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	<updated>2026-05-06T14:20:16Z</updated>
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	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3186</id>
		<title>Bicolline</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3186"/>
		<updated>2019-06-30T14:22:13Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: /* Combat Rules */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseGame&lt;br /&gt;
|image=BicollineLogo.png&lt;br /&gt;
|name=Bicolline&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Quebec, [[Canada]]&lt;br /&gt;
|genre=Fantasy&lt;br /&gt;
|combat_system=[[Live-combat]]&lt;br /&gt;
|duration=Varies&lt;br /&gt;
|established=&lt;br /&gt;
|events_per_year=&lt;br /&gt;
|full_credits=&lt;br /&gt;
|participation_fee=&lt;br /&gt;
|rule_system=&lt;br /&gt;
|homepage_url=http://www.bicolline.org&lt;br /&gt;
|homepage_link_text=Bicolline&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bicolline&#039;&#039;&#039; is a [[live-combat]] fantasy larp campaign in [[Canada]]. The larp takes place at a 140 Hectare purpose-built venue, the &#039;&#039;Duchy of Bicolline&#039;&#039;, and takes place in French.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
Bicolline runs as a campaign with events throughout the year, but also hosts an annual &amp;quot;Battle of Bicolline&amp;quot;, a seven-day [[fest larp]] which attracts over 3,000 participants. &lt;br /&gt;
&lt;br /&gt;
===Military Campaigns===&lt;br /&gt;
A single day event, held monthly, generally lasting 8 hours. Military campaigns have a story, and stakes involving the Geopolitical Game. Within the campaign there will be some number of scenarios, generally between 4 and 6, although occasionally there may be only one scenario lasting all day. These scenarios are published ahead of time by the game system, in French, for Guilds to construct strategies.&lt;br /&gt;
===Soiree===&lt;br /&gt;
On most campaign days there is also a Soiree held. These are tavern nights usually attending by the majority of combatants from the campaign. Additionally the players of the Geopolitical game and the economic game attend. Additionally in March La Bal Pourpre is held. This Masquerade ball is well attended and popular. It is the only Bicolline event held offsite.&lt;br /&gt;
===Special Events===&lt;br /&gt;
Similar to Campaign Larp events, Adventures take place over two days. Players attend as their persona and engage in both Role Playing and combat associated with Bicolline. While Military Campaigns and the Grand Battle focus on combat, the Adventures focus on story and emotion.&lt;br /&gt;
===La Grande Bataille===&lt;br /&gt;
Taking place in August of each year, La Grande Bataille, the Grand Battle, is the event of the year. Over 3,000 participants camp in both Decorum and Non Decorum campsites for 7 days. Players attend quests, fight in mass military conflict, and perform magic rituals. All game layers are open and active during the week. Every player is given a Population card for attending (both member and non member). These cards drive the economy as they are valuable for guilds.&lt;br /&gt;
&lt;br /&gt;
==Layers of Gameplay==&lt;br /&gt;
There are multiple games being played simultaneously at Bicolline. The highest level is referred to as the &#039;jeu géopolitique&#039;. This layer is a [https://en.wikipedia.org/wiki/4X  4x] game played on a virtual map. This map drives the [[jeu économique| economy]], which in turn determines what kinds of artillery or monsters a guild can field in battle. Magic effects the virtual map, while religion effects the players more directly. These five layers, Virtual, Economic, Magical, Religious, and Combat form the basis for game played at Bicolline. It&#039;s possible for guilds to gain power in one or more of these layers, although difficult to manage all of them.&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
[[File:Rules_outside.JPG|right|250 px]] [[File:Rules_inside.JPG|right|250 px]]&lt;br /&gt;
These combat rules are Copyright Duche de Bicolline 2017, and are distributed on index cards for players upon arrival at The Grand Battle. For any suggestions or comments regarding Bicolline&#039;s combat rules, please contact c.combat@bicolline.org&lt;br /&gt;
;&amp;lt;i&amp;gt;&amp;quot;Count the hits you receive, not those you give.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
===Fair-Play===&lt;br /&gt;
*The marshals wearing blue and yellow tabards have authority on the battlefield. They are the one to contact in case of an accident.&lt;br /&gt;
*All participants, weapons, shields, monsters, war machines, and in-game items or objects must be homologated before entering the battlefield.&lt;br /&gt;
*Each individal is responsible for counting the hits they themselves receive and not the ones they give&lt;br /&gt;
*It is forbidden to voluntarily betray the side you swore allegiance to.&lt;br /&gt;
===Hit Areas===&lt;br /&gt;
*The body is divide into (6) hit areas that have 1 hit point (HP) each: each arm, each leg, the trunk and teh head (includes the neck).&lt;br /&gt;
*The eyes, nose, mouth and genitals can&#039;t be targeted.&lt;br /&gt;
===Weapons and Combat===&lt;br /&gt;
*All hits deal 1 damage point (DP) and must be delivered using a weapon. It is the hit itself that counts and not the force with which it is dealt.&lt;br /&gt;
*All weapon of 112 cm or more must be held with two hand and spears mus have a mark 50cm from the pommel, delimiting a zone where you are limited to the presence of a single hand.&lt;br /&gt;
*It is forbidden to thrust of aim projectiles at an opponent&#039;s head, to use excessive force or to hit someone with a shield.&lt;br /&gt;
===Death and Injuries===&lt;br /&gt;
*A hit area becomes useless and inoperable when it is reduced to 0 HP&#039;s. If the head or the trunk are reduced to 0HP&#039;s the participant automatically dies and must act as such.&lt;br /&gt;
*It is forbidden to fake death.&lt;br /&gt;
===Armor===&lt;br /&gt;
*You are allowed to carry one indestructible shield.&lt;br /&gt;
*Pieces of armor protect the wearer by adding non-cumulative armor points (AP) and only the specific area that is covered by the armor is protected. A hit area can never lose more AP&#039;s than the value of its highest type of protection.&lt;br /&gt;
 +2 AP: Armor made of overlapping metal plates.&lt;br /&gt;
 +1 AP: Armor made of flexible metal or rigid armor.&lt;br /&gt;
 +0 AP: All other accessories or clothing.&lt;br /&gt;
===Monsters and War Machines===&lt;br /&gt;
*Monsters have 10 HP&#039;s distributed over their body and are immune to projectiles.&lt;br /&gt;
*War machines can be destroyed by removing their red flag.&lt;br /&gt;
*A monsters&#039;s weapons and moving projectiles from war machines kill instantaneously (one-shot kill). This includes hits delivered to all six hit areas, the shield or any piece of clothing or equipment.&lt;br /&gt;
 Please note that all physical contact and violent or disrespectful behavior are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.bicolline.org/ Official site]&lt;br /&gt;
* [https://jeu.bicolline.org/accounts/login/ Virtual Game Login]&lt;br /&gt;
* [http://www.facebook.com/bicolline Bicolline] on Facebook&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bicolline Bicolline] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Canada]]&lt;br /&gt;
[[Category:Fantasy larps]]&lt;br /&gt;
[[Category:Fest larps]]&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3185</id>
		<title>Bicolline</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3185"/>
		<updated>2019-06-30T14:05:40Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: /* Layers of Gameplay */ Grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseGame&lt;br /&gt;
|image=BicollineLogo.png&lt;br /&gt;
|name=Bicolline&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Quebec, [[Canada]]&lt;br /&gt;
|genre=Fantasy&lt;br /&gt;
|combat_system=[[Live-combat]]&lt;br /&gt;
|duration=Varies&lt;br /&gt;
|established=&lt;br /&gt;
|events_per_year=&lt;br /&gt;
|full_credits=&lt;br /&gt;
|participation_fee=&lt;br /&gt;
|rule_system=&lt;br /&gt;
|homepage_url=http://www.bicolline.org&lt;br /&gt;
|homepage_link_text=Bicolline&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bicolline&#039;&#039;&#039; is a [[live-combat]] fantasy larp campaign in [[Canada]]. The larp takes place at a 140 Hectare purpose-built venue, the &#039;&#039;Duchy of Bicolline&#039;&#039;, and takes place in French.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
Bicolline runs as a campaign with events throughout the year, but also hosts an annual &amp;quot;Battle of Bicolline&amp;quot;, a seven-day [[fest larp]] which attracts over 3,000 participants. &lt;br /&gt;
&lt;br /&gt;
===Military Campaigns===&lt;br /&gt;
A single day event, held monthly, generally lasting 8 hours. Military campaigns have a story, and stakes involving the Geopolitical Game. Within the campaign there will be some number of scenarios, generally between 4 and 6, although occasionally there may be only one scenario lasting all day. These scenarios are published ahead of time by the game system, in French, for Guilds to construct strategies.&lt;br /&gt;
===Soiree===&lt;br /&gt;
On most campaign days there is also a Soiree held. These are tavern nights usually attending by the majority of combatants from the campaign. Additionally the players of the Geopolitical game and the economic game attend. Additionally in March La Bal Pourpre is held. This Masquerade ball is well attended and popular. It is the only Bicolline event held offsite.&lt;br /&gt;
===Special Events===&lt;br /&gt;
Similar to Campaign Larp events, Adventures take place over two days. Players attend as their persona and engage in both Role Playing and combat associated with Bicolline. While Military Campaigns and the Grand Battle focus on combat, the Adventures focus on story and emotion.&lt;br /&gt;
===La Grande Bataille===&lt;br /&gt;
Taking place in August of each year, La Grande Bataille, the Grand Battle, is the event of the year. Over 3,000 participants camp in both Decorum and Non Decorum campsites for 7 days. Players attend quests, fight in mass military conflict, and perform magic rituals. All game layers are open and active during the week. Every player is given a Population card for attending (both member and non member). These cards drive the economy as they are valuable for guilds.&lt;br /&gt;
&lt;br /&gt;
==Layers of Gameplay==&lt;br /&gt;
There are multiple games being played simultaneously at Bicolline. The highest level is referred to as the &#039;jeu géopolitique&#039;. This layer is a [https://en.wikipedia.org/wiki/4X  4x] game played on a virtual map. This map drives the [[jeu économique| economy]], which in turn determines what kinds of artillery or monsters a guild can field in battle. Magic effects the virtual map, while religion effects the players more directly. These five layers, Virtual, Economic, Magical, Religious, and Combat form the basis for game played at Bicolline. It&#039;s possible for guilds to gain power in one or more of these layers, although difficult to manage all of them.&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
[[File:Rules_outside.JPG|right|250 px]] [[File:Rules_inside.JPG|right|250 px]]&lt;br /&gt;
These combat rules are Copyright Duche de Bicolline 2017, and are distributed on index cards for players upon arrival. For any suggestions or comments reguarding Bicolline&#039;s combat rules, please contact c.combat@bicolline.org&lt;br /&gt;
;&amp;lt;i&amp;gt;&amp;quot;Count the hits you receive, not those you give.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
===Fair-Play===&lt;br /&gt;
*The marshals wearing blue and yellow tabards have authority on the battlefield. They are the one to contact in case of an accident.&lt;br /&gt;
*All participants, weapons, shields, monsters, war machines, and in-game items or objects must be homologated before entering the battlefield.&lt;br /&gt;
*Each individal is responsible for counting the hits they themselves receive and not the ones they give&lt;br /&gt;
*It is forbidden to voluntarily betray the side you swore allegiance to.&lt;br /&gt;
===Hit Areas===&lt;br /&gt;
*The body is divide into (6) hit areas that have 1 hit point (HP) each: each arm, each leg, the trunk and teh head (includes the neck).&lt;br /&gt;
*The eyes, nose, mouth and genitals can&#039;t be targeted.&lt;br /&gt;
===Weapons and Combat===&lt;br /&gt;
*All hits deal 1 damage point (DP) and must be delivered using a weapon. It is the hit itself that counts and not the force with which it is dealt.&lt;br /&gt;
*All weapon of 112 cm or more must be held with two hand and spears mus have a mark 50cm from the pommel, delimiting a zone where you are limited to the presence of a single hand.&lt;br /&gt;
*It is forbidden to thrust of aim projectiles at an opponent&#039;s head, to use excessive force or to hit someone with a shield.&lt;br /&gt;
===Death and Injuries===&lt;br /&gt;
*A hit area becomes useless and inoperable when it is reduced to 0 HP&#039;s. If the head or the trunk are reduced to 0HP&#039;s the participant automatically dies and must act as such.&lt;br /&gt;
*It is forbidden to fake death.&lt;br /&gt;
===Armor===&lt;br /&gt;
*You are allowed to carry one indestructible shield.&lt;br /&gt;
*Pieces of armor protect the wearer by adding non-cumulative armor points (AP) and only the specific area that is covered by the armor is protected. A hit area can never lose more AP&#039;s than the value of its highest type of protection.&lt;br /&gt;
 +2 AP: Armor made of overlapping metal plates.&lt;br /&gt;
 +1 AP: Armor made of flexible metal or rigid armor.&lt;br /&gt;
 +0 AP: All other accessories or clothing.&lt;br /&gt;
===Monsters and War Machines===&lt;br /&gt;
*Monsters have 10 HP&#039;s distributed over their body and are immune to projectiles.&lt;br /&gt;
*War machines can be destroyed by removing their red flag.&lt;br /&gt;
*A monsters&#039;s weapons and moving projectiles from war machines kill instantaneously (one-shot kill). This includes hits delivered to all six hit areas, the shield or any piece of clothing or equipment.&lt;br /&gt;
 Please note that all physical contact and violent or disrespectful behavior are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.bicolline.org/ Official site]&lt;br /&gt;
* [https://jeu.bicolline.org/accounts/login/ Virtual Game Login]&lt;br /&gt;
* [http://www.facebook.com/bicolline Bicolline] on Facebook&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bicolline Bicolline] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Canada]]&lt;br /&gt;
[[Category:Fantasy larps]]&lt;br /&gt;
[[Category:Fest larps]]&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3183</id>
		<title>Bicolline</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3183"/>
		<updated>2019-04-20T20:29:32Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: /* Combat Rules */ Added card images, and quote.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseGame&lt;br /&gt;
|image=BicollineLogo.png&lt;br /&gt;
|name=Bicolline&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Quebec, [[Canada]]&lt;br /&gt;
|genre=Fantasy&lt;br /&gt;
|combat_system=[[Live-combat]]&lt;br /&gt;
|duration=Varies&lt;br /&gt;
|established=&lt;br /&gt;
|events_per_year=&lt;br /&gt;
|full_credits=&lt;br /&gt;
|participation_fee=&lt;br /&gt;
|rule_system=&lt;br /&gt;
|homepage_url=http://www.bicolline.org&lt;br /&gt;
|homepage_link_text=Bicolline&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bicolline&#039;&#039;&#039; is a [[live-combat]] fantasy larp campaign in [[Canada]]. The larp takes place at a 140 Hectare purpose-built venue, the &#039;&#039;Duchy of Bicolline&#039;&#039;, and takes place in French.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
Bicolline runs as a campaign with events throughout the year, but also hosts an annual &amp;quot;Battle of Bicolline&amp;quot;, a seven-day [[fest larp]] which attracts over 3,000 participants. &lt;br /&gt;
&lt;br /&gt;
===Military Campaigns===&lt;br /&gt;
A single day event, held monthly, generally lasting 8 hours. Military campaigns have a story, and stakes involving the Geopolitical Game. Within the campaign there will be some number of scenarios, generally between 4 and 6, although occasionally there may be only one scenario lasting all day. These scenarios are published ahead of time by the game system, in French, for Guilds to construct strategies.&lt;br /&gt;
===Soiree===&lt;br /&gt;
On most campaign days there is also a Soiree held. These are tavern nights usually attending by the majority of combatants from the campaign. Additionally the players of the Geopolitical game and the economic game attend. Additionally in March La Bal Pourpre is held. This Masquerade ball is well attended and popular. It is the only Bicolline event held offsite.&lt;br /&gt;
===Special Events===&lt;br /&gt;
Similar to Campaign Larp events, Adventures take place over two days. Players attend as their persona and engage in both Role Playing and combat associated with Bicolline. While Military Campaigns and the Grand Battle focus on combat, the Adventures focus on story and emotion.&lt;br /&gt;
===La Grande Bataille===&lt;br /&gt;
Taking place in August of each year, La Grande Bataille, the Grand Battle, is the event of the year. Over 3,000 participants camp in both Decorum and Non Decorum campsites for 7 days. Players attend quests, fight in mass military conflict, and perform magic rituals. All game layers are open and active during the week. Every player is given a Population card for attending (both member and non member). These cards drive the economy as they are valuable for guilds.&lt;br /&gt;
&lt;br /&gt;
==Layers of Gameplay==&lt;br /&gt;
There are multiple games being played simultaneously at Bicolline. The highest level is referred to as the &#039;jeu géopolitique&#039;. This layer is a [https://en.wikipedia.org/wiki/4X  4x] game played on a virtual map. This map drives the [[jeu économique| economy]], which in turn determines what kinds of artillery or monsters a guild can field in battle. Magic effects the virtual map, while religion effects the players more directly. These five layers, Virtual, Economic, Magical, Religious, and Combat form the basis for game play at Bicolline. It&#039;s possible for guilds to gain power in one or more of these layers, although difficult to manage all of them.&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
[[File:Rules_outside.JPG|right|250 px]] [[File:Rules_inside.JPG|right|250 px]]&lt;br /&gt;
These combat rules are Copyright Duche de Bicolline 2017, and are distributed on index cards for players upon arrival. For any suggestions or comments reguarding Bicolline&#039;s combat rules, please contact c.combat@bicolline.org&lt;br /&gt;
;&amp;lt;i&amp;gt;&amp;quot;Count the hits you receive, not those you give.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
===Fair-Play===&lt;br /&gt;
*The marshals wearing blue and yellow tabards have authority on the battlefield. They are the one to contact in case of an accident.&lt;br /&gt;
*All participants, weapons, shields, monsters, war machines, and in-game items or objects must be homologated before entering the battlefield.&lt;br /&gt;
*Each individal is responsible for counting the hits they themselves receive and not the ones they give&lt;br /&gt;
*It is forbidden to voluntarily betray the side you swore allegiance to.&lt;br /&gt;
===Hit Areas===&lt;br /&gt;
*The body is divide into (6) hit areas that have 1 hit point (HP) each: each arm, each leg, the trunk and teh head (includes the neck).&lt;br /&gt;
*The eyes, nose, mouth and genitals can&#039;t be targeted.&lt;br /&gt;
===Weapons and Combat===&lt;br /&gt;
*All hits deal 1 damage point (DP) and must be delivered using a weapon. It is the hit itself that counts and not the force with which it is dealt.&lt;br /&gt;
*All weapon of 112 cm or more must be held with two hand and spears mus have a mark 50cm from the pommel, delimiting a zone where you are limited to the presence of a single hand.&lt;br /&gt;
*It is forbidden to thrust of aim projectiles at an opponent&#039;s head, to use excessive force or to hit someone with a shield.&lt;br /&gt;
===Death and Injuries===&lt;br /&gt;
*A hit area becomes useless and inoperable when it is reduced to 0 HP&#039;s. If the head or the trunk are reduced to 0HP&#039;s the participant automatically dies and must act as such.&lt;br /&gt;
*It is forbidden to fake death.&lt;br /&gt;
===Armor===&lt;br /&gt;
*You are allowed to carry one indestructible shield.&lt;br /&gt;
*Pieces of armor protect the wearer by adding non-cumulative armor points (AP) and only the specific area that is covered by the armor is protected. A hit area can never lose more AP&#039;s than the value of its highest type of protection.&lt;br /&gt;
 +2 AP: Armor made of overlapping metal plates.&lt;br /&gt;
 +1 AP: Armor made of flexible metal or rigid armor.&lt;br /&gt;
 +0 AP: All other accessories or clothing.&lt;br /&gt;
===Monsters and War Machines===&lt;br /&gt;
*Monsters have 10 HP&#039;s distributed over their body and are immune to projectiles.&lt;br /&gt;
*War machines can be destroyed by removing their red flag.&lt;br /&gt;
*A monsters&#039;s weapons and moving projectiles from war machines kill instantaneously (one-shot kill). This includes hits delivered to all six hit areas, the shield or any piece of clothing or equipment.&lt;br /&gt;
 Please note that all physical contact and violent or disrespectful behavior are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.bicolline.org/ Official site]&lt;br /&gt;
* [https://jeu.bicolline.org/accounts/login/ Virtual Game Login]&lt;br /&gt;
* [http://www.facebook.com/bicolline Bicolline] on Facebook&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bicolline Bicolline] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Canada]]&lt;br /&gt;
[[Category:Fantasy larps]]&lt;br /&gt;
[[Category:Fest larps]]&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:Rules_outside.JPG&amp;diff=3182</id>
		<title>File:Rules outside.JPG</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:Rules_outside.JPG&amp;diff=3182"/>
		<updated>2019-04-20T20:24:09Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: The outside of a Combat Rules card provided by Bicolline at the Grand Battle August 2018.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The outside of a Combat Rules card provided by Bicolline at the Grand Battle August 2018.&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:Rules_inside.JPG&amp;diff=3181</id>
		<title>File:Rules inside.JPG</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:Rules_inside.JPG&amp;diff=3181"/>
		<updated>2019-04-20T20:23:49Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: The inside of a Combat Rules card provided by Bicolline at the Grand Battle August 2018.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The inside of a Combat Rules card provided by Bicolline at the Grand Battle August 2018.&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3180</id>
		<title>Bicolline</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3180"/>
		<updated>2019-04-20T20:22:58Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: Added Bicolline Combat rules. Provided to players by Bicolline.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseGame&lt;br /&gt;
|image=BicollineLogo.png&lt;br /&gt;
|name=Bicolline&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Quebec, [[Canada]]&lt;br /&gt;
|genre=Fantasy&lt;br /&gt;
|combat_system=[[Live-combat]]&lt;br /&gt;
|duration=Varies&lt;br /&gt;
|established=&lt;br /&gt;
|events_per_year=&lt;br /&gt;
|full_credits=&lt;br /&gt;
|participation_fee=&lt;br /&gt;
|rule_system=&lt;br /&gt;
|homepage_url=http://www.bicolline.org&lt;br /&gt;
|homepage_link_text=Bicolline&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bicolline&#039;&#039;&#039; is a [[live-combat]] fantasy larp campaign in [[Canada]]. The larp takes place at a 140 Hectare purpose-built venue, the &#039;&#039;Duchy of Bicolline&#039;&#039;, and takes place in French.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
Bicolline runs as a campaign with events throughout the year, but also hosts an annual &amp;quot;Battle of Bicolline&amp;quot;, a seven-day [[fest larp]] which attracts over 3,000 participants. &lt;br /&gt;
&lt;br /&gt;
===Military Campaigns===&lt;br /&gt;
A single day event, held monthly, generally lasting 8 hours. Military campaigns have a story, and stakes involving the Geopolitical Game. Within the campaign there will be some number of scenarios, generally between 4 and 6, although occasionally there may be only one scenario lasting all day. These scenarios are published ahead of time by the game system, in French, for Guilds to construct strategies.&lt;br /&gt;
===Soiree===&lt;br /&gt;
On most campaign days there is also a Soiree held. These are tavern nights usually attending by the majority of combatants from the campaign. Additionally the players of the Geopolitical game and the economic game attend. Additionally in March La Bal Pourpre is held. This Masquerade ball is well attended and popular. It is the only Bicolline event held offsite.&lt;br /&gt;
===Special Events===&lt;br /&gt;
Similar to Campaign Larp events, Adventures take place over two days. Players attend as their persona and engage in both Role Playing and combat associated with Bicolline. While Military Campaigns and the Grand Battle focus on combat, the Adventures focus on story and emotion.&lt;br /&gt;
===La Grande Bataille===&lt;br /&gt;
Taking place in August of each year, La Grande Bataille, the Grand Battle, is the event of the year. Over 3,000 participants camp in both Decorum and Non Decorum campsites for 7 days. Players attend quests, fight in mass military conflict, and perform magic rituals. All game layers are open and active during the week. Every player is given a Population card for attending (both member and non member). These cards drive the economy as they are valuable for guilds.&lt;br /&gt;
&lt;br /&gt;
==Layers of Gameplay==&lt;br /&gt;
There are multiple games being played simultaneously at Bicolline. The highest level is referred to as the &#039;jeu géopolitique&#039;. This layer is a [https://en.wikipedia.org/wiki/4X  4x] game played on a virtual map. This map drives the [[jeu économique| economy]], which in turn determines what kinds of artillery or monsters a guild can field in battle. Magic effects the virtual map, while religion effects the players more directly. These five layers, Virtual, Economic, Magical, Religious, and Combat form the basis for game play at Bicolline. It&#039;s possible for guilds to gain power in one or more of these layers, although difficult to manage all of them.&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
These combat rules are Copyright Duche de Bicolline 2017, and are distributed on index cards for players upon arrival. For any suggestions or comments reguarding Bicolline&#039;s combat rules, please contact c.combat@bicolline.org&lt;br /&gt;
===Fair-Play===&lt;br /&gt;
*The marshals wearing blue and yellow tabards have authority on the battlefield. They are the one to contact in case of an accident.&lt;br /&gt;
*All participants, weapons, shields, monsters, war machines, and in-game items or objects must be homologated before entering the battlefield.&lt;br /&gt;
*Each individal is responsible for counting the hits they themselves receive and not the ones they give&lt;br /&gt;
*It is forbidden to voluntarily betray the side you swore allegiance to.&lt;br /&gt;
===Hit Areas===&lt;br /&gt;
*The body is divide into (6) hit areas that have 1 hit point (HP) each: each arm, each leg, the trunk and teh head (includes the neck).&lt;br /&gt;
*The eyes, nose, mouth and genitals can&#039;t be targeted.&lt;br /&gt;
===Weapons and Combat===&lt;br /&gt;
*All hits deal 1 damage point (DP) and must be delivered using a weapon. It is the hit itself that counts and not the force with which it is dealt.&lt;br /&gt;
*All weapon of 112 cm or more must be held with two hand and spears mus have a mark 50cm from the pommel, delimiting a zone where you are limited to the presence of a single hand.&lt;br /&gt;
*It is forbidden to thrust of aim projectiles at an opponent&#039;s head, to use excessive force or to hit someone with a shield.&lt;br /&gt;
===Death and Injuries===&lt;br /&gt;
*A hit area becomes useless and inoperable when it is reduced to 0 HP&#039;s. If the head or the trunk are reduced to 0HP&#039;s the participant automatically dies and must act as such.&lt;br /&gt;
*It is forbidden to fake death.&lt;br /&gt;
===Armor===&lt;br /&gt;
*You are allowed to carry one indestructible shield.&lt;br /&gt;
*Pieces of armor protect the wearer by adding non-cumulative armor points (AP) and only the specific area that is covered by the armor is protected. A hit area can never lose more AP&#039;s than the value of its highest type of protection.&lt;br /&gt;
 +2 AP: Armor made of overlapping metal plates.&lt;br /&gt;
 +1 AP: Armor made of flexible metal or rigid armor.&lt;br /&gt;
 +0 AP: All other accessories or clothing.&lt;br /&gt;
===Monsters and War Machines===&lt;br /&gt;
*Monsters have 10 HP&#039;s distributed over their body and are immune to projectiles.&lt;br /&gt;
*War machines can be destroyed by removing their red flag.&lt;br /&gt;
*A monsters&#039;s weapons and moving projectiles from war machines kill instantaneously (one-shot kill). This includes hits delivered to all six hit areas, the shield or any piece of clothing or equipment.&lt;br /&gt;
 Please note that all physical contact and violent or disrespectful behavior are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.bicolline.org/ Official site]&lt;br /&gt;
* [https://jeu.bicolline.org/accounts/login/ Virtual Game Login]&lt;br /&gt;
* [http://www.facebook.com/bicolline Bicolline] on Facebook&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bicolline Bicolline] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Canada]]&lt;br /&gt;
[[Category:Fantasy larps]]&lt;br /&gt;
[[Category:Fest larps]]&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Boffer_weapon_construction&amp;diff=3177</id>
		<title>Boffer weapon construction</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Boffer_weapon_construction&amp;diff=3177"/>
		<updated>2018-12-13T01:53:52Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: Added images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.) Cut the pipe.&lt;br /&gt;
Pipe cutters are really handy for cutting PVC pipe.&lt;br /&gt;
[[File:1 cut the pipe.jpg|250px|right]]&lt;br /&gt;
&lt;br /&gt;
2.) Cap and Strap&lt;br /&gt;
Get a plastic soda bottle, cut out a square of plastic. Using the small piece of PVC, draw circles on the plastic. Cut out the circles. The circles are then strapped to the ends of the PVC. This prevents the PVC from damaging the blade, the squishy tip, and people. Make sure that no plastic hangs out over the side of the PVC, or it will slice through the strapping tape and the blade foam. Make the circles as round as possible.&lt;br /&gt;
[[File:2 cap.jpg|250px|right]]&lt;br /&gt;
&lt;br /&gt;
It&#039;s a bit difficult to tell in the picture, the PVC is entirely covered with strapping tape. Feel free to spiral wrap the strapping tape if you prefer. Depending on the external diameter of the pipe and the internal diameter of the foam a bit of extra thickness from the strapping tape is not a bad thing.&lt;br /&gt;
[[File:3 strap.jpg|250px|right]]&lt;br /&gt;
&lt;br /&gt;
3.) Cut the foam.&lt;br /&gt;
In the image, from left to right, we have:&lt;br /&gt;
 1.) 2 inch long filler piece, which is the Safety Tip.&lt;br /&gt;
 2.) The Guard.&lt;br /&gt;
 3.) The blade.&lt;br /&gt;
 4.) A full length tube of foam for reference.The safety tip is a 2 inch piece of foam which is placed in the end of the blade. No tape is needed to keep the foam in there, it will stay in all &lt;br /&gt;
 by itself.&lt;br /&gt;
[[File:4 foam.jpg|250px|right]]&lt;br /&gt;
&lt;br /&gt;
4.) Strap the blade.&lt;br /&gt;
Notice the Safety Tip does not stick out of the top of the blade. It is in there, you just cant see it. If it&#039;s sticking out the top, you have not strapped the blade correctly. Securing the blade to the core is all done by creating a little basket at the base where the guard will be placed later. Feel free to use a lot of strapping tape. Here, too much is better than too little.&lt;br /&gt;
[[File:5 tip.jpg|250px|right]]&lt;br /&gt;
The guard has a 1 inch long hole cut in the middle of it. That whole goes through both sides. Remove the material (or your guard will be lumpy).&lt;br /&gt;
&lt;br /&gt;
5.) Strap the guard.&lt;br /&gt;
As the seam of the foam breaks down faster than any other part make sure the guard is not in line with the seam of the blade. Anchor the guard 90 degrees offset from the seam. The user will naturally hold the weapon in such a way as to strike with the solid part of the blade instead of the seam. This increases the life of the weapon. Some boffer systems require a piece of strapping tape on the seam. Personally I find it&#039;s a little better to leave the tape off, and just get the seam out of the way. But strapping the seam also works.&lt;br /&gt;
&lt;br /&gt;
6.) Strap the squishy tip.&lt;br /&gt;
The open cell foam pictured is not ideal. It is literally the last foam I had in the house, and I had to make it work. Use a solid block of open cell foam 2 inches tall, and use scissors to cut out the correct shape. Pictured is two one inch pieces of egg crate foam taped together. Yeah. Not the best. But it will work.&lt;br /&gt;
7.) Strap the pommel (optional).&lt;br /&gt;
Here is the easiest pommel you can make. Take a 1 inch length of blade foam, it happens to be about the same width as the handle. Cut a small chunk out, and reverse it, filling the center. Strap it on the pipe then tape it securely.&lt;br /&gt;
8.) Apply duct tape.&lt;br /&gt;
After some practice you should be able to apply the blades in two long strips of tape. Use a counter top and the guard to steady the weapon by hanging the guard off the edge of the counter. Don&#039;t try and set the weapon on the guard on a flat table, the angle this causes is just a hassle. Especially when turning the weapon over to put the tape on the other side. The act of flipping the weapon without getting the tape stuck to itself takes lots of practice.&lt;br /&gt;
&lt;br /&gt;
Turning the tape in the same direction as the weapon is a skill that requires practice.&lt;br /&gt;
&lt;br /&gt;
9.) Cosmetic Fixes. For this dagger the little cosmetic issues were mostly around the handle. But also if you have any gaps in the blade. Cut a piece of duct tape in half (the long way) and patch the gaps.&lt;br /&gt;
&lt;br /&gt;
10.) Add grip (optional). &lt;br /&gt;
I like Renfrew Hockey Tape on the handle. Or other good Canadian tape. You won&#039;t lose your weapon in combat. In fact you have to peel your hand off the weapon when you&#039;re done. It&#039;s good stuff. Wear gloves if you don&#039;t like getting tar on your hands.&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:5_tip.jpg&amp;diff=3176</id>
		<title>File:5 tip.jpg</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:5_tip.jpg&amp;diff=3176"/>
		<updated>2018-12-13T01:41:46Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:4_foam.jpg&amp;diff=3175</id>
		<title>File:4 foam.jpg</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:4_foam.jpg&amp;diff=3175"/>
		<updated>2018-12-13T01:41:16Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:3_strap.jpg&amp;diff=3174</id>
		<title>File:3 strap.jpg</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:3_strap.jpg&amp;diff=3174"/>
		<updated>2018-12-13T01:40:36Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:2_cap.jpg&amp;diff=3173</id>
		<title>File:2 cap.jpg</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:2_cap.jpg&amp;diff=3173"/>
		<updated>2018-12-13T01:39:44Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Boffer_weapon_construction&amp;diff=3172</id>
		<title>Boffer weapon construction</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Boffer_weapon_construction&amp;diff=3172"/>
		<updated>2018-12-13T01:39:24Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.) Cut the pipe.&lt;br /&gt;
Pipe cutters are really handy for cutting PVC pipe.&lt;br /&gt;
[[File:1 cut the pipe.jpg|250px|right]]&lt;br /&gt;
&lt;br /&gt;
2.) Cap and Strap&lt;br /&gt;
Get a plastic soda bottle, cut out a square of plastic. Using the small piece of PVC, draw circles on the plastic. Cut out the circles. The circles are then strapped to the ends of the PVC. This prevents the PVC from damaging the blade, the squishy tip, and people. Make sure that no plastic hangs out over the side of the PVC, or it will slice through the strapping tape and the blade foam. Make the circles as round as possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a bit difficult to tell in the picture, the PVC is entirely covered with strapping tape. Feel free to spiral wrap the strapping tape if you prefer. Depending on the external diameter of the pipe and the internal diameter of the foam a bit of extra thickness from the strapping tape is not a bad thing.&lt;br /&gt;
&lt;br /&gt;
3.) Cut the foam.&lt;br /&gt;
In the image, from left to right, we have:&lt;br /&gt;
 1.) 2 inch long filler piece, which is the Safety Tip.&lt;br /&gt;
 2.) The Guard.&lt;br /&gt;
 3.) The blade.&lt;br /&gt;
 4.) A full length tube of foam for reference.The safety tip is a 2 inch piece of foam which is placed in the end of the blade. No tape is needed to keep the foam in there, it will stay in all &lt;br /&gt;
 by itself.&lt;br /&gt;
4.) Strap the blade.&lt;br /&gt;
Notice the Safety Tip does not stick out of the top of the blade. It is in there, you just cant see it. If it&#039;s sticking out the top, you have not strapped the blade correctly. Securing the blade to the core is all done by creating a little basket at the base where the guard will be placed later. Feel free to use a lot of strapping tape. Here, too much is better than too little.&lt;br /&gt;
&lt;br /&gt;
The guard has a 1 inch long hole cut in the middle of it. That whole goes through both sides. Remove the material (or your guard will be lumpy).&lt;br /&gt;
&lt;br /&gt;
5.) Strap the guard.&lt;br /&gt;
As the seam of the foam breaks down faster than any other part make sure the guard is not in line with the seam of the blade. Anchor the guard 90 degrees offset from the seam. The user will naturally hold the weapon in such a way as to strike with the solid part of the blade instead of the seam. This increases the life of the weapon. Some boffer systems require a piece of strapping tape on the seam. Personally I find it&#039;s a little better to leave the tape off, and just get the seam out of the way. But strapping the seam also works.&lt;br /&gt;
&lt;br /&gt;
6.) Strap the squishy tip.&lt;br /&gt;
The open cell foam pictured is not ideal. It is literally the last foam I had in the house, and I had to make it work. Use a solid block of open cell foam 2 inches tall, and use scissors to cut out the correct shape. Pictured is two one inch pieces of egg crate foam taped together. Yeah. Not the best. But it will work.&lt;br /&gt;
7.) Strap the pommel (optional).&lt;br /&gt;
Here is the easiest pommel you can make. Take a 1 inch length of blade foam, it happens to be about the same width as the handle. Cut a small chunk out, and reverse it, filling the center. Strap it on the pipe then tape it securely.&lt;br /&gt;
8.) Apply duct tape.&lt;br /&gt;
After some practice you should be able to apply the blades in two long strips of tape. Use a counter top and the guard to steady the weapon by hanging the guard off the edge of the counter. Don&#039;t try and set the weapon on the guard on a flat table, the angle this causes is just a hassle. Especially when turning the weapon over to put the tape on the other side. The act of flipping the weapon without getting the tape stuck to itself takes lots of practice.&lt;br /&gt;
&lt;br /&gt;
Turning the tape in the same direction as the weapon is a skill that requires practice.&lt;br /&gt;
&lt;br /&gt;
9.) Cosmetic Fixes. For this dagger the little cosmetic issues were mostly around the handle. But also if you have any gaps in the blade. Cut a piece of duct tape in half (the long way) and patch the gaps.&lt;br /&gt;
&lt;br /&gt;
10.) Add grip (optional). &lt;br /&gt;
I like Renfrew Hockey Tape on the handle. Or other good Canadian tape. You won&#039;t lose your weapon in combat. In fact you have to peel your hand off the weapon when you&#039;re done. It&#039;s good stuff. Wear gloves if you don&#039;t like getting tar on your hands.&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=File:1_cut_the_pipe.jpg&amp;diff=3171</id>
		<title>File:1 cut the pipe.jpg</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=File:1_cut_the_pipe.jpg&amp;diff=3171"/>
		<updated>2018-12-13T01:37:48Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Boffer_weapon_construction&amp;diff=3170</id>
		<title>Boffer weapon construction</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Boffer_weapon_construction&amp;diff=3170"/>
		<updated>2018-12-13T01:37:12Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: Raw content dump. Will need editing and cleaning up. Will need to add images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.) Cut the pipe.&lt;br /&gt;
Pipe cutters are really handy for cutting PVC pipe.&lt;br /&gt;
2.) Cap and Strap&lt;br /&gt;
Get a plastic soda bottle, cut out a square of plastic. Using the small piece of PVC, draw circles on the plastic. Cut out the circles. The circles are then strapped to the ends of the PVC. This prevents the PVC from damaging the blade, the squishy tip, and people. Make sure that no plastic hangs out over the side of the PVC, or it will slice through the strapping tape and the blade foam. Make the circles as round as possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a bit difficult to tell in the picture, the PVC is entirely covered with strapping tape. Feel free to spiral wrap the strapping tape if you prefer. Depending on the external diameter of the pipe and the internal diameter of the foam a bit of extra thickness from the strapping tape is not a bad thing.&lt;br /&gt;
&lt;br /&gt;
3.) Cut the foam.&lt;br /&gt;
In the image, from left to right, we have:&lt;br /&gt;
 1.) 2 inch long filler piece, which is the Safety Tip.&lt;br /&gt;
 2.) The Guard.&lt;br /&gt;
 3.) The blade.&lt;br /&gt;
 4.) A full length tube of foam for reference.The safety tip is a 2 inch piece of foam which is placed in the end of the blade. No tape is needed to keep the foam in there, it will stay in all &lt;br /&gt;
 by itself.&lt;br /&gt;
4.) Strap the blade.&lt;br /&gt;
Notice the Safety Tip does not stick out of the top of the blade. It is in there, you just cant see it. If it&#039;s sticking out the top, you have not strapped the blade correctly. Securing the blade to the core is all done by creating a little basket at the base where the guard will be placed later. Feel free to use a lot of strapping tape. Here, too much is better than too little.&lt;br /&gt;
&lt;br /&gt;
The guard has a 1 inch long hole cut in the middle of it. That whole goes through both sides. Remove the material (or your guard will be lumpy).&lt;br /&gt;
&lt;br /&gt;
5.) Strap the guard.&lt;br /&gt;
As the seam of the foam breaks down faster than any other part make sure the guard is not in line with the seam of the blade. Anchor the guard 90 degrees offset from the seam. The user will naturally hold the weapon in such a way as to strike with the solid part of the blade instead of the seam. This increases the life of the weapon. Some boffer systems require a piece of strapping tape on the seam. Personally I find it&#039;s a little better to leave the tape off, and just get the seam out of the way. But strapping the seam also works.&lt;br /&gt;
&lt;br /&gt;
6.) Strap the squishy tip.&lt;br /&gt;
The open cell foam pictured is not ideal. It is literally the last foam I had in the house, and I had to make it work. Use a solid block of open cell foam 2 inches tall, and use scissors to cut out the correct shape. Pictured is two one inch pieces of egg crate foam taped together. Yeah. Not the best. But it will work.&lt;br /&gt;
7.) Strap the pommel (optional).&lt;br /&gt;
Here is the easiest pommel you can make. Take a 1 inch length of blade foam, it happens to be about the same width as the handle. Cut a small chunk out, and reverse it, filling the center. Strap it on the pipe then tape it securely.&lt;br /&gt;
8.) Apply duct tape.&lt;br /&gt;
After some practice you should be able to apply the blades in two long strips of tape. Use a counter top and the guard to steady the weapon by hanging the guard off the edge of the counter. Don&#039;t try and set the weapon on the guard on a flat table, the angle this causes is just a hassle. Especially when turning the weapon over to put the tape on the other side. The act of flipping the weapon without getting the tape stuck to itself takes lots of practice.&lt;br /&gt;
&lt;br /&gt;
Turning the tape in the same direction as the weapon is a skill that requires practice.&lt;br /&gt;
&lt;br /&gt;
9.) Cosmetic Fixes. For this dagger the little cosmetic issues were mostly around the handle. But also if you have any gaps in the blade. Cut a piece of duct tape in half (the long way) and patch the gaps.&lt;br /&gt;
&lt;br /&gt;
10.) Add grip (optional). &lt;br /&gt;
I like Renfrew Hockey Tape on the handle. Or other good Canadian tape. You won&#039;t lose your weapon in combat. In fact you have to peel your hand off the weapon when you&#039;re done. It&#039;s good stuff. Wear gloves if you don&#039;t like getting tar on your hands.&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Boffer&amp;diff=3169</id>
		<title>Boffer</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Boffer&amp;diff=3169"/>
		<updated>2018-12-13T01:31:54Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: Added link to Boffer Weapon Construction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. A larp which uses [[live-combat]] e.g. &amp;quot;boffer larp&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. An early style of [[boffer weapon construction| larp weapon]], traditionally constructed of PVC pipe, foam, and duct-tape.&lt;br /&gt;
&lt;br /&gt;
[[category: Glossary]]&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Jeu_%C3%A9conomique&amp;diff=3168</id>
		<title>Jeu économique</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Jeu_%C3%A9conomique&amp;diff=3168"/>
		<updated>2018-12-03T01:08:25Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: Added cards, and coins. Also sub headers for the card types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cards==&lt;br /&gt;
Cards are used to represent various resources in the game. These may be loot, objects, cargo, invention, magic objects and potions.&lt;br /&gt;
&lt;br /&gt;
===Lots of Goods===&lt;br /&gt;
;Cereal&lt;br /&gt;
;Cattle&lt;br /&gt;
;Resource&lt;br /&gt;
:Raw materials produced by nature. Wood, stone, and metals. The base of all building construction&lt;br /&gt;
;Sepium&lt;br /&gt;
;Victuals&lt;br /&gt;
;Equipment&lt;br /&gt;
;Weapons&lt;br /&gt;
;Maritime Resource&lt;br /&gt;
;Precious Stones&lt;br /&gt;
;Minerals&lt;br /&gt;
;Elfric Resource&lt;br /&gt;
;Eflric Army&lt;br /&gt;
;Elfric Equipment&lt;br /&gt;
;Elicious Victuals&lt;br /&gt;
;Worforce&lt;br /&gt;
;Peasant&lt;br /&gt;
;Slave&lt;br /&gt;
;Sailor&lt;br /&gt;
;The Name&lt;br /&gt;
;Green Skins&lt;br /&gt;
;Forest&lt;br /&gt;
;Blue Man&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
&lt;br /&gt;
===Combat Units===&lt;br /&gt;
&lt;br /&gt;
===Naval Units===&lt;br /&gt;
&lt;br /&gt;
===Clandestine Units===&lt;br /&gt;
&lt;br /&gt;
===War Machines===&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
&lt;br /&gt;
===Energies===&lt;br /&gt;
&lt;br /&gt;
===Policy===&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
&lt;br /&gt;
;Piecette&lt;br /&gt;
:The coin of the people, usually used to pay everyday expenses for peasants.&lt;br /&gt;
;Silver Solar&lt;br /&gt;
:The money of the nobles, appearing in 1, 5, 20 solar denominations.&lt;br /&gt;
;Gold Solar&lt;br /&gt;
:Used by the powerful, these coins are worth 100 silver solar.&lt;br /&gt;
;Dinab&lt;br /&gt;
:A small gold coin worth 20 solar. Official currency of the city of sands.&lt;br /&gt;
;Crown&lt;br /&gt;
:A small silver coin worth 5 solar. Official currency of the country of Kafe.&lt;br /&gt;
;Berks&lt;br /&gt;
:The coin of Berkwald comes in four denominations 5, 10, 50, and 100 solar.&lt;br /&gt;
;Kasak&lt;br /&gt;
:Old dwarf coins worth 50 solar.&lt;br /&gt;
;Tarp&lt;br /&gt;
:The official currency of the province of Moussillon in Andore, worth 20 solar.&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3167</id>
		<title>Bicolline</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3167"/>
		<updated>2018-12-03T00:53:33Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: /* Layers of Gameplay */ Added link to jeu économique.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseGame&lt;br /&gt;
|image=BicollineLogo.png&lt;br /&gt;
|name=Bicolline&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Quebec, [[Canada]]&lt;br /&gt;
|genre=Fantasy&lt;br /&gt;
|combat_system=[[Live-combat]]&lt;br /&gt;
|duration=Varies&lt;br /&gt;
|established=&lt;br /&gt;
|events_per_year=&lt;br /&gt;
|full_credits=&lt;br /&gt;
|participation_fee=&lt;br /&gt;
|rule_system=&lt;br /&gt;
|homepage_url=http://www.bicolline.org&lt;br /&gt;
|homepage_link_text=Bicolline&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bicolline&#039;&#039;&#039; is a [[live-combat]] fantasy larp campaign in [[Canada]]. The larp takes place at a 140 Hectare purpose-built venue, the &#039;&#039;Duchy of Bicolline&#039;&#039;, and takes place in French.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
Bicolline runs as a campaign with events throughout the year, but also hosts an annual &amp;quot;Battle of Bicolline&amp;quot;, a seven-day [[fest larp]] which attracts over 3,000 participants. &lt;br /&gt;
&lt;br /&gt;
===Military Campaigns===&lt;br /&gt;
A single day event, held monthly, generally lasting 8 hours. Military campaigns have a story, and stakes involving the Geopolitical Game. Within the campaign there will be some number of scenarios, generally between 4 and 6, although occasionally there may be only one scenario lasting all day. These scenarios are published ahead of time by the game system, in French, for Guilds to construct strategies.&lt;br /&gt;
===Soiree===&lt;br /&gt;
On most campaign days there is also a Soiree held. These are tavern nights usually attending by the majority of combatants from the campaign. Additionally the players of the Geopolitical game and the economic game attend. Additionally in March La Bal Pourpre is held. This Masquerade ball is well attended and popular. It is the only Bicolline event held offsite.&lt;br /&gt;
===Special Events===&lt;br /&gt;
Similar to Campaign Larp events, Adventures take place over two days. Players attend as their persona and engage in both Role Playing and combat associated with Bicolline. While Military Campaigns and the Grand Battle focus on combat, the Adventures focus on story and emotion.&lt;br /&gt;
===La Grande Bataille===&lt;br /&gt;
Taking place in August of each year, La Grande Bataille, the Grand Battle, is the event of the year. Over 3,000 participants camp in both Decorum and Non Decorum campsites for 7 days. Players attend quests, fight in mass military conflict, and perform magic rituals. All game layers are open and active during the week. Every player is given a Population card for attending (both member and non member). These cards drive the economy as they are valuable for guilds.&lt;br /&gt;
&lt;br /&gt;
==Layers of Gameplay==&lt;br /&gt;
There are multiple games being played simultaneously at Bicolline. The highest level is referred to as the &#039;jeu géopolitique&#039;. This layer is a [https://en.wikipedia.org/wiki/4X  4x] game played on a virtual map. This map drives the [[jeu économique| economy]], which in turn determines what kinds of artillery or monsters a guild can field in battle. Magic effects the virtual map, while religion effects the players more directly. These five layers, Virtual, Economic, Magical, Religious, and Combat form the basis for game play at Bicolline. It&#039;s possible for guilds to gain power in one or more of these layers, although difficult to manage all of them.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.bicolline.org/ Official site]&lt;br /&gt;
* [https://jeu.bicolline.org/accounts/login/ Virtual Game Login]&lt;br /&gt;
* [http://www.facebook.com/bicolline Bicolline] on Facebook&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bicolline Bicolline] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Canada]]&lt;br /&gt;
[[Category:Fantasy larps]]&lt;br /&gt;
[[Category:Fest larps]]&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3166</id>
		<title>Bicolline</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3166"/>
		<updated>2018-11-24T11:44:38Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: /* Layers of Gameplay */ Corrected Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseGame&lt;br /&gt;
|image=BicollineLogo.png&lt;br /&gt;
|name=Bicolline&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Quebec, [[Canada]]&lt;br /&gt;
|genre=Fantasy&lt;br /&gt;
|combat_system=[[Live-combat]]&lt;br /&gt;
|duration=Varies&lt;br /&gt;
|established=&lt;br /&gt;
|events_per_year=&lt;br /&gt;
|full_credits=&lt;br /&gt;
|participation_fee=&lt;br /&gt;
|rule_system=&lt;br /&gt;
|homepage_url=http://www.bicolline.org&lt;br /&gt;
|homepage_link_text=Bicolline&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bicolline&#039;&#039;&#039; is a [[live-combat]] fantasy larp campaign in [[Canada]]. The larp takes place at a 140 Hectare purpose-built venue, the &#039;&#039;Duchy of Bicolline&#039;&#039;, and takes place in French.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
Bicolline runs as a campaign with events throughout the year, but also hosts an annual &amp;quot;Battle of Bicolline&amp;quot;, a seven-day [[fest larp]] which attracts over 3,000 participants. &lt;br /&gt;
&lt;br /&gt;
===Military Campaigns===&lt;br /&gt;
A single day event, held monthly, generally lasting 8 hours. Military campaigns have a story, and stakes involving the Geopolitical Game. Within the campaign there will be some number of scenarios, generally between 4 and 6, although occasionally there may be only one scenario lasting all day. These scenarios are published ahead of time by the game system, in French, for Guilds to construct strategies.&lt;br /&gt;
===Soiree===&lt;br /&gt;
On most campaign days there is also a Soiree held. These are tavern nights usually attending by the majority of combatants from the campaign. Additionally the players of the Geopolitical game and the economic game attend. Additionally in March La Bal Pourpre is held. This Masquerade ball is well attended and popular. It is the only Bicolline event held offsite.&lt;br /&gt;
===Special Events===&lt;br /&gt;
Similar to Campaign Larp events, Adventures take place over two days. Players attend as their persona and engage in both Role Playing and combat associated with Bicolline. While Military Campaigns and the Grand Battle focus on combat, the Adventures focus on story and emotion.&lt;br /&gt;
===La Grande Bataille===&lt;br /&gt;
Taking place in August of each year, La Grande Bataille, the Grand Battle, is the event of the year. Over 3,000 participants camp in both Decorum and Non Decorum campsites for 7 days. Players attend quests, fight in mass military conflict, and perform magic rituals. All game layers are open and active during the week. Every player is given a Population card for attending (both member and non member). These cards drive the economy as they are valuable for guilds.&lt;br /&gt;
&lt;br /&gt;
==Layers of Gameplay==&lt;br /&gt;
There are multiple games being played simultaneously at Bicolline. The highest level is referred to as the &#039;jeu géopolitique&#039;. This layer is a [https://en.wikipedia.org/wiki/4X  4x] game played on a virtual map. This map drives the economy, which in turn determines what kinds of cannons or monsters a guild can field in battle. Magic effects the virtual map, while religion effects the players more directly. These five layers, Virtual, Economic, Magical, Religious, and Combat form the basis for game play at Bicolline. It&#039;s possible for guilds to gain power in one or more of these layers, although difficult to manage all of them.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.bicolline.org/ Official site]&lt;br /&gt;
* [https://jeu.bicolline.org/accounts/login/ Virtual Game Login]&lt;br /&gt;
* [http://www.facebook.com/bicolline Bicolline] on Facebook&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bicolline Bicolline] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Canada]]&lt;br /&gt;
[[Category:Fantasy larps]]&lt;br /&gt;
[[Category:Fest larps]]&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3164</id>
		<title>Bicolline</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3164"/>
		<updated>2018-11-20T01:53:04Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: Corrected bicolline homepage URL, and added link to the jeu.bicolline.org site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseGame&lt;br /&gt;
|image=BicollineLogo.png&lt;br /&gt;
|name=Bicolline&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Quebec, [[Canada]]&lt;br /&gt;
|genre=Fantasy&lt;br /&gt;
|combat_system=[[Live-combat]]&lt;br /&gt;
|duration=Varies&lt;br /&gt;
|established=&lt;br /&gt;
|events_per_year=&lt;br /&gt;
|full_credits=&lt;br /&gt;
|participation_fee=&lt;br /&gt;
|rule_system=&lt;br /&gt;
|homepage_url=http://www.bicolline.org&lt;br /&gt;
|homepage_link_text=Bicolline&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bicolline&#039;&#039;&#039; is a [[live-combat]] fantasy larp campaign in [[Canada]]. The larp takes place at a 140 Hectare purpose-built venue, the &#039;&#039;Duchy of Bicolline&#039;&#039;, and takes place in French.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
Bicolline runs as a campaign with events throughout the year, but also hosts an annual &amp;quot;Battle of Bicolline&amp;quot;, a seven-day [[fest larp]] which attracts over 3,000 participants. &lt;br /&gt;
&lt;br /&gt;
===Military Campaigns===&lt;br /&gt;
A single day event, held monthly, generally lasting 8 hours. Military campaigns have a story, and stakes involving the Geopolitical Game. Within the campaign there will be some number of scenarios, generally between 4 and 6, although occasionally there may be only one scenario lasting all day. These scenarios are published ahead of time by the game system, in French, for Guilds to construct strategies.&lt;br /&gt;
===Soiree===&lt;br /&gt;
On most campaign days there is also a Soiree held. These are tavern nights usually attending by the majority of combatants from the campaign. Additionally the players of the Geopolitical game and the economic game attend. Additionally in March La Bal Pourpre is held. This Masquerade ball is well attended and popular. It is the only Bicolline event held offsite.&lt;br /&gt;
===Special Events===&lt;br /&gt;
Similar to Campaign Larp events, Adventures take place over two days. Players attend as their persona and engage in both Role Playing and combat associated with Bicolline. While Military Campaigns and the Grand Battle focus on combat, the Adventures focus on story and emotion.&lt;br /&gt;
===La Grande Bataille===&lt;br /&gt;
Taking place in August of each year, La Grande Bataille, the Grand Battle, is the event of the year. Over 3,000 participants camp in both Decorum and Non Decorum campsites for 7 days. Players attend quests, fight in mass military conflict, and perform magic rituals. All game layers are open and active during the week. Every player is given a Population card for attending (both member and non member). These cards drive the economy as they are valuable for guilds.&lt;br /&gt;
&lt;br /&gt;
==Layers of Gameplay==&lt;br /&gt;
There are multiple games being played simultaneously at Bicolline. The highest level is referred to as the &#039;jeu géopolitique&#039;. This layer is a [https://en.wikipedia.org/wiki/4X  4x] game played on a virtual map. This map drives the economy, which in turn determines what kinds of cannons or monsters a guild can field in battle. Magic effects the virtual map, while religion effects the players more directly. These five layers, Virtual, Economic, Magical, Religious, and Combat for the basis for game play at Bicolline. It&#039;s possible for guilds to gain power in one or more of these layers, although difficult to manage all of them.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.bicolline.org/ Official site]&lt;br /&gt;
* [https://jeu.bicolline.org/accounts/login/ Virtual Game Login]&lt;br /&gt;
* [http://www.facebook.com/bicolline Bicolline] on Facebook&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bicolline Bicolline] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Canada]]&lt;br /&gt;
[[Category:Fantasy larps]]&lt;br /&gt;
[[Category:Fest larps]]&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3163</id>
		<title>Bicolline</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3163"/>
		<updated>2018-11-20T01:50:07Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: /* La Grande Bataille */ Corrected Typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseGame&lt;br /&gt;
|image=BicollineLogo.png&lt;br /&gt;
|name=Bicolline&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Quebec, [[Canada]]&lt;br /&gt;
|genre=Fantasy&lt;br /&gt;
|combat_system=[[Live-combat]]&lt;br /&gt;
|duration=Varies&lt;br /&gt;
|established=&lt;br /&gt;
|events_per_year=&lt;br /&gt;
|full_credits=&lt;br /&gt;
|participation_fee=&lt;br /&gt;
|rule_system=&lt;br /&gt;
|homepage_url=http://www.bicolline.org/v2/&lt;br /&gt;
|homepage_link_text=Bicolline&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bicolline&#039;&#039;&#039; is a [[live-combat]] fantasy larp campaign in [[Canada]]. The larp takes place at a 140 Hectare purpose-built venue, the &#039;&#039;Duchy of Bicolline&#039;&#039;, and takes place in French.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
Bicolline runs as a campaign with events throughout the year, but also hosts an annual &amp;quot;Battle of Bicolline&amp;quot;, a seven-day [[fest larp]] which attracts over 3,000 participants. &lt;br /&gt;
&lt;br /&gt;
===Military Campaigns===&lt;br /&gt;
A single day event, held monthly, generally lasting 8 hours. Military campaigns have a story, and stakes involving the Geopolitical Game. Within the campaign there will be some number of scenarios, generally between 4 and 6, although occasionally there may be only one scenario lasting all day. These scenarios are published ahead of time by the game system, in French, for Guilds to construct strategies.&lt;br /&gt;
===Soiree===&lt;br /&gt;
On most campaign days there is also a Soiree held. These are tavern nights usually attending by the majority of combatants from the campaign. Additionally the players of the Geopolitical game and the economic game attend. Additionally in March La Bal Pourpre is held. This Masquerade ball is well attended and popular. It is the only Bicolline event held offsite.&lt;br /&gt;
===Special Events===&lt;br /&gt;
Similar to Campaign Larp events, Adventures take place over two days. Players attend as their persona and engage in both Role Playing and combat associated with Bicolline. While Military Campaigns and the Grand Battle focus on combat, the Adventures focus on story and emotion.&lt;br /&gt;
===La Grande Bataille===&lt;br /&gt;
Taking place in August of each year, La Grande Bataille, the Grand Battle, is the event of the year. Over 3,000 participants camp in both Decorum and Non Decorum campsites for 7 days. Players attend quests, fight in mass military conflict, and perform magic rituals. All game layers are open and active during the week. Every player is given a Population card for attending (both member and non member). These cards drive the economy as they are valuable for guilds.&lt;br /&gt;
&lt;br /&gt;
==Layers of Gameplay==&lt;br /&gt;
There are multiple games being played simultaneously at Bicolline. The highest level is referred to as the &#039;jeu géopolitique&#039;. This layer is a [https://en.wikipedia.org/wiki/4X  4x] game played on a virtual map. This map drives the economy, which in turn determines what kinds of cannons or monsters a guild can field in battle. Magic effects the virtual map, while religion effects the players more directly. These five layers, Virtual, Economic, Magical, Religious, and Combat for the basis for game play at Bicolline. It&#039;s possible for guilds to gain power in one or more of these layers, although difficult to manage all of them.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.bicolline.org/v2/ Official site]&lt;br /&gt;
* [http://www.facebook.com/bicolline Bicolline] on Facebook&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bicolline Bicolline] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Canada]]&lt;br /&gt;
[[Category:Fantasy larps]]&lt;br /&gt;
[[Category:Fest larps]]&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3162</id>
		<title>Bicolline</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Bicolline&amp;diff=3162"/>
		<updated>2018-11-20T01:42:41Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: Added description of actives at Bicolline. Added layers of Gameplay section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BaseGame&lt;br /&gt;
|image=BicollineLogo.png&lt;br /&gt;
|name=Bicolline&lt;br /&gt;
|motto=&lt;br /&gt;
|location=Quebec, [[Canada]]&lt;br /&gt;
|genre=Fantasy&lt;br /&gt;
|combat_system=[[Live-combat]]&lt;br /&gt;
|duration=Varies&lt;br /&gt;
|established=&lt;br /&gt;
|events_per_year=&lt;br /&gt;
|full_credits=&lt;br /&gt;
|participation_fee=&lt;br /&gt;
|rule_system=&lt;br /&gt;
|homepage_url=http://www.bicolline.org/v2/&lt;br /&gt;
|homepage_link_text=Bicolline&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bicolline&#039;&#039;&#039; is a [[live-combat]] fantasy larp campaign in [[Canada]]. The larp takes place at a 140 Hectare purpose-built venue, the &#039;&#039;Duchy of Bicolline&#039;&#039;, and takes place in French.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
Bicolline runs as a campaign with events throughout the year, but also hosts an annual &amp;quot;Battle of Bicolline&amp;quot;, a seven-day [[fest larp]] which attracts over 3,000 participants. &lt;br /&gt;
&lt;br /&gt;
===Military Campaigns===&lt;br /&gt;
A single day event, held monthly, generally lasting 8 hours. Military campaigns have a story, and stakes involving the Geopolitical Game. Within the campaign there will be some number of scenarios, generally between 4 and 6, although occasionally there may be only one scenario lasting all day. These scenarios are published ahead of time by the game system, in French, for Guilds to construct strategies.&lt;br /&gt;
===Soiree===&lt;br /&gt;
On most campaign days there is also a Soiree held. These are tavern nights usually attending by the majority of combatants from the campaign. Additionally the players of the Geopolitical game and the economic game attend. Additionally in March La Bal Pourpre is held. This Masquerade ball is well attended and popular. It is the only Bicolline event held offsite.&lt;br /&gt;
===Special Events===&lt;br /&gt;
Similar to Campaign Larp events, Adventures take place over two days. Players attend as their persona and engage in both Role Playing and combat associated with Bicolline. While Military Campaigns and the Grand Battle focus on combat, the Adventures focus on story and emotion.&lt;br /&gt;
===La Grande Bataille===&lt;br /&gt;
Taking place in August of each year, La Grande Bataille, the Grant Battle, is the event of the year. Over 3,000 participants camp in both Decorum and Non Decorum campsites for 7 days. Players attend quests, fight in mass military conflict, and perform magic rituals. All game layers are open and active during the week. Every player is given a Population card for attending (both member and non member). These cards drive the economy as they are valuable for guilds.&lt;br /&gt;
&lt;br /&gt;
==Layers of Gameplay==&lt;br /&gt;
There are multiple games being played simultaneously at Bicolline. The highest level is referred to as the &#039;jeu géopolitique&#039;. This layer is a [https://en.wikipedia.org/wiki/4X  4x] game played on a virtual map. This map drives the economy, which in turn determines what kinds of cannons or monsters a guild can field in battle. Magic effects the virtual map, while religion effects the players more directly. These five layers, Virtual, Economic, Magical, Religious, and Combat for the basis for game play at Bicolline. It&#039;s possible for guilds to gain power in one or more of these layers, although difficult to manage all of them.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.bicolline.org/v2/ Official site]&lt;br /&gt;
* [http://www.facebook.com/bicolline Bicolline] on Facebook&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Bicolline Bicolline] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Canada]]&lt;br /&gt;
[[Category:Fantasy larps]]&lt;br /&gt;
[[Category:Fest larps]]&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
	<entry>
		<id>http://larpwiki.labcats.org/index.php?title=Battle_game&amp;diff=3161</id>
		<title>Battle game</title>
		<link rel="alternate" type="text/html" href="http://larpwiki.labcats.org/index.php?title=Battle_game&amp;diff=3161"/>
		<updated>2018-11-20T01:14:13Z</updated>

		<summary type="html">&lt;p&gt;Jspringfield: /* Example battle games */ Added Bicolline, as play is battle game style during the day, and attendees participate in combat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A style of game which is defined in the terms of a combat engagement, with a goal of killing the opposing team, or capturing a location or &amp;quot;flag&amp;quot; item. These games are limited in scope of timeframe and roleplaying and are most often used in boffer style groups. Battle Games are inherently [[Player vs. Player (PvP)]] and characters often have multiple lives to allow them to return to the game and extend the timeframe of the game.&lt;br /&gt;
&lt;br /&gt;
==Example battle games==&lt;br /&gt;
* [[Amtgard]]&lt;br /&gt;
* [[Belegarth]]&lt;br /&gt;
* [[Bicolline]]&lt;br /&gt;
* [[Dagorhir]]&lt;br /&gt;
* [[Darkon Wargaming Club|Darkon]]&lt;br /&gt;
* [[High Fantasy Society]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Battle Gaming: The New American Sport]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Battle_gaming Battle gaming] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category: Glossary]]&lt;br /&gt;
[[Category:Battle Games]]&lt;br /&gt;
[[Category:Styles]]&lt;/div&gt;</summary>
		<author><name>Jspringfield</name></author>
	</entry>
</feed>