/taiwaninteractivedrama Taiwan Freeform LARP Facebook page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taiwan]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:TaiwanInteractivedramaslogo.webp&amp;diff=4756</id>
		<title>File:TaiwanInteractivedramaslogo.webp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:TaiwanInteractivedramaslogo.webp&amp;diff=4756"/>
		<updated>2026-04-30T14:35:10Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Logo for the Taiwan Interactive Theatre Society.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo for the [[Taiwan Interactive Theatre Society]].&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Taiwan_Interactive_Theatre_Society&amp;diff=4755</id>
		<title>Taiwan Interactive Theatre Society</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Taiwan_Interactive_Theatre_Society&amp;diff=4755"/>
		<updated>2026-04-30T14:33:25Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;{{BaseOrg |image= |name=Taiwan Interactive Theatre Society |motto= |location=Taipei, Taiwan |genre=Scenario-Based Theatre-Style Interactive Drama Freeform LARPS |established=1991 |chapters=1 |full_credits=Brian David Phillips, Michael Cheng, Lorraine (Law) Phillips, Tom Mullen |homepage_url=https://interactivedramas.info |homepage_link_text=the Society website }} Taiwan Interactive Theatre Society is a theatre-style focussed organisation based in Taipei that runs and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=&lt;br /&gt;
|name=Taiwan Interactive Theatre Society&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Taipei, Taiwan&lt;br /&gt;
|genre=Scenario-Based Theatre-Style Interactive Drama Freeform LARPS&lt;br /&gt;
|established=1991&lt;br /&gt;
|chapters=1&lt;br /&gt;
|full_credits=Brian David Phillips, Michael Cheng, Lorraine (Law) Phillips, Tom Mullen&lt;br /&gt;
|homepage_url=https://interactivedramas.info&lt;br /&gt;
|homepage_link_text=the Society website&lt;br /&gt;
}}&lt;br /&gt;
Taiwan Interactive Theatre Society is a [[theatre-style]] focussed organisation based in Taipei that runs and documents larps. &lt;br /&gt;
&lt;br /&gt;
Through their website they publish the &#039;&#039;Journal of Interactive Drama&#039;&#039;, which curates peer-reviewed papers on [[larp theory]], design, and practice. They also maintain a &#039;&#039;Scenario Archive&#039;&#039;, where many freeform larps are published and available for free download. Alongside the work of the Society founder Brian David Phillips, the archive includes notable contributions from [[Australian freeform]] writers including Robert Prior, James O&#039;Rance, and Scott Beattie; and Irish writer Nick Huggins.&lt;br /&gt;
&lt;br /&gt;
Attendees are required to have fluency in English to participate, due to many written scenario materials being in English; but live play is inclusive of multiple spoken languages.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
::&#039;&#039;The purpose of the group is to provide entertainment for the members. If we can do a little advocacy for interactive drama and other forms of improvisational theatre-style live roleplay on the way, then great, but our main goal is to have a good time. In that regard we will focus mostly on self-contained or &amp;quot;stand-alone&amp;quot; scenarios rather than series or &amp;quot;chronicle&amp;quot; systems as we&#039;d like to have a chance to play in as many different genres, situations, and portray as many wild and crazy characters as we can.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Taiwan Interactive Theatre Society is a direct descendant of the Taipei Interactive Theatre Society which came out of the Taipei RolePlayers table top roleplaying game hobby group founded by Brian David Phillips, Michael Cheng, Lorraine (Law) Phillips, Tom Mullen, and a like-minded group of RPG enthusiasts in 1991. Over the years, the group changed membership several times but managed to keep a core of hardcore players. A few of these core players are now with T.I.T.S. while others have moved on to other pastures (many of the expatriate members have returned to their home countries while new ones have joined the group).&lt;br /&gt;
&lt;br /&gt;
At one point Brian was actually running games for the main TRP group, a group of students at National Chengchi University interested in the hobby, his RPG class at NCCU, and a few conversational English classes.&lt;br /&gt;
&lt;br /&gt;
Both Brian and Michael have used interactive drama freeform live roleplaying games in their English Conversation classes at National Chengchi University for a number of years. Brian also runs the Interactive Dramas scenarios and information archive on the web as well as editing the Journal of Interactive Drama. In addition, Brian&#039;s doctoral dissertation in comparative literature is a critical analysis of scenario structures for interactive dramas.&lt;br /&gt;
&lt;br /&gt;
All this led eventually to someone saying, &#039;&#039;&amp;quot;Hey, this stuff is really fun, why don&#039;t we do it for real!&amp;quot;&#039;&#039; The result is the T.I.T.S. troupe, a hodgepodge group of Chinese and expatriates in Taiwan dedicated to having a good time playing out their fantasies via scenario-based interactive drama live roleplays. &lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.facebook.com/groups/taiwaninteractivedrama Taiwan Freeform LARP Facebook page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taiwan]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_larp_organizations&amp;diff=4754</id>
		<title>List of larp organizations</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_larp_organizations&amp;diff=4754"/>
		<updated>2026-04-30T14:01:57Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Organizations which need pages:&lt;br /&gt;
&lt;br /&gt;
* [[Mortalis Games]]&lt;br /&gt;
* [[OURS]]&lt;br /&gt;
* [[SAGA]]&lt;br /&gt;
* [[Apocalypse Productions]]&lt;br /&gt;
* [[Tall Tale Events]]&lt;br /&gt;
* [[Freeforms Unlimited]]&lt;br /&gt;
* [[Curious Pastimes]]&lt;br /&gt;
* [[UK Freeforms]]&lt;br /&gt;
* [[Belegarth Medieval Combat Society]]&lt;br /&gt;
* [[Darkon Wargaming Club]]&lt;br /&gt;
* [[Society for Interactive Literature]]&lt;br /&gt;
* [[Learn Larp, LLC]]&lt;br /&gt;
* [[Glass-Free* Games]]&lt;br /&gt;
* [[Espionage Party]]&lt;br /&gt;
* [[Flying Monkeys]]&lt;br /&gt;
* [[Luminary Roleplay Society]]&lt;br /&gt;
* [[Taiwan Interactive Theatre Society]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Latex_weapon&amp;diff=4753</id>
		<title>Latex weapon</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Latex_weapon&amp;diff=4753"/>
		<updated>2026-04-30T13:56:04Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most common form of larp weapon [[props]] used for [[Live-combat]] games are made from foam sculpted around a fibreglass or composite core. A &#039;&#039;&#039;Latex weapon&#039;&#039;&#039; is one such creation, usually of EVA foam, with a layer of latex varnishing the outside.&amp;lt;ref&amp;gt;Les Artisans d&#039;Azure (30th August, 2021) [https://artisansdazure.com/blogs/blogs/what-are-the-different-types-of-larp-weapons-1 What are the Different Types of Larp Weapons?], blog post, retrieved 30th April 2026.&amp;lt;/ref&amp;gt; The name is sometimes used interchangeably with &amp;quot;Foam weapon&amp;quot;, although not all foam weapons use latex. The latex serves to protect foam from abrasion, as well as to decorate it and make it look more stylistic and thematic. Latex weapons require their own care and maintenance to extend their lifespans.&lt;br /&gt;
&lt;br /&gt;
They are most prevalent in medieval fantasy [[boffer]] or [[battlegame]] larp genres, and easier access to them can increase the number of games people run in a style that suits using them. They are moulded into many different shapes of weaponry, including swords, shields, daggers, and other specialist weapons. &lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Swordcraft]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Boffer]] &lt;br /&gt;
* [[Battle game]]&lt;br /&gt;
* [[Player vs. Player (PvP)]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://wiki.uklarp.org/index.php?title=Weapons Larp Weapons] on the UK Larp Wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Boffer&amp;diff=4752</id>
		<title>Boffer</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Boffer&amp;diff=4752"/>
		<updated>2026-04-30T13:54:27Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. A larp which uses [[live-combat]] e.g. &amp;quot;boffer larp&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. An early style of [[boffer weapon construction| larp weapon]], traditionally constructed of PVC pipe, foam, and duct-tape.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Latex weapon]] &lt;br /&gt;
* [[Player vs. Player (PvP)]]&lt;br /&gt;
&lt;br /&gt;
[[category: Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Latex_weapon&amp;diff=4751</id>
		<title>Latex weapon</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Latex_weapon&amp;diff=4751"/>
		<updated>2026-04-30T13:52:37Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;The most common form of larp weapon props used for Live-combat games are made from foam sculpted around a fibreglass or composite core. A &amp;#039;&amp;#039;&amp;#039;Latex weapon&amp;#039;&amp;#039;&amp;#039; is one such creation, usually of EVA foam, with a layer of latex varnishing the outside.&amp;lt;ref&amp;gt;Les Artisans d&amp;#039;Azure (30th August, 2021) [https://artisansdazure.com/blogs/blogs/what-are-the-different-types-of-larp-weapons-1 What are the Different Types of Larp Weapons?], blog post, retrieved 30th April 2026.&amp;lt;/re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most common form of larp weapon [[props]] used for [[Live-combat]] games are made from foam sculpted around a fibreglass or composite core. A &#039;&#039;&#039;Latex weapon&#039;&#039;&#039; is one such creation, usually of EVA foam, with a layer of latex varnishing the outside.&amp;lt;ref&amp;gt;Les Artisans d&#039;Azure (30th August, 2021) [https://artisansdazure.com/blogs/blogs/what-are-the-different-types-of-larp-weapons-1 What are the Different Types of Larp Weapons?], blog post, retrieved 30th April 2026.&amp;lt;/ref&amp;gt; The name is sometimes used interchangeably with &amp;quot;Foam weapon&amp;quot;, although not all foam weapons use latex. The latex serves to protect foam from abrasion, as well as to decorate it and make it look more stylistic and thematic. Latex weapons require their own care and maintenance to extend their lifespans.&lt;br /&gt;
&lt;br /&gt;
They are most prevalent in medieval fantasy [[boffer]] or [[battlegame]] larp genres, and easier access to them can increase the number of games people run in a style that suits using them. They are moulded into many different shapes of weaponry, including swords, shields, daggers, and other specialist weapons. &lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Swordcraft]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[boffer]] &lt;br /&gt;
* [[battlegame]]&lt;br /&gt;
* [[Player vs. Player (PvP)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://wiki.uklarp.org/index.php?title=Weapons Larp Weapons] on the UK Larp Wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Larp_money&amp;diff=4750</id>
		<title>Larp money</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Larp_money&amp;diff=4750"/>
		<updated>2026-04-30T07:47:25Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Larp money&amp;#039;&amp;#039;&amp;#039; refers to fictional currency used within a game to simulate wealth or an economy. This can include paper money, coins, or other tokens of value.  The term is often used online to find or advertise coins created and sold for the sole purpose of being used in a larp. Due to the popularity of high fantasy as a genre, many coins have a well-worn fantasy design to them.  ==Example games== * Dance of Ribbons - used flat steel washers from local hardware st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Larp money&#039;&#039;&#039; refers to fictional currency used within a game to simulate wealth or an economy. This can include paper money, coins, or other tokens of value.&lt;br /&gt;
&lt;br /&gt;
The term is often used online to find or advertise coins created and sold for the sole purpose of being used in a larp. Due to the popularity of high fantasy as a genre, many coins have a well-worn fantasy design to them.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Dance of Ribbons]] - used flat steel washers from local hardware stores to represent their currency. While this did create the risk that players could purchase their own washers and cheat the in-game economy by flooding it with more coin than was sustainable, it was also a very affordable and accessible solution for the organisers.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Character packet]] &lt;br /&gt;
* [[Props]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Play_money Play money] - on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4749</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4749"/>
		<updated>2026-04-30T06:43:52Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Pages which need to be created */ completed and removed: Workshop, Character, Event, black box larp, &amp;amp; pre-written characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Latex weapon]]&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Out-of-game‏‎]]&lt;br /&gt;
* [[In-game‏‎]]&lt;br /&gt;
* [[Larp money]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Self-adjudicating]]&lt;br /&gt;
* [[GM-adjudicated]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Murder Mystery Game]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Pervasive game]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Consent-based play]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Calibration]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Event&amp;diff=4748</id>
		<title>Event</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Event&amp;diff=4748"/>
		<updated>2026-04-30T06:41:08Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;An &amp;#039;&amp;#039;&amp;#039;Event&amp;#039;&amp;#039;&amp;#039; in the context of larp can refer to either: * a game as a whole, or  * an organised gathering such as a convention at which games are played or talked about, or  * to a significant timed or scripted moment within a game.  As a moment within a game, according to Tychsen et al. (2006) events are one of the 5 basic functions through which a larp is created and controlled&amp;lt;ref&amp;gt;Anders Tychsen, Michael Hitchens, Thea Brolund, &amp;amp; Manolya Kavakli (2006) &amp;#039;Live Action...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;Event&#039;&#039;&#039; in the context of larp can refer to either:&lt;br /&gt;
* a game as a whole, or &lt;br /&gt;
* an organised gathering such as a convention at which games are played or talked about, or &lt;br /&gt;
* to a significant timed or scripted moment within a game.&lt;br /&gt;
&lt;br /&gt;
As a moment within a game, according to Tychsen et al. (2006) events are one of the 5 basic functions through which a larp is created and controlled&amp;lt;ref&amp;gt;Anders Tychsen, Michael Hitchens, Thea Brolund, &amp;amp; Manolya Kavakli (2006) &#039;Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities&#039;, &#039;&#039;Games and Culture&#039;&#039; vol 1, issue 3. DOI: 10.1177/1555412006290445 .&amp;lt;/ref&amp;gt;. Events can either be player-generated, planned by organisers, or improvised, to create significant moments within the game; they are combined with temporal control, character creation, objectives, and formal rules/setting information to produce the overall desired narrative experience.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Character]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Event Event (disambiguation)] - on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Character&amp;diff=4747</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Character&amp;diff=4747"/>
		<updated>2026-04-30T05:57:27Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Character&#039;&#039;&#039; is one of the core elements of a larp&amp;lt;ref&amp;gt;Kamm, B.O., Becker, J. (2016). &#039;Live-Action Role-Play or the Performance of Realities.&#039; In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) &#039;&#039;Simulation and Gaming in the Network Society&#039;&#039;. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_4 .&amp;lt;/ref&amp;gt;. It is often the persona adopted by various actors within a larp and performed in order to inhabit the story. They are fictional constructs with distinct personalities and relationships from the players, that are written to help tell an interesting story. Some characters may not appear in the game, but exist as relationships or agents in the backstories of other characters, creating the impression of a fictitious larger social world beyond the game.&lt;br /&gt;
&lt;br /&gt;
They are written either by players, organisers, or as a collaboration between the two. Players will sometimes then wear costumes to help bring the character they are playing to life. Some characters may develop and change over time during the course of a story.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Character sheet]]&lt;br /&gt;
* [[Pre-written characters]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Character Character] - on the Nordic larp wiki&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Character Character] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Character&amp;diff=4746</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Character&amp;diff=4746"/>
		<updated>2026-04-30T05:56:13Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Character&amp;#039;&amp;#039;&amp;#039; is one of the core elements of a larp&amp;lt;ref&amp;gt;Kamm, B.O., Becker, J. (2016). &amp;#039;Live-Action Role-Play or the Performance of Realities.&amp;#039; In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) &amp;#039;&amp;#039;Simulation and Gaming in the Network Society&amp;#039;&amp;#039;. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_4 .&amp;lt;/ref&amp;gt;. It is often the persona adopted by various actors within a larp and performed in order to inhabit the story...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Character&#039;&#039;&#039; is one of the core elements of a larp&amp;lt;ref&amp;gt;Kamm, B.O., Becker, J. (2016). &#039;Live-Action Role-Play or the Performance of Realities.&#039; In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) &#039;&#039;Simulation and Gaming in the Network Society&#039;&#039;. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_4 .&amp;lt;/ref&amp;gt;. It is often the persona adopted by various actors within a larp and performed in order to inhabit the story. They are fictional constructs with distinct personalities and relationships from the players, that are written to help tell an interesting story. Some characters may not appear in the game, but exist as relationships or agents in the backstories of other characters, creating the impression of a fictitious larger social world beyond the game.&lt;br /&gt;
&lt;br /&gt;
They are written either by players, organisers, or as a collaboration between the two. Players will sometimes then wear costumes to help bring the character they are playing to life. Some characters may develop and change over time during the course of a story.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Character sheet]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Character Character] - on the Nordic larp wiki&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Character Character] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Black_box_larp&amp;diff=4745</id>
		<title>Black box larp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Black_box_larp&amp;diff=4745"/>
		<updated>2026-04-30T05:38:05Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Black box larp&amp;#039;&amp;#039;&amp;#039; is typically a theatre-style or chamber larp, usually refer to the 2-6 hours long for anywhere between 4-30 players, that takes place within a black box with minimal preparations.   A black box is a specific room designed for theatre with black walls, roof, flooring, no windows or furniture&amp;lt;ref name=&amp;quot;black box&amp;quot;&amp;gt;[https://www.nordiclarp.org/wiki/Black_Box Black Box], Nordic larp wiki, retrieved 30th April 2026.&amp;lt;/ref&amp;gt;. A black box can either b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Black box larp&#039;&#039;&#039; is typically a [[theatre-style]] or [[chamber larp]], usually refer to the 2-6 hours long for anywhere between 4-30 players, that takes place within a black box with minimal preparations. &lt;br /&gt;
&lt;br /&gt;
A black box is a specific room designed for theatre with black walls, roof, flooring, no windows or furniture&amp;lt;ref name=&amp;quot;black box&amp;quot;&amp;gt;[https://www.nordiclarp.org/wiki/Black_Box Black Box], Nordic larp wiki, retrieved 30th April 2026.&amp;lt;/ref&amp;gt;. A black box can either be used to create a meta space in which players can reflect or play differently to the main game whilst staying in character, or a venue for the entire larp.&lt;br /&gt;
&lt;br /&gt;
The earliest known use of black box rooms for larp was in &#039;&#039;A Nice Evening with the Family&#039;&#039;, which took place in Sweden, 2007&amp;lt;ref name=&amp;quot;black box&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;Nordic Larp Wiki (2024) [https://www.nordiclarp.org/wiki/En_stilla_middag_med_familjen En stilla middag med familjen], retrieved 30th April 2026.&amp;lt;/ref&amp;gt;. The game deliberately sought to associate itself with theatrical hallmarks and techniques to appeal to a broader audience.&amp;lt;ref&amp;gt;Anna Westerling (2008) &amp;quot;Producing a Nice Evening&amp;quot; pp. 53-63 &#039;&#039;in&#039;&#039; Markus Montola, Jaakko Stenros (eds) &#039;&#039;Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games&#039;&#039;, Ropecon ry, Finland. ISBN 978-952-92-3580-3.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[A Nice Evening with the Family]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Chamber larp]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Black_Box_Larp Black Box Larp] on the Nordic larp wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Workshop&amp;diff=4744</id>
		<title>Workshop</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Workshop&amp;diff=4744"/>
		<updated>2026-04-30T04:58:14Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Workshop&amp;#039;&amp;#039;&amp;#039; is a structured event to share and explore techniques or ideas that will be used within the larp to improve or somehow shape the experience and how people play and engage with it. They are usually held before a larp, but can also be run throughout the year in ongoing campaigns or after a game to offer reflective opportunities. These events can also benefit the community by building trust and familiarity between players, allowing them to create more intim...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Workshop&#039;&#039;&#039; is a structured event to share and explore techniques or ideas that will be used within the larp to improve or somehow shape the experience and how people play and engage with it. They are usually held before a larp, but can also be run throughout the year in ongoing campaigns or after a game to offer reflective opportunities. These events can also benefit the community by building trust and familiarity between players, allowing them to create more intimate plotlines between their characters, or [[Debriefing‏‎|debrief]] and exit games together&amp;lt;ref&amp;gt;Björn-Ole Kamm (n.d.) [https://www.larpwright.eu/structure/workshops/ Workshops], website page, retrieved 30th April 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Writing or organisational workshops may also be offered by organisations to support organisers gaining the skills to run complex events, or costume workshops to help players create outfits for an upcoming event.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Dance of Ribbons]] - each game was preceded by 2-3 workshops, each offering character and faction-building activities, as well as other theatrical exercises to help players build a community culture and prepare for significant moments in the game. This included activities such as singing and consent negotiation practice.&lt;br /&gt;
* [[Caligo_Mundi#Changeling:_Threehold|Changeling: Freehold]] offered a workshop prior to practice specific consent-based negotiation techniques, particularly for initiating physical contact.&lt;br /&gt;
* [[LarpWest]] regularly offers workshops for character and improvisational skills.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Nordic larp]] &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Pre-larp_Workshop Pre-larp Workshop] on the Nordic larp wiki&lt;br /&gt;
* [https://workshophandbook.wordpress.com/ Workshop Handbook] blog on larp workshops&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Acting_workshop Acting Workshops] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Training_workshop Training workshops] on Wikipedia, which may be more similar to the sharing of non-acting related larp skills, such as costume workshops or larp organizing workshops&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4743</id>
		<title>Caligo Mundi</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4743"/>
		<updated>2026-04-30T04:08:11Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Games and Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=Calogo_Mundi.png&lt;br /&gt;
|name=Caligo Mundi&lt;br /&gt;
|motto=A Melbourne LARP community&lt;br /&gt;
|location=Melbourne, Victoria, Australia. &lt;br /&gt;
|genre=Pan-genre club. Campaigns, one-shot freeforms, and other experimental formats.&lt;br /&gt;
|established=17th July 2007&lt;br /&gt;
|full_credits=&lt;br /&gt;
|homepage_url=https://caligomundi.com/&lt;br /&gt;
|homepage_link_text=Caligo Mundi website&lt;br /&gt;
}}&lt;br /&gt;
An [[Australia|Australian]] LARP group based in Melbourne. Games cycle between different campaigns and oneshots of all genres, primarily a blend of social or theatrical roleplaying, [[Multiform|multiforms]] and [[Australian freeform|Australian freeforms]]. Attendance anywhere between 10-60 players per game, every month.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
Caligo Mundi is a non-profit volunteer organisation, run by its members, for members. Limited by guarantee and registered under the Corporations Act 2001. Dedicated to the running of role-playing events, board game days, and other social gaming activities for adults, 18 years old and over.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The official start of the club is in 2007, but the club draws many stylistic and historical influences from the local history of roleplaying prior to this point. Many founding members were involved in the [[Australian freeform |Australian freeform scene]] which began in the early 80&#039;s, and draw its beginnings and style influences to back then. Later, in 1996, a US World of Darkness LARP group and official fan club of White Wolf – known then as the Camarilla – established an Australian branch, including a chapter in Melbourne, which drew in many of these seasoned convention roleplayers. &lt;br /&gt;
&lt;br /&gt;
Then in July 2007, part of the Melbourne chapter broke away from the international Camarilla organisation in pursuit of more creative freedom in telling stories, and founded this club. &lt;br /&gt;
&lt;br /&gt;
At the time, the club dedicated itself to an expanded World of Darkness campaign, and this is reflected in the club&#039;s chosen name (Latin for &amp;quot;world of shadows/mist&amp;quot; or other connotations, depending on your translation source.) But over the years, the shape of the club has changed.&lt;br /&gt;
&lt;br /&gt;
Since the hosting of the first &amp;quot;Caligo Presents&amp;quot; in 2010 at Northcote Town Hall in Melbourne - a &#039;taster&#039; of different one-shots in the style of Australian freeforms - the club expanded to other genres and styles and became a home for games that many locals couldn&#039;t find anywhere else (simulated combat excepted). Each month Caligo played host to between 1-3 ongoing campaigns, spanning usually anywhere between 4 sessions long to 2 years long before different storyteller teams took breaks to rest and consider what they wanted to run next. Many of these games were [[Multiform|multiforms]], combining social roleplaying with text roleplaying elements, board games, wargames, or in one case a phone app designed specially by one of the storytellers to interface with players as a &#039;ship computer&#039; in a sci-fi game. In 2015 these experiments led to the club&#039;s first weekend camp event. This was inspired by a popular ongoing campaign that sought to expand beyond its usual format, and then became another home for one-shots in a new setting. The camp continued on annually for another 4 years until the Melbourne lockdowns put a pause on all larping activity.&lt;br /&gt;
&lt;br /&gt;
Since resuming, the club has returned to running two campaign larps each month.&lt;br /&gt;
&lt;br /&gt;
Volunteer GMs can be found by looking through the [https://caligomundi.com/w/index.php/Archived%20Games archive] or [https://caligomundi.com/w/index.php/Past%20Events other special events]. &lt;br /&gt;
Current list of board volunteers is on the [https://caligomundi.com/index.php/about/position-holders/ Position Holders] page.&lt;br /&gt;
&lt;br /&gt;
==Games and Events==&lt;br /&gt;
While some earlier dates are unknown due to the loss of the Caligo Mundi yahoo forums in 2009, the club has kept extensive record of campaigns and other games and events run across the decades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game !! Type !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| nWoD Games 2007 || Campaign || July 2007 || Late 2012 &lt;br /&gt;
|-&lt;br /&gt;
| Changeling: The Lost || Campaign || Late 2007 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Buccaneers Blade|| Campaign || January 2008 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| Deadlands || Campaign || 2010 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Frieberg || Campaign || January 2009 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Downtime || Campaign || July 2008 || April 2009&lt;br /&gt;
|-&lt;br /&gt;
| Houses of the Blooded || Campaign || 2012? || 2013?  &lt;br /&gt;
|-&lt;br /&gt;
| Vampire: The Masquerade || Campaign || February 2012 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Firefly || Campaign || March 2012 || March 2013 &lt;br /&gt;
|-&lt;br /&gt;
| Imperium Bel Canto || Campaign || January 2013 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| WoD 2013 || Campaign || March 2013 || Late 2014 &lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea (2013) || Campaign || October 2013 || March 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Obsidian Council || Campaign || January 2015 || Early 2016 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Ashen Empire || Campaign || February 2012??? || June 2013?? &lt;br /&gt;
|-&lt;br /&gt;
| Cadwallon || Campaign || July 2012 || May 2013 &lt;br /&gt;
|-&lt;br /&gt;
| The Imperial Society || Campaign || January 2013 || October 2013 &lt;br /&gt;
|-&lt;br /&gt;
| For Queen and Empire || Freeform || 12th December 2014 || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Oni&#039;s Smile || Campaign || January 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Dollhouse: Puppets and Masters || Campaign || February 2014 || July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Libretto || Freeform || August 2012 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caligo_Mundi#Generation_X|Generation X: Tomorrow’s Heroes]] || Campaign || April 2014 || July 2015&lt;br /&gt;
|-&lt;br /&gt;
| Game of Thrones || Campaign || April 2015 || April 2016&lt;br /&gt;
|-&lt;br /&gt;
| Laundry Files: The Vespertine Amendments || Campaign || July 2015 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Dragon&#039;s Path || Campaign || February 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Planescape: The Lady&#039;s Sigil || Campaign || March 2016 || February 2017&lt;br /&gt;
|-&lt;br /&gt;
| Mage 20th: Ascension Training || Campaign || August 2016 || September 2016&lt;br /&gt;
|-&lt;br /&gt;
| Colony: Antares &amp;amp; Antares: Prequel || Campaign || December 2016 || May 2017&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: A Great Star Falls || Campaign || July 2016 || June 2017&lt;br /&gt;
|-&lt;br /&gt;
| Snapshots || Freeform One Shots || July 2017 || November 2017&lt;br /&gt;
|-&lt;br /&gt;
| Vampire: Sangfroid || Campaign || October 2017 || August 2019&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: Threehold || &amp;quot;Nordic-style&amp;quot; One-shot || June 2018 || -&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: 12 Nights in the Garden || Campaign || July 2018 || March 2019&lt;br /&gt;
|-&lt;br /&gt;
| Altais: Seasons of Ash || Campaign || June 2019 || October 2020&lt;br /&gt;
|-&lt;br /&gt;
| Four Nights in Alexandria / Typemooniverse || Campaign || November 2019 || November 2020&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Melbourne Freestate || Campaign || July 2021 || November 2023&lt;br /&gt;
|-&lt;br /&gt;
| Manafont University || Campaign || January 2023 || August 2023&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: The Kings Court || Campaign || October 2023 || May 2024&lt;br /&gt;
|-&lt;br /&gt;
| Babylon 4: Journey in the Dark || Campaign || February 2024 || December 2025&lt;br /&gt;
|-&lt;br /&gt;
| Tavern Tales || Freeform || April 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Usurper! || Freeform || May 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Vaesen: The Heirs of Harkaway Hunt || Campaign || May 2024 || July 2025 &lt;br /&gt;
|-&lt;br /&gt;
| Eastward Ho! || Freeform || June 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Pride and Extreme Prejudice || Freeform || August 2025 || -&lt;br /&gt;
|-&lt;br /&gt;
| Revenant&#039;s End || Campaign || August 2025 || July 2026&lt;br /&gt;
|-&lt;br /&gt;
| Spire: The Masks We Wear || Freeform || February 2026 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other special events include:&lt;br /&gt;
*Caligo Presents 2026&lt;br /&gt;
*Caligo Presents 2021&lt;br /&gt;
*Camp Caligo 2019&lt;br /&gt;
*Camp Caligo 2018&lt;br /&gt;
*Camp Caligo 2017&lt;br /&gt;
*Camp Caligo 2016&lt;br /&gt;
*Camp Caligo 2015&lt;br /&gt;
*Caligo Presents 2014&lt;br /&gt;
*Caligo Mundi Presents (2013)&lt;br /&gt;
*Caligo Mundi Presents (2012)&lt;br /&gt;
*Caligo Mundi Presents (2011) - Held at the Rendevous Hotel&lt;br /&gt;
*Caligo Mundi Presents (2010) - Held at Northcote Town Hall&lt;br /&gt;
These events primarily acted as showcases of Australian freeform by local writers, as well as more casual events in ongoing campaigns that allowed new people to try them in a more accessible format and special setting.&lt;br /&gt;
&lt;br /&gt;
===Significant events===&lt;br /&gt;
====7th Sea: Buccaneers Blade====&lt;br /&gt;
The first game run by the club outside of the World of Darkness setting, run by Fi. This began to establish the club as something with more to offer than just being a splinter group from the Camarilla.&lt;br /&gt;
&lt;br /&gt;
====Generation X====&lt;br /&gt;
A campaign set in the X-Men comic universe, at Xavier&#039;s School for Gifted Youngsters, revolving around all the students of the school. This became the largest campaign that Caligo Mundi had ever run up until that point, with approximately 60 players signing up. Once that limit was reached, no new players were accepted, and late applicants were encouraged to join the game as &amp;quot;Teachers&amp;quot; who had partial duties of crowd-management, moderation, and storytelling, to assist the main storytellers deliver the game to as many people as possible. Regular numbers of attendees fluctuated, but stayed relatively high compared to the number of GMs. By the final event, approximately 43 players attended.&lt;br /&gt;
&lt;br /&gt;
The main Storytelling team included:&lt;br /&gt;
*Richard S - took a step down at the end of Season 1.&lt;br /&gt;
*Nat R&lt;br /&gt;
*Paul S&lt;br /&gt;
*Aaron Fenwick&lt;br /&gt;
&lt;br /&gt;
It ran for two &amp;quot;seasons&amp;quot; (approximately 2 years) and was considered a [[Multiform]] due to the combination of regular theatrical larp events as well as an ongoing text role-play portion, which took place over Facebook groups and comment threads. This game also spawned the beginning of the Camp Caligo full weekend events; as the first one was pitched and organised by Simon (one of the players, character name &amp;quot;Click&amp;quot;) as a &#039;school camp&#039; for the superhero teens to relax and bond at. Several &amp;quot;RTR&amp;quot; or &#039;real time roleplay&#039; (mini-session) events were also run, which offered social events in-character with less or no GM-driven plot; as well as an in-character &amp;quot;prom&amp;quot; with photography, as a special event.&lt;br /&gt;
&lt;br /&gt;
Gen X has also for many years been referred to by past players of the game as &#039;&#039;&amp;quot;The War&amp;quot;&#039;&#039;, due to complex experiences of the game and community around it: particularly regarding the intensity of the text roleplaying, which was sometimes taking place nearly 24/7, and management of mature content. Text roleplay was considered &amp;quot;canon&amp;quot; within certain bounds - for example, mainly text scenes revolved around social day-to-day interaction, as any significant development of powers and plot had to take place in-session. Often, the frequency of roleplaying was considered inaccessible to players who did not have the same amount of time and energy to engage, difficult to moderate, and created more polarised experiences of inclusion in the game and story. Storytellers had to create a rule against being contacted between the hours of 12am-8am to minimise disruption to their personal lives. Player-character [[bleed]] ran high, with some friendships, romantic relationships, and enmity [[in-character]] noticeably affecting [[out-of-character]] relationships, both for good and ill. &lt;br /&gt;
&lt;br /&gt;
As a result of these experiences, in 2015 the Code of Conduct was updated. Caligo Mundi games for many years avoided including any text roleplay as part of games, as well as games where significant numbers of adults were cast as teenagers or children in school settings, as this was perceived as a cause of negative bleed experiences. Despite the negative experiences that did occur, many consider this game to have been an important learning experience for many roleplayers, and something that significantly shaped the community through reflective discussions and friendships that emerged from this game.&lt;br /&gt;
&lt;br /&gt;
====Changeling: Threehold====&lt;br /&gt;
In 2018, Penny Sullivan and Jason Chappel travelled to Melbourne to run a one-shot offered to introduce &amp;quot;Nordic-style negotiation&amp;quot; to the club, to allow for reflection, discussion, and learning about different styles of games.&amp;lt;ref&amp;gt;Sevenbe (Jun 13, 2018) [https://medium.com/roleplaying-games/threehold-2-the-wash-up-326a3263dc82 Threehold 2: The Wash Up], &#039;&#039;Medium&#039;&#039; article. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; This game was preceded by a 1.5–2 hour workshop, which allowed players a chance to try the specific style of negotiation using &amp;quot;Off-game&amp;quot; signals, and abilities that used the code phrase, &amp;quot;I really &#039;&#039;really&#039;&#039; (do something magical)&amp;quot; to indicate special effects without requiring players to break character.&lt;br /&gt;
&lt;br /&gt;
While some players were unsure of there being significant benefits of using a different negotiation system from the local play culture, the community was very happy to have a guest share their experiences and ideas gathered from other places across Australia and the world, and Penny&#039;s ideas in particular have continued to linger and influence storytellers in the club as they experiment with game format and framing.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Caligo Mundi mentioned in the [https://www.smh.com.au/culture/theatre/fancy-a-night-in-shining-armour-there-s-a-place-for-people-like-you-20230123-p5cepm.html Sydney Morning Herald], a local newspaper, on January 26, 2023.&lt;br /&gt;
* [https://ofscienceandswords.com.au/of-science-swords-blog/caligo-mundi Caligo Mundi] on the &#039;&#039;&#039;Of Science and Swords&#039;&#039;&#039; blog&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Theater Style Game]][[Category:Australian Freeform]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4742</id>
		<title>Caligo Mundi</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4742"/>
		<updated>2026-04-30T04:07:39Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Games and Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=Calogo_Mundi.png&lt;br /&gt;
|name=Caligo Mundi&lt;br /&gt;
|motto=A Melbourne LARP community&lt;br /&gt;
|location=Melbourne, Victoria, Australia. &lt;br /&gt;
|genre=Pan-genre club. Campaigns, one-shot freeforms, and other experimental formats.&lt;br /&gt;
|established=17th July 2007&lt;br /&gt;
|full_credits=&lt;br /&gt;
|homepage_url=https://caligomundi.com/&lt;br /&gt;
|homepage_link_text=Caligo Mundi website&lt;br /&gt;
}}&lt;br /&gt;
An [[Australia|Australian]] LARP group based in Melbourne. Games cycle between different campaigns and oneshots of all genres, primarily a blend of social or theatrical roleplaying, [[Multiform|multiforms]] and [[Australian freeform|Australian freeforms]]. Attendance anywhere between 10-60 players per game, every month.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
Caligo Mundi is a non-profit volunteer organisation, run by its members, for members. Limited by guarantee and registered under the Corporations Act 2001. Dedicated to the running of role-playing events, board game days, and other social gaming activities for adults, 18 years old and over.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The official start of the club is in 2007, but the club draws many stylistic and historical influences from the local history of roleplaying prior to this point. Many founding members were involved in the [[Australian freeform |Australian freeform scene]] which began in the early 80&#039;s, and draw its beginnings and style influences to back then. Later, in 1996, a US World of Darkness LARP group and official fan club of White Wolf – known then as the Camarilla – established an Australian branch, including a chapter in Melbourne, which drew in many of these seasoned convention roleplayers. &lt;br /&gt;
&lt;br /&gt;
Then in July 2007, part of the Melbourne chapter broke away from the international Camarilla organisation in pursuit of more creative freedom in telling stories, and founded this club. &lt;br /&gt;
&lt;br /&gt;
At the time, the club dedicated itself to an expanded World of Darkness campaign, and this is reflected in the club&#039;s chosen name (Latin for &amp;quot;world of shadows/mist&amp;quot; or other connotations, depending on your translation source.) But over the years, the shape of the club has changed.&lt;br /&gt;
&lt;br /&gt;
Since the hosting of the first &amp;quot;Caligo Presents&amp;quot; in 2010 at Northcote Town Hall in Melbourne - a &#039;taster&#039; of different one-shots in the style of Australian freeforms - the club expanded to other genres and styles and became a home for games that many locals couldn&#039;t find anywhere else (simulated combat excepted). Each month Caligo played host to between 1-3 ongoing campaigns, spanning usually anywhere between 4 sessions long to 2 years long before different storyteller teams took breaks to rest and consider what they wanted to run next. Many of these games were [[Multiform|multiforms]], combining social roleplaying with text roleplaying elements, board games, wargames, or in one case a phone app designed specially by one of the storytellers to interface with players as a &#039;ship computer&#039; in a sci-fi game. In 2015 these experiments led to the club&#039;s first weekend camp event. This was inspired by a popular ongoing campaign that sought to expand beyond its usual format, and then became another home for one-shots in a new setting. The camp continued on annually for another 4 years until the Melbourne lockdowns put a pause on all larping activity.&lt;br /&gt;
&lt;br /&gt;
Since resuming, the club has returned to running two campaign larps each month.&lt;br /&gt;
&lt;br /&gt;
Volunteer GMs can be found by looking through the [https://caligomundi.com/w/index.php/Archived%20Games archive] or [https://caligomundi.com/w/index.php/Past%20Events other special events]. &lt;br /&gt;
Current list of board volunteers is on the [https://caligomundi.com/index.php/about/position-holders/ Position Holders] page.&lt;br /&gt;
&lt;br /&gt;
==Games and Events==&lt;br /&gt;
While some earlier dates are unknown due to the loss of the Caligo Mundi yahoo forums in 2009, the club has kept extensive record of campaigns and other games and events run across the decades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game !! Type !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| nWoD Games 2007 || Campaign || July 2007 || Late 2012 &lt;br /&gt;
|-&lt;br /&gt;
| Changeling: The Lost || Campaign || Late 2007 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Buccaneers Blade|| Campaign || January 2008 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| Deadlands || Campaign || 2010 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Frieberg || Campaign || January 2009 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Downtime || Campaign || July 2008 || April 2009&lt;br /&gt;
|-&lt;br /&gt;
| Houses of the Blooded || Campaign || 2012? || 2013?  &lt;br /&gt;
|-&lt;br /&gt;
| Vampire: The Masquerade || Campaign || February 2012 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Firefly || Campaign || March 2012 || March 2013 &lt;br /&gt;
|-&lt;br /&gt;
| Imperium Bel Canto || Campaign || January 2013 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| WoD 2013 || Campaign || March 2013 || Late 2014 &lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea (2013) || Campaign || October 2013 || March 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Obsidian Council || Campaign || January 2015 || Early 2016 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Ashen Empire || Campaign || February 2012??? || June 2013?? &lt;br /&gt;
|-&lt;br /&gt;
| Cadwallon || Campaign || July 2012 || May 2013 &lt;br /&gt;
|-&lt;br /&gt;
| The Imperial Society || Campaign || January 2013 || October 2013 &lt;br /&gt;
|-&lt;br /&gt;
| For Queen and Empire || Freeform || 12th December 2014 || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Oni&#039;s Smile || Campaign || January 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Dollhouse: Puppets and Masters || Campaign || February 2014 || July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Libretto || Freeform || August 2012 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caligo_Mundi#Generation_X|Generation X: Tomorrow’s Heroes]] || Campaign || April 2014 || July 2015&lt;br /&gt;
|-&lt;br /&gt;
| Game of Thrones || Campaign || April 2015 || April 2016&lt;br /&gt;
|-&lt;br /&gt;
| Laundry Files: The Vespertine Amendments || Campaign || July 2015 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Dragon&#039;s Path || Campaign || February 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Planescape: The Lady&#039;s Sigil || Campaign || March 2016 || February 2017&lt;br /&gt;
|-&lt;br /&gt;
| Mage 20th: Ascension Training || Campaign || August 2016 || September 2016&lt;br /&gt;
|-&lt;br /&gt;
| Colony: Antares &amp;amp; Antares: Prequel || Campaign || December 2016 || May 2017&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: A Great Star Falls]] || Campaign || July 2016 || June 2017&lt;br /&gt;
|-&lt;br /&gt;
| Snapshots || Freeform One Shots || July 2017 || November 2017&lt;br /&gt;
|-&lt;br /&gt;
| Vampire: Sangfroid || Campaign || October 2017 || August 2019&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: Threehold || &amp;quot;Nordic-style&amp;quot; One-shot || June 2018 || -&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: 12 Nights in the Garden || Campaign || July 2018 || March 2019&lt;br /&gt;
|-&lt;br /&gt;
| Altais: Seasons of Ash || Campaign || June 2019 || October 2020&lt;br /&gt;
|-&lt;br /&gt;
| Four Nights in Alexandria / Typemooniverse || Campaign || November 2019 || November 2020&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Melbourne Freestate || Campaign || July 2021 || November 2023&lt;br /&gt;
|-&lt;br /&gt;
| Manafont University || Campaign || January 2023 || August 2023&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: The Kings Court || Campaign || October 2023 || May 2024&lt;br /&gt;
|-&lt;br /&gt;
| Babylon 4: Journey in the Dark || Campaign || February 2024 || December 2025&lt;br /&gt;
|-&lt;br /&gt;
| Tavern Tales || Freeform || April 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Usurper! || Freeform || May 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Vaesen: The Heirs of Harkaway Hunt || Campaign || May 2024 || July 2025 &lt;br /&gt;
|-&lt;br /&gt;
| Eastward Ho! || Freeform || June 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Pride and Extreme Prejudice || Freeform || August 2025 || -&lt;br /&gt;
|-&lt;br /&gt;
| Revenant&#039;s End || Campaign || August 2025 || July 2026&lt;br /&gt;
|-&lt;br /&gt;
| Spire: The Masks We Wear || Freeform || February 2026 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other special events include:&lt;br /&gt;
*Caligo Presents 2026&lt;br /&gt;
*Caligo Presents 2021&lt;br /&gt;
*Camp Caligo 2019&lt;br /&gt;
*Camp Caligo 2018&lt;br /&gt;
*Camp Caligo 2017&lt;br /&gt;
*Camp Caligo 2016&lt;br /&gt;
*Camp Caligo 2015&lt;br /&gt;
*Caligo Presents 2014&lt;br /&gt;
*Caligo Mundi Presents (2013)&lt;br /&gt;
*Caligo Mundi Presents (2012)&lt;br /&gt;
*Caligo Mundi Presents (2011) - Held at the Rendevous Hotel&lt;br /&gt;
*Caligo Mundi Presents (2010) - Held at Northcote Town Hall&lt;br /&gt;
These events primarily acted as showcases of Australian freeform by local writers, as well as more casual events in ongoing campaigns that allowed new people to try them in a more accessible format and special setting.&lt;br /&gt;
&lt;br /&gt;
===Significant events===&lt;br /&gt;
====7th Sea: Buccaneers Blade====&lt;br /&gt;
The first game run by the club outside of the World of Darkness setting, run by Fi. This began to establish the club as something with more to offer than just being a splinter group from the Camarilla.&lt;br /&gt;
&lt;br /&gt;
====Generation X====&lt;br /&gt;
A campaign set in the X-Men comic universe, at Xavier&#039;s School for Gifted Youngsters, revolving around all the students of the school. This became the largest campaign that Caligo Mundi had ever run up until that point, with approximately 60 players signing up. Once that limit was reached, no new players were accepted, and late applicants were encouraged to join the game as &amp;quot;Teachers&amp;quot; who had partial duties of crowd-management, moderation, and storytelling, to assist the main storytellers deliver the game to as many people as possible. Regular numbers of attendees fluctuated, but stayed relatively high compared to the number of GMs. By the final event, approximately 43 players attended.&lt;br /&gt;
&lt;br /&gt;
The main Storytelling team included:&lt;br /&gt;
*Richard S - took a step down at the end of Season 1.&lt;br /&gt;
*Nat R&lt;br /&gt;
*Paul S&lt;br /&gt;
*Aaron Fenwick&lt;br /&gt;
&lt;br /&gt;
It ran for two &amp;quot;seasons&amp;quot; (approximately 2 years) and was considered a [[Multiform]] due to the combination of regular theatrical larp events as well as an ongoing text role-play portion, which took place over Facebook groups and comment threads. This game also spawned the beginning of the Camp Caligo full weekend events; as the first one was pitched and organised by Simon (one of the players, character name &amp;quot;Click&amp;quot;) as a &#039;school camp&#039; for the superhero teens to relax and bond at. Several &amp;quot;RTR&amp;quot; or &#039;real time roleplay&#039; (mini-session) events were also run, which offered social events in-character with less or no GM-driven plot; as well as an in-character &amp;quot;prom&amp;quot; with photography, as a special event.&lt;br /&gt;
&lt;br /&gt;
Gen X has also for many years been referred to by past players of the game as &#039;&#039;&amp;quot;The War&amp;quot;&#039;&#039;, due to complex experiences of the game and community around it: particularly regarding the intensity of the text roleplaying, which was sometimes taking place nearly 24/7, and management of mature content. Text roleplay was considered &amp;quot;canon&amp;quot; within certain bounds - for example, mainly text scenes revolved around social day-to-day interaction, as any significant development of powers and plot had to take place in-session. Often, the frequency of roleplaying was considered inaccessible to players who did not have the same amount of time and energy to engage, difficult to moderate, and created more polarised experiences of inclusion in the game and story. Storytellers had to create a rule against being contacted between the hours of 12am-8am to minimise disruption to their personal lives. Player-character [[bleed]] ran high, with some friendships, romantic relationships, and enmity [[in-character]] noticeably affecting [[out-of-character]] relationships, both for good and ill. &lt;br /&gt;
&lt;br /&gt;
As a result of these experiences, in 2015 the Code of Conduct was updated. Caligo Mundi games for many years avoided including any text roleplay as part of games, as well as games where significant numbers of adults were cast as teenagers or children in school settings, as this was perceived as a cause of negative bleed experiences. Despite the negative experiences that did occur, many consider this game to have been an important learning experience for many roleplayers, and something that significantly shaped the community through reflective discussions and friendships that emerged from this game.&lt;br /&gt;
&lt;br /&gt;
====Changeling: Threehold====&lt;br /&gt;
In 2018, Penny Sullivan and Jason Chappel travelled to Melbourne to run a one-shot offered to introduce &amp;quot;Nordic-style negotiation&amp;quot; to the club, to allow for reflection, discussion, and learning about different styles of games.&amp;lt;ref&amp;gt;Sevenbe (Jun 13, 2018) [https://medium.com/roleplaying-games/threehold-2-the-wash-up-326a3263dc82 Threehold 2: The Wash Up], &#039;&#039;Medium&#039;&#039; article. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; This game was preceded by a 1.5–2 hour workshop, which allowed players a chance to try the specific style of negotiation using &amp;quot;Off-game&amp;quot; signals, and abilities that used the code phrase, &amp;quot;I really &#039;&#039;really&#039;&#039; (do something magical)&amp;quot; to indicate special effects without requiring players to break character.&lt;br /&gt;
&lt;br /&gt;
While some players were unsure of there being significant benefits of using a different negotiation system from the local play culture, the community was very happy to have a guest share their experiences and ideas gathered from other places across Australia and the world, and Penny&#039;s ideas in particular have continued to linger and influence storytellers in the club as they experiment with game format and framing.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Caligo Mundi mentioned in the [https://www.smh.com.au/culture/theatre/fancy-a-night-in-shining-armour-there-s-a-place-for-people-like-you-20230123-p5cepm.html Sydney Morning Herald], a local newspaper, on January 26, 2023.&lt;br /&gt;
* [https://ofscienceandswords.com.au/of-science-swords-blog/caligo-mundi Caligo Mundi] on the &#039;&#039;&#039;Of Science and Swords&#039;&#039;&#039; blog&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Theater Style Game]][[Category:Australian Freeform]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4741</id>
		<title>Caligo Mundi</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Caligo_Mundi&amp;diff=4741"/>
		<updated>2026-04-30T04:04:15Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Added table of game history, and details of a few that bore worth longer mentions. There might be a better way to format that all but for now this was the easiest way to get out the most salient points.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseOrg&lt;br /&gt;
|image=Calogo_Mundi.png&lt;br /&gt;
|name=Caligo Mundi&lt;br /&gt;
|motto=A Melbourne LARP community&lt;br /&gt;
|location=Melbourne, Victoria, Australia. &lt;br /&gt;
|genre=Pan-genre club. Campaigns, one-shot freeforms, and other experimental formats.&lt;br /&gt;
|established=17th July 2007&lt;br /&gt;
|full_credits=&lt;br /&gt;
|homepage_url=https://caligomundi.com/&lt;br /&gt;
|homepage_link_text=Caligo Mundi website&lt;br /&gt;
}}&lt;br /&gt;
An [[Australia|Australian]] LARP group based in Melbourne. Games cycle between different campaigns and oneshots of all genres, primarily a blend of social or theatrical roleplaying, [[Multiform|multiforms]] and [[Australian freeform|Australian freeforms]]. Attendance anywhere between 10-60 players per game, every month.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
Caligo Mundi is a non-profit volunteer organisation, run by its members, for members. Limited by guarantee and registered under the Corporations Act 2001. Dedicated to the running of role-playing events, board game days, and other social gaming activities for adults, 18 years old and over.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The official start of the club is in 2007, but the club draws many stylistic and historical influences from the local history of roleplaying prior to this point. Many founding members were involved in the [[Australian freeform |Australian freeform scene]] which began in the early 80&#039;s, and draw its beginnings and style influences to back then. Later, in 1996, a US World of Darkness LARP group and official fan club of White Wolf – known then as the Camarilla – established an Australian branch, including a chapter in Melbourne, which drew in many of these seasoned convention roleplayers. &lt;br /&gt;
&lt;br /&gt;
Then in July 2007, part of the Melbourne chapter broke away from the international Camarilla organisation in pursuit of more creative freedom in telling stories, and founded this club. &lt;br /&gt;
&lt;br /&gt;
At the time, the club dedicated itself to an expanded World of Darkness campaign, and this is reflected in the club&#039;s chosen name (Latin for &amp;quot;world of shadows/mist&amp;quot; or other connotations, depending on your translation source.) But over the years, the shape of the club has changed.&lt;br /&gt;
&lt;br /&gt;
Since the hosting of the first &amp;quot;Caligo Presents&amp;quot; in 2010 at Northcote Town Hall in Melbourne - a &#039;taster&#039; of different one-shots in the style of Australian freeforms - the club expanded to other genres and styles and became a home for games that many locals couldn&#039;t find anywhere else (simulated combat excepted). Each month Caligo played host to between 1-3 ongoing campaigns, spanning usually anywhere between 4 sessions long to 2 years long before different storyteller teams took breaks to rest and consider what they wanted to run next. Many of these games were [[Multiform|multiforms]], combining social roleplaying with text roleplaying elements, board games, wargames, or in one case a phone app designed specially by one of the storytellers to interface with players as a &#039;ship computer&#039; in a sci-fi game. In 2015 these experiments led to the club&#039;s first weekend camp event. This was inspired by a popular ongoing campaign that sought to expand beyond its usual format, and then became another home for one-shots in a new setting. The camp continued on annually for another 4 years until the Melbourne lockdowns put a pause on all larping activity.&lt;br /&gt;
&lt;br /&gt;
Since resuming, the club has returned to running two campaign larps each month.&lt;br /&gt;
&lt;br /&gt;
Volunteer GMs can be found by looking through the [https://caligomundi.com/w/index.php/Archived%20Games archive] or [https://caligomundi.com/w/index.php/Past%20Events other special events]. &lt;br /&gt;
Current list of board volunteers is on the [https://caligomundi.com/index.php/about/position-holders/ Position Holders] page.&lt;br /&gt;
&lt;br /&gt;
==Games and Events==&lt;br /&gt;
While some earlier dates are unknown due to the loss of the Caligo Mundi yahoo forums in 2009, the club has kept extensive record of campaigns and other games and events run across the decades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Game !! Type !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| nWoD Games 2007 || Campaign || July 2007 || Late 2012 &lt;br /&gt;
|-&lt;br /&gt;
| Changeling: The Lost || Campaign || Late 2007 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Buccaneers Blade|| Campaign || January 2008 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| Deadlands || Campaign || 2010 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: Frieberg || Campaign || January 2009 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Downtime || Campaign || July 2008 || April 2009&lt;br /&gt;
|-&lt;br /&gt;
| Houses of the Blooded || Campaign || 2012? || 2013?  &lt;br /&gt;
|-&lt;br /&gt;
| Vampire: The Masquerade || Campaign || February 2012 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Firefly || Campaign || March 2012 || March 2013 &lt;br /&gt;
|-&lt;br /&gt;
| Imperium Bel Canto || Campaign || January 2013 || November 2014 &lt;br /&gt;
|-&lt;br /&gt;
| WoD 2013 || Campaign || March 2013 || Late 2014 &lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea (2013) || Campaign || October 2013 || March 2014 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Obsidian Council || Campaign || January 2015 || Early 2016 &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Five Rings: The Ashen Empire || Campaign || February 2012??? || June 2013?? &lt;br /&gt;
|-&lt;br /&gt;
| Cadwallon || Campaign || July 2012 || May 2013 &lt;br /&gt;
|-&lt;br /&gt;
| The Imperial Society || Campaign || January 2013 || October 2013 &lt;br /&gt;
|-&lt;br /&gt;
| For Queen and Empire || Freeform || 12th December 2014 || -&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Oni&#039;s Smile || Campaign || January 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Dollhouse: Puppets and Masters || Campaign || February 2014 || July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Libretto || Freeform || August 2012 || -&lt;br /&gt;
|-&lt;br /&gt;
| Generation X: Tomorrow’s Heroes || Campaign || April 2014 || July 2015&lt;br /&gt;
|-&lt;br /&gt;
| Game of Thrones || Campaign || April 2015 || April 2016&lt;br /&gt;
|-&lt;br /&gt;
| Laundry Files: The Vespertine Amendments || Campaign || July 2015 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Cyberpunk: The Dragon&#039;s Path || Campaign || February 2016 || July 2016&lt;br /&gt;
|-&lt;br /&gt;
| Planescape: The Lady&#039;s Sigil || Campaign || March 2016 || February 2017&lt;br /&gt;
|-&lt;br /&gt;
| Mage 20th: Ascension Training || Campaign || August 2016 || September 2016&lt;br /&gt;
|-&lt;br /&gt;
| Colony: Antares &amp;amp; Antares: Prequel || Campaign || December 2016 || May 2017&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: A Great Star Falls]] || Campaign || July 2016 || June 2017&lt;br /&gt;
|-&lt;br /&gt;
| Snapshots || Freeform One Shots || July 2017 || November 2017&lt;br /&gt;
|-&lt;br /&gt;
| Vampire: Sangfroid || Campaign || October 2017 || August 2019&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: Threehold || &amp;quot;Nordic-style&amp;quot; One-shot || June 2018 || -&lt;br /&gt;
|-&lt;br /&gt;
| Changeling: 12 Nights in the Garden || Campaign || July 2018 || March 2019&lt;br /&gt;
|-&lt;br /&gt;
| Altais: Seasons of Ash || Campaign || June 2019 || October 2020&lt;br /&gt;
|-&lt;br /&gt;
| Four Nights in Alexandria / Typemooniverse || Campaign || November 2019 || November 2020&lt;br /&gt;
|-&lt;br /&gt;
| Shadowrun: Melbourne Freestate || Campaign || July 2021 || November 2023&lt;br /&gt;
|-&lt;br /&gt;
| Manafont University || Campaign || January 2023 || August 2023&lt;br /&gt;
|-&lt;br /&gt;
| 7th Sea: The Kings Court || Campaign || October 2023 || May 2024&lt;br /&gt;
|-&lt;br /&gt;
| Babylon 4: Journey in the Dark || Campaign || February 2024 || December 2025&lt;br /&gt;
|-&lt;br /&gt;
| Tavern Tales || Freeform || April 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Usurper! || Freeform || May 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Vaesen: The Heirs of Harkaway Hunt || Campaign || May 2024 || July 2025 &lt;br /&gt;
|-&lt;br /&gt;
| Eastward Ho! || Freeform || June 2024 || -&lt;br /&gt;
|-&lt;br /&gt;
| Pride and Extreme Prejudice || Freeform || August 2025 || -&lt;br /&gt;
|-&lt;br /&gt;
| Revenant&#039;s End || Campaign || August 2025 || July 2026&lt;br /&gt;
|-&lt;br /&gt;
| Spire: The Masks We Wear || Freeform || February 2026 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other special events include:&lt;br /&gt;
*Caligo Presents 2026&lt;br /&gt;
*Caligo Presents 2021&lt;br /&gt;
*Camp Caligo 2019&lt;br /&gt;
*Camp Caligo 2018&lt;br /&gt;
*Camp Caligo 2017&lt;br /&gt;
*Camp Caligo 2016&lt;br /&gt;
*Camp Caligo 2015&lt;br /&gt;
*Caligo Presents 2014&lt;br /&gt;
*Caligo Mundi Presents (2013)&lt;br /&gt;
*Caligo Mundi Presents (2012)&lt;br /&gt;
*Caligo Mundi Presents (2011) - Held at the Rendevous Hotel&lt;br /&gt;
*Caligo Mundi Presents (2010) - Held at Northcote Town Hall&lt;br /&gt;
These events primarily acted as showcases of Australian freeform by local writers, as well as more casual events in ongoing campaigns that allowed new people to try them in a more accessible format and special setting.&lt;br /&gt;
&lt;br /&gt;
===Significant events===&lt;br /&gt;
====7th Sea: Buccaneers Blade====&lt;br /&gt;
The first game run by the club outside of the World of Darkness setting, run by Fi. This began to establish the club as something with more to offer than just being a splinter group from the Camarilla.&lt;br /&gt;
&lt;br /&gt;
====Generation X====&lt;br /&gt;
A campaign set in the X-Men comic universe, at Xavier&#039;s School for Gifted Youngsters, revolving around all the students of the school. This became the largest campaign that Caligo Mundi had ever run up until that point, with approximately 60 players signing up. Once that limit was reached, no new players were accepted, and late applicants were encouraged to join the game as &amp;quot;Teachers&amp;quot; who had partial duties of crowd-management, moderation, and storytelling, to assist the main storytellers deliver the game to as many people as possible. Regular numbers of attendees fluctuated, but stayed relatively high compared to the number of GMs. By the final event, approximately 43 players attended.&lt;br /&gt;
&lt;br /&gt;
The main Storytelling team included:&lt;br /&gt;
*Richard S - took a step down at the end of Season 1.&lt;br /&gt;
*Nat R&lt;br /&gt;
*Paul S&lt;br /&gt;
*Aaron Fenwick&lt;br /&gt;
&lt;br /&gt;
It ran for two &amp;quot;seasons&amp;quot; (approximately 2 years) and was considered a [[Multiform]] due to the combination of regular theatrical larp events as well as an ongoing text role-play portion, which took place over Facebook groups and comment threads. This game also spawned the beginning of the Camp Caligo full weekend events; as the first one was pitched and organised by Simon (one of the players, character name &amp;quot;Click&amp;quot;) as a &#039;school camp&#039; for the superhero teens to relax and bond at. Several &amp;quot;RTR&amp;quot; or &#039;real time roleplay&#039; (mini-session) events were also run, which offered social events in-character with less or no GM-driven plot; as well as an in-character &amp;quot;prom&amp;quot; with photography, as a special event.&lt;br /&gt;
&lt;br /&gt;
Gen X has also for many years been referred to by past players of the game as &#039;&#039;&amp;quot;The War&amp;quot;&#039;&#039;, due to complex experiences of the game and community around it: particularly regarding the intensity of the text roleplaying, which was sometimes taking place nearly 24/7, and management of mature content. Text roleplay was considered &amp;quot;canon&amp;quot; within certain bounds - for example, mainly text scenes revolved around social day-to-day interaction, as any significant development of powers and plot had to take place in-session. Often, the frequency of roleplaying was considered inaccessible to players who did not have the same amount of time and energy to engage, difficult to moderate, and created more polarised experiences of inclusion in the game and story. Storytellers had to create a rule against being contacted between the hours of 12am-8am to minimise disruption to their personal lives. Player-character [[bleed]] ran high, with some friendships, romantic relationships, and enmity [[in-character]] noticeably affecting [[out-of-character]] relationships, both for good and ill. &lt;br /&gt;
&lt;br /&gt;
As a result of these experiences, in 2015 the Code of Conduct was updated. Caligo Mundi games for many years avoided including any text roleplay as part of games, as well as games where significant numbers of adults were cast as teenagers or children in school settings, as this was perceived as a cause of negative bleed experiences. Despite the negative experiences that did occur, many consider this game to have been an important learning experience for many roleplayers, and something that significantly shaped the community through reflective discussions and friendships that emerged from this game.&lt;br /&gt;
&lt;br /&gt;
====Changeling: Threehold====&lt;br /&gt;
In 2018, Penny Sullivan and Jason Chappel travelled to Melbourne to run a one-shot offered to introduce &amp;quot;Nordic-style negotiation&amp;quot; to the club, to allow for reflection, discussion, and learning about different styles of games.&amp;lt;ref&amp;gt;Sevenbe (Jun 13, 2018) [https://medium.com/roleplaying-games/threehold-2-the-wash-up-326a3263dc82 Threehold 2: The Wash Up]&amp;lt;/ref&amp;gt; This game was preceded by a 1.5–2 hour workshop, which allowed players a chance to try the specific style of negotiation using &amp;quot;Off-game&amp;quot; signals, and abilities that used the code phrase, &amp;quot;I really &#039;&#039;really&#039;&#039; (do something magical)&amp;quot; to indicate special effects without requiring players to break character.&lt;br /&gt;
&lt;br /&gt;
While some players were unsure of there being significant benefits of using a different negotiation system from the local play culture, the community was very happy to have a guest share their experiences and ideas gathered from other places across Australia and the world, and Penny&#039;s ideas in particular have continued to linger and influence storytellers in the club as they experiment with game format and framing.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Caligo Mundi mentioned in the [https://www.smh.com.au/culture/theatre/fancy-a-night-in-shining-armour-there-s-a-place-for-people-like-you-20230123-p5cepm.html Sydney Morning Herald], a local newspaper, on January 26, 2023.&lt;br /&gt;
* [https://ofscienceandswords.com.au/of-science-swords-blog/caligo-mundi Caligo Mundi] on the &#039;&#039;&#039;Of Science and Swords&#039;&#039;&#039; blog&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Theater Style Game]][[Category:Australian Freeform]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Pre-written_characters&amp;diff=4740</id>
		<title>Pre-written characters</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Pre-written_characters&amp;diff=4740"/>
		<updated>2026-04-30T02:08:55Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;In order to participate in a larp, players take on the role of characters within a story or environment. Sometimes, those characters are created by the players prior to the game, or improvised on the spot. &amp;#039;&amp;#039;&amp;#039;Pre-written characters&amp;#039;&amp;#039;&amp;#039; refer to when the characters have specifically been created by the GM or writer, to instruct players how they should act within the game in order to create an intended narrative experience and stay In-character during the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to participate in a larp, players take on the role of characters within a story or environment. Sometimes, those characters are created by the players prior to the game, or improvised on the spot. &#039;&#039;&#039;Pre-written characters&#039;&#039;&#039; refer to when the characters have specifically been created by the [[Gamemaster|GM]] or writer, to instruct players how they should act within the game in order to create an intended narrative experience and stay [[In-character]] during the event.&lt;br /&gt;
&lt;br /&gt;
The advantage of pre-written characters is that they are considered to give the organisers more control over what happens in the game; though some writers prefer instead to invite players into the experience of writing characters in some way, to obtain more buy-in from players on what that creative goal is.&amp;lt;ref&amp;gt;Aliaksandra Franskevich (n.d.) [https://gamewrap.interactiveliterature.org/vol2/collaboratively-written-characters/ Collaboratively Written Characters], blog post. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pre-written elements can vary in length and detail. They may include backstory, motivations, skills and abilities, alliances, or any other details considered relevant to the player&#039;s portrayal of that character. These will typically all be included on the [[Character sheet]]. They may also have pre-prepared [[Character packet]]s with objects tied to their written information, or that provide more information about the character and who they are through creative use of ephemera.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[An Ecumenical Matter]]&lt;br /&gt;
* [[Moonshine]]&lt;br /&gt;
* [[Final Voyage of the Mary Celeste]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Character sheet]]&lt;br /&gt;
* [[Character packet]]&lt;br /&gt;
* [[Blue sheet]]&lt;br /&gt;
* [[Theatre-style]] game types most often use pre-written characters; including freeforms, jeepforms, chamber larps and others.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Pre-written_characters Pre-written characters] on the Nordic Larp Wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Moonshine&amp;diff=4739</id>
		<title>Moonshine</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Moonshine&amp;diff=4739"/>
		<updated>2026-04-30T01:57:17Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseLarp&lt;br /&gt;
|image=Moonshine freeform.jpg&lt;br /&gt;
|name=Moonshine&lt;br /&gt;
|genre=Historical Urban Fantasy&lt;br /&gt;
|number_of_players= Up to 33&lt;br /&gt;
|time= 3 hours&lt;br /&gt;
|date=First run 2022&lt;br /&gt;
|credits=Penny Sullivan, Jason Chappel, Charlie Tornatore, with editing by Melody Watson&lt;br /&gt;
|identifier=&lt;br /&gt;
|homepage_url=&lt;br /&gt;
|homepage_link_text=&lt;br /&gt;
}}&lt;br /&gt;
Moonshine is an [[Australian freeform]] designed for play at conventions.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The city of Serenis has outlawed magic, the woman’s curse. The evils of witches, mediums and fortune tellers will be stamped out! As a result, the black-market sale of magical items and services is a highly profitable, if risky, business. Criminal gangs, or covens, of witches operate large empires of illegal activity, with kick-backs and bribes going to the corrupt city officials who allow them to operate. Belonging to a powerful coven is a quick path to wealth and respect that women in Serenis would otherwise never have. But they are playing a dangerous game and as criminals who operate outside the law, they are perfectly willing to resort to violence and murder to get what they want.&lt;br /&gt;
&lt;br /&gt;
They meet at the Moonshine Club, where people can buy and sell magical services and items, alongside alcohol and entertainment. The leaders of the reigning Magliocco Coven are meeting the Mayor and Chief of Police at the Moonshine Club to renegotiate their deal for the next electoral term. The rival Nightshadow Coven is having a change of leadership and the lieutenants are jockeying for control. They may seek an alliance with the neutral Novak family of mediums or the mysterious Reynard Ecclestone and his business partners. The Arends girls are at the club for a night on the town, but they each have another reason for being here. Meanwhile the Soul Slingers Jazz Band struggle to keep their dream alive and a nice girl from out of town has hired a private eye to find out who killed her brother. And then there are the ghosts….&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonshine focuses on gender-based inequality in a way that echoes the very real issues of racial injustice that were historically associated with, and the cause for, much organised crime. Prohibition of substances has historically been used as a tool to suppress BIPOC people, particularly in the United States. These injustices, and some of the responses to them, continue in various forms to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All characters are gendered, including trans-femme, trans-masc and non-binary characters. However players are welcome to play characters of genders different to their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the game includes gender-based discrimination and oppression, there are no plots involving rape or sexual assault. There’s enough disadvantage and oppression without it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For those who have played Jason and Penny’s freeforms before and are looking for more of the same style of politics and negotiation, there are some characters with that style of play. However there are also several characters in this freeform who are more concerned with personal dilemmas based around their own identity. Let the GM know if you have a preference, and we can give you a character accordingly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Previous runs==&lt;br /&gt;
*[[Phenomenon]] 2022&amp;lt;ref&amp;gt;Phenomenon, 2022, [https://www.pheno.org.au/2022/freeforms.html#moonshine Freeforms: Moonshine], retrieved 6th March 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Conquest]] 2023&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]]&lt;br /&gt;
[[Category:Australian Freeform]] [[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Australian_freeform&amp;diff=4738</id>
		<title>Australian freeform</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Australian_freeform&amp;diff=4738"/>
		<updated>2026-04-29T15:55:08Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Australian freeform&#039;&#039;&#039; is a tradition of [[theatre-style]] larp which originated in [[Australia]]. While touted as a seperate and distinctive type of roleplaying, to an outside observer it is indistinguishable from theatre-style larp as practiced in the [[USA]], [[UK]], [[New Zealand]] and elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The first Australian &amp;quot;freeform&amp;quot; was run at [[CanCon]] in 1983 using the &#039;&#039;Traveller&#039;&#039; setting.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
in the pioneering freeform tournament at Canberra Games Convention &#039;83 participating players were members of the crew of the ship &#039;Sarten Valador&#039; whose personal role-playing interactions determined all events aboard ship... rather than sitting around a table with a referee during a two-hour session, the players move about the game environment (from bridge to flight deck, for instance) interacting with one another (calling, if necessary, for referee mediation) with the action taking place over an entire day.&amp;lt;ref name=&amp;quot;arcanacon1&amp;quot;&amp;gt;[http://arcanacon.org/1983/page10.html &amp;quot;Free Form Role-Playing&amp;quot;], &#039;&#039;Arcanacon I - 83 handbook&#039;&#039; (Arcanacon), p. 10. Retreived 25 January 2015.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The style quickly caught on, with subsequent games being run at [[Arcanacon]] and other conventions. By 1986 freeforms were a staple of the Australian convention circuit, and remain so today. By 1987, a dedicated freeform club, [[Freeforms Unlimited]] had been founded.&lt;br /&gt;
&lt;br /&gt;
Mechanically, early freeforms used tabletop roleplaying systems. &amp;quot;Sarten Valador&amp;quot; used &#039;&#039;Traveller&#039;&#039; and [[Trouble in Fandonia]] used &#039;&#039;Top Secret/SI&#039;&#039;.&amp;lt;ref name=&amp;quot;arcanacon1&amp;quot;/&amp;gt; Rules simplification set in early, and so [[Arabia Felix]] (Arcanacon 1986) used a cut down version of AD&amp;amp;D, but still required dice-rolls to resolve combat. &#039;&#039;[[The Freeform Book]]&#039;&#039; (1989) used a dice-based system of &amp;quot;saving throws&amp;quot; against charm, snoop, and assassination.&amp;lt;ref&amp;gt;Morgana Cowling, &#039;&#039;[[The Freeform Book]]&#039;&#039;. (TAGG, 1989). p 12.&amp;lt;/ref&amp;gt; Modern Australian freeforms use a variety of mechanics.&lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
Arcanacon 1 described a freeform as &amp;quot;pure role-playing in the interaction of the people involved, set within a loose rules framework provided by one of the RPG systems&amp;quot;.&amp;lt;ref name=&amp;quot;arcanacon1&amp;quot;/&amp;gt;  &#039;&#039;[[The Freeform Book]]&#039;&#039; gave a later definition, comparing it to a play where the actors know a little bit about their characters but have lost the script: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And that&#039;s just what a Freeform is. The players are the actors. They set about achieving their [sic] objectives of the characters. The script is all ad-lib... A little character background is given... to get the players going, and of course, the objectives each players hopes to achieve. Thus the freeform is born.&amp;lt;ref&amp;gt;Morgana Cowling, &#039;&#039;The Freeform book&#039;&#039; (TAGG, 1989), p. 5.&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Australian Convention Roleplaying Glossary defines it as &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Theatrical roleplaying events in which a large number (up to two hundred and fifty!) roleplayers simultaneously interact in a single area with minimal plot or gm intervention. In a freeform, one assumes a character and goes for broke!&lt;br /&gt;
&lt;br /&gt;
Freeforms are characterised by a low GM to player ratio and by a large degree of player independence - participants being free to characterise, plot, scheme or generally wheel and deal according to simple character sheets or game mechanics. Freeforms may or may not be driven by external plot events.&amp;lt;ref&amp;gt;[http://www.interactivedramas.info/papers/glossary.pdf An Australian Convention Roleplaying Glossary]. Retrieved 25 January 2015.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Necronomicon (Convention)|NecronomiCon]] defines the style as a game where the players&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
move around a room and interact with each other in character. Rather than a single narrative line, there are dozens of plots and subplots, each involving a handful of characters, although there may be one overarching plot line which acts as the justification for assembling all the characters in one place, such as a funeral, a party, a journey, etc. The GMs (and there are often multiple GMs for a freeform) are much less &#039;in control&#039; as they cannot possibly overhear all the conversations that are going on. There is also less resolution to a freeform, as it is usually impossible for all the characters to &#039;win&#039;. There is often less emphasis on combat than in a tabletop, and the success of actions are likely to be determined using alternatives to dice, such as cards or rock, paper, scissors.&amp;lt;ref&amp;gt;[http://necronomicon.org/faq/#qa7 NecronomiCon FAQ], &#039;&#039;NecronomiCon&#039;&#039;. Retrieved 25 January 2015.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Phenomenon]] says simply that freeforms are &amp;quot;also known as Live Action Roleplays (or LARPs)&amp;quot;&amp;lt;ref&amp;gt;[http://pheno.org.au/2014/freeforms.html 2014 Freeforms], &#039;&#039;Phenomenon&#039;&#039;. Retrieved 25 January 2015.&amp;lt;/ref&amp;gt; and &amp;quot;live action games, more like improv theatre&amp;quot;.&amp;lt;ref&amp;gt;[http://pheno.org.au/2014/about.html About Pheno 2014], &#039;&#039;Phenomenon&#039;&#039;. Retrieved 25 January 2015.&amp;lt;/ref&amp;gt; Arcanacon no longer uses the term and refers simply to &amp;quot;LARP&amp;quot;.&amp;lt;ref&amp;gt;[http://www.arcanacon.org/2014/events/LARP.html LARP Events at Arcanacon XXXII], &#039;&#039;Arcanacon&#039;&#039;. Retrieved 25 January 2015.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
The first Australian freeforms were 24 hour games played during a regular rpg convention (possibly making them [[parasite game]]s). Shorter games quickly emerged with a duration of 3 - 8 hours (between 1 and 3 standard convention sessions). Modern games tend to take a single convention session of 3 to 4 hours and are rarely run outside of conventions.&amp;lt;ref&amp;gt;[http://www.arcanacon.org/2014/general/why.html Arcancon XXXII: What and Why?], &#039;&#039;Arcanacon&#039;&#039;. Retrieved 25 January 2015.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Multiform]]&lt;br /&gt;
* [[Chamber larp]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://web.archive.org/web/20120405181116/http://members.ozemail.com.au/~tarim/rpg/seminar1.htm Freeform Seminar Notes]. Held at Necronomicon &#039;95: Sydney, Australia. &lt;br /&gt;
* Michael Wenman, &amp;quot;No Dice, No Table&amp;quot;. &#039;&#039;Playground&#039;&#039; #3, p 51-58.&lt;br /&gt;
&lt;br /&gt;
[[Category:Theater Style Game]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Australia]]&lt;br /&gt;
[[Category:Styles]]&lt;br /&gt;
[[Category:Australian Freeform]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4737</id>
		<title>Chamber larp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4737"/>
		<updated>2026-04-29T15:52:17Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Chamber larp&#039;&#039;&#039; is a type of, or another name for, [[theatre-style]] larp. The name was adapted from the theatrical tradition of chamber plays, in which plays are performed with little or no costuming or sets in a small space, with a small cast. The theatrical term was itself taken from chamber music, which revolved around music played by a small intimate group, further cementing through this tradition an emphasis on small group games. &lt;br /&gt;
&lt;br /&gt;
The Czech Larp Database defines them as:&lt;br /&gt;
::&#039;&#039;&amp;quot;...larps that are generally played in one or two rooms, take up to eight hours and have up to 20 participants.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aside from theatre-style, the name has also been interchangeably used with parlour larps, freeforms, and blackbox larps&amp;lt;ref&amp;gt;Sevenbe, May 18, 2021. [https://medium.com/roleplaying-games/how-many-different-kinds-of-larp-are-there-7edaf4ef4974 How Many Different Kinds of Larp Are There?], retrieved 30th April 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The format is considered highly influential in Czech larps&amp;lt;ref&amp;gt;Petr Kuběnský and Iva Vávrová, 25th October 2021, [https://www.nordiclarp.org/2021/10/25/czech-chamber-larp-through-the-years-part-1/ Czech Chamber Larp Through the Years: Part 1], blog post, Nordic Larp website. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt;, where chamber larps were designed to be rerun, with some having hundreds of replays to reach larger audiences - demonstrating one of the solutions to the &#039;audience problem&#039; as perceived by Nordic larps, wherein it is difficult to achieve high levels of audience participation in this art form&amp;lt;ref&amp;gt;Martin Nielsen (29th April 2016) [https://www.nordiclarp.org/2016/04/29/chamber-larps-audience-problem/ Chamber Larps and the Audience Problem], blog post, retrieved 30th April 2026.&amp;lt;/ref&amp;gt;. Games played heavily on characters having secrets that were revealed through play; this emphasis on secrets is considered to distinguish it from Nordic [[jeepform]] larps.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[The Curse of Whately Manor]] by Frank Branham, Sacred Chao Productions&amp;lt;ref&amp;gt;Frank Branham (n.d.) [https://web.archive.org/web/20090216010011/https://www.rpg.net/larp/scenario/whately.html Curse of Whately Manor Full Scenario]. Archived on the Wayback Machine. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; - played in the Czech Republic in 2009, 17 years after it was first written in 1992.&amp;lt;ref&amp;gt;Kristýna &amp;quot;Darien&amp;quot; Obrdlíková (2009) [https://www.larpy.cz/prokleti-panstvi-whately/ The Curse of Whately Manor], blog post. Retrieved 30 April 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Moon&amp;lt;ref&amp;gt;Larp database (2011)[https://larpovadatabaze.cz/larp/moon/cs/20 Moon]. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; - Considered the most-replayed larp in the Czech Republic and an example of a &amp;quot;golden era&amp;quot; of chamber larp in the country&amp;lt;ref&amp;gt;Petr Kuběnský and Iva Vávrová (25th October 2021) [https://www.nordiclarp.org/2021/10/25/czech-chamber-larp-through-the-years-part-2/ Czech Chamber Larp Through the Years, Part 2] blog post, Nordic larp website. Retrieved 30th August 2026.&amp;lt;/ref&amp;gt;. Based on the popular sci-fi western tv show &#039;&#039;Firefly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Black box larp]] &lt;br /&gt;
* [[Australian freeform]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Chamber_larp Chamber larp] on the Nordic larp wiki &lt;br /&gt;
* [https://en.wikipedia.org/wiki/Chamber_play Chamber play] on Wikipedia &lt;br /&gt;
* [https://chambergames.wordpress.com/ Chamber games] ready-made published chamber larp scenarios blog.&lt;br /&gt;
* Michal Havelka, Lujza Kotryová, Petr Kuběnský (2019) [https://checklarps.com/ Check Larps], ISBN 9780359868599. Published book on 10 Chamber larps from Czechia.&lt;br /&gt;
* [https://larpfactorybookproject.blogspot.com/p/buy-book-or-pdf.html Larps From the Factory], containing scripts for 23 Norwegian chamber larps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4736</id>
		<title>Chamber larp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4736"/>
		<updated>2026-04-29T15:51:29Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Example games */ anything getting earmarked as the most-replayed game in a country probably deserves a mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Chamber larp&#039;&#039;&#039; is a type of, or another name for, [[theatre-style]] larp. The name was adapted from the theatrical tradition of chamber plays, in which plays are performed with little or no costuming or sets in a small space, with a small cast. The theatrical term was itself taken from chamber music, which revolved around music played by a small intimate group, further cementing through this tradition an emphasis on small group games. &lt;br /&gt;
&lt;br /&gt;
The Czech Larp Database defines them as:&lt;br /&gt;
::&#039;&#039;&amp;quot;...larps that are generally played in one or two rooms, take up to eight hours and have up to 20 participants.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aside from theatre-style, the name has also been interchangeably used with parlour larps, freeforms, and blackbox larps&amp;lt;ref&amp;gt;Sevenbe, May 18, 2021. [https://medium.com/roleplaying-games/how-many-different-kinds-of-larp-are-there-7edaf4ef4974 How Many Different Kinds of Larp Are There?], retrieved 30th April 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The format is considered highly influential in Czech larps&amp;lt;ref&amp;gt;Petr Kuběnský and Iva Vávrová, 25th October 2021, [https://www.nordiclarp.org/2021/10/25/czech-chamber-larp-through-the-years-part-1/ Czech Chamber Larp Through the Years: Part 1]&amp;lt;/ref&amp;gt;. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt;, where chamber larps were designed to be rerun, with some having hundreds of replays to reach larger audiences - demonstrating one of the solutions to the &#039;audience problem&#039; as perceived by Nordic larps, wherein it is difficult to achieve high levels of audience participation in this art form&amp;lt;ref&amp;gt;Martin Nielsen (29th April 2016) [https://www.nordiclarp.org/2016/04/29/chamber-larps-audience-problem/ Chamber Larps and the Audience Problem], blog post, retrieved 30th April 2026.&amp;lt;/ref&amp;gt;. Games played heavily on characters having secrets that were revealed through play; this emphasis on secrets is considered to distinguish it from Nordic [[jeepform]] larps.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[The Curse of Whately Manor]] by Frank Branham, Sacred Chao Productions&amp;lt;ref&amp;gt;Frank Branham (n.d.) [https://web.archive.org/web/20090216010011/https://www.rpg.net/larp/scenario/whately.html Curse of Whately Manor Full Scenario]. Archived on the Wayback Machine. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; - played in the Czech Republic in 2009, 17 years after it was first written in 1992.&amp;lt;ref&amp;gt;Kristýna &amp;quot;Darien&amp;quot; Obrdlíková (2009) [https://www.larpy.cz/prokleti-panstvi-whately/ The Curse of Whately Manor], blog post. Retrieved 30 April 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Moon&amp;lt;ref&amp;gt;Larp database (2011)[https://larpovadatabaze.cz/larp/moon/cs/20 Moon]. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; - Considered the most-replayed larp in the Czech Republic and an example of a &amp;quot;golden era&amp;quot; of chamber larp in the country&amp;lt;ref&amp;gt;Petr Kuběnský and Iva Vávrová (25th October 2021) [https://www.nordiclarp.org/2021/10/25/czech-chamber-larp-through-the-years-part-2/ Czech Chamber Larp Through the Years, Part 2] blog post, Nordic larp website. Retrieved 30th August 2026.&amp;lt;/ref&amp;gt;. Based on the popular sci-fi western tv show &#039;&#039;Firefly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Black box larp]] &lt;br /&gt;
* [[Australian freeform]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Chamber_larp Chamber larp] on the Nordic larp wiki &lt;br /&gt;
* [https://en.wikipedia.org/wiki/Chamber_play Chamber play] on Wikipedia &lt;br /&gt;
* [https://chambergames.wordpress.com/ Chamber games] ready-made published chamber larp scenarios blog.&lt;br /&gt;
* Michal Havelka, Lujza Kotryová, Petr Kuběnský (2019) [https://checklarps.com/ Check Larps], ISBN 9780359868599. Published book on 10 Chamber larps from Czechia.&lt;br /&gt;
* [https://larpfactorybookproject.blogspot.com/p/buy-book-or-pdf.html Larps From the Factory], containing scripts for 23 Norwegian chamber larps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4735</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4735"/>
		<updated>2026-04-29T15:34:19Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Latex weapon]]&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Out-of-game‏‎]]&lt;br /&gt;
* [[In-game‏‎]]&lt;br /&gt;
* [[Larp money]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Self-adjudicating]]&lt;br /&gt;
* [[GM-adjudicated]]&lt;br /&gt;
* [[Pre-written characters]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Murder Mystery Game]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Black box larp]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Pervasive game]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Event]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Consent-based play]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Calibration]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Character]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4734</id>
		<title>Chamber larp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4734"/>
		<updated>2026-04-29T15:33:39Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: rewriting to a more neutral tone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Chamber larp&#039;&#039;&#039; is a type of, or another name for, [[theatre-style]] larp. The name was adapted from the theatrical tradition of chamber plays, in which plays are performed with little or no costuming or sets in a small space, with a small cast. The theatrical term was itself taken from chamber music, which revolved around music played by a small intimate group, further cementing through this tradition an emphasis on small group games. &lt;br /&gt;
&lt;br /&gt;
The Czech Larp Database defines them as:&lt;br /&gt;
::&#039;&#039;&amp;quot;...larps that are generally played in one or two rooms, take up to eight hours and have up to 20 participants.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aside from theatre-style, the name has also been interchangeably used with parlour larps, freeforms, and blackbox larps&amp;lt;ref&amp;gt;Sevenbe, May 18, 2021. [https://medium.com/roleplaying-games/how-many-different-kinds-of-larp-are-there-7edaf4ef4974 How Many Different Kinds of Larp Are There?], retrieved 30th April 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The format is considered highly influential in Czech larps&amp;lt;ref&amp;gt;Petr Kuběnský and Iva Vávrová, 25th October 2021, [https://www.nordiclarp.org/2021/10/25/czech-chamber-larp-through-the-years-part-1/ Czech Chamber Larp Through the Years: Part 1]&amp;lt;/ref&amp;gt;. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt;, where chamber larps were designed to be rerun, with some having hundreds of replays to reach larger audiences - demonstrating one of the solutions to the &#039;audience problem&#039; as perceived by Nordic larps, wherein it is difficult to achieve high levels of audience participation in this art form&amp;lt;ref&amp;gt;Martin Nielsen (29th April 2016) [https://www.nordiclarp.org/2016/04/29/chamber-larps-audience-problem/ Chamber Larps and the Audience Problem], blog post, retrieved 30th April 2026.&amp;lt;/ref&amp;gt;. Games played heavily on characters having secrets that were revealed through play; this emphasis on secrets is considered to distinguish it from Nordic [[jeepform]] larps.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[The Curse of Whately Manor]] by Frank Branham, Sacred Chao Productions&amp;lt;ref&amp;gt;Frank Branham (n.d.) [https://web.archive.org/web/20090216010011/https://www.rpg.net/larp/scenario/whately.html Curse of Whately Manor Full Scenario]. Archived on the Wayback Machine. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; - played in the Czech Republic in 2009, 17 years after it was first written in 1992.&amp;lt;ref&amp;gt;Kristýna &amp;quot;Darien&amp;quot; Obrdlíková (2009) [https://www.larpy.cz/prokleti-panstvi-whately/ The Curse of Whately Manor], blog post. Retrieved 30 April 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Black box larp]] &lt;br /&gt;
* [[Australian freeform]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Chamber_larp Chamber larp] on the Nordic larp wiki &lt;br /&gt;
* [https://en.wikipedia.org/wiki/Chamber_play Chamber play] on Wikipedia &lt;br /&gt;
* [https://chambergames.wordpress.com/ Chamber games] ready-made published chamber larp scenarios blog.&lt;br /&gt;
* Michal Havelka, Lujza Kotryová, Petr Kuběnský (2019) [https://checklarps.com/ Check Larps], ISBN 9780359868599. Published book on 10 Chamber larps from Czechia.&lt;br /&gt;
* [https://larpfactorybookproject.blogspot.com/p/buy-book-or-pdf.html Larps From the Factory], containing scripts for 23 Norwegian chamber larps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4733</id>
		<title>Chamber larp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4733"/>
		<updated>2026-04-29T15:33:04Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Chamber larp&#039;&#039;&#039; is a type of, or another name for, [[theatre-style]] larp. The name was adapted from the theatrical tradition of chamber plays, in which plays are performed with little or no costuming or sets in a small space, with a small cast. The theatrical term was itself taken from chamber music, which revolved around music played by a small intimate group, further cementing through this tradition an emphasis on small group games. &lt;br /&gt;
&lt;br /&gt;
The Czech Larp Database defines them as:&lt;br /&gt;
::&#039;&#039;&amp;quot;...larps that are generally played in one or two rooms, take up to eight hours and have up to 20 participants.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aside from theatre-style, the name has also been interchangeably used with parlour larps, freeforms, and blackbox larps&amp;lt;ref&amp;gt;Sevenbe, May 18, 2021. [https://medium.com/roleplaying-games/how-many-different-kinds-of-larp-are-there-7edaf4ef4974 How Many Different Kinds of Larp Are There?], retrieved 30th April 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The format is considered highly influential in Czech larps&amp;lt;ref&amp;gt;Petr Kuběnský and Iva Vávrová, 25th October 2021, [https://www.nordiclarp.org/2021/10/25/czech-chamber-larp-through-the-years-part-1/ Czech Chamber Larp Through the Years: Part 1]&amp;lt;/ref&amp;gt;. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt;, where chamber larps were designed to be rerun, with some having hundreds of replays to reach larger audiences - neatly solving the &#039;audience problem&#039; as perceived by Nordic larps, wherein it is difficult to achieve high levels of audience participation in this art form&amp;lt;ref&amp;gt;Martin Nielsen (29th April 2016) [https://www.nordiclarp.org/2016/04/29/chamber-larps-audience-problem/ Chamber Larps and the Audience Problem], blog post, retrieved 30th April 2026.&amp;lt;/ref&amp;gt;. Games played heavily on characters having secrets that were revealed through play; this emphasis on secrets is considered to distinguish it from Nordic [[jeepform]] larps.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[The Curse of Whately Manor]] by Frank Branham, Sacred Chao Productions&amp;lt;ref&amp;gt;Frank Branham (n.d.) [https://web.archive.org/web/20090216010011/https://www.rpg.net/larp/scenario/whately.html Curse of Whately Manor Full Scenario]. Archived on the Wayback Machine. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; - played in the Czech Republic in 2009, 17 years after it was first written in 1992.&amp;lt;ref&amp;gt;Kristýna &amp;quot;Darien&amp;quot; Obrdlíková (2009) [https://www.larpy.cz/prokleti-panstvi-whately/ The Curse of Whately Manor], blog post. Retrieved 30 April 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Black box larp]] &lt;br /&gt;
* [[Australian freeform]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Chamber_larp Chamber larp] on the Nordic larp wiki &lt;br /&gt;
* [https://en.wikipedia.org/wiki/Chamber_play Chamber play] on Wikipedia &lt;br /&gt;
* [https://chambergames.wordpress.com/ Chamber games] ready-made published chamber larp scenarios blog.&lt;br /&gt;
* Michal Havelka, Lujza Kotryová, Petr Kuběnský (2019) [https://checklarps.com/ Check Larps], ISBN 9780359868599. Published book on 10 Chamber larps from Czechia.&lt;br /&gt;
* [https://larpfactorybookproject.blogspot.com/p/buy-book-or-pdf.html Larps From the Factory], containing scripts for 23 Norwegian chamber larps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4732</id>
		<title>Chamber larp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4732"/>
		<updated>2026-04-29T15:31:18Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Chamber larp&#039;&#039;&#039; is a type of, or another name for, [[theatre-style]] larp. The name was adapted from the theatrical tradition of chamber plays, in which plays are performed with little or no costuming or sets in a small space, with a small cast. The theatrical term was itself taken from chamber music, which revolved around music played by a small intimate group, further cementing through this tradition an emphasis on small group games. &lt;br /&gt;
&lt;br /&gt;
The Czech Larp Database defines them as:&lt;br /&gt;
::&#039;&#039;&amp;quot;...larps that are generally played in one or two rooms, take up to eight hours and have up to 20 participants.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aside from theatre-style, the name has also been interchangeably used with parlour larps, freeforms, and blackbox larps&amp;lt;ref&amp;gt;Sevenbe, May 18, 2021. [https://medium.com/roleplaying-games/how-many-different-kinds-of-larp-are-there-7edaf4ef4974 How Many Different Kinds of Larp Are There?], retrieved 30th April 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The format is considered highly influential in Czech larps&amp;lt;ref&amp;gt;Petr Kuběnský and Iva Vávrová, 25th October 2021, [https://www.nordiclarp.org/2021/10/25/czech-chamber-larp-through-the-years-part-1/ Czech Chamber Larp Through the Years: Part 1]&amp;lt;/ref&amp;gt;. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt;, where chamber larps were designed to be rerun, with some having hundreds of replays to reach larger audiences - neatly solving the &#039;audience problem&#039; as perceived by Nordic larps&amp;lt;ref&amp;gt;Martin Nielsen (29th April 2016) [https://www.nordiclarp.org/2016/04/29/chamber-larps-audience-problem/ Chamber Larps and the Audience Problem], blog post, retrieved 30th April 2026.&amp;lt;/ref&amp;gt;. Games played heavily on characters having secrets that were revealed through play; this emphasis on secrets is considered to distinguish it from Nordic [[jeepform]] larps.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[The Curse of Whately Manor]] by Frank Branham, Sacred Chao Productions&amp;lt;ref&amp;gt;Frank Branham (n.d.) [https://web.archive.org/web/20090216010011/https://www.rpg.net/larp/scenario/whately.html Curse of Whately Manor Full Scenario]. Archived on the Wayback Machine. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; - played in the Czech Republic in 2009, 17 years after it was first written in 1992.&amp;lt;ref&amp;gt;Kristýna &amp;quot;Darien&amp;quot; Obrdlíková (2009) [https://www.larpy.cz/prokleti-panstvi-whately/ The Curse of Whately Manor], blog post. Retrieved 30 April 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Black box larp]] &lt;br /&gt;
* [[Australian freeform]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Chamber_larp Chamber larp] on the Nordic larp wiki &lt;br /&gt;
* [https://en.wikipedia.org/wiki/Chamber_play Chamber play] on Wikipedia &lt;br /&gt;
* [https://chambergames.wordpress.com/ Chamber games] ready-made published chamber larp scenarios blog.&lt;br /&gt;
* Michal Havelka, Lujza Kotryová, Petr Kuběnský (2019) [https://checklarps.com/ Check Larps], ISBN 9780359868599. Published book on 10 Chamber larps from Czechia.&lt;br /&gt;
* [https://larpfactorybookproject.blogspot.com/p/buy-book-or-pdf.html Larps From the Factory], containing scripts for 23 Norwegian chamber larps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4731</id>
		<title>Chamber larp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4731"/>
		<updated>2026-04-29T15:28:51Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Chamber larp&#039;&#039;&#039; is a type of, or another name for, [[theatre-style]] larp. The name was adapted from the theatrical tradition of chamber plays, in which plays are performed with little or no costuming or sets in a small space, with a small cast. The theatrical term was itself taken from chamber music, which revolved around music played by a small intimate group, further cementing through this tradition an emphasis on small group games. &lt;br /&gt;
&lt;br /&gt;
The Czech Larp Database defines them as:&lt;br /&gt;
::&#039;&#039;&amp;quot;...larps that are generally played in one or two rooms, take up to eight hours and have up to 20 participants.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aside from theatre-style, the name has also been interchangeably used with parlour larps, freeforms, and blackbox larps&amp;lt;ref&amp;gt;Sevenbe, May 18, 2021. [https://medium.com/roleplaying-games/how-many-different-kinds-of-larp-are-there-7edaf4ef4974 How Many Different Kinds of Larp Are There?], retrieved 30th April 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The format is considered highly influential in Czech larps&amp;lt;ref&amp;gt;Petr Kuběnský and Iva Vávrová, 25th October 2021, [https://www.nordiclarp.org/2021/10/25/czech-chamber-larp-through-the-years-part-1/ Czech Chamber Larp Through the Years: Part 1]&amp;lt;/ref&amp;gt;. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt;, where chamber larps were designed to be rerun, with some having hundreds of replays to reach larger audiences - neatly solving the &#039;audience problem&#039; as perceived by Nordic larps&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;. Games played heavily on characters having secrets that were revealed through play; this emphasis on secrets is considered to distinguish it from Nordic [[jeepform]] larps.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[The Curse of Whately Manor]] by Frank Branham, Sacred Chao Productions&amp;lt;ref&amp;gt;Frank Branham (n.d.) [https://web.archive.org/web/20090216010011/https://www.rpg.net/larp/scenario/whately.html Curse of Whately Manor Full Scenario]. Archived on the Wayback Machine. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; - played in the Czech Republic in 2009, 17 years after it was first written in 1992.&amp;lt;ref&amp;gt;Kristýna &amp;quot;Darien&amp;quot; Obrdlíková (2009) [https://www.larpy.cz/prokleti-panstvi-whately/ The Curse of Whately Manor], blog post. Retrieved 30 April 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Black box larp]] &lt;br /&gt;
* [[Australian freeform]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Chamber_larp Chamber larp] on the Nordic larp wiki &lt;br /&gt;
* [https://en.wikipedia.org/wiki/Chamber_play Chamber play] on Wikipedia &lt;br /&gt;
* [https://chambergames.wordpress.com/ Chamber games] ready-made published chamber larp scenarios blog.&lt;br /&gt;
* Michal Havelka, Lujza Kotryová, Petr Kuběnský (2019) [https://checklarps.com/ Check Larps], ISBN 9780359868599. Published book on 10 Chamber larps from Czechia.&lt;br /&gt;
* [https://larpfactorybookproject.blogspot.com/p/buy-book-or-pdf.html Larps From the Factory], containing scripts for 23 Norwegian chamber larps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4730</id>
		<title>Chamber larp</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Chamber_larp&amp;diff=4730"/>
		<updated>2026-04-29T15:06:05Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: I&amp;#039;m sure there are more recent/relevant game examples but that one just came up in my search for references, and seems to have been played and reported on enough to be worth taking note of.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Chamber larp&#039;&#039;&#039; is a type of, or another name for, [[theatre-style]] larp. The name was adapted from the theatrical tradition of chamber plays, in which plays are performed with little or no costuming or sets in a small space, with a small cast. The theatrical term was itself taken from chamber music, which revolved around music played by a small intimate group. &lt;br /&gt;
&lt;br /&gt;
The Czech Larp Database defines them as:&lt;br /&gt;
::&#039;&#039;&amp;quot;...larps that are generally played in one or two rooms, take up to eight hours and have up to 20 participants.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aside from theatre-style, the name has also been interchangeably used with parlour larps, freeforms, and blackbox larps&amp;lt;ref&amp;gt;Sevenbe, May 18, 2021. [https://medium.com/roleplaying-games/how-many-different-kinds-of-larp-are-there-7edaf4ef4974 How Many Different Kinds of Larp Are There?], retrieved 30th April 2026.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The format is considered highly influential in Czech larps&amp;lt;ref&amp;gt;Petr Kuběnský and Iva Vávrová, 25th October 2021, [https://www.nordiclarp.org/2021/10/25/czech-chamber-larp-through-the-years-part-1/ Czech Chamber Larp Through the Years: Part 1]. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt;, where chamber larps were designed to be rerun, with some having hundreds of replays to reach larger audiences. Games played heavily on characters having secrets that were revealed through play; this emphasis on secrets is considered to distinguish it from Nordic [[jeepform]] larps.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[The Curse of Whately Manor]] by Frank Branham, Sacred Chao Productions&amp;lt;ref&amp;gt;Frank Branham (n.d.) [https://web.archive.org/web/20090216010011/https://www.rpg.net/larp/scenario/whately.html Curse of Whately Manor Full Scenario]. Archived on the Wayback Machine. Retrieved 30th April 2026.&amp;lt;/ref&amp;gt; - played in the Czech Republic in 2009, 17 years after it was first written in 1992.&amp;lt;ref&amp;gt;Kristýna &amp;quot;Darien&amp;quot; Obrdlíková (2009) [https://www.larpy.cz/prokleti-panstvi-whately/ The Curse of Whately Manor], aftermath report. Retrieved 30 April 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Black box larp]] &lt;br /&gt;
* [[Australian freeform]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.nordiclarp.org/wiki/Chamber_larp Chamber larp] on the Nordic larp wiki &lt;br /&gt;
* [https://en.wikipedia.org/wiki/Chamber_play Chamber play] on Wikipedia &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Theater Style Game]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4729</id>
		<title>List of wanted glossary terms</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=List_of_wanted_glossary_terms&amp;diff=4729"/>
		<updated>2026-04-23T15:28:32Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Pages which need to be created */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following pages in the &amp;quot;Glossary&amp;quot; category are either empty or do not exist. Please add to them, then delete the item from this list when you have.&lt;br /&gt;
&lt;br /&gt;
For glossary pages, please include the country where a term is local (e.g. &amp;quot;Rule 7 (UK&amp;quot;), and add it to Category:Glossary.&lt;br /&gt;
&lt;br /&gt;
==Pages which technicly exist but have no content==&lt;br /&gt;
&lt;br /&gt;
{{#ask:&lt;br /&gt;
    [[Category:Glossary]]&lt;br /&gt;
    [[Category:Blank Pages]]&lt;br /&gt;
    |format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pages which need to be created==&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Latex weapon]]&lt;br /&gt;
* [[Dramatist]]&lt;br /&gt;
* [[Simulationist]]&lt;br /&gt;
* [[Narrativist‏‎]]&lt;br /&gt;
* [[Immersionist]]&lt;br /&gt;
* [[Metatechnique]]&lt;br /&gt;
* [[Padded weapon]]&lt;br /&gt;
* [[Transparency]] / [[Secrecy]]&lt;br /&gt;
* [[Out-of-game‏‎]]&lt;br /&gt;
* [[In-game‏‎]]&lt;br /&gt;
* [[Larp money]]&lt;br /&gt;
* [[Turkuism]]&lt;br /&gt;
* [[Continuous play]]&lt;br /&gt;
* [[Open group]]&lt;br /&gt;
* [[Jugger]]&lt;br /&gt;
* [[Modular design]]&lt;br /&gt;
* [[Ten day game‏‎]]&lt;br /&gt;
* [[White sheet]]&lt;br /&gt;
* [[Trollball]]&lt;br /&gt;
* [[Flashback]]&lt;br /&gt;
* [[Live-combat campaign‏‎]]&lt;br /&gt;
* [[Character switching]]&lt;br /&gt;
* [[Two week rule]]&lt;br /&gt;
* [[Self-adjudicating]]&lt;br /&gt;
* [[GM-adjudicated]]&lt;br /&gt;
* [[Pre-written characters]]&lt;br /&gt;
* [[Introspection game‏‎]]&lt;br /&gt;
* [[Larpover]] / [[Larp down]]&lt;br /&gt;
* [[Parlour Sandbox]]&lt;br /&gt;
* [[Murder Mystery Game]]&lt;br /&gt;
* [[Closed group]]&lt;br /&gt;
* [[Debriefing‏‎]]&lt;br /&gt;
* [[Coherence]]&lt;br /&gt;
* [[Play to Lift]]&lt;br /&gt;
* [[Filler character]]&lt;br /&gt;
* [[Black box larp]]&lt;br /&gt;
* [[Tape larp]]&lt;br /&gt;
* [[Pervasive game]]&lt;br /&gt;
* [[Hold]]&lt;br /&gt;
* [[War story]]&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Event]]&lt;br /&gt;
* [[Narration]]&lt;br /&gt;
* [[Monster camp]] / [[Crew room]]&lt;br /&gt;
* [[Sandbox design]]&lt;br /&gt;
* [[Inclusive design]]&lt;br /&gt;
* [[Collaborative design]]&lt;br /&gt;
* [[Consent-based play]]&lt;br /&gt;
* [[Lookdown]]&lt;br /&gt;
* [[OK check-in]]&lt;br /&gt;
* [[Calibration]]&lt;br /&gt;
* [[Home larp]]&lt;br /&gt;
* [[Plot favoritism]]&lt;br /&gt;
* [[Act structure]] / [[Act]] / [[Act break]]&lt;br /&gt;
* [[Diagetic]]&lt;br /&gt;
* [[Agency]] / [[Railroad]] / [[Plot train]]&lt;br /&gt;
* [[Alibi]]&lt;br /&gt;
* [[Amusement park design]]&lt;br /&gt;
* [[Briefing]]&lt;br /&gt;
* [[Character]]&lt;br /&gt;
* [[Chamber larp]]&lt;br /&gt;
* [[Close to home]]&lt;br /&gt;
* [[Escalation]]&lt;br /&gt;
* [[Herd competence]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Dance_of_Ribbons&amp;diff=4728</id>
		<title>Dance of Ribbons</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Dance_of_Ribbons&amp;diff=4728"/>
		<updated>2026-04-23T15:18:47Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseGame&lt;br /&gt;
|image=DoRIII-logo.png&lt;br /&gt;
|name=A Dance of Ribbons&lt;br /&gt;
|motto=A love letter to those role players who love intricate stories, deep narratives, and embodying characters with love and care.&lt;br /&gt;
|location=Warrandyte, Victoria, Australia&lt;br /&gt;
|genre=Medieval fantasy meets folk horror at a pagan festival.&lt;br /&gt;
|combat_system=Boffer combat for duels, hidden mechanics for magic; crochet &#039;ribbon&#039; representing health, with back-up hidden mechanics to provide combat resolution for injured or disabled Martial players.&lt;br /&gt;
|duration=Full Weekend, Friday night to Monday morning.&lt;br /&gt;
|established=2022&lt;br /&gt;
|events_per_year=1-3&lt;br /&gt;
|full_credits=Come Close and Listen&lt;br /&gt;
|participation_fee=$250 per player year 1; $400 per player by year 3.&lt;br /&gt;
|rule_system=Custom rulebook. Emailed privately to players to limit awareness of others&#039; mechanics.&lt;br /&gt;
|homepage_url=https://comeandlisten.com.au/a-dance-of-ribbons/&lt;br /&gt;
|homepage_link_text=Come Close and Listen website&lt;br /&gt;
}}&lt;br /&gt;
Dance of Ribbons was an [[Australia |Australian]] [[Blockbuster larp|blockbuster]] larp which ran for three years, intended and completed as a trilogy. In the final year, this annual event was also supplemented by 2 day games, one for each of the major player groups within the game (Garmont and Vicaria).&lt;br /&gt;
&lt;br /&gt;
This game pioneered its own system to represent health using the eponymous crocheted &amp;quot;ribbons&amp;quot;, which were tied to player&#039;s belts. When a character was injured - whether through boffer combat or through other mechanics, such as magic - the game&#039;s referees (known as &amp;quot;Witnesses&amp;quot;) would grab a loose thread on the ribbon and begin to pull, unravelling the small piece. Speed was determined by the perceived severity of the injury and GM choice. The physical tension created by the string being pulled added to the dramatic tension, particularly of moving injured players, which could lead to extra &#039;blood loss&#039; as the ribbon unravelled faster when pulled. Medic or healer-class players were the only characters able to interact with the ribbon, cutting it to stop further health loss, or crocheting the string back into the ribbon to restore players to health. This ribbon system was fairly popular and has so far been unique to this campaign, though the creators encouraged other larps to consider it for their games.&lt;br /&gt;
&lt;br /&gt;
During live games, the production team also wore dark veiled costumes with blood-red gloved hands to create visually striking &amp;quot;Witnesses&amp;quot; who observed the game and kept it running. Players were encouraged to treat witnesses as invisible, and when they had questions for GMs, were encouraged to not address witnesses directly, but speak as if pondering out loud to the spirits of the world; allowing players to minimise breaking character where possible.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;We have danced this dance for more than a century. From the West come the proud Cantons of Garmont. From the East, the otherworldly Vicarians. Here we converge, in a hidden valley of the Spire Mountains, returning once again to the hallowed grounds of the Dance of Ribbons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An original setting in which three factions each from Garmont and Vicaria - 6 in total - met at festival grounds to discuss peace, trade, beliefs, and their relationships with other neighbours, such as Francia and Emoria. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garmont factions:&#039;&#039;&#039;&lt;br /&gt;
* Straussland&lt;br /&gt;
* Gottenburg&lt;br /&gt;
* Vaud&lt;br /&gt;
&lt;br /&gt;
Garmont was known for worshipping the triple-goddess Io. Io the Blessed; the Thrice-Faced Goddess; the Woman Who Was, Shall Be, and Is. They believed that in the creation of the material world, Io and her counterpart Azrael fought a battle between good and evil. Azrael, the master of darkness and tormentor of souls, created monsters and the Fey as a mockery of the divine. Io created humans as a way of battling the darkness and out of an overabundance of love. Io was the victor and trapped Azrael in the centre of the earth, where he is kept imprisoned. Thus, Garmont shunned magic, as a representation of Azrael.&lt;br /&gt;
&lt;br /&gt;
Garmont was also known for its stratified class system which mirrored feudal medieval Europe. Each faction was led by &amp;quot;Lades&amp;quot;, who in turn elected a &amp;quot;High Lade&amp;quot; who ruled over all three factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vicarian factions:&#039;&#039;&#039;&lt;br /&gt;
* Dunmore&lt;br /&gt;
* Kilkern - renamed to &amp;quot;Silkern&amp;quot; by game 3.&lt;br /&gt;
* Hathwoad&lt;br /&gt;
&lt;br /&gt;
Vicaria was also known internally as ‘Vic’ (Children) and ‘Raiaria’ (Feykin), aka &#039;&#039;Children of the Fey&#039;&#039;, or referred to as &amp;quot;&#039;&#039;the Clans&#039;&#039;&amp;quot; by players, reflecting the lore that the term &amp;quot;Vicaria&amp;quot; was a Garmontian over-simplification of their culture. They worshipped a pantheon of gods known as &#039;&#039;the Sidhe&#039;&#039; (inspired by the Tuatha De Danann). &lt;br /&gt;
&lt;br /&gt;
The clans did not have leaders like Garmont, but did have representatives who would speak for the clan&#039;s decisions as a whole. These spokespeople were referred to as the &amp;quot;Kelda&amp;quot;. The clans were also given guidance by an order of druidic &#039;Woaden&#039;, who stood separate to Vicarian society and acted as a connecting link to the Sidhe.&lt;br /&gt;
&lt;br /&gt;
==Game history==&lt;br /&gt;
Dance of Ribbons was a project led and put together by David Harris and Josiah Lulham. Inspired by their own shared experiences of [[Blackpowder and Bloodlines]], they formed a 20-person team and operated under Come Close and Listen, which is primarily an immersive theatre company and a project led by David Harris. This business became the vehicle through which the team created their first larp.&lt;br /&gt;
&lt;br /&gt;
This game was notable for its production values, as the first blockbuster larp in Australia known to be eligible for and acquire government funding through the institution &#039;&#039;Creative Victoria&#039;&#039; to bring their project to life. This included funding specifically for supporting accessibility at the LARP. The larp was also part of PhD projects as an auto-ethnographic study on LARP. A documentarian was present at the game to record it.&lt;br /&gt;
&lt;br /&gt;
Each annual weekender game was also preceded by player workshops in which players were invited into structured pre-game calibrations. There, they had opportunities to contribute to world and faction lore, and to practice different kinds of improvisation and tools of play that would later come up during the game. The traditional round &amp;quot;&#039;&#039;Rose, Rose, Rose&#039;&#039;&amp;quot; became associated with the game because of this, as players were taught the round to sing together during pre-game calibrations to encourage attuning to other players; and began singing the song together at critical moments of the larp (and, occasionally, at other non-Dance of Ribbons larp events, when reminiscing on their time at this game).&lt;br /&gt;
&lt;br /&gt;
Number of players increased each year.&lt;br /&gt;
* Year 1: 80 players&lt;br /&gt;
* Year 2: 120 players&lt;br /&gt;
* Year 3: (info not currently available)&lt;br /&gt;
&lt;br /&gt;
After achieving what they set out to do with this trilogy, the team behind Dance of Ribbons has taken a break and indicated that, for the foreseeable future, they will not be returning to this world or this project: allowing them to focus on other pursuits.&lt;br /&gt;
&lt;br /&gt;
The team as of the final game included:&lt;br /&gt;
* David Harris (he/him) - Creative Director&lt;br /&gt;
* Jess Lu (they/them) - Creative Producer&lt;br /&gt;
* Tim Sneddon (he/him) - Creative Producer&lt;br /&gt;
* Kit Thornton (they/he) - Assistant Producer&lt;br /&gt;
* Josiah Lulham (he/him) - Community and Culture Designer&lt;br /&gt;
* Steph Young (they/them) - Production Manager &amp;amp; Access Coordinator&lt;br /&gt;
* Dan D&#039;Angelo (he/him) - Graphic Designer and Brand Manager&lt;br /&gt;
* Chantel Eagle (she/her) - Art Director&lt;br /&gt;
* Emily Ten-Hoeve (she/her) - Designer&lt;br /&gt;
* Eli Rooke (they/them) - Advisory Designer&lt;br /&gt;
* Stirling (he/him) - Technical Manager&lt;br /&gt;
* Georgia Symons (she/her) - Lead Mechanist and Tank Beast&lt;br /&gt;
* Frazer Shepherdson (he/him) - Story Lead and Writer&lt;br /&gt;
* Tay Pitts (she/her) - Writer and Tank Assist&lt;br /&gt;
* Iris Simpson (she/her) - Writer&lt;br /&gt;
* James Vinson (he/they) - Writer&lt;br /&gt;
* William Klaranbeek (he/him) - Game Designer &amp;amp; Online Systems Builder&lt;br /&gt;
* Gispa Walstab (they/them) - Advisory Game Designer&lt;br /&gt;
&lt;br /&gt;
Alumni / team members from prior years: &lt;br /&gt;
* Jett Chudleigh (she/her) - Props Master and Ribbon Designer&lt;br /&gt;
* Siena Muscat (she/her) - Creative Producer, and Website &amp;amp; Systems Developer&lt;br /&gt;
* Paulina Samy (she/her) - Writer and Designer&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Dance of Ribbons [https://comeandlisten.com.au/wp-content/uploads/2025/07/LIVING-LOREBOOK-Formatted.pdf Setting document]&lt;br /&gt;
* [https://www.youtube.com/watch?v=aGz-6LpV1ZQ A Dance of Ribbons Part 2 Trailer]&lt;br /&gt;
* DoR on [https://www.instagram.com/danceofribbons/ Instagram]&lt;br /&gt;
* An example of the song [https://youtu.be/qF-9GspF%209g?si=MiQjtMHPGflrnVky Rose, Rose Rose] which became associated with this game locally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]][[Category:Blockbuster larps]][[Category:Horror larps]][[Category:Weekend-long games]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Dance_of_Ribbons&amp;diff=4727</id>
		<title>Dance of Ribbons</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Dance_of_Ribbons&amp;diff=4727"/>
		<updated>2026-04-23T15:12:45Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseGame&lt;br /&gt;
|image=DoRIII-logo.png&lt;br /&gt;
|name=A Dance of Ribbons&lt;br /&gt;
|motto=A love letter to those role players who love intricate stories, deep narratives, and embodying characters with love and care.&lt;br /&gt;
|location=Warrandyte, Victoria, Australia&lt;br /&gt;
|genre=Medieval fantasy meets folk horror at a pagan festival.&lt;br /&gt;
|combat_system=Boffer combat for duels, hidden mechanics for magic; crochet &#039;ribbon&#039; representing health, with back-up hidden mechanics to provide combat resolution for injured or disabled Martial players.&lt;br /&gt;
|duration=Full Weekend, Friday night to Monday morning.&lt;br /&gt;
|established=2022&lt;br /&gt;
|events_per_year=1-3&lt;br /&gt;
|full_credits=Come Close and Listen&lt;br /&gt;
|participation_fee=$250 per player year 1; $400 per player by year 3.&lt;br /&gt;
|rule_system=Custom rulebook. Emailed privately to players to limit awareness of others&#039; mechanics.&lt;br /&gt;
|homepage_url=https://comeandlisten.com.au/a-dance-of-ribbons/&lt;br /&gt;
|homepage_link_text=Come Close and Listen website&lt;br /&gt;
}}&lt;br /&gt;
Dance of Ribbons was an [[Australia |Australian]] [[Blockbuster larp|blockbuster]] larp which ran for three years, intended and completed as a trilogy. In the final year, this annual event was also supplemented by 2 day games, one for each of the major player groups within the game (Garmont and Vicaria).&lt;br /&gt;
&lt;br /&gt;
This game pioneered its own system to represent health using the eponymous crocheted &amp;quot;ribbons&amp;quot;, which were tied to player&#039;s belts. When a character was injured - whether through boffer combat or through other mechanics, such as magic - the game&#039;s referees (known as &amp;quot;Witnesses&amp;quot;) would grab a loose thread on the ribbon and begin to pull, unravelling the small piece. Speed was determined by the perceived severity of the injury and GM choice. The physical tension created by the string being pulled added to the dramatic tension, particularly of moving injured players, which could lead to extra &#039;blood loss&#039; as the ribbon unravelled faster when pulled. Medic or healer-class players were the only characters able to interact with the ribbon, cutting it to stop further health loss, or crocheting the string back into the ribbon to restore players to health. This ribbon system was fairly popular and has so far been unique to this campaign, though the creators encouraged other larps to consider it for their games.&lt;br /&gt;
&lt;br /&gt;
During live games, the production team also wore dark veiled costumes with blood-red gloved hands to create visually striking &amp;quot;Witnesses&amp;quot; who observed the game and kept it running. Players were encouraged to treat witnesses as invisible, and when they had questions for GMs, were encouraged to not address witnesses directly, but speak as if pondering out loud to the spirits of the world; allowing players to minimise breaking character where possible.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;We have danced this dance for more than a century. From the West come the proud Cantons of Garmont. From the East, the otherworldly Vicarians. Here we converge, in a hidden valley of the Spire Mountains, returning once again to the hallowed grounds of the Dance of Ribbons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An original setting in which three factions each from Garmont and Vicaria - 6 in total - met at festival grounds to discuss peace, trade, beliefs, and their relationships with other neighbours, such as Francia and Emoria. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garmont factions:&#039;&#039;&#039;&lt;br /&gt;
* Straussland&lt;br /&gt;
* Gottenburg&lt;br /&gt;
* Vaud&lt;br /&gt;
&lt;br /&gt;
Garmont was known for worshipping the triple-goddess Io. Io the Blessed; the Thrice-Faced Goddess; the Woman Who Was, Shall Be, and Is. They believed that in the creation of the material world, Io and her counterpart Azrael fought a battle between good and evil. Azrael, the master of darkness and tormentor of souls, created monsters and the Fey as a mockery of the divine. Io created humans as a way of battling the darkness and out of an overabundance of love. Io was the victor and trapped Azrael in the centre of the earth, where he is kept imprisoned. Thus, Garmont shunned magic, as a representation of Azrael.&lt;br /&gt;
&lt;br /&gt;
Garmont was also known for its stratified class system which mirrored feudal medieval Europe. Each faction was led by &amp;quot;Lades&amp;quot;, who in turn elected a &amp;quot;High Lade&amp;quot; who ruled over all three factions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vicarian factions:&#039;&#039;&#039;&lt;br /&gt;
* Dunmore&lt;br /&gt;
* Kilkern - renamed to &amp;quot;Silkern&amp;quot; by game 3.&lt;br /&gt;
* Hathwoad&lt;br /&gt;
&lt;br /&gt;
Vicaria was also known internally as ‘Vic’ (Children) and ‘Raiaria’ (Feykin), aka &#039;&#039;Children of the Fey&#039;&#039;, or referred to as &amp;quot;&#039;&#039;the Clans&#039;&#039;&amp;quot; by players, reflecting the lore that the term &amp;quot;Vicaria&amp;quot; was a Garmontian over-simplification of their culture. They worshipped a pantheon of gods known as &#039;&#039;the Sidhe&#039;&#039; (inspired by the Tuatha De Danann). &lt;br /&gt;
&lt;br /&gt;
The clans did not have leaders like Garmont, but did have representatives who would speak for the clan&#039;s decisions as a whole. These spokespeople were referred to as the &amp;quot;Kelda&amp;quot;. The clans were also given guidance by an order of druidic &#039;Woaden&#039;, who stood separate to Vicarian society and acted as a connecting link to the Sidhe.&lt;br /&gt;
&lt;br /&gt;
==Game history==&lt;br /&gt;
Dance of Ribbons was a project led and put together by David Harris and Josiah Lulham. Inspired by their own shared experiences of [[Blackpowder and Bloodlines]], they formed a 20-person team and operated under Come Close and Listen, which is primarily an immersive theatre company and a project led by David Harris. This business became the vehicle through which the team created their first larp.&lt;br /&gt;
&lt;br /&gt;
This game was notable for its production values, as the first blockbuster larp in Australia known to be eligible for and acquire government funding through the institution &#039;&#039;Creative Victoria&#039;&#039; to bring their project to life. This included funding specifically for supporting accessibility at the LARP. The larp was also part of PhD projects as an auto-ethnographic study on LARP. A documentarian was present at the game to record it.&lt;br /&gt;
&lt;br /&gt;
Each annual weekender game was also preceded by player workshops in which players were invited into structured pre-game calibrations. There, they had opportunities to contribute to world and faction lore, and to practice different kinds of improvisation and tools of play that would later come up during the game. The traditional round &amp;quot;&#039;&#039;Rose, Rose, Rose&#039;&#039;&amp;quot; became associated with the game because of this, as players were taught the round to sing together during pre-game calibrations to encourage attuning to other players; and began singing the song together at critical moments of the larp (and, occasionally, at other non-Dance of Ribbons larp events, when reminiscing on their time at this game).&lt;br /&gt;
&lt;br /&gt;
Number of players increased each year.&lt;br /&gt;
* Year 1: 80 players&lt;br /&gt;
* Year 2: 120 players&lt;br /&gt;
* Year 3: (info not currently available)&lt;br /&gt;
&lt;br /&gt;
After achieving what they set out to do with this trilogy, the team behind Dance of Ribbons has taken a break and indicated that, for the foreseeable future, they will not be returning to this world or this project: allowing them to focus on other pursuits.&lt;br /&gt;
&lt;br /&gt;
The team as of the final game included:&lt;br /&gt;
* David Harris (he/him) - Creative Director&lt;br /&gt;
* Jess Lu (they/them) - Creative Producer&lt;br /&gt;
* Tim Sneddon (he/him) - Creative Producer&lt;br /&gt;
* Kit Thornton (they/he) - Assistant Producer&lt;br /&gt;
* Josiah Lulham (he/him) - Community and Culture Designer&lt;br /&gt;
* Steph Young (they/them) - Production Manager &amp;amp; Access Coordinator&lt;br /&gt;
* Dan D&#039;Angelo (he/him) - Graphic Designer and Brand Manager&lt;br /&gt;
* Chantel Eagle (she/her) - Art Director&lt;br /&gt;
* Emily Ten-Hoeve (she/her) - Designer&lt;br /&gt;
* Eli Rooke (they/them) - Advisory Designer&lt;br /&gt;
* Stirling (he/him) - Technical Manager&lt;br /&gt;
* Georgia Symons (she/her) - Lead Mechanist and Tank Beast&lt;br /&gt;
* Frazer Shepherdson (he/him) - Story Lead and Writer&lt;br /&gt;
* Tay Pitts (she/her) - Writer and Tank Assist&lt;br /&gt;
* Iris Simpson (she/her) - Writer&lt;br /&gt;
* James Vinson (he/they) - Writer&lt;br /&gt;
* William Klaranbeek (he/him) - Game Designer &amp;amp; Online Systems Builder&lt;br /&gt;
* Gispa Walstab (they/them) - Advisory Game Designer&lt;br /&gt;
&lt;br /&gt;
Alumni / team members from prior years: &lt;br /&gt;
* Jett Chudleigh (she/her) - Props Master and Ribbon Designer&lt;br /&gt;
* Siena Muscat (she/her) - Creative Producer, and Website &amp;amp; Systems Developer&lt;br /&gt;
* Paulina Samy (she/her) - Writer and Designer&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Dance of Ribbons [https://comeandlisten.com.au/wp-content/uploads/2025/07/LIVING-LOREBOOK-Formatted.pdf Setting document]&lt;br /&gt;
* [https://www.youtube.com/watch?v=aGz-6LpV1ZQ A Dance of Ribbons Part 2 Trailer]&lt;br /&gt;
* DoR on [https://www.instagram.com/danceofribbons/ Instagram]&lt;br /&gt;
* An example of the song [https://youtu.be/qF-9GspF%209g?si=MiQjtMHPGflrnVky Rose, Rose Rose] which became associated with this game locally.&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Alternate_Reality_Game&amp;diff=4726</id>
		<title>Alternate Reality Game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Alternate_Reality_Game&amp;diff=4726"/>
		<updated>2026-04-23T15:07:18Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Alternate Reality Games&#039;&#039;&#039; (ARGs) are defined as &amp;quot;interactive networked narratives that use the real world as a platform, often involving multiple types of media and game elements (or &#039;transmedia&#039; elements) to tell a story that may be affected by the players.&amp;quot;&amp;lt;ref&amp;gt;Kate Wellham (February 25, 2024) [https://immersiveexperience.network/articles/alternate-reality-games/ Alternate Reality Games], &#039;&#039;Immersive Experience website&#039;&#039;, retrieved 24th April 2026.&amp;lt;/ref&amp;gt; They often include real-time events that react to player input, and benefit from or require player collaboration. &lt;br /&gt;
&lt;br /&gt;
By interacting with the real world environment, and being driven by player engagement on their own time, ARGs can create increased investment or sense of immersion in a story by blurring the boundaries of space and time where the story exists and how it can impact the player.&lt;br /&gt;
&lt;br /&gt;
They can also change how a player experiences a mundane environment, for example their local city, by re-imagining the environment through an otherworldly lens.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Dance of Ribbons]] - Included ARG elements in the promotional materials for their second game. Clues spread out across promotional instagram posts, merchandise orders, youtube, and the main website gave players clues as to the main plot of the second game. Though it wasn&#039;t clear if players interacting with this puzzle changed any events of the game, players did collaborate on finding the clues together within a transmedia experience, which referenced their experiences and knowledge from the first game to build anticipation for the sequel.&amp;lt;ref&amp;gt;Ash, [https://drive.google.com/file/d/1RTuGblfOO5tLFdg7-ZxBbda5rcxdf7y-/view?usp=sharing A Dance of Ribbons II ARG Notes], player generated material (presentation slides), 15 Aug 2024. Retrieved 24th April 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pervasive games]]&lt;br /&gt;
* [[Immersion]]&lt;br /&gt;
* [[Multiform]] - Some multiform definitions have room to include larps which incorporate ARG elements.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Alternate_reality_game ARGs on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Alternate_Reality_Game&amp;diff=4725</id>
		<title>Alternate Reality Game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Alternate_Reality_Game&amp;diff=4725"/>
		<updated>2026-04-23T15:03:33Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Alternate Reality Games&#039;&#039;&#039; (ARGs) are defined as &amp;quot;interactive networked narratives that use the real world as a platform, often involving multiple types of media and game elements (or &#039;transmedia&#039; elements) to tell a story that may be affected by the players.&amp;quot;&amp;lt;ref&amp;gt;Kate Wellham (February 25, 2024) [https://immersiveexperience.network/articles/alternate-reality-games/ Alternate Reality Games], &#039;&#039;Immersive Experience website&#039;&#039;, retrieved 24th April 2026.&amp;lt;/ref&amp;gt; They often include real-time events that react to player input, and benefit from or require player collaboration. &lt;br /&gt;
&lt;br /&gt;
By interacting with the real world environment, and being driven by player engagement on their own time, ARGs can create increased investment or sense of immersion in a story by blurring the boundaries of space and time where the story exists and how it can impact the player.&lt;br /&gt;
&lt;br /&gt;
They can also change how a player experiences a mundane environment, for example their local city, by re-imagining the environment through an otherworldly lens.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Dance of Ribbons]] - Included ARG elements in the promotional materials for their second game. Clues spread out across promotional instagram posts, merchandise orders, youtube, and the main website gave players clues as to the main plot of the second game. Though it wasn&#039;t clear if players interacting with this puzzle changed any events of the game, players did collaborate on finding the clues together within a transmedia experience, which referenced their experiences and knowledge from the first game to build anticipation for the sequel.&amp;lt;ref&amp;gt;Ash, [https://drive.google.com/file/d/1RTuGblfOO5tLFdg7-ZxBbda5rcxdf7y-/view?usp=sharing A Dance of Ribbons II ARG Notes], 15 Aug 2024. Retrieved 24th April 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pervasive games]]&lt;br /&gt;
* [[Immersion]]&lt;br /&gt;
* [[Multiform]] - Some multiform definitions have room to include larps which incorporate ARG elements.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Alternate_reality_game ARGs on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Alternate_Reality_Game&amp;diff=4724</id>
		<title>Alternate Reality Game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Alternate_Reality_Game&amp;diff=4724"/>
		<updated>2026-04-23T14:43:39Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Alternate Reality Games&amp;#039;&amp;#039;&amp;#039; (ARGs) are defined as &amp;quot;interactive networked narratives that use the real world as a platform, often involving multiple types of media and game elements (or &amp;#039;transmedia&amp;#039; elements) to tell a story that may be affected by the players.&amp;quot;&amp;lt;ref&amp;gt;Kate Wellham (February 25, 2024) [https://immersiveexperience.network/articles/alternate-reality-games/ Alternate Reality Games], &amp;#039;&amp;#039;Immersive Experience website&amp;#039;&amp;#039;, retrieved 24th April 2026.&amp;lt;/ref&amp;gt; They often...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Alternate Reality Games&#039;&#039;&#039; (ARGs) are defined as &amp;quot;interactive networked narratives that use the real world as a platform, often involving multiple types of media and game elements (or &#039;transmedia&#039; elements) to tell a story that may be affected by the players.&amp;quot;&amp;lt;ref&amp;gt;Kate Wellham (February 25, 2024) [https://immersiveexperience.network/articles/alternate-reality-games/ Alternate Reality Games], &#039;&#039;Immersive Experience website&#039;&#039;, retrieved 24th April 2026.&amp;lt;/ref&amp;gt; They often include real-time events that react to player input, and benefit from or require player collaboration. &lt;br /&gt;
&lt;br /&gt;
By interacting with the real world environment, and being driven by player engagement on their own time, ARGs can create increased investment or sense of immersion in a story by blurring the boundaries of space and time where the story exists and how it can impact the player.&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
* [[Dance of Ribbons]] - Included ARG elements in the promotional materials for their second game. Clues spread out across promotional instagram posts, merchandise orders, youtube, and the main website gave players clues as to the main plot of the second game. Though it wasn&#039;t clear if players interacting with this puzzle changed any events of the game, players did collaborate on finding the clues together within a transmedia experience, which referenced their experiences and knowledge from the first game to build anticipation for the sequel.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pervasive games]]&lt;br /&gt;
* [[Immersion]]&lt;br /&gt;
* [[Multiform]] - Some multiform definitions have room to include larps which incorporate ARG elements.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Alternate_reality_game ARGs on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Necronomicon_(Convention)&amp;diff=4723</id>
		<title>Necronomicon (Convention)</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Necronomicon_(Convention)&amp;diff=4723"/>
		<updated>2026-04-23T02:24:34Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: /* Larps run at Necronomicon Revolution (2005) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseCon&lt;br /&gt;
|image=&lt;br /&gt;
|name=Necronomicon&lt;br /&gt;
|motto=A roleplaying convention&lt;br /&gt;
|location=Sydney, Australia&lt;br /&gt;
|focus=experimental and innovative roleplaying games&lt;br /&gt;
|established=&lt;br /&gt;
|full_credits=&lt;br /&gt;
|attendance=&lt;br /&gt;
|homepage_url=https://necronomicon.org/&lt;br /&gt;
|homepage_link_text=Necronomicon website&lt;br /&gt;
}}&lt;br /&gt;
Necronomicon was a roleplaying convention in Sydney, [[Australia]]. Games held here were an example of [[Australian freeform]]/[[Theatre-style]] larps. It is no longer running.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
:&#039;&#039;Necronomicon is a non profit roleplaying convention held each year on the labour day weekend to celebrate the diversity and creativity of roleplaying in our community. The convention especially promotes innovative games and new ideas in roleplaying. All are welcome to attend the convention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Between 1998-2006, Necronomicon was held at Newtown High School.&amp;lt;ref&amp;gt;Leefe Hicks (2007) [https://necronomicon.org/past/ Past Necronomicons], Necronomicon website.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In 2004 the convention moved to the Easter long weekend.&lt;br /&gt;
&lt;br /&gt;
==Games run==&lt;br /&gt;
===Larps run at Necronomicon X (1998)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Red Sunset || Australia || James O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| NEW WORLD DISORDER! || Australia || Jason Simes &amp;amp;  Shane Clements&lt;br /&gt;
|-&lt;br /&gt;
| Between a rock and a hard place || Australia || Dennis Ashelford&lt;br /&gt;
|-&lt;br /&gt;
| Catalyst || Australia || Kai&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon 99 (1999)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Fraggles Unite || Australia || Designed by the how old is she gelfling, Crystal, assisted by Herbie. &lt;br /&gt;
|-&lt;br /&gt;
| The Feast of Fools: Joi de Morte || Australia || by Damien Lund &amp;amp; Kyla Ward&lt;br /&gt;
|-&lt;br /&gt;
| Daylight Arrives || Australia || By Garry Cross &lt;br /&gt;
|-&lt;br /&gt;
| City of Blood and Darkness: A Planescape Freeform || Australia || James O&#039;Rance&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon 2k (2000)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Good, the Bad &amp;amp; the Manga || Australia || David Chandraratnum and Michael Wenman&lt;br /&gt;
|-&lt;br /&gt;
| IT&#039;S JUST A MATTER OF DIPLOMACY || Australia || Andrew D. Carter&lt;br /&gt;
|-&lt;br /&gt;
| Last Days of Greyskull || Australia || Mark Dunn &lt;br /&gt;
|-&lt;br /&gt;
| The Mayor of Mars || Australia || Tony Guyot &lt;br /&gt;
|-&lt;br /&gt;
| THE MISSISSIPPI QUEEN || Australia || Robert Prior&lt;br /&gt;
|-&lt;br /&gt;
| War and &amp;lt;s&amp;gt;Peace&amp;lt;/s&amp;gt; Profit || Australia || Jason Coomans and Grant Camphuisen &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon 13 (2001)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Brave New Wold || Australia || Ben Hilton&lt;br /&gt;
|-&lt;br /&gt;
| A DARK COUNCIL || Australia || A Rosendave and Guildenboots production&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s All Good || Australia || Stacey, Tanith, and Sab&lt;br /&gt;
|-&lt;br /&gt;
| Seeking Nak-Tar&#039;een || Australia || Mike Gibling &amp;amp; Matt Kameron&lt;br /&gt;
|-&lt;br /&gt;
| Sin City || Australia || James Layton&lt;br /&gt;
|-&lt;br /&gt;
| THE MONEY OR XP: The Quest for the Ultimate Character Class || Australia || Mark Philp and Daniel Rehorek&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon (2002)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Aunt Mavis&#039; Last Teacake || Australia || Matt Cramsie&lt;br /&gt;
|-&lt;br /&gt;
| Body: The Freeform || Australia || Mike Gibling&lt;br /&gt;
|-&lt;br /&gt;
| Boycrazy || Australia || Aleksandr Yap&lt;br /&gt;
|-&lt;br /&gt;
| Crisis of the Emerald Earth || Australia || Big Daddy Matt and his Super Friends&lt;br /&gt;
|-&lt;br /&gt;
| Dealing with the Devil || Australia || Penelope O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| Hawai&#039;I Pono&#039;I || Australia || Ben Hilton&lt;br /&gt;
|-&lt;br /&gt;
| I Know What You Did Last Schlock || Australia || Greg McIntyre&lt;br /&gt;
|-&lt;br /&gt;
| On the Brink of War || Australia || DeltaChaos Production aka Murray C. Henstock &amp;amp; Malcolm Walters&lt;br /&gt;
|-&lt;br /&gt;
| Solar Winds: Rules of Engagement! || Australia || Todd Dowling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon (2003)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Return to Delvaro || Australia || Penelope O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| REINCARNATION: The Freeform || Australia || Spyglass Productions&lt;br /&gt;
|-&lt;br /&gt;
| Tertiary Terrors || Australia || Peter Eisler and Ian Woolf&lt;br /&gt;
|-&lt;br /&gt;
| The Crossroads of Toledo || Australia || Guildenboots&lt;br /&gt;
|-&lt;br /&gt;
| The Waning of the Crescent || Australia || Guildenboots&lt;br /&gt;
|-&lt;br /&gt;
| Power Beckons || Australia || Stacey Camphuisen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon (2004)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Council of The Gods || Australia || Kelly Noonan&lt;br /&gt;
|-&lt;br /&gt;
| A Night to Remember || Australia || Penelope O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| The House of the Rising Sun || Australia || Melissa &#039;Jayce&#039; Guajardo&lt;br /&gt;
|-&lt;br /&gt;
| Clandestyne by Gaslight || Australia || Ben Hilton and James O&#039;Rance&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;Clandestyne originally run at Sydcon 1998.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon Revolution (2005)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Death and Life of Godzilla || Australia || Matt Cramsie&lt;br /&gt;
|-&lt;br /&gt;
| Doomstadt Ablaze! || Australia || Ben Hilton&lt;br /&gt;
|-&lt;br /&gt;
| Fire and Ashes || Australia || Penelope O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| The Shadow Play || Australia || James Orance&lt;br /&gt;
|-&lt;br /&gt;
| Talkies || Australia || Rhiannon Donaldson&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon (2006)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Born from fire and lightning || Australia || States of Imagination&lt;br /&gt;
|-&lt;br /&gt;
| Blood and Water || Australia || Penelope O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| A New World || Australia || DeltaChaos Productions&lt;br /&gt;
|-&lt;br /&gt;
| Midnight Magic || Australia || Selphie Lee (writer &amp;amp; GM) assisted by William Ward &lt;br /&gt;
|-&lt;br /&gt;
| Request the Pleasure || Australia || Rhiannon Donaldson&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* Clandestyne Design Group &amp;amp; Leefe Hicks (2004) [https://clandestyne.necronomicon.org/ Clandestyne freeform campaign], Necronomicon website, retrieved 23rd April 2026.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Necronomicon_(Convention)&amp;diff=4722</id>
		<title>Necronomicon (Convention)</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Necronomicon_(Convention)&amp;diff=4722"/>
		<updated>2026-04-23T02:24:13Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseCon&lt;br /&gt;
|image=&lt;br /&gt;
|name=Necronomicon&lt;br /&gt;
|motto=A roleplaying convention&lt;br /&gt;
|location=Sydney, Australia&lt;br /&gt;
|focus=experimental and innovative roleplaying games&lt;br /&gt;
|established=&lt;br /&gt;
|full_credits=&lt;br /&gt;
|attendance=&lt;br /&gt;
|homepage_url=https://necronomicon.org/&lt;br /&gt;
|homepage_link_text=Necronomicon website&lt;br /&gt;
}}&lt;br /&gt;
Necronomicon was a roleplaying convention in Sydney, [[Australia]]. Games held here were an example of [[Australian freeform]]/[[Theatre-style]] larps. It is no longer running.&lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
:&#039;&#039;Necronomicon is a non profit roleplaying convention held each year on the labour day weekend to celebrate the diversity and creativity of roleplaying in our community. The convention especially promotes innovative games and new ideas in roleplaying. All are welcome to attend the convention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Between 1998-2006, Necronomicon was held at Newtown High School.&amp;lt;ref&amp;gt;Leefe Hicks (2007) [https://necronomicon.org/past/ Past Necronomicons], Necronomicon website.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In 2004 the convention moved to the Easter long weekend.&lt;br /&gt;
&lt;br /&gt;
==Games run==&lt;br /&gt;
===Larps run at Necronomicon X (1998)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Red Sunset || Australia || James O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| NEW WORLD DISORDER! || Australia || Jason Simes &amp;amp;  Shane Clements&lt;br /&gt;
|-&lt;br /&gt;
| Between a rock and a hard place || Australia || Dennis Ashelford&lt;br /&gt;
|-&lt;br /&gt;
| Catalyst || Australia || Kai&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon 99 (1999)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Fraggles Unite || Australia || Designed by the how old is she gelfling, Crystal, assisted by Herbie. &lt;br /&gt;
|-&lt;br /&gt;
| The Feast of Fools: Joi de Morte || Australia || by Damien Lund &amp;amp; Kyla Ward&lt;br /&gt;
|-&lt;br /&gt;
| Daylight Arrives || Australia || By Garry Cross &lt;br /&gt;
|-&lt;br /&gt;
| City of Blood and Darkness: A Planescape Freeform || Australia || James O&#039;Rance&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon 2k (2000)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Good, the Bad &amp;amp; the Manga || Australia || David Chandraratnum and Michael Wenman&lt;br /&gt;
|-&lt;br /&gt;
| IT&#039;S JUST A MATTER OF DIPLOMACY || Australia || Andrew D. Carter&lt;br /&gt;
|-&lt;br /&gt;
| Last Days of Greyskull || Australia || Mark Dunn &lt;br /&gt;
|-&lt;br /&gt;
| The Mayor of Mars || Australia || Tony Guyot &lt;br /&gt;
|-&lt;br /&gt;
| THE MISSISSIPPI QUEEN || Australia || Robert Prior&lt;br /&gt;
|-&lt;br /&gt;
| War and &amp;lt;s&amp;gt;Peace&amp;lt;/s&amp;gt; Profit || Australia || Jason Coomans and Grant Camphuisen &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon 13 (2001)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Brave New Wold || Australia || Ben Hilton&lt;br /&gt;
|-&lt;br /&gt;
| A DARK COUNCIL || Australia || A Rosendave and Guildenboots production&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s All Good || Australia || Stacey, Tanith, and Sab&lt;br /&gt;
|-&lt;br /&gt;
| Seeking Nak-Tar&#039;een || Australia || Mike Gibling &amp;amp; Matt Kameron&lt;br /&gt;
|-&lt;br /&gt;
| Sin City || Australia || James Layton&lt;br /&gt;
|-&lt;br /&gt;
| THE MONEY OR XP: The Quest for the Ultimate Character Class || Australia || Mark Philp and Daniel Rehorek&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon (2002)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Aunt Mavis&#039; Last Teacake || Australia || Matt Cramsie&lt;br /&gt;
|-&lt;br /&gt;
| Body: The Freeform || Australia || Mike Gibling&lt;br /&gt;
|-&lt;br /&gt;
| Boycrazy || Australia || Aleksandr Yap&lt;br /&gt;
|-&lt;br /&gt;
| Crisis of the Emerald Earth || Australia || Big Daddy Matt and his Super Friends&lt;br /&gt;
|-&lt;br /&gt;
| Dealing with the Devil || Australia || Penelope O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| Hawai&#039;I Pono&#039;I || Australia || Ben Hilton&lt;br /&gt;
|-&lt;br /&gt;
| I Know What You Did Last Schlock || Australia || Greg McIntyre&lt;br /&gt;
|-&lt;br /&gt;
| On the Brink of War || Australia || DeltaChaos Production aka Murray C. Henstock &amp;amp; Malcolm Walters&lt;br /&gt;
|-&lt;br /&gt;
| Solar Winds: Rules of Engagement! || Australia || Todd Dowling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon (2003)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Return to Delvaro || Australia || Penelope O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| REINCARNATION: The Freeform || Australia || Spyglass Productions&lt;br /&gt;
|-&lt;br /&gt;
| Tertiary Terrors || Australia || Peter Eisler and Ian Woolf&lt;br /&gt;
|-&lt;br /&gt;
| The Crossroads of Toledo || Australia || Guildenboots&lt;br /&gt;
|-&lt;br /&gt;
| The Waning of the Crescent || Australia || Guildenboots&lt;br /&gt;
|-&lt;br /&gt;
| Power Beckons || Australia || Stacey Camphuisen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon (2004)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Council of The Gods || Australia || Kelly Noonan&lt;br /&gt;
|-&lt;br /&gt;
| A Night to Remember || Australia || Penelope O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| The House of the Rising Sun || Australia || Melissa &#039;Jayce&#039; Guajardo&lt;br /&gt;
|-&lt;br /&gt;
| Clandestyne by Gaslight || Australia || Ben Hilton and James O&#039;Rance&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;Clandestyne originally run at Sydcon 1998.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon Revolution (2005)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Death and Life of Godzilla || Australia || Matt Cramsie&lt;br /&gt;
|-&lt;br /&gt;
| Doomstadt Ablaze! || Australia || Ben Hilton&lt;br /&gt;
|-&lt;br /&gt;
| Fire and Ashes || Australia || Penelope O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| The Shadow Play || Australia || James Orance&lt;br /&gt;
|-&lt;br /&gt;
| Talkies || Australia || Rhiannon Donaldson&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at Necronomicon Revolution (2005)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Born from fire and lightning || Australia || States of Imagination&lt;br /&gt;
|-&lt;br /&gt;
| Blood and Water || Australia || Penelope O&#039;Rance&lt;br /&gt;
|-&lt;br /&gt;
| A New World || Australia || DeltaChaos Productions&lt;br /&gt;
|-&lt;br /&gt;
| Midnight Magic || Australia || Selphie Lee (writer &amp;amp; GM) assisted by William Ward &lt;br /&gt;
|-&lt;br /&gt;
| Request the Pleasure || Australia || Rhiannon Donaldson&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* Clandestyne Design Group &amp;amp; Leefe Hicks (2004) [https://clandestyne.necronomicon.org/ Clandestyne freeform campaign], Necronomicon website, retrieved 23rd April 2026.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Unicon&amp;diff=4721</id>
		<title>Unicon</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Unicon&amp;diff=4721"/>
		<updated>2026-04-23T01:41:01Z</updated>

		<summary type="html">&lt;p&gt;Rhydian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseCon&lt;br /&gt;
|image=UniCONLouiselogo.gif&lt;br /&gt;
|name=UniCon&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Melbourne, Victoria, Australia&lt;br /&gt;
|focus=General roleplaying&lt;br /&gt;
|established=1997&lt;br /&gt;
|full_credits=&lt;br /&gt;
|attendance=&lt;br /&gt;
|homepage_url=https://web.archive.org/web/20190305025031/http://unicon.asn.au/2014/&lt;br /&gt;
|homepage_link_text=Archived on the Wayback Machine&lt;br /&gt;
}}&lt;br /&gt;
A roleplaying convention in Melbourne, [[Australia]]. No longer active. Regularly hosted [[Australian freeform]] larps. A joint venture between the roleplaying clubs of Melbourne University, Monash University and Royal Melbourne Institute of Technology (RMIT). &lt;br /&gt;
&lt;br /&gt;
==Mission statement==&lt;br /&gt;
:&#039;&#039;Designed to compliment Melbourne&#039;s other larger gaming cons, UniCon is a smaller, more relaxed affair and the ideal forum for trying out new ideas, rerunning old favourites, and generally having a good time. The focus has been on role-playing games, but UniCon has expanded to cover other forms of popular gaming as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
UniCon was originally the lovechild of Infinite Images(II)(Melbourne University roleplaying club), and Monash University Role Players (MURP), way back in 1997. It grew out of MURP&#039;s Capricon convention, and II&#039;s desire to also run a convention. In 1999, UniCon credited Euan Lindsay and Sarah Johnson as the two lead organisers.&lt;br /&gt;
&lt;br /&gt;
That particular version of UniCon ran for 3 years, before MURP was unable to continue participating due to a drop in the interest level in running a convention from the general membership. UniCon then continued for a couple more years, run by II and RMIT&#039;s &#039;&#039;Science Fiction and Gaming Association&#039;&#039; (SFGA) before morphing into IntensiCon, a single day, multi-session convention and finally lying down for a little rest.&lt;br /&gt;
&lt;br /&gt;
In 2004, folks from II and MURP revived the project, with help from 3WA, holding the resurrected con at University of Melbourne Arts Centre in September.&lt;br /&gt;
&lt;br /&gt;
In 2007 the con was cancelled due to a lack of venue; and in 2008 the venue shifted to Melbourne High School.&lt;br /&gt;
&lt;br /&gt;
The main organisers at the last run in 2014 were Random, Adrian, and Django.&lt;br /&gt;
&lt;br /&gt;
==Games Run==&lt;br /&gt;
===Larps run at UniCon (1997)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Happily Ever After || Australia || Jo Griffith&lt;br /&gt;
|-&lt;br /&gt;
| Samhain Eve || Australia || kate and kendall&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight And Vodka || Australia || Caitlin May&lt;br /&gt;
|-&lt;br /&gt;
| The Tale of CIND-R-ELA || Australia || James Haughton&lt;br /&gt;
|-&lt;br /&gt;
| The Trial of Fauntleroy || Australia || James Haughton. &#039;&#039;&amp;quot;A Corporate grave Production dug by The Gelfling.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1901 - An Etheric Odyssey || Australia || Django Upton&lt;br /&gt;
|-&lt;br /&gt;
| The War of the Roses || Australia || Sean Jennings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Moonlight and Vodka previously run at Arcanacon ’92 and Maquariecon ‘95.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Larps run at UniCon III (1999)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| An ``Anime Free-For-All!&amp;quot; || Australia || Luke Coughlan and Tom Wark&lt;br /&gt;
|-&lt;br /&gt;
| The Big 2K || Australia || Loki the Unsworn&lt;br /&gt;
|-&lt;br /&gt;
| BlackAdder II: Birthday || Australia || Becka Orth &amp;amp; Andrew MacKennan&lt;br /&gt;
|-&lt;br /&gt;
| Feast of All Sinners || Australia || by Avery and Iago (Andrew Stewart and Kristian Zirnsak)&lt;br /&gt;
|-&lt;br /&gt;
| Vlad the Impaler || Australia || Adam Raymond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at UniCon (2000)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Anime2k || Australia || Luke Coughlan and Nik Pavlovski&lt;br /&gt;
|-&lt;br /&gt;
| Cthulhu Does Shinjuku || Australia || Exploding Goldfish Productions (Alex Neilson, Nick Pavlovski and Peter Strong)&lt;br /&gt;
|-&lt;br /&gt;
| I Was Abducted by Aliens and All I Got Was This Stupid T-shirt. || Australia || The Evil Government Conspirators&lt;br /&gt;
|-&lt;br /&gt;
| Love-Trek || Australia || Cameron Stone&lt;br /&gt;
|-&lt;br /&gt;
| Mists and Shadows || Australia || Scott Vandervalk &amp;amp; Matt Eyles&lt;br /&gt;
|-&lt;br /&gt;
| Respect My Arete 3.0: Redemption || Australia || Aaron Fenwick and Ivan Nevill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at UniCon (2004)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Ashen Empire || Australia || Aaron Fenwick&lt;br /&gt;
|-&lt;br /&gt;
| In the Quiet of Evening || Australia || Adam Raymond, presented by the [Beyond the Sunset|Camarilla Australia]&lt;br /&gt;
|-&lt;br /&gt;
| The Raven of War || Australia || Fi McConachie&lt;br /&gt;
|-&lt;br /&gt;
| Stormy Waters || Australia || Louise Zanon&lt;br /&gt;
|-&lt;br /&gt;
| Veni, Vidi, Visa || Australia || Alex Loke, Ken Blakey and Kyle Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stormy Waters was a sequel to &#039;&#039;&amp;quot;Party at the Poder Vale Pub&amp;quot;&#039;&#039; run at IntensiCon 2002. &lt;br /&gt;
&lt;br /&gt;
===Larps run at UniCon (2005)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Forest || Australia || Fi McConachie&lt;br /&gt;
|-&lt;br /&gt;
| Illuminated Melbourne Uni || Australia || Laura Wilkinson&lt;br /&gt;
|-&lt;br /&gt;
| Mistress Martha Hildegard&#039;s School for Young Ladies || Australia || Louise Zanon&lt;br /&gt;
|-&lt;br /&gt;
| Pathway to Eternity || Australia || AJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at UniCon (2006)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Homeward Bound || Australia || Random Jones&lt;br /&gt;
|-&lt;br /&gt;
| Muppets Family X-Mess || Australia || Stephen Soymonoff&lt;br /&gt;
|-&lt;br /&gt;
| Singles&#039; Night || Australia || Alicia Cameron and James Wright&lt;br /&gt;
|-&lt;br /&gt;
| The Underground Movement || Australia || Liz Vinton&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Larps run at UniCon (2008)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Gossip According To... || Australia || Loki Carbis&lt;br /&gt;
|-&lt;br /&gt;
| Lockdown || Australia || Random Jones&lt;br /&gt;
|-&lt;br /&gt;
| Min Min || Australia || Fi McConachie&lt;br /&gt;
|-&lt;br /&gt;
| Murder at the Blue Mamba || Australia || Justin Puopolo&lt;br /&gt;
|-&lt;br /&gt;
| The Trial of Lucifer || Australia || Travis Hall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at UniCon (2009)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| Blood Simple || Australia || Sean Murphy, presented by [[Caligo Mundi]]&lt;br /&gt;
|-&lt;br /&gt;
| Haisuku Ru Horror (The US Remake) || Australia || Elizabeth Vinton&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at UniCon (2010)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| A Day at the Races || Australia || Random Jones; presented by the [[Beyond the Sunset|Camarilla Australia]]&lt;br /&gt;
|-&lt;br /&gt;
| A Montgomery Family Christmas || Australia || Sarah Western&lt;br /&gt;
|-&lt;br /&gt;
| Murder at the Blue Mamba || Australia || Justin Puopolo&lt;br /&gt;
|-&lt;br /&gt;
| Shades of Green || Australia || Justin Puopolo&lt;br /&gt;
|-&lt;br /&gt;
| Snoots Family at the Circus || Australia || John D&#039;Alton&lt;br /&gt;
|-&lt;br /&gt;
| Village on the Sand || Australia || Stephen Silk (writer); Random Jones (GM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shades of Green is a sequel game to Murder at the Blue Mamba.&lt;br /&gt;
&lt;br /&gt;
===Larps run at UniCon (2011)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| 100 Years Ago Today... || Australia || Random Jones&lt;br /&gt;
|-&lt;br /&gt;
| A Night at the Blue Dragon Inn || Australia || Random Jones&lt;br /&gt;
|-&lt;br /&gt;
| Homeward Bound || Australia || Random Jones&lt;br /&gt;
|-&lt;br /&gt;
| Hearts that Bleed: The Mask || Australia || Fiona McConachie &amp;amp; Ivan Nevill, presented by [[Caligo Mundi]]&lt;br /&gt;
|-&lt;br /&gt;
| Until We All Sink || Australia || John D&#039;Alton&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Larps run at UniCon (2012)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Country || Run by&lt;br /&gt;
|-&lt;br /&gt;
| The Hijack of Patient Zero || Australia || Travis Hall&lt;br /&gt;
|-&lt;br /&gt;
| Werewolves || Australia || Vincent Cao&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://murp.arsimagica.net/events.html Melbourne University Roleplayers] old website&lt;br /&gt;
&lt;br /&gt;
[[Category:Australia]]&lt;/div&gt;</summary>
		<author><name>Rhydian</name></author>
	</entry>
</feed>