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  • '''Treasure Trap''' was the first [[live-combat]] campaign larp in the [[UK]]. It ran from 1982 to 1984 and has had a significant infl
    2 KB (354 words) - 22:49, 10 June 2015
  • * campaign larps, whether using [[live-combat]] or abstract rules such as [[Mind's Eye Theatre]], telling an ongoing stor
    3 KB (432 words) - 23:36, 10 January 2017
  • There is a simple experience system for campaign play.
    2 KB (296 words) - 23:59, 9 June 2015
  • ...(September 2007), and ''[[The Seal of the Dragon]]'' (September 2008). The campaign follows on from ''The Moorstepper'' to tell a new story about the history o
    1 KB (169 words) - 21:54, 14 June 2015
  • ...f games and to share the assets and knowledge built up during the Mordavia campaign.<ref>[http://diatribe.co.nz/viewtopic.php?f=21&t=33 Minutes of first meetin ...ams in the Witch House]] (2011 - 13), [[Musketeers]] (2016-), [[Saga (larp campaign)|Saga]] (2017-), and various [[Mind's Eye Theatre]] campaigns, as well as [
    3 KB (397 words) - 21:08, 12 May 2017
  • |subject=[[:Category:Campaign larps|campaign larp]]
    4 KB (572 words) - 21:17, 7 January 2015
  • |combat_system=[[Live-combat]] '''Bicolline''' is a [[live-combat]] fantasy larp campaign in [[Canada]]. The larp takes place at a 140 Hectare purpose-built venue, t
    6 KB (944 words) - 07:22, 30 June 2019
  • ...versaries for those plotlines (bandits, zombies, and other "monsters"). In campaign games NPCs can be recurring allies or adversaries (a shopkeeper, mentor or
    1 KB (204 words) - 23:29, 10 January 2017
  • |subject=[[:Category:Campaign larps|campaign larp]]
    3 KB (525 words) - 21:40, 7 January 2015
  • ...pes of characters while systematically excluding others (for example, in a live-combat larp, whether it caters primarily to combatants and leaves non-combatants w
    2 KB (301 words) - 22:05, 27 December 2017
  • '''Shadowvale''' is an epic high fantasy [[live-combat]] larp in Massachusetts, [[USA]] starting in Spring 2017. It uses [[Acceler [[Category:Campaign larps]]
    3 KB (450 words) - 19:32, 18 February 2017
  • '''Dying Kingdoms''' is a fantasy [[live-combat]] larp campaign in California. It has run since 2004, with a combination of weekend- and da ...and skill-based, with advantages and disadvantages. Combat is handled by [[live-combat]] and a location-based wound system - any hit to a limb disables it. Armour
    5 KB (752 words) - 04:53, 22 June 2015
  • * [[Live-combat]] games will often expect more costuming than [[parlor larp]] games -- beca * [[Campaign larps]], because the same character is played over multiple sessions, month
    3 KB (553 words) - 21:04, 27 December 2017
  • ...the greater Los Angeles area, as well as the ongoing [[Starship Valkyrie]] campaign. LGL attempts to present a diverse range of genres, including historical, s
    4 KB (535 words) - 22:54, 28 June 2015
  • * The campaign for LRP not larp (Leah Tardivel, Mark Nichols, and Thomas E Hancocks)
    2 KB (312 words) - 22:19, 4 January 2018
  • ...World Magischola's initial run of four events was funded via a Kickstarter campaign in January 2016.<ref>[https://www.kickstarter.com/projects/nwmagischola/new
    4 KB (502 words) - 20:05, 11 January 2017
  • ...s a fantasy game and we do not allow characters from other genres into the campaign. Although within that type of story, environment, and campaign. This does not mean you can only run characters with a
    16 KB (2,778 words) - 21:30, 7 January 2015
  • ...ve as full-length LARP was becoming less popular, while a number of strong campaign LARPs had swept the Baltimore area, reducing the player base for an Interco
    7 KB (965 words) - 14:48, 1 January 2016
  • ...rections were performed. On the third day of Corporal Locklain’s Keldpazen campaign his battle for attrition saved Varnhardt from destruction. For helping save Months passed by since the Keldpazen campaign in the northern mountains of Naringal. Corporal Locklain was promoted to Se
    29 KB (5,124 words) - 21:41, 7 January 2015
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