{"batchcomplete":"","continue":{"lecontinue":"20260710023631|2833","continue":"-||"},"query":{"logevents":[{"logid":2843,"ns":2,"title":"User:Randomjones","pageid":1927,"logpage":1927,"params":{},"type":"create","action":"create","user":"Randomjones","timestamp":"2026-08-24T06:24:55Z","comment":"Created page with \"Random Jones, aka Andrew Jones, aka A.J. Jones.  Born Andrew John Jones, Random started his roleplaying and freeform career in Brisbane Australia. He changed his name to Random Halloran Jones in 2005 (because he didn't live having a name shared with so many people) and moved to Melbourne in 2007.\""},{"logid":2842,"ns":0,"title":"After the Fall","pageid":1926,"logpage":1926,"params":{},"type":"create","action":"create","user":"Rhydian","timestamp":"2026-08-20T09:48:46Z","comment":"Created page with \"{{BaseGame |image= |name=After the Fall |motto= |location=Wonga Park, Victoria |genre=Post-apocalypse |combat_system=Boffer combat |duration=Full Weekend |established=2016 |events_per_year=1 |full_credits=Michael Waghorn |participation_fee=Between $150 for players, $40 for NPCs |rule_system=Custom rules |homepage_url=https://www.facebook.com/after.the.fall.larp |homepage_link_text=After the Fall LARP: Facebook page }} A post-apocalyptic [[blockbuster]] larp, no longer ac...\""},{"logid":2841,"ns":0,"title":"Penny Sullivan","pageid":1925,"logpage":1925,"params":{},"type":"create","action":"create","user":"Rhydian","timestamp":"2026-08-19T12:19:47Z","comment":"More could definitely be added, hopefully others will."},{"logid":2840,"ns":0,"title":"Play to Lift","pageid":1924,"logpage":1924,"params":{},"type":"create","action":"create","user":"Rhydian","timestamp":"2026-08-19T11:08:35Z","comment":"Created page with \"'''Play to Lift''' is a theory and technique wherein players take shared responsibility in co-creating positive experiences for each other. Coined in 2018 by Susanne Vejdemo as an alternative to existing philosophies of [[Play to Win]] and [[Play to lose]]<ref>Susanne Vedjemo (2018), [https://www.nordiclarp.org/2018/02/21/play-lift-not-just-lose/ 'Play to Lift, Not Just Lose'.] Retrieved 7th February 2026.</ref>. Alternatively \"Play to Let Others Win\" or \"Play Up\", like...\""},{"logid":2839,"ns":2,"title":"User:Randomjones","pageid":1927,"logpage":0,"params":{"userid":23},"type":"newusers","action":"byemail","user":"Mneme","timestamp":"2026-08-16T04:36:50Z","comment":"on request of Random Jones"},{"logid":2838,"ns":0,"title":"Jubensha","pageid":1923,"logpage":1923,"params":{},"type":"create","action":"create","user":"Rhydian","timestamp":"2026-07-13T02:36:36Z","comment":"Created page with \"'''Jubensha'''  (Chinese: \u5267\u672c\u6740; pinyin: J\u00f9b\u011bnsh\u0101) translates to ''scripted murder'' and, more simplistically, refers to Chinese [[Murder Mystery|murder mystery]] games. These typically run for 3-5 hours long, with approximately 4-12 players. Recent research on the format has more precisely defined it as ''\"...a script-centred group game about collaboratively understanding an unfolding series of fictional events.\"''<ref name=\"one\">Adrian Hon (2025, 26th March)[htt...\""},{"logid":2837,"ns":0,"title":"Filler character","pageid":1922,"logpage":1922,"params":{},"type":"create","action":"create","user":"Rhydian","timestamp":"2026-07-12T13:22:10Z","comment":"Created page with \"A '''Filler character''' is a character who is considered less useful to a given plot or story, there to take up space and make a world feel more full.  In some larps with pre-written characters, if they show up unintentionally, it can be considered a sign of poor writing; when each character is meant to have a perspective that tells a worthwhile story for each player, playing a filler character often means spending time at a larp left out of major plot beats and informa...\""},{"logid":2836,"ns":0,"title":"Diagesis","pageid":1921,"logpage":1921,"params":{},"type":"create","action":"create","user":"Rhydian","timestamp":"2026-07-10T06:24:01Z","comment":"Created page with \"'''Diagesis''' refers to something that is experienced within the boundaries of a story's reality by ''both'' characters ''and'' audience. The most common example is if music is playing in the background and the characters can hear it and see it being played by a musician nearby, then the music is considered ''diagetic''. However, if it is part of a story's soundtrack to set a tone for a scene, and is not heard by the characters or produced in-world, then it would be ''n...\""},{"logid":2835,"ns":0,"title":"Hook","pageid":1920,"logpage":1920,"params":{},"type":"create","action":"create","user":"Rhydian","timestamp":"2026-07-10T02:44:23Z","comment":"Created page with \"A '''hook''' is something that catches attention and pulls people in a desired direction.  Within larp, it can be used in conversations around elevator pitches<ref>[https://en.wikipedia.org/wiki/Elevator_pitch Elevator Pitch] on Wikipedia</ref>, either to refer to the pitch as a whole or specifically to the core part of the pitch that is expected to stand out, grab people's attention, and persuade the right audience to sign up to the game.  It can also be used in context...\""},{"logid":2834,"ns":0,"title":"Modular design","pageid":1919,"logpage":1919,"params":{},"type":"create","action":"create","user":"Rhydian","timestamp":"2026-07-10T02:43:09Z","comment":"Created page with \"'''Modular design''' is an approach to design where a system is broken down into more discrete parts (modules) or subsystems which can be implemented, modified, or removed independently of each other to some degree, allowing the broader system to change and adapt to different situations whilst continuing to function as a whole.  It is commonly used within video games for environment modelling; and within architecture for housing construction, particularly to add personal...\""}]}}