Bibiliography for Educational Larp Resources

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Working Bibliography for Educational Larp Resources:

The following list of resources was compiled to assist scholars and educators in the fields of educational larp and other game-based learning modes. Please feel free to update this list as new resources emerge.


Game-Based Learning:

Bluemink, Johanna. Virtually Face to Face: Enriching Collaborative Learning through Multiplayer Games. Dissertation. Oulu, Finland: University of Oulu, 2001.

Henriksen, Thomas Duus. A Little More Conversation, A Little Less Action: Rethinking Learning Games for the Organisation. Ph.d. Thesis. Aarhus, Denmark: Aarhus University, 2009.

McGonigal, Jane. Reality is Broken: Why Games Make us Better and How They Can Change the World. New York: Penguin Press, 2011.

Whitton, Nicola. Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. New York: Routledge, 2009.

Whitton, Nicola and Alex Moseley, eds. Using Games to Enhance Learning and Teaching: A Beginner's Guide. New York: Routledge, 2012.


Andreson, Martin Eckhoff, ed. Playing the Learning Game: A Practical Introduction to Educational Roleplaying. Oslo, Norway: Fantasiforbundet, 2012.

Bowman, Sarah Lynne. The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity. Jefferson, NC: McFarland & Company, Inc. 2010.


Game-Based Learning:

Bender, Tisha. “Role playing in Online Education: A Teaching Tool to Enhance Student Engagement and Sustained Learning.” Innovate 1.4 (2005).

Crookall, David, Rebecca Oxford, and Danny Saunders. “Towards a Reconceptualization of Simulation: From Representation to Reality.” Simulation/Games for Learning 17.4 (1987): 147–171.

Harviainen, J. Tuomas, Timo Lainema, and Eeli Saarinen. “Player-reported Impediments to Game-Based Learning.” Proceedings of DiGRA Nordic 2012 Conference: Local and Global – Games in Culture and Society. 2012.

Henriksen, Thomas Duus. “Extending Experiences of Learning Games - or Why Learning Games Should Be Neither Fun, Educational or Realistic.” Extending Experiences: Structure, Analysis and Design of Computer Game Player Experience. Ed. Olli Leino, Hanna Wirman, and Amyris Fernandez. Rovaniemi, Finland: University of Lapland, 2008. 140–162.

Kirriemuir, John and Angela McFarlane. “Report 8: Literature Review in Games and Learning.” Bristol, U.K.: Futurelab. 2006.

Lisk, Timothy C., Ugur T. Kaplancali and Ronald E. Riggio. “Leadership in Multiplayer Online Gaming Environments.” Simulation & Gaming 43.1 (2012): 133–149.

Ruben, Brent. “Simulations, Games, and Experience-based Learning: The Quest for a New Paradigm for Teaching and Learning.” Simulation & Gaming 30 (1999): 498-505.

Schonmann, Shifra. “‘Master’ versus ‘Servant’: Contradictions in Drama and Theatre Education.” Journal of Aesthetic Education 39.4 (2005): 31-39.

Sellar, Gord. "Thinking Big: RPGs, Teaching in Korea, and the Subversive Idea of Agency." Wyrd Con Companion 2012. Ed. Aaron Vanek and Sarah Lynne Bowman. Wyrd Web/PDF. 2012.

Squire, Kurt and Henry Jenkins. “Harnessing the Power of Games in Education.” InSight 3 (2003): 7-33.

Warmelink, Harald. “Towards a Playful Organization Ideal-type: Values of a Playful Organizational Culture.” Proceedings of DiGRA 2011 Conference: Think Design Play, 2011.


Balzer, Myriel. “Immersion as a prerequisite of the didactical potential of role-playing.” International Journal of Role-playing 2 (2011): 32-43.

Blatner, Adam. “Role playing in Education.” 18 Oct. 2009. Web. 18 Aug. 2012.

Brummel, Bradley J., Gunsalus, C. K., Anderson, Kerri L., & Loui, Michael C. “Development of Role-play Scenarios for Teaching Responsible Conduct of Research.” Sci Eng Ethics 16 (2010): 573-589.

Bruun, Jesper. “Pre-larp Workshops as Learning Situations – Matching Intentions with Outcome.” Think Larp: Academic Writings from KP2011. Ed. Thomas Duus Henriksen, Christian Bierlich, Kasper Friis Hansen, and Valdemar Kølle. Copenhagen, Denmark: Rollespilsakademiet, 2011. 194-215.

Bryhn, Hilde. “Experiencing History: Using LARP as education; experiences and visions.” The Book: Knutpunkt 2001. Ed. Anethe Alfsvåg, Edlend Eidsem Hansen, Ingrid Storrø, and Tommy Finsen. Oslo, Norway: Knutpunkt, 2001. 36-39.

Cherif, Abour H. and Christine H. Somervill. (1995). “Maximizing Learning: Using Role Playing in the Classroom.” The American Biology Teacher 57.1 (1995): 28-33.

Downing, Agnes. “A Critical Examination of Role Playing as a Model of Teaching.” Proceedings from the 24th Conference of the Australian Teacher Education Association, Brisbane, Queensland, Australia, July 3-6. 1994.

Giæver, Ole Peder. “LARP Can Change the World.” 27 March 2012. Web. 19 Aug. 2012.

Harder, Sanne. "Confessions of a Schoolteacher: Experiences with Role-playing in Education.” Lifelike. Ed. Jesper Donnis, Morten Gade, and Line Thorup. Copenhagen, Denmark: Projektgruppen KP07, 2007. 228-235.

Henriksen, Thomas Duus. “Games and Creativity Learning.” Role, Play, Art: Collected Experiences of Role-Playing. Ed. Thorbiörn Fritzon and Tobias Wrigstad. Stockholm: Föreningen Knutpunkt, 2006. 3–16.

-- “Moving Educational Role-Play Beyond Entertainment.” Teoría de la Educación. Educación y Cultura en la Sociedad de la Información 11.3 (2010): 226–262.

-- “On the Transmutation of Educational Role-play: A Critical Reframing to the Role-play in Order to Meet the Educational Demands.” Beyond Role and Play: Tools, Toys, and Theory for Harnessing the Imagination. Ed. Markus Montola and Jaakko Stenros. Helsinki, Finland: Ropecon ry, 2004. 107-130.

-- “Role Conceptions and Role Consequences: Investigating the Different Consequences of Different Role Conceptions.” Lifelike. Ed. Jesper Donnis, Morten Gade and Line Thorup. Copenhagen: Projektgruppen KP07, 2007. 51–74.

Heyward, Paul. “Emotional Engagement Through Drama: Strategies to Assist Learning through Role-play.” International Journal of Teaching and Learning in Higher Education 22.2 (2010): 197-203.

Hou, Huei-Tse. “Analyzing the Learning Process of an Online Role-playing Discussion Activity.” Educational Technology & Society 15.1 (2012): 211–222.

Howes, Elaine and Barbara C. Cruz. “Role-playing in science education: An effective strategy for developing multiple perspectives.” Journal of Elementary Science Education 21.3 (2009): 33-46

Hyltoft, Malik. “Four Reasons Why Edu-Larp Works.” LARP: Einblicke. Ed. Karsten Dombrowski. Braunschweig, Germany: Zauberfeder Ltd. 2010.

--“The Role-players’ School: Østerskov Efterskole.” Playground Worlds: Creating and Evaluating Experiences of Role-playing Games. Ed. Markus Montola and Jaakko Stenros. Jyvaskyla, Finland: Ropecon ry, 2008. 232-47.

Kot, Yaraslau I. "Educational Larp: Topics for Consideration." Wyrd Con Companion 2012. Ed. Aaron Vanek and Sarah Lynne Bowman. Wyrd Web/PDF. 2012.

McDonald, Neal and Alan Kreizenbeck. "Larp in an Interdisciplinary University Course." Wyrd Con Companion 2012. Ed. Aaron Vanek and Sarah Lynne Bowman. Wyrd Web/PDF. 2012.

Griggs, Karen. “A Role Play for Revising Style and Applying Management Theories.” Business Communications Quarterly 68.1 (2005): 60-65.

Guenthner, Joseph F. and Lori L. Moore. “Role Playing as a Leadership Development Tool.” Journal of Leadership Education 4.2 (2005): 59-65.

Kopeć, Jaroslaw. “Master of Puppets: Kids are Just Like People, but Not Really.” Playground: The New Wave in Role-playing 4 (2011): 26-29.

Larsson, Elge. “Participatory Education: What and Why.” Beyond Role and Play: Tools, Toys, and Theory for Harnessing the Imagination. Ed. Markus Montola and Jaakko Stenros. Helsinki, Finland: Ropecon ry, 2004.

Logue, Mary Ellin and Ashlee Detour. “‘You Be the Bad guy’: A New Role for Teachers in Supporting Children’s Dramatic Play.” Early Childhood Research & Practice 13.1 (2011): 1-16.

McSharry, Gabrielle and Sam Jones. “Role-play in Science Teaching and Learning.” School Science Review 82.298 (2000): 73-82.

Meriläinen, Mikko. “The Self-perceived Effects of the Role-playing Hobby on Personal Development – A Survey Report.” The International Journal of Role-Playing 3 (2012): 49-68.

Mochocki, Michał."Edu-Larp as Revision of Subject-Matter Knowledge." The International Journal of Role-Playing 4 (2013): 55-75.

Porter, Adam L. “Role-playing and Religion: Using Games to Educate Millennials.” Teaching Theology and Religion 11.4 (2008): 230-235.

Raasted, Claus. “Rollespil I Rude Skov: Changing the World One Sword at a Time.” Nordic Larp. Ed. Jaakko Stenros and Markus Montola. Stockholm, Sweden: Fëa Livia, 2010. 174-181.

Sancho, Pilar, Moreno-Ger, Pablo, Fuentes-Fernández, Rubén, and Baltasar Fernández-Manjón. “Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning.” Educational Technology & Society 12.4 (2009): 110-124.

Schick, Laurie. “Breaking Frame in a Role-play Simulation: A Language Socialization Perspective.” Simulation & Gaming 39.2 (2008): 184–197.

Utne, Torstein. “Action Role-playing, teaching through gaming.pdf Live Action Role-playing: Teaching through Gaming.” Unpublished term paper. University of Bergen, Norway. 2001.


Game-Based Learning:

McGonigal, Jane. “Gaming Can Make a Better World.” TED Talks. Feb 2010. Web. 19 Aug. 2012.

Sturrock, Ian. "Games and Education: Reward Mechanisms, Framing Mechanisms, and Identities (Part I of II)." YouTube. 21 Jun 2012. Web. 12 Dec. 2013.

Sturrock, Ian. "Games and Education: Reward Mechanisms, Framing Mechanisms, and Identities (Part II of II)." YouTube. 21 Jun 2012. Web. 12 Dec. 2013.


Harviainen, J. Tuomas. “The Narrative Frame of Larping.” Learning in Innovative Science Environment Seminar 2011, Otava Opisto, Finland. 1 Dec. 2011. Web. 19 Aug. 2012.

Harder, Sanne. “Role-playing as a Teaching Method.” Nordic Larp Talks Copenhagen 2011. 19 Jan. 2012. Web. 19 Aug. 2012.

Meriläinen, Mikko. “Heuruka’s Larp.” Learning in Innovative Science Environment Seminar 2011. Otava Opisto, Finland. 1 Dec. 2011. Web. 19 Aug. 2012.